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binaries/data/mods/public/simulation/templates/template_structure.xml
Show All 19 Lines | <BuildRestrictions> | ||||
<PlacementType>land</PlacementType> | <PlacementType>land</PlacementType> | ||||
<Territory>own</Territory> | <Territory>own</Territory> | ||||
</BuildRestrictions> | </BuildRestrictions> | ||||
<Capturable> | <Capturable> | ||||
<CapturePoints>500</CapturePoints> | <CapturePoints>500</CapturePoints> | ||||
<RegenRate>0.5</RegenRate> | <RegenRate>0.5</RegenRate> | ||||
<GarrisonRegenRate>5.0</GarrisonRegenRate> | <GarrisonRegenRate>5.0</GarrisonRegenRate> | ||||
</Capturable> | </Capturable> | ||||
<Controllability> | |||||
<Controllable>true</Controllable> | |||||
<Deletable>true</Deletable> | |||||
<Unloadable>true</Unloadable> | |||||
</Controllability> | |||||
<Cost> | <Cost> | ||||
<Population>0</Population> | <Population>0</Population> | ||||
<PopulationBonus>0</PopulationBonus> | <PopulationBonus>0</PopulationBonus> | ||||
<BuildTime>10</BuildTime> | <BuildTime>10</BuildTime> | ||||
<Resources> | <Resources> | ||||
<food>0</food> | <food>0</food> | ||||
<wood>0</wood> | <wood>0</wood> | ||||
<stone>0</stone> | <stone>0</stone> | ||||
Show All 19 Lines | <Health> | ||||
<RegenRate>0</RegenRate> | <RegenRate>0</RegenRate> | ||||
<IdleRegenRate>0</IdleRegenRate> | <IdleRegenRate>0</IdleRegenRate> | ||||
<Unhealable>true</Unhealable> | <Unhealable>true</Unhealable> | ||||
</Health> | </Health> | ||||
<Identity> | <Identity> | ||||
<Civ>gaia</Civ> | <Civ>gaia</Civ> | ||||
<GenericName>Structure</GenericName> | <GenericName>Structure</GenericName> | ||||
<Classes datatype="tokens">Structure</Classes> | <Classes datatype="tokens">Structure</Classes> | ||||
<Undeletable>false</Undeletable> | |||||
</Identity> | </Identity> | ||||
<Loot> | <Loot> | ||||
<xp>0</xp> | <xp>0</xp> | ||||
<food>0</food> | <food>0</food> | ||||
<wood>10</wood> | <wood>10</wood> | ||||
<stone>0</stone> | <stone>0</stone> | ||||
<metal>0</metal> | <metal>0</metal> | ||||
</Loot> | </Loot> | ||||
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Wildfire Games · Phabricator