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binaries/data/mods/public/simulation/components/GuiInterface.js
Show First 20 Lines • Show All 345 Lines • ▼ Show 20 Lines | ret.unitAI = { | ||||
"state": cmpUnitAI.GetCurrentState(), | "state": cmpUnitAI.GetCurrentState(), | ||||
"orders": cmpUnitAI.GetOrders(), | "orders": cmpUnitAI.GetOrders(), | ||||
"hasWorkOrders": cmpUnitAI.HasWorkOrders(), | "hasWorkOrders": cmpUnitAI.HasWorkOrders(), | ||||
"canGuard": cmpUnitAI.CanGuard(), | "canGuard": cmpUnitAI.CanGuard(), | ||||
"isGuarding": cmpUnitAI.IsGuardOf(), | "isGuarding": cmpUnitAI.IsGuardOf(), | ||||
"canPatrol": cmpUnitAI.CanPatrol(), | "canPatrol": cmpUnitAI.CanPatrol(), | ||||
"selectableStances": cmpUnitAI.GetSelectableStances(), | "selectableStances": cmpUnitAI.GetSelectableStances(), | ||||
"isIdle": cmpUnitAI.IsIdle(), | "isIdle": cmpUnitAI.IsIdle(), | ||||
"isControllable": cmpUnitAI.IsControllable(), | |||||
}; | }; | ||||
let cmpGuard = Engine.QueryInterface(ent, IID_Guard); | let cmpGuard = Engine.QueryInterface(ent, IID_Guard); | ||||
if (cmpGuard) | if (cmpGuard) | ||||
ret.guard = { | ret.guard = { | ||||
"entities": cmpGuard.GetEntities(), | "entities": cmpGuard.GetEntities(), | ||||
}; | }; | ||||
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Wildfire Games · Phabricator