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ps/trunk/source/gui/GUIRenderer.h
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#include "graphics/ShaderTechnique.h" | #include "graphics/ShaderTechnique.h" | ||||
#include "graphics/Texture.h" | #include "graphics/Texture.h" | ||||
#include "gui/CGUIColor.h" | #include "gui/CGUIColor.h" | ||||
#include "lib/res/handle.h" | #include "lib/res/handle.h" | ||||
#include "ps/CStr.h" | #include "ps/CStr.h" | ||||
#include "ps/Shapes.h" | #include "ps/Shapes.h" | ||||
#include <map> | |||||
#include <vector> | #include <vector> | ||||
class CGUISprite; | class CGUISprite; | ||||
struct SGUIImageEffects; | struct SGUIImageEffects; | ||||
struct SGUIImage; | struct SGUIImage; | ||||
namespace GUIRenderer | namespace GUIRenderer | ||||
{ | { | ||||
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Wildfire Games · Phabricator