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ps/trunk/binaries/data/mods/public/simulation/helpers/Player.js
Show First 20 Lines • Show All 89 Lines • ▼ Show 20 Lines | if (i == 0) | ||||
// Gaia is everyone's enemy | // Gaia is everyone's enemy | ||||
for (var j = 1; j < numPlayers; ++j) | for (var j = 1; j < numPlayers; ++j) | ||||
cmpPlayer.SetEnemy(j); | cmpPlayer.SetEnemy(j); | ||||
continue; | continue; | ||||
} | } | ||||
// Note: this is not yet implemented but I leave it commented to highlight it's easy | |||||
// If anyone ever adds handicap. | |||||
//if (getSetting(playerData, playerDefaults, i, "GatherRateMultiplier") !== undefined) | |||||
// cmpPlayer.SetGatherRateMultiplier(getSetting(playerData, playerDefaults, i, "GatherRateMultiplier")); | |||||
if (getSetting(playerData, playerDefaults, i, "PopulationLimit") !== undefined) | if (getSetting(playerData, playerDefaults, i, "PopulationLimit") !== undefined) | ||||
cmpPlayer.SetMaxPopulation(getSetting(playerData, playerDefaults, i, "PopulationLimit")); | cmpPlayer.SetMaxPopulation(getSetting(playerData, playerDefaults, i, "PopulationLimit")); | ||||
if (getSetting(playerData, playerDefaults, i, "Resources") !== undefined) | if (getSetting(playerData, playerDefaults, i, "Resources") !== undefined) | ||||
cmpPlayer.SetResourceCounts(getSetting(playerData, playerDefaults, i, "Resources")); | cmpPlayer.SetResourceCounts(getSetting(playerData, playerDefaults, i, "Resources")); | ||||
if (getSetting(playerData, playerDefaults, i, "StartingTechnologies") !== undefined) | if (getSetting(playerData, playerDefaults, i, "StartingTechnologies") !== undefined) | ||||
cmpPlayer.SetStartingTechnologies(getSetting(playerData, playerDefaults, i, "StartingTechnologies")); | cmpPlayer.SetStartingTechnologies(getSetting(playerData, playerDefaults, i, "StartingTechnologies")); | ||||
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Wildfire Games · Phabricator