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binaries/data/mods/public/gui/common/sprites.xml
<?xml version="1.0" encoding="utf-8"?> | <?xml version="1.0" encoding="utf-8"?> | ||||
<sprites> | <sprites> | ||||
<!-- | <!-- | ||||
========================================== | ========================================== | ||||
LOGOS | LOGOS | ||||
========================================== | ========================================== | ||||
--> | --> | ||||
<sprite name="productLogo"> | <sprite name="0ADLogo"> | ||||
Stan: Doesn't that go against the future engine split or is that file in modmod as well ? | |||||
elexisAuthorUnsubmitted Done Inline ActionsYou mean #5366. If that split proposal was right, then yes, these two sprites should be moved to the "0ad" mod and the rest to the "pyrogenesis-gui" mod. elexis: You mean #5366. If that split proposal was right, then yes, these two sprites should be moved… | |||||
<image texture="pregame/shell/logo/0ad_logo.png" | <image texture="pregame/shell/logo/0ad_logo.png" | ||||
real_texture_placement="0 0 256 128" | real_texture_placement="0 0 256 128" | ||||
size="0 -5% 100% 105%" | size="0 -5% 100% 105%" | ||||
/> | /> | ||||
</sprite> | </sprite> | ||||
<sprite name="companyLogo"> | <sprite name="WildfireGamesLogo"> | ||||
<image texture="pregame/shell/logo/wfg_logo_white.png" | <image texture="pregame/shell/logo/wfg_logo_white.png" | ||||
real_texture_placement="0 0 32 32" | real_texture_placement="0 0 32 32" | ||||
/> | /> | ||||
</sprite> | </sprite> | ||||
<!-- | <!-- | ||||
========================================== | ========================================== | ||||
BACKCOLOR SPRITES | BACKCOLOR SPRITES | ||||
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Wildfire Games · Phabricator
Doesn't that go against the future engine split or is that file in modmod as well ?