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source/gui/CInput.cpp
Show First 20 Lines • Show All 1,170 Lines • ▼ Show 20 Lines | void CInput::Draw() | ||||
GUI<float>::GetSetting(this, "buffer_zone", buffer_zone); | GUI<float>::GetSetting(this, "buffer_zone", buffer_zone); | ||||
GUI<bool>::GetSetting(this, "multiline", multiline); | GUI<bool>::GetSetting(this, "multiline", multiline); | ||||
GUI<bool>::GetSetting(this, "mask", mask); | GUI<bool>::GetSetting(this, "mask", mask); | ||||
if (scrollbar && multiline) | if (scrollbar && multiline) | ||||
IGUIScrollBarOwner::Draw(); | IGUIScrollBarOwner::Draw(); | ||||
CStrW font_name_w; | CStrW font_name_w; | ||||
CGUIColor color, color_selected; | |||||
GUI<CStrW>::GetSetting(this, "font", font_name_w); | GUI<CStrW>::GetSetting(this, "font", font_name_w); | ||||
GUI<CGUIColor>::GetSetting(this, "textcolor", color); | const CGUIColor& color = GUI<CGUIColor>::GetSetting(this, "textcolor"); | ||||
GUI<CGUIColor>::GetSetting(this, "textcolor_selected", color_selected); | const CGUIColor& color_selected = GUI<CGUIColor>::GetSetting(this, "textcolor_selected"); | ||||
CStrIntern font_name(font_name_w.ToUTF8()); | CStrIntern font_name(font_name_w.ToUTF8()); | ||||
const CStrW& pCaption = GUI<CStrW>::GetSetting(this, "caption"); | const CStrW& pCaption = GUI<CStrW>::GetSetting(this, "caption"); | ||||
wchar_t mask_char = L'*'; | wchar_t mask_char = L'*'; | ||||
if (mask) | if (mask) | ||||
{ | { | ||||
CStrW maskStr; | CStrW maskStr; | ||||
GUI<CStrW>::GetSetting(this, "mask_char", maskStr); | GUI<CStrW>::GetSetting(this, "mask_char", maskStr); | ||||
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Wildfire Games · Phabricator