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ps/trunk/source/gui/CGUIList.h
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>. | * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>. | ||||
*/ | */ | ||||
#ifndef INCLUDED_CGUILIST | #ifndef INCLUDED_CGUILIST | ||||
#define INCLUDED_CGUILIST | #define INCLUDED_CGUILIST | ||||
#include "gui/CGUIString.h" | #include "gui/CGUIString.h" | ||||
#include <vector> | |||||
class CGUIList | class CGUIList | ||||
{ | { | ||||
public: // struct:ish (but for consistency I call it _C_GUIList, and | public: // struct:ish (but for consistency I call it _C_GUIList, and | ||||
// for the same reason it is a class, so that confusion doesn't | // for the same reason it is a class, so that confusion doesn't | ||||
// appear when forward declaring. | // appear when forward declaring. | ||||
// Avoid copying the vector. | // Avoid copying the vector. | ||||
NONCOPYABLE(CGUIList); | NONCOPYABLE(CGUIList); | ||||
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Wildfire Games · Phabricator