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source/ps/GameSetup/GameSetup.h
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extern bool Init(const CmdLineArgs& args, int flags); | extern bool Init(const CmdLineArgs& args, int flags); | ||||
extern void InitGraphics(const CmdLineArgs& args, int flags, | extern void InitGraphics(const CmdLineArgs& args, int flags, | ||||
const std::vector<CStr>& installedMods = std::vector<CStr>()); | const std::vector<CStr>& installedMods = std::vector<CStr>()); | ||||
extern void InitNonVisual(const CmdLineArgs& args); | extern void InitNonVisual(const CmdLineArgs& args); | ||||
extern void Shutdown(int flags); | extern void Shutdown(int flags); | ||||
extern void CancelLoad(const CStrW& message); | extern void CancelLoad(const CStrW& message); | ||||
extern bool InDevelopmentCopy(); | extern bool InDevelopmentCopy(); | ||||
CStr8 LoadSettingsOfScenarioMap(const VfsPath &mapPath); | |||||
#endif // INCLUDED_GAMESETUP | #endif // INCLUDED_GAMESETUP |
Wildfire Games · Phabricator