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source/gui/CCheckBox.cpp
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#include "CCheckBox.h" | #include "CCheckBox.h" | ||||
CCheckBox::CCheckBox(CGUI& pGUI) | CCheckBox::CCheckBox(CGUI& pGUI) | ||||
: IGUIObject(pGUI), IGUIButtonBehavior(pGUI) | : IGUIObject(pGUI), IGUIButtonBehavior(pGUI) | ||||
{ | { | ||||
AddSetting<i32>("cell_id"); | AddSetting<i32>("cell_id"); | ||||
AddSetting<bool>("checked"); | AddSetting<bool>("checked"); | ||||
AddSetting<CStrW>("sound_disabled"); | |||||
AddSetting<CStrW>("sound_enter"); | |||||
AddSetting<CStrW>("sound_leave"); | |||||
AddSetting<CStrW>("sound_pressed"); | |||||
AddSetting<CStrW>("sound_released"); | |||||
AddSetting<CGUISpriteInstance>("sprite"); | AddSetting<CGUISpriteInstance>("sprite"); | ||||
AddSetting<CGUISpriteInstance>("sprite_over"); | AddSetting<CGUISpriteInstance>("sprite_over"); | ||||
AddSetting<CGUISpriteInstance>("sprite_pressed"); | AddSetting<CGUISpriteInstance>("sprite_pressed"); | ||||
AddSetting<CGUISpriteInstance>("sprite_disabled"); | AddSetting<CGUISpriteInstance>("sprite_disabled"); | ||||
AddSetting<CGUISpriteInstance>("sprite2"); | AddSetting<CGUISpriteInstance>("sprite2"); | ||||
AddSetting<CGUISpriteInstance>("sprite2_over"); | AddSetting<CGUISpriteInstance>("sprite2_over"); | ||||
AddSetting<CGUISpriteInstance>("sprite2_pressed"); | AddSetting<CGUISpriteInstance>("sprite2_pressed"); | ||||
AddSetting<CGUISpriteInstance>("sprite2_disabled"); | AddSetting<CGUISpriteInstance>("sprite2_disabled"); | ||||
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