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source/gui/COList.cpp
Show First 20 Lines • Show All 264 Lines • ▼ Show 20 Lines | for (XMBElement grandchild : child.GetChildNodes()) | ||||
else | else | ||||
{ | { | ||||
CStr translatedValue(g_L10n.Translate(value)); | CStr translatedValue(g_L10n.Translate(value)); | ||||
column.m_Heading = translatedValue.FromUTF8(); | column.m_Heading = translatedValue.FromUTF8(); | ||||
} | } | ||||
} | } | ||||
AddSetting<CGUIList>("list_" + column.m_Id); | AddSetting<CGUIList>("list_" + column.m_Id); | ||||
AddSetting<bool>("hidden_" + column.m_Id); | AddSetting<bool>("hidden_" + column.m_Id, hidden); | ||||
SetSetting<bool>("hidden_" + column.m_Id, hidden, true); | |||||
m_Columns.emplace_back(std::move(column)); | m_Columns.emplace_back(std::move(column)); | ||||
SetupText(); | SetupText(); | ||||
return true; | return true; | ||||
} | } | ||||
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Wildfire Games · Phabricator