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ps/trunk/source/gui/CGUISetting.cpp
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>. | * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>. | ||||
*/ | */ | ||||
#include "precompiled.h" | #include "precompiled.h" | ||||
#include "CGUISetting.h" | #include "CGUISetting.h" | ||||
#include "gui/CGUI.h" | #include "gui/CGUI.h" | ||||
#include "gui/GUI.h" | |||||
template<typename T> | template<typename T> | ||||
CGUISetting<T>::CGUISetting(IGUIObject& pObject, const CStr& Name) | CGUISetting<T>::CGUISetting(IGUIObject& pObject, const CStr& Name) | ||||
: m_pSetting(T()), m_Name(Name), m_pObject(pObject) | : m_pSetting(T()), m_Name(Name), m_pObject(pObject) | ||||
{ | { | ||||
} | } | ||||
template<typename T> | template<typename T> | ||||
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Wildfire Games · Phabricator