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binaries/data/config/default.cfg
Show First 20 Lines • Show All 72 Lines • ▼ Show 20 Lines | shadowquality = 0 ; Shadow map resolution. (-2 - Very Low, -1 - Low, 0 - Medium, 1 - High, 2 - Very High) | ||||
; High values can crash the game when using a graphics card with low memory! | ; High values can crash the game when using a graphics card with low memory! | ||||
shadowpcf = true | shadowpcf = true | ||||
vsync = false | vsync = false | ||||
particles = true | particles = true | ||||
fog = true | fog = true | ||||
silhouettes = true | silhouettes = true | ||||
showsky = true | showsky = true | ||||
nos3tc = false | |||||
noautomipmap = true | |||||
novbo = false | novbo = false | ||||
noframebufferobject = false | |||||
; Disable hardware cursors | ; Disable hardware cursors | ||||
nohwcursor = false | nohwcursor = false | ||||
; Linux only: Set the driconf force_s3tc_enable option at startup, | |||||
; for compressed texture support | |||||
force_s3tc_enable = true | |||||
; Specify the render path. This can be one of: | ; Specify the render path. This can be one of: | ||||
; default Automatically select one of the below, depending on system capabilities | ; default Automatically select one of the below, depending on system capabilities | ||||
; fixed Only use OpenGL fixed function pipeline | ; fixed Only use OpenGL fixed function pipeline | ||||
; shader Use vertex/fragment shaders for transform and lighting where possible | ; shader Use vertex/fragment shaders for transform and lighting where possible | ||||
; Using 'fixed' instead of 'default' may work around some graphics-related problems, | ; Using 'fixed' instead of 'default' may work around some graphics-related problems, | ||||
; but will reduce performance and features when a modern graphics card is available. | ; but will reduce performance and features when a modern graphics card is available. | ||||
renderpath = default | renderpath = default | ||||
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Wildfire Games · Phabricator