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Automatically cancel unpacking when units are ordered to move
ClosedPublic

Authored by Silier on May 24 2018, 12:23 PM.

Details

Reviewers
causative
Group Reviewers
Restricted Owners Package(Owns No Changed Paths)
Commits
rP23298: Automatically cancel packing or unpacking based on given order
Trac Tickets
#5328
#5175
#4015
Summary

It's slightly inconvenient to pack and move your catapults or bolt shooters that are currently unpacking. You have to click to cancel unpacking, and then tell them to move, instead of being able to tell them to move with one click and letting them take care of it.

This patch adds the ability to automatically cancel unpacking when ordered to move. As a bonus, this mitigates the impact of #5175.

Patch by @causative

Test Plan

The motivation for d1520 is the following:
Create a catapult. Tell it to start unpacking. Before it finishes, give it a move or garrison command. It should cancel unpacking by itself and start moving. Try this nearby an enemy under conditions where clicking the cancel unpacking button directly would fail due to #5175. When you give it the walk command, again it should cancel unpacking and start moving.

These cases should also be tested:
While the catapult is out of range of an enemy building: begin to unpack the catapult. Before it finishes, tell it to attack the enemy building. The catapult should cancel unpacking and immediately begin moving within range, and then start to unpack and attack once it is in range.

While the catapult is out of range of an enemy building: unpack the catapult fully. Begin to pack the catapult. Before it finishes, tell it to attack the enemy building. The catapult should continue packing, then move within range, then unpack and attack.

While the catapult is in range of an enemy building, begin to unpack the catapult. Before it finishes, tell it to attack the enemy building. The catapult should finish unpacking, then attack.

While the catapult is in range of an enemy building, unpack the catapult fully. Begin to pack the catapult. Before it finishes, tell it to attack the enemy building. The catapult should cancel unpacking immediately, then attack.

Begin unpacking the catapult. Before it finishes unpacking, place a foundation at its location and begin building it. The catapult should cancel unpacking and leave the foundation. Then it should resume unpacking.

All three pieces of Order.LeaveFoundation code were touched, so it is necessary to make sure that animals, units in formation, and individual units will leave a foundation as expected. Note there is currently a bug with units in formation having difficulty leaving the foundation, fixed in D2424 (not the result of this patch).

Diff Detail

Event Timeline

There are a very large number of changes, so older changes are hidden. Show Older Changes
causative added inline comments.Dec 1 2019, 10:06 PM
binaries/data/mods/public/simulation/components/UnitAI.js
3745

Recap of our IRC conversation: in order for the unit to be packing while in Order.Attack, we must have come from ReplaceOrder, which guarantees the two orders are as given in the precondition. Because, before this patch, a unit in Order.Attack would never be packing.

Successful build - Chance fights ever on the side of the prudent.

Linter detected issues:
Executing section Source...
Executing section JS...
|    | [NORMAL] ESLintBear (no-else-return):
|    | Unnecessary 'else' after 'return'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
| 774| 774| 					this.FinishOrder();
| 775| 775| 					return;
| 776| 776| 				}
| 777|    |-				else
| 778|    |-				{
|    | 777|+				
| 779| 778| 					this.SetNextState("GARRISON.APPROACHING");
| 780| 779| 					return;
| 781|    |-				}
|    | 780|+				
| 782| 781| 			}
| 783| 782| 
| 784| 783| 			this.SetNextState("GARRISON.GARRISONING");
|    | [NORMAL] ESLintBear (key-spacing):
|    | Missing space before value for key 'GARRISON'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|1042|1042| 			},
|1043|1043| 		},
|1044|1044| 
|1045|    |-		"GARRISON":{
|    |1045|+		"GARRISON": {
|1046|1046| 			"enter": function() {
|1047|1047| 				// If the garrisonholder should pickup, warn it so it can take needed action
|1048|1048| 				var cmpGarrisonHolder = Engine.QueryInterface(this.order.data.target, IID_GarrisonHolder);
|    | [NORMAL] ESLintBear (operator-linebreak):
|    | '&&' should be placed at the end of the line.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|1991|1991| 
|1992|1992| 				"Attacked": function(msg) {
|1993|1993| 					// If we are capturing and are attacked by something that we would not capture, attack that entity instead
|1994|    |-					if (this.order.data.attackType == "Capture" && (this.GetStance().targetAttackersAlways || !this.order.data.force)
|1995|    |-						&& this.order.data.target != msg.data.attacker && this.GetBestAttackAgainst(msg.data.attacker, true) != "Capture")
|    |1994|+					if (this.order.data.attackType == "Capture" && (this.GetStance().targetAttackersAlways || !this.order.data.force) &&
|    |1995|+						this.order.data.target != msg.data.attacker && this.GetBestAttackAgainst(msg.data.attacker, true) != "Capture")
|1996|1996| 						this.RespondToTargetedEntities([msg.data.attacker]);
|1997|1997| 				},
|1998|1998| 			},
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required after '{'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|2719|2719| 					{
|2720|2720| 						// The building was already finished/fully repaired before we arrived;
|2721|2721| 						// let the ConstructionFinished handler handle this.
|2722|    |-						this.OnGlobalConstructionFinished({"entity": this.repairTarget, "newentity": this.repairTarget});
|    |2722|+						this.OnGlobalConstructionFinished({ "entity": this.repairTarget, "newentity": this.repairTarget});
|2723|2723| 						return true;
|2724|2724| 					}
|2725|2725| 
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required before '}'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|2719|2719| 					{
|2720|2720| 						// The building was already finished/fully repaired before we arrived;
|2721|2721| 						// let the ConstructionFinished handler handle this.
|2722|    |-						this.OnGlobalConstructionFinished({"entity": this.repairTarget, "newentity": this.repairTarget});
|    |2722|+						this.OnGlobalConstructionFinished({"entity": this.repairTarget, "newentity": this.repairTarget });
|2723|2723| 						return true;
|2724|2724| 					}
|2725|2725| 
|    | [NORMAL] ESLintBear (indent):
|    | Expected indentation of 2 tabs but found 7.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3232|3232| 		"COMBAT": "INDIVIDUAL.COMBAT", // reuse the same combat behaviour for animals
|3233|3233| 
|3234|3234| 		"WALKING": "INDIVIDUAL.WALKING",	// reuse the same walking behaviour for animals
|3235|    |-							// only used for domestic animals
|    |3235|+		// only used for domestic animals
|3236|3236| 	},
|3237|3237| };
|3238|3238| 
|    | [NORMAL] ESLintBear (no-unneeded-ternary):
|    | Unnecessary use of boolean literals in conditional expression.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3289|3289| 
|3290|3290| UnitAI.prototype.IsAnimal = function()
|3291|3291| {
|3292|    |-	return (this.template.NaturalBehaviour ? true : false);
|    |3292|+	return (!!this.template.NaturalBehaviour);
|3293|3293| };
|3294|3294| 
|3295|3295| UnitAI.prototype.IsDangerousAnimal = function()
|    | [NORMAL] ESLintBear (comma-spacing):
|    | A space is required after ','.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3405|3405| 		{
|3406|3406| 			let index = this.GetCurrentState().indexOf(".");
|3407|3407| 			if (index != -1)
|3408|    |-				this.UnitFsm.SwitchToNextState(this, this.GetCurrentState().slice(0,index));
|    |3408|+				this.UnitFsm.SwitchToNextState(this, this.GetCurrentState().slice(0, index));
|3409|3409| 			this.Stop(false);
|3410|3410| 		}
|3411|3411| 
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required after '{'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3461|3461| 		if (this.orderQueue[i].type != "PickupUnit" || this.orderQueue[i].data.target != msg.entity)
|3462|3462| 			continue;
|3463|3463| 		if (i == 0)
|3464|    |-			this.UnitFsm.ProcessMessage(this, {"type": "PickupCanceled", "data": msg});
|    |3464|+			this.UnitFsm.ProcessMessage(this, { "type": "PickupCanceled", "data": msg});
|3465|3465| 		else
|3466|3466| 			this.orderQueue.splice(i, 1);
|3467|3467| 		Engine.PostMessage(this.entity, MT_UnitAIOrderDataChanged, { "to": this.GetOrderData() });
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required before '}'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3461|3461| 		if (this.orderQueue[i].type != "PickupUnit" || this.orderQueue[i].data.target != msg.entity)
|3462|3462| 			continue;
|3463|3463| 		if (i == 0)
|3464|    |-			this.UnitFsm.ProcessMessage(this, {"type": "PickupCanceled", "data": msg});
|    |3464|+			this.UnitFsm.ProcessMessage(this, {"type": "PickupCanceled", "data": msg });
|3465|3465| 		else
|3466|3466| 			this.orderQueue.splice(i, 1);
|3467|3467| 		Engine.PostMessage(this.entity, MT_UnitAIOrderDataChanged, { "to": this.GetOrderData() });
|    | [NORMAL] ESLintBear (spaced-comment):
|    | Expected space or tab after '//' in comment.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3545|3545| };
|3546|3546| 
|3547|3547| 
|3548|    |-//// FSM linkage functions ////
|    |3548|+// // FSM linkage functions ////
|3549|3549| 
|3550|3550| // Setting the next state to the current state will leave/re-enter the top-most substate.
|3551|3551| UnitAI.prototype.SetNextState = function(state)
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required after '{'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3715|3715| 				continue;
|3716|3716| 			if (this.orderQueue[i].type == type)
|3717|3717| 				continue;
|3718|    |-			this.orderQueue.splice(i, 0, {"type": type, "data": data});
|    |3718|+			this.orderQueue.splice(i, 0, { "type": type, "data": data});
|3719|3719| 			Engine.PostMessage(this.entity, MT_UnitAIOrderDataChanged, { "to": this.GetOrderData() });
|3720|3720| 			return;
|3721|3721| 		}
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required before '}'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3715|3715| 				continue;
|3716|3716| 			if (this.orderQueue[i].type == type)
|3717|3717| 				continue;
|3718|    |-			this.orderQueue.splice(i, 0, {"type": type, "data": data});
|    |3718|+			this.orderQueue.splice(i, 0, {"type": type, "data": data });
|3719|3719| 			Engine.PostMessage(this.entity, MT_UnitAIOrderDataChanged, { "to": this.GetOrderData() });
|3720|3720| 			return;
|3721|3721| 		}
|    | [NORMAL] ESLintBear (comma-spacing):
|    | A space is required after ','.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3748|3748| 	{
|3749|3749| 		// The unit is already in the packed/unpacked state we want.
|3750|3750| 		// Delete the packing order.
|3751|    |-		this.orderQueue.splice(1,1);
|    |3751|+		this.orderQueue.splice(1, 1);
|3752|3752| 		cmpPack.CancelPack();
|3753|3753| 		Engine.PostMessage(this.entity, MT_UnitAIOrderDataChanged, { "to": this.GetOrderData() });
|3754|3754| 		// Continue with the attack order.
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required after '{'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3938|3938| 	if (data.timerRepeat === undefined)
|3939|3939| 		this.timer = undefined;
|3940|3940| 
|3941|    |-	this.UnitFsm.ProcessMessage(this, {"type": "Timer", "data": data, "lateness": lateness});
|    |3941|+	this.UnitFsm.ProcessMessage(this, { "type": "Timer", "data": data, "lateness": lateness});
|3942|3942| };
|3943|3943| 
|3944|3944| /**
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required before '}'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3938|3938| 	if (data.timerRepeat === undefined)
|3939|3939| 		this.timer = undefined;
|3940|3940| 
|3941|    |-	this.UnitFsm.ProcessMessage(this, {"type": "Timer", "data": data, "lateness": lateness});
|    |3941|+	this.UnitFsm.ProcessMessage(this, {"type": "Timer", "data": data, "lateness": lateness });
|3942|3942| };
|3943|3943| 
|3944|3944| /**
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required after '{'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3983|3983| 	// TODO: This is a bit inefficient since every unit listens to every
|3984|3984| 	// construction message - ideally we could scope it to only the one we're building
|3985|3985| 
|3986|    |-	this.UnitFsm.ProcessMessage(this, {"type": "ConstructionFinished", "data": msg});
|    |3986|+	this.UnitFsm.ProcessMessage(this, { "type": "ConstructionFinished", "data": msg});
|3987|3987| };
|3988|3988| 
|3989|3989| UnitAI.prototype.OnGlobalEntityRenamed = function(msg)
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required before '}'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3983|3983| 	// TODO: This is a bit inefficient since every unit listens to every
|3984|3984| 	// construction message - ideally we could scope it to only the one we're building
|3985|3985| 
|3986|    |-	this.UnitFsm.ProcessMessage(this, {"type": "ConstructionFinished", "data": msg});
|    |3986|+	this.UnitFsm.ProcessMessage(this, {"type": "ConstructionFinished", "data": msg });
|3987|3987| };
|3988|3988| 
|3989|3989| UnitAI.prototype.OnGlobalEntityRenamed = function(msg)
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required after '{'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4008|4008| 
|4009|4009| UnitAI.prototype.OnAttacked = function(msg)
|4010|4010| {
|4011|    |-	this.UnitFsm.ProcessMessage(this, {"type": "Attacked", "data": msg});
|    |4011|+	this.UnitFsm.ProcessMessage(this, { "type": "Attacked", "data": msg});
|4012|4012| };
|4013|4013| 
|4014|4014| UnitAI.prototype.OnGuardedAttacked = function(msg)
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required before '}'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4008|4008| 
|4009|4009| UnitAI.prototype.OnAttacked = function(msg)
|4010|4010| {
|4011|    |-	this.UnitFsm.ProcessMessage(this, {"type": "Attacked", "data": msg});
|    |4011|+	this.UnitFsm.ProcessMessage(this, {"type": "Attacked", "data": msg });
|4012|4012| };
|4013|4013| 
|4014|4014| UnitAI.prototype.OnGuardedAttacked = function(msg)
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required after '{'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4013|4013| 
|4014|4014| UnitAI.prototype.OnGuardedAttacked = function(msg)
|4015|4015| {
|4016|    |-	this.UnitFsm.ProcessMessage(this, {"type": "GuardedAttacked", "data": msg.data});
|    |4016|+	this.UnitFsm.ProcessMessage(this, { "type": "GuardedAttacked", "data": msg.data});
|4017|4017| };
|4018|4018| 
|4019|4019| UnitAI.prototype.OnHealthChanged = function(msg)
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required before '}'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4013|4013| 
|4014|4014| UnitAI.prototype.OnGuardedAttacked = function(msg)
|4015|4015| {
|4016|    |-	this.UnitFsm.ProcessMessage(this, {"type": "GuardedAttacked", "data": msg.data});
|    |4016|+	this.UnitFsm.ProcessMessage(this, {"type": "GuardedAttacked", "data": msg.data });
|4017|4017| };
|4018|4018| 
|4019|4019| UnitAI.prototype.OnHealthChanged = function(msg)
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required after '{'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4018|4018| 
|4019|4019| UnitAI.prototype.OnHealthChanged = function(msg)
|4020|4020| {
|4021|    |-	this.UnitFsm.ProcessMessage(this, {"type": "HealthChanged", "from": msg.from, "to": msg.to});
|    |4021|+	this.UnitFsm.ProcessMessage(this, { "type": "HealthChanged", "from": msg.from, "to": msg.to});
|4022|4022| };
|4023|4023| 
|4024|4024| UnitAI.prototype.OnRangeUpdate = function(msg)
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required before '}'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4018|4018| 
|4019|4019| UnitAI.prototype.OnHealthChanged = function(msg)
|4020|4020| {
|4021|    |-	this.UnitFsm.ProcessMessage(this, {"type": "HealthChanged", "from": msg.from, "to": msg.to});
|    |4021|+	this.UnitFsm.ProcessMessage(this, {"type": "HealthChanged", "from": msg.from, "to": msg.to });
|4022|4022| };
|4023|4023| 
|4024|4024| UnitAI.prototype.OnRangeUpdate = function(msg)
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required after '{'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4024|4024| UnitAI.prototype.OnRangeUpdate = function(msg)
|4025|4025| {
|4026|4026| 	if (msg.tag == this.losRangeQuery)
|4027|    |-		this.UnitFsm.ProcessMessage(this, {"type": "LosRangeUpdate", "data": msg});
|    |4027|+		this.UnitFsm.ProcessMessage(this, { "type": "LosRangeUpdate", "data": msg});
|4028|4028| 	else if (msg.tag == this.losHealRangeQuery)
|4029|4029| 		this.UnitFsm.ProcessMessage(this, {"type": "LosHealRangeUpdate", "data": msg});
|4030|4030| };
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required before '}'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4024|4024| UnitAI.prototype.OnRangeUpdate = function(msg)
|4025|4025| {
|4026|4026| 	if (msg.tag == this.losRangeQuery)
|4027|    |-		this.UnitFsm.ProcessMessage(this, {"type": "LosRangeUpdate", "data": msg});
|    |4027|+		this.UnitFsm.ProcessMessage(this, {"type": "LosRangeUpdate", "data": msg });
|4028|4028| 	else if (msg.tag == this.losHealRangeQuery)
|4029|4029| 		this.UnitFsm.ProcessMessage(this, {"type": "LosHealRangeUpdate", "data": msg});
|4030|4030| };
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required after '{'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4026|4026| 	if (msg.tag == this.losRangeQuery)
|4027|4027| 		this.UnitFsm.ProcessMessage(this, {"type": "LosRangeUpdate", "data": msg});
|4028|4028| 	else if (msg.tag == this.losHealRangeQuery)
|4029|    |-		this.UnitFsm.ProcessMessage(this, {"type": "LosHealRangeUpdate", "data": msg});
|    |4029|+		this.UnitFsm.ProcessMessage(this, { "type": "LosHealRangeUpdate", "data": msg});
|4030|4030| };
|4031|4031| 
|4032|4032| UnitAI.prototype.OnPackFinished = function(msg)
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required before '}'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4026|4026| 	if (msg.tag == this.losRangeQuery)
|4027|4027| 		this.UnitFsm.ProcessMessage(this, {"type": "LosRangeUpdate", "data": msg});
|4028|4028| 	else if (msg.tag == this.losHealRangeQuery)
|4029|    |-		this.UnitFsm.ProcessMessage(this, {"type": "LosHealRangeUpdate", "data": msg});
|    |4029|+		this.UnitFsm.ProcessMessage(this, {"type": "LosHealRangeUpdate", "data": msg });
|4030|4030| };
|4031|4031| 
|4032|4032| UnitAI.prototype.OnPackFinished = function(msg)
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required after '{'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4031|4031| 
|4032|4032| UnitAI.prototype.OnPackFinished = function(msg)
|4033|4033| {
|4034|    |-	this.UnitFsm.ProcessMessage(this, {"type": "PackFinished", "packed": msg.packed});
|    |4034|+	this.UnitFsm.ProcessMessage(this, { "type": "PackFinished", "packed": msg.packed});
|4035|4035| };
|4036|4036| 
|4037|4037| //// Helper functions to be called by the FSM ////
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required before '}'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4031|4031| 
|4032|4032| UnitAI.prototype.OnPackFinished = function(msg)
|4033|4033| {
|4034|    |-	this.UnitFsm.ProcessMessage(this, {"type": "PackFinished", "packed": msg.packed});
|    |4034|+	this.UnitFsm.ProcessMessage(this, {"type": "PackFinished", "packed": msg.packed });
|4035|4035| };
|4036|4036| 
|4037|4037| //// Helper functions to be called by the FSM ////
|    | [NORMAL] ESLintBear (spaced-comment):
|    | Expected space or tab after '//' in comment.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4034|4034| 	this.UnitFsm.ProcessMessage(this, {"type": "PackFinished", "packed": msg.packed});
|4035|4035| };
|4036|4036| 
|4037|    |-//// Helper functions to be called by the FSM ////
|    |4037|+// // Helper functions to be called by the FSM ////
|4038|4038| 
|4039|4039| UnitAI.prototype.GetWalkSpeed = function()
|4040|4040| {
|    | [NORMAL] ESLintBear (operator-linebreak):
|    | '&&' should be placed at the end of the line.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4703|4703| UnitAI.prototype.AttackEntityInZone = function(ents)
|4704|4704| {
|4705|4705| 	var target = ents.find(target =>
|4706|    |-		this.CanAttack(target)
|4707|    |-		&& this.CheckTargetDistanceFromHeldPosition(target, IID_Attack, this.GetBestAttackAgainst(target, true))
|    |4706|+		this.CanAttack(target) &&
|    |4707|+		this.CheckTargetDistanceFromHeldPosition(target, IID_Attack, this.GetBestAttackAgainst(target, true))
|4708|4708| 		&& (this.GetStance().respondChaseBeyondVision || this.CheckTargetIsInVisionRange(target))
|4709|4709| 	);
|4710|4710| 	if (!target)
|    | [NORMAL] ESLintBear (operator-linebreak):
|    | '&&' should be placed at the end of the line.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4704|4704| {
|4705|4705| 	var target = ents.find(target =>
|4706|4706| 		this.CanAttack(target)
|4707|    |-		&& this.CheckTargetDistanceFromHeldPosition(target, IID_Attack, this.GetBestAttackAgainst(target, true))
|4708|    |-		&& (this.GetStance().respondChaseBeyondVision || this.CheckTargetIsInVisionRange(target))
|    |4707|+		&& this.CheckTargetDistanceFromHeldPosition(target, IID_Attack, this.GetBestAttackAgainst(target, true)) &&
|    |4708|+		(this.GetStance().respondChaseBeyondVision || this.CheckTargetIsInVisionRange(target))
|4709|4709| 	);
|4710|4710| 	if (!target)
|4711|4711| 		return false;
|    | [NORMAL] ESLintBear (no-multi-spaces):
|    | Multiple spaces found before 'Engine'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4768|4768| 	// If we are guarding/escorting, don't abandon as long as the guarded unit is in target range of the attacker
|4769|4769| 	if (this.isGuardOf)
|4770|4770| 	{
|4771|    |-		var cmpUnitAI =  Engine.QueryInterface(target, IID_UnitAI);
|    |4771|+		var cmpUnitAI = Engine.QueryInterface(target, IID_UnitAI);
|4772|4772| 		var cmpAttack = Engine.QueryInterface(target, IID_Attack);
|4773|4773| 		if (cmpUnitAI && cmpAttack &&
|4774|4774| 		    cmpAttack.GetAttackTypes().some(type => cmpUnitAI.CheckTargetAttackRange(this.isGuardOf, type)))
|    | [NORMAL] ESLintBear (indent):
|    | Expected indentation of 3 tabs but found 4.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4772|4772| 		var cmpAttack = Engine.QueryInterface(target, IID_Attack);
|4773|4773| 		if (cmpUnitAI && cmpAttack &&
|4774|4774| 		    cmpAttack.GetAttackTypes().some(type => cmpUnitAI.CheckTargetAttackRange(this.isGuardOf, type)))
|4775|    |-				return false;
|    |4775|+			return false;
|4776|4776| 	}
|4777|4777| 
|4778|4778| 	// Stop if we're in hold-ground mode and it's too far from the holding point
|    | [NORMAL] ESLintBear (no-multi-spaces):
|    | Multiple spaces found before 'Engine'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4810|4810| 	// If we are guarding/escorting, chase at least as long as the guarded unit is in target range of the attacker
|4811|4811| 	if (this.isGuardOf)
|4812|4812| 	{
|4813|    |-		let cmpUnitAI =  Engine.QueryInterface(target, IID_UnitAI);
|    |4813|+		let cmpUnitAI = Engine.QueryInterface(target, IID_UnitAI);
|4814|4814| 		let cmpAttack = Engine.QueryInterface(target, IID_Attack);
|4815|4815| 		if (cmpUnitAI && cmpAttack &&
|4816|4816| 		    cmpAttack.GetAttackTypes().some(type => cmpUnitAI.CheckTargetAttackRange(this.isGuardOf, type)))
|    | [NORMAL] ESLintBear (spaced-comment):
|    | Expected space or tab after '//' in comment.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4823|4823| 	return false;
|4824|4824| };
|4825|4825| 
|4826|    |-//// External interface functions ////
|    |4826|+// // External interface functions ////
|4827|4827| 
|4828|4828| UnitAI.prototype.SetFormationController = function(ent)
|4829|4829| {
|    | [NORMAL] ESLintBear (no-else-return):
|    | Unnecessary 'else' after 'return'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4979|4979| 	{
|4980|4980| 		if (this.isGuardOf == target && this.order && this.order.type == "Guard")
|4981|4981| 			return;
|4982|    |-		else
|4983|    |-			this.RemoveGuard();
|    |4982|+		this.RemoveGuard();
|4984|4983| 	}
|4985|4984| 
|4986|4985| 	this.AddOrder("Guard", { "target": target, "force": false }, queued);
|    | [NORMAL] ESLintBear (no-trailing-spaces):
|    | Trailing spaces not allowed.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|5311|5311| 	    this.workOrders.length && this.workOrders[0].type == "Trade")
|5312|5312| 	{
|5313|5313| 		let cmpTrader = Engine.QueryInterface(this.entity, IID_Trader);
|5314|    |-		if (cmpTrader.HasBothMarkets() && 
|    |5314|+		if (cmpTrader.HasBothMarkets() &&
|5315|5315| 		   (cmpTrader.GetFirstMarket() == target && cmpTrader.GetSecondMarket() == source ||
|5316|5316| 		    cmpTrader.GetFirstMarket() == source && cmpTrader.GetSecondMarket() == target))
|5317|5317| 		{
|    | [NORMAL] ESLintBear (operator-linebreak):
|    | '&&' should be placed at the end of the line.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|5592|5592| 				{
|5593|5593| 					var cmpIdentity = Engine.QueryInterface(targ, IID_Identity);
|5594|5594| 					var targetClasses = this.order.data.targetClasses;
|5595|    |-					if (targetClasses.attack && cmpIdentity
|5596|    |-						&& !MatchesClassList(cmpIdentity.GetClassesList(), targetClasses.attack))
|    |5595|+					if (targetClasses.attack && cmpIdentity &&
|    |5596|+						!MatchesClassList(cmpIdentity.GetClassesList(), targetClasses.attack))
|5597|5597| 						continue;
|5598|5598| 					if (targetClasses.avoid && cmpIdentity
|5599|5599| 						&& MatchesClassList(cmpIdentity.GetClassesList(), targetClasses.avoid))
|    | [NORMAL] ESLintBear (operator-linebreak):
|    | '&&' should be placed at the end of the line.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|5595|5595| 					if (targetClasses.attack && cmpIdentity
|5596|5596| 						&& !MatchesClassList(cmpIdentity.GetClassesList(), targetClasses.attack))
|5597|5597| 						continue;
|5598|    |-					if (targetClasses.avoid && cmpIdentity
|5599|    |-						&& MatchesClassList(cmpIdentity.GetClassesList(), targetClasses.avoid))
|    |5598|+					if (targetClasses.avoid && cmpIdentity &&
|    |5599|+						MatchesClassList(cmpIdentity.GetClassesList(), targetClasses.avoid))
|5600|5600| 						continue;
|5601|5601| 					// Only used by the AIs to prevent some choices of targets
|5602|5602| 					if (targetClasses.vetoEntities && targetClasses.vetoEntities[targ])
|    | [NORMAL] ESLintBear (operator-linebreak):
|    | '&&' should be placed at the end of the line.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|5618|5618| 		{
|5619|5619| 			var cmpIdentity = Engine.QueryInterface(targ, IID_Identity);
|5620|5620| 			var targetClasses = this.order.data.targetClasses;
|5621|    |-			if (cmpIdentity && targetClasses.attack
|5622|    |-				&& !MatchesClassList(cmpIdentity.GetClassesList(), targetClasses.attack))
|    |5621|+			if (cmpIdentity && targetClasses.attack &&
|    |5622|+				!MatchesClassList(cmpIdentity.GetClassesList(), targetClasses.attack))
|5623|5623| 				continue;
|5624|5624| 			if (cmpIdentity && targetClasses.avoid
|5625|5625| 				&& MatchesClassList(cmpIdentity.GetClassesList(), targetClasses.avoid))
|    | [NORMAL] ESLintBear (operator-linebreak):
|    | '&&' should be placed at the end of the line.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|5621|5621| 			if (cmpIdentity && targetClasses.attack
|5622|5622| 				&& !MatchesClassList(cmpIdentity.GetClassesList(), targetClasses.attack))
|5623|5623| 				continue;
|5624|    |-			if (cmpIdentity && targetClasses.avoid
|5625|    |-				&& MatchesClassList(cmpIdentity.GetClassesList(), targetClasses.avoid))
|    |5624|+			if (cmpIdentity && targetClasses.avoid &&
|    |5625|+				MatchesClassList(cmpIdentity.GetClassesList(), targetClasses.avoid))
|5626|5626| 				continue;
|5627|5627| 			// Only used by the AIs to prevent some choices of targets
|5628|5628| 			if (targetClasses.vetoEntities && targetClasses.vetoEntities[targ])
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required after '{'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|5778|5778| 
|5779|5779| UnitAI.prototype.SetHeldPosition = function(x, z)
|5780|5780| {
|5781|    |-	this.heldPosition = {"x": x, "z": z};
|    |5781|+	this.heldPosition = { "x": x, "z": z};
|5782|5782| };
|5783|5783| 
|5784|5784| UnitAI.prototype.SetHeldPositionOnEntity = function(entity)
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required before '}'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|5778|5778| 
|5779|5779| UnitAI.prototype.SetHeldPosition = function(x, z)
|5780|5780| {
|5781|    |-	this.heldPosition = {"x": x, "z": z};
|    |5781|+	this.heldPosition = {"x": x, "z": z };
|5782|5782| };
|5783|5783| 
|5784|5784| UnitAI.prototype.SetHeldPositionOnEntity = function(entity)
|    | [NORMAL] ESLintBear (spaced-comment):
|    | Expected space or tab after '//' in comment.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|5805|5805| 	return false;
|5806|5806| };
|5807|5807| 
|5808|    |-//// Helper functions ////
|    |5808|+// // Helper functions ////
|5809|5809| 
|5810|5810| UnitAI.prototype.CanAttack = function(target)
|5811|5811| {
|    | [NORMAL] ESLintBear (spaced-comment):
|    | Expected space or tab after '//' in comment.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|6009|6009| 	return cmpPack && cmpPack.IsPacking();
|6010|6010| };
|6011|6011| 
|6012|    |-//// Formation specific functions ////
|    |6012|+// // Formation specific functions ////
|6013|6013| 
|6014|6014| UnitAI.prototype.IsAttackingAsFormation = function()
|6015|6015| {
|    | [NORMAL] ESLintBear (operator-linebreak):
|    | '&&' should be placed at the end of the line.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|6014|6014| UnitAI.prototype.IsAttackingAsFormation = function()
|6015|6015| {
|6016|6016| 	var cmpAttack = Engine.QueryInterface(this.entity, IID_Attack);
|6017|    |-	return cmpAttack && cmpAttack.CanAttackAsFormation()
|6018|    |-		&& this.GetCurrentState() == "FORMATIONCONTROLLER.COMBAT.ATTACKING";
|    |6017|+	return cmpAttack && cmpAttack.CanAttackAsFormation() &&
|    |6018|+		this.GetCurrentState() == "FORMATIONCONTROLLER.COMBAT.ATTACKING";
|6019|6019| };
|6020|6020| 
|6021|6021| //// Animal specific functions ////
|    | [NORMAL] ESLintBear (spaced-comment):
|    | Expected space or tab after '//' in comment.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|6018|6018| 		&& this.GetCurrentState() == "FORMATIONCONTROLLER.COMBAT.ATTACKING";
|6019|6019| };
|6020|6020| 
|6021|    |-//// Animal specific functions ////
|    |6021|+// // Animal specific functions ////
|6022|6022| 
|6023|6023| UnitAI.prototype.MoveRandomly = function(distance)
|6024|6024| {

binaries/data/mods/public/simulation/components/UnitAI.js
| 335| »   »   »   return·true;
|    | [NORMAL] ESLintBear (consistent-return):
|    | Method 'Order.WalkToTarget' expected no return value.

binaries/data/mods/public/simulation/components/UnitAI.js
| 929| »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
| 954| »   »   »   "enter":·function(msg)·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|1004| »   »   »   »   »   return·true;
|    | [NORMAL] ESLintBear (consistent-return):
|    | Method 'enter' expected no return value.

binaries/data/mods/public/simulation/components/UnitAI.js
|1067| »   »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|1103| »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|1135| »   »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|1295| »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|1352| »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|1527| »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|1549| »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|1581| »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|1735| »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|1785| »   »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|1863| »   »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|2040| »   »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|2156| »   »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|2431| »   »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|2464| »   »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|2570| »   »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|2636| »   »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|2675| »   »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|2886| »   »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|3067| »   »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|3843| »   var·isWorkType·=·type·=>·type·==·"Gather"·||·type·==·"Trade"·||·type·==·"Repair"·||·type·==·"ReturnResource";
|    | [NORMAL] ESLintBear (no-shadow):
|    | 'type' is already declared in the upper scope.

binaries/data/mods/public/simulation/components/UnitAI.js
|4690| »   var·target·=·ents.find(target·=>·this.CanAttack(target));
|    | [NORMAL] ESLintBear (no-shadow):
|    | 'target' is already declared in the upper scope.

binaries/data/mods/public/simulation/components/UnitAI.js
|4705| »   var·target·=·ents.find(target·=>
|    | [NORMAL] ESLintBear (no-shadow):
|    | 'target' is already declared in the upper scope.

binaries/data/mods/public/simulation/components/UnitAI.js
|4751| »   var·ent·=·ents.find(ent·=>·this.CanHeal(ent));
|    | [NORMAL] ESLintBear (no-shadow):
|    | 'ent' is already declared in the upper scope.

binaries/data/mods/public/simulation/components/UnitAI.js
|4774| »   »   ····cmpAttack.GetAttackTypes().some(type·=>·cmpUnitAI.CheckTargetAttackRange(this.isGuardOf,·type)))
|    | [NORMAL] ESLintBear (no-shadow):
|    | 'type' is already declared in the upper scope.

binaries/data/mods/public/simulation/components/UnitAI.js
|1995| »   »   »   »   »   »   &&·this.order.data.target·!=·msg.data.attacker·&&·this.GetBestAttackAgainst(msg.data.attacker,·true)·!=·"Capture")
|    | [NORMAL] JSHintBear:
|    | Misleading line break before '&&'; readers may interpret this as an expression boundary.

binaries/data/mods/public/simulation/components/UnitAI.js
|3790| »   »   var·order·=·{·"type":·type,·"data":·data·};
|    | [NORMAL] JSHintBear:
|    | 'order' is already defined.

binaries/data/mods/public/simulation/components/UnitAI.js
|3874| »   for·(var·i·=·0;·i·<·this.orderQueue.length;·++i)
|    | [NORMAL] JSHintBear:
|    | 'i' is already defined.

binaries/data/mods/public/simulation/components/UnitAI.js
|4707| »   »   &&·this.CheckTargetDistanceFromHeldPosition(target,·IID_Attack,·this.GetBestAttackAgainst(target,·true))
|    | [NORMAL] JSHintBear:
|    | Misleading line break before '&&'; readers may interpret this as an expression boundary.

binaries/data/mods/public/simulation/components/UnitAI.js
|4708| »   »   &&·(this.GetStance().respondChaseBeyondVision·||·this.CheckTargetIsInVisionRange(target))
|    | [NORMAL] JSHintBear:
|    | Misleading line break before '&&'; readers may interpret this as an expression boundary.

binaries/data/mods/public/simulation/components/UnitAI.js
|5596| »   »   »   »   »   »   &&·!MatchesClassList(cmpIdentity.GetClassesList(),·targetClasses.attack))
|    | [NORMAL] JSHintBear:
|    | Misleading line break before '&&'; readers may interpret this as an expression boundary.

binaries/data/mods/public/simulation/components/UnitAI.js
|5599| »   »   »   »   »   »   &&·MatchesClassList(cmpIdentity.GetClassesList(),·targetClasses.avoid))
|    | [NORMAL] JSHintBear:
|    | Misleading line break before '&&'; readers may interpret this as an expression boundary.

binaries/data/mods/public/simulation/components/UnitAI.js
|5612| »   var·targets·=·this.GetTargetsFromUnit();
|    | [NORMAL] JSHintBear:
|    | 'targets' is already defined.

binaries/data/mods/public/simulation/components/UnitAI.js
|5613| »   for·(var·targ·of·targets)
|    | [NORMAL] JSHintBear:
|    | 'targ' is already defined.

binaries/data/mods/public/simulation/components/UnitAI.js
|5619| »   »   »   var·cmpIdentity·=·Engine.QueryInterface(targ,·IID_Identity);
|    | [NORMAL] JSHintBear:
|    | 'cmpIdentity' is already defined.

binaries/data/mods/public/simulation/components/UnitAI.js
|5620| »   »   »   var·targetClasses·=·this.order.data.targetClasses;
|    | [NORMAL] JSHintBear:
|    | 'targetClasses' is already defined.

binaries/data/mods/public/simulation/components/UnitAI.js
|5622| »   »   »   »   &&·!MatchesClassList(cmpIdentity.GetClassesList(),·targetClasses.attack))
|    | [NORMAL] JSHintBear:
|    | Misleading line break before '&&'; readers may interpret this as an expression boundary.

binaries/data/mods/public/simulation/components/UnitAI.js
|5625| »   »   »   »   &&·MatchesClassList(cmpIdentity.GetClassesList(),·targetClasses.avoid))
|    | [NORMAL] JSHintBear:
|    | Misleading line break before '&&'; readers may interpret this as an expression boundary.

binaries/data/mods/public/simulation/components/UnitAI.js
|5700| »   »   var·cmpVision·=·Engine.QueryInterface(this.entity,·IID_Vision);
|    | [NORMAL] JSHintBear:
|    | 'cmpVision' is already defined.

binaries/data/mods/public/simulation/components/UnitAI.js
|5703| »   »   var·range·=·cmpVision.GetRange();
|    | [NORMAL] JSHintBear:
|    | 'range' is already defined.

binaries/data/mods/public/simulation/components/UnitAI.js
|5708| »   »   var·cmpRanged·=·Engine.QueryInterface(this.entity,·iid);
|    | [NORMAL] JSHintBear:
|    | 'cmpRanged' is already defined.

binaries/data/mods/public/simulation/components/UnitAI.js
|5711| »   »   var·range·=·iid·!==·IID_Attack·?·cmpRanged.GetRange()·:·cmpRanged.GetFullAttackRange();
|    | [NORMAL] JSHintBear:
|    | 'range' is already defined.

binaries/data/mods/public/simulation/components/UnitAI.js
|5712| »   »   var·cmpVision·=·Engine.QueryInterface(this.entity,·IID_Vision);
|    | [NORMAL] JSHintBear:
|    | 'cmpVision' is already defined.

binaries/data/mods/public/simulation/components/UnitAI.js
|5722| »   »   var·cmpVision·=·Engine.QueryInterface(this.entity,·IID_Vision);
|    | [NORMAL] JSHintBear:
|    | 'cmpVision' is already defined.

binaries/data/mods/public/simulation/components/UnitAI.js
|5725| »   »   var·range·=·cmpVision.GetRange();
|    | [NORMAL] JSHintBear:
|    | 'range' is already defined.

binaries/data/mods/public/simulation/components/UnitAI.js
|6018| »   »   &&·this.GetCurrentState()·==·"FORMATIONCONTROLLER.COMBAT.ATTACKING";
|    | [NORMAL] JSHintBear:
|    | Misleading line break before '&&'; readers may interpret this as an expression boundary.
Executing section cli...

Link to build: https://jenkins.wildfiregames.com/job/docker-differential/1184/display/redirect

Vulcan added a comment.Dec 2 2019, 2:05 AM

Successful build - Chance fights ever on the side of the prudent.

Link to build: https://jenkins.wildfiregames.com/job/vs2015-differential/669/display/redirect

Vulcan added a comment.Dec 2 2019, 2:07 AM

Successful build - Chance fights ever on the side of the prudent.

Linter detected issues:
Executing section Source...
Executing section JS...
|    | [NORMAL] ESLintBear (no-else-return):
|    | Unnecessary 'else' after 'return'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
| 774| 774| 					this.FinishOrder();
| 775| 775| 					return;
| 776| 776| 				}
| 777|    |-				else
| 778|    |-				{
|    | 777|+				
| 779| 778| 					this.SetNextState("GARRISON.APPROACHING");
| 780| 779| 					return;
| 781|    |-				}
|    | 780|+				
| 782| 781| 			}
| 783| 782| 
| 784| 783| 			this.SetNextState("GARRISON.GARRISONING");
|    | [NORMAL] ESLintBear (key-spacing):
|    | Missing space before value for key 'GARRISON'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|1042|1042| 			},
|1043|1043| 		},
|1044|1044| 
|1045|    |-		"GARRISON":{
|    |1045|+		"GARRISON": {
|1046|1046| 			"enter": function() {
|1047|1047| 				// If the garrisonholder should pickup, warn it so it can take needed action
|1048|1048| 				var cmpGarrisonHolder = Engine.QueryInterface(this.order.data.target, IID_GarrisonHolder);
|    | [NORMAL] ESLintBear (operator-linebreak):
|    | '&&' should be placed at the end of the line.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|1991|1991| 
|1992|1992| 				"Attacked": function(msg) {
|1993|1993| 					// If we are capturing and are attacked by something that we would not capture, attack that entity instead
|1994|    |-					if (this.order.data.attackType == "Capture" && (this.GetStance().targetAttackersAlways || !this.order.data.force)
|1995|    |-						&& this.order.data.target != msg.data.attacker && this.GetBestAttackAgainst(msg.data.attacker, true) != "Capture")
|    |1994|+					if (this.order.data.attackType == "Capture" && (this.GetStance().targetAttackersAlways || !this.order.data.force) &&
|    |1995|+						this.order.data.target != msg.data.attacker && this.GetBestAttackAgainst(msg.data.attacker, true) != "Capture")
|1996|1996| 						this.RespondToTargetedEntities([msg.data.attacker]);
|1997|1997| 				},
|1998|1998| 			},
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required after '{'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|2719|2719| 					{
|2720|2720| 						// The building was already finished/fully repaired before we arrived;
|2721|2721| 						// let the ConstructionFinished handler handle this.
|2722|    |-						this.OnGlobalConstructionFinished({"entity": this.repairTarget, "newentity": this.repairTarget});
|    |2722|+						this.OnGlobalConstructionFinished({ "entity": this.repairTarget, "newentity": this.repairTarget});
|2723|2723| 						return true;
|2724|2724| 					}
|2725|2725| 
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required before '}'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|2719|2719| 					{
|2720|2720| 						// The building was already finished/fully repaired before we arrived;
|2721|2721| 						// let the ConstructionFinished handler handle this.
|2722|    |-						this.OnGlobalConstructionFinished({"entity": this.repairTarget, "newentity": this.repairTarget});
|    |2722|+						this.OnGlobalConstructionFinished({"entity": this.repairTarget, "newentity": this.repairTarget });
|2723|2723| 						return true;
|2724|2724| 					}
|2725|2725| 
|    | [NORMAL] ESLintBear (indent):
|    | Expected indentation of 2 tabs but found 7.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3232|3232| 		"COMBAT": "INDIVIDUAL.COMBAT", // reuse the same combat behaviour for animals
|3233|3233| 
|3234|3234| 		"WALKING": "INDIVIDUAL.WALKING",	// reuse the same walking behaviour for animals
|3235|    |-							// only used for domestic animals
|    |3235|+		// only used for domestic animals
|3236|3236| 	},
|3237|3237| };
|3238|3238| 
|    | [NORMAL] ESLintBear (no-unneeded-ternary):
|    | Unnecessary use of boolean literals in conditional expression.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3289|3289| 
|3290|3290| UnitAI.prototype.IsAnimal = function()
|3291|3291| {
|3292|    |-	return (this.template.NaturalBehaviour ? true : false);
|    |3292|+	return (!!this.template.NaturalBehaviour);
|3293|3293| };
|3294|3294| 
|3295|3295| UnitAI.prototype.IsDangerousAnimal = function()
|    | [NORMAL] ESLintBear (comma-spacing):
|    | A space is required after ','.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3405|3405| 		{
|3406|3406| 			let index = this.GetCurrentState().indexOf(".");
|3407|3407| 			if (index != -1)
|3408|    |-				this.UnitFsm.SwitchToNextState(this, this.GetCurrentState().slice(0,index));
|    |3408|+				this.UnitFsm.SwitchToNextState(this, this.GetCurrentState().slice(0, index));
|3409|3409| 			this.Stop(false);
|3410|3410| 		}
|3411|3411| 
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required after '{'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3461|3461| 		if (this.orderQueue[i].type != "PickupUnit" || this.orderQueue[i].data.target != msg.entity)
|3462|3462| 			continue;
|3463|3463| 		if (i == 0)
|3464|    |-			this.UnitFsm.ProcessMessage(this, {"type": "PickupCanceled", "data": msg});
|    |3464|+			this.UnitFsm.ProcessMessage(this, { "type": "PickupCanceled", "data": msg});
|3465|3465| 		else
|3466|3466| 			this.orderQueue.splice(i, 1);
|3467|3467| 		Engine.PostMessage(this.entity, MT_UnitAIOrderDataChanged, { "to": this.GetOrderData() });
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required before '}'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3461|3461| 		if (this.orderQueue[i].type != "PickupUnit" || this.orderQueue[i].data.target != msg.entity)
|3462|3462| 			continue;
|3463|3463| 		if (i == 0)
|3464|    |-			this.UnitFsm.ProcessMessage(this, {"type": "PickupCanceled", "data": msg});
|    |3464|+			this.UnitFsm.ProcessMessage(this, {"type": "PickupCanceled", "data": msg });
|3465|3465| 		else
|3466|3466| 			this.orderQueue.splice(i, 1);
|3467|3467| 		Engine.PostMessage(this.entity, MT_UnitAIOrderDataChanged, { "to": this.GetOrderData() });
|    | [NORMAL] ESLintBear (spaced-comment):
|    | Expected space or tab after '//' in comment.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3545|3545| };
|3546|3546| 
|3547|3547| 
|3548|    |-//// FSM linkage functions ////
|    |3548|+// // FSM linkage functions ////
|3549|3549| 
|3550|3550| // Setting the next state to the current state will leave/re-enter the top-most substate.
|3551|3551| UnitAI.prototype.SetNextState = function(state)
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required after '{'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3715|3715| 				continue;
|3716|3716| 			if (this.orderQueue[i].type == type)
|3717|3717| 				continue;
|3718|    |-			this.orderQueue.splice(i, 0, {"type": type, "data": data});
|    |3718|+			this.orderQueue.splice(i, 0, { "type": type, "data": data});
|3719|3719| 			Engine.PostMessage(this.entity, MT_UnitAIOrderDataChanged, { "to": this.GetOrderData() });
|3720|3720| 			return;
|3721|3721| 		}
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required before '}'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3715|3715| 				continue;
|3716|3716| 			if (this.orderQueue[i].type == type)
|3717|3717| 				continue;
|3718|    |-			this.orderQueue.splice(i, 0, {"type": type, "data": data});
|    |3718|+			this.orderQueue.splice(i, 0, {"type": type, "data": data });
|3719|3719| 			Engine.PostMessage(this.entity, MT_UnitAIOrderDataChanged, { "to": this.GetOrderData() });
|3720|3720| 			return;
|3721|3721| 		}
|    | [NORMAL] ESLintBear (comma-spacing):
|    | A space is required after ','.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3748|3748| 	{
|3749|3749| 		// The unit is already in the packed/unpacked state we want.
|3750|3750| 		// Delete the packing order.
|3751|    |-		this.orderQueue.splice(1,1);
|    |3751|+		this.orderQueue.splice(1, 1);
|3752|3752| 		cmpPack.CancelPack();
|3753|3753| 		Engine.PostMessage(this.entity, MT_UnitAIOrderDataChanged, { "to": this.GetOrderData() });
|3754|3754| 		// Continue with the attack order.
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required after '{'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3938|3938| 	if (data.timerRepeat === undefined)
|3939|3939| 		this.timer = undefined;
|3940|3940| 
|3941|    |-	this.UnitFsm.ProcessMessage(this, {"type": "Timer", "data": data, "lateness": lateness});
|    |3941|+	this.UnitFsm.ProcessMessage(this, { "type": "Timer", "data": data, "lateness": lateness});
|3942|3942| };
|3943|3943| 
|3944|3944| /**
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required before '}'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3938|3938| 	if (data.timerRepeat === undefined)
|3939|3939| 		this.timer = undefined;
|3940|3940| 
|3941|    |-	this.UnitFsm.ProcessMessage(this, {"type": "Timer", "data": data, "lateness": lateness});
|    |3941|+	this.UnitFsm.ProcessMessage(this, {"type": "Timer", "data": data, "lateness": lateness });
|3942|3942| };
|3943|3943| 
|3944|3944| /**
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required after '{'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3983|3983| 	// TODO: This is a bit inefficient since every unit listens to every
|3984|3984| 	// construction message - ideally we could scope it to only the one we're building
|3985|3985| 
|3986|    |-	this.UnitFsm.ProcessMessage(this, {"type": "ConstructionFinished", "data": msg});
|    |3986|+	this.UnitFsm.ProcessMessage(this, { "type": "ConstructionFinished", "data": msg});
|3987|3987| };
|3988|3988| 
|3989|3989| UnitAI.prototype.OnGlobalEntityRenamed = function(msg)
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required before '}'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3983|3983| 	// TODO: This is a bit inefficient since every unit listens to every
|3984|3984| 	// construction message - ideally we could scope it to only the one we're building
|3985|3985| 
|3986|    |-	this.UnitFsm.ProcessMessage(this, {"type": "ConstructionFinished", "data": msg});
|    |3986|+	this.UnitFsm.ProcessMessage(this, {"type": "ConstructionFinished", "data": msg });
|3987|3987| };
|3988|3988| 
|3989|3989| UnitAI.prototype.OnGlobalEntityRenamed = function(msg)
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required after '{'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4008|4008| 
|4009|4009| UnitAI.prototype.OnAttacked = function(msg)
|4010|4010| {
|4011|    |-	this.UnitFsm.ProcessMessage(this, {"type": "Attacked", "data": msg});
|    |4011|+	this.UnitFsm.ProcessMessage(this, { "type": "Attacked", "data": msg});
|4012|4012| };
|4013|4013| 
|4014|4014| UnitAI.prototype.OnGuardedAttacked = function(msg)
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required before '}'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4008|4008| 
|4009|4009| UnitAI.prototype.OnAttacked = function(msg)
|4010|4010| {
|4011|    |-	this.UnitFsm.ProcessMessage(this, {"type": "Attacked", "data": msg});
|    |4011|+	this.UnitFsm.ProcessMessage(this, {"type": "Attacked", "data": msg });
|4012|4012| };
|4013|4013| 
|4014|4014| UnitAI.prototype.OnGuardedAttacked = function(msg)
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required after '{'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4013|4013| 
|4014|4014| UnitAI.prototype.OnGuardedAttacked = function(msg)
|4015|4015| {
|4016|    |-	this.UnitFsm.ProcessMessage(this, {"type": "GuardedAttacked", "data": msg.data});
|    |4016|+	this.UnitFsm.ProcessMessage(this, { "type": "GuardedAttacked", "data": msg.data});
|4017|4017| };
|4018|4018| 
|4019|4019| UnitAI.prototype.OnHealthChanged = function(msg)
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required before '}'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4013|4013| 
|4014|4014| UnitAI.prototype.OnGuardedAttacked = function(msg)
|4015|4015| {
|4016|    |-	this.UnitFsm.ProcessMessage(this, {"type": "GuardedAttacked", "data": msg.data});
|    |4016|+	this.UnitFsm.ProcessMessage(this, {"type": "GuardedAttacked", "data": msg.data });
|4017|4017| };
|4018|4018| 
|4019|4019| UnitAI.prototype.OnHealthChanged = function(msg)
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required after '{'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4018|4018| 
|4019|4019| UnitAI.prototype.OnHealthChanged = function(msg)
|4020|4020| {
|4021|    |-	this.UnitFsm.ProcessMessage(this, {"type": "HealthChanged", "from": msg.from, "to": msg.to});
|    |4021|+	this.UnitFsm.ProcessMessage(this, { "type": "HealthChanged", "from": msg.from, "to": msg.to});
|4022|4022| };
|4023|4023| 
|4024|4024| UnitAI.prototype.OnRangeUpdate = function(msg)
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required before '}'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4018|4018| 
|4019|4019| UnitAI.prototype.OnHealthChanged = function(msg)
|4020|4020| {
|4021|    |-	this.UnitFsm.ProcessMessage(this, {"type": "HealthChanged", "from": msg.from, "to": msg.to});
|    |4021|+	this.UnitFsm.ProcessMessage(this, {"type": "HealthChanged", "from": msg.from, "to": msg.to });
|4022|4022| };
|4023|4023| 
|4024|4024| UnitAI.prototype.OnRangeUpdate = function(msg)
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required after '{'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4024|4024| UnitAI.prototype.OnRangeUpdate = function(msg)
|4025|4025| {
|4026|4026| 	if (msg.tag == this.losRangeQuery)
|4027|    |-		this.UnitFsm.ProcessMessage(this, {"type": "LosRangeUpdate", "data": msg});
|    |4027|+		this.UnitFsm.ProcessMessage(this, { "type": "LosRangeUpdate", "data": msg});
|4028|4028| 	else if (msg.tag == this.losHealRangeQuery)
|4029|4029| 		this.UnitFsm.ProcessMessage(this, {"type": "LosHealRangeUpdate", "data": msg});
|4030|4030| };
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required before '}'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4024|4024| UnitAI.prototype.OnRangeUpdate = function(msg)
|4025|4025| {
|4026|4026| 	if (msg.tag == this.losRangeQuery)
|4027|    |-		this.UnitFsm.ProcessMessage(this, {"type": "LosRangeUpdate", "data": msg});
|    |4027|+		this.UnitFsm.ProcessMessage(this, {"type": "LosRangeUpdate", "data": msg });
|4028|4028| 	else if (msg.tag == this.losHealRangeQuery)
|4029|4029| 		this.UnitFsm.ProcessMessage(this, {"type": "LosHealRangeUpdate", "data": msg});
|4030|4030| };
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required after '{'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4026|4026| 	if (msg.tag == this.losRangeQuery)
|4027|4027| 		this.UnitFsm.ProcessMessage(this, {"type": "LosRangeUpdate", "data": msg});
|4028|4028| 	else if (msg.tag == this.losHealRangeQuery)
|4029|    |-		this.UnitFsm.ProcessMessage(this, {"type": "LosHealRangeUpdate", "data": msg});
|    |4029|+		this.UnitFsm.ProcessMessage(this, { "type": "LosHealRangeUpdate", "data": msg});
|4030|4030| };
|4031|4031| 
|4032|4032| UnitAI.prototype.OnPackFinished = function(msg)
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required before '}'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4026|4026| 	if (msg.tag == this.losRangeQuery)
|4027|4027| 		this.UnitFsm.ProcessMessage(this, {"type": "LosRangeUpdate", "data": msg});
|4028|4028| 	else if (msg.tag == this.losHealRangeQuery)
|4029|    |-		this.UnitFsm.ProcessMessage(this, {"type": "LosHealRangeUpdate", "data": msg});
|    |4029|+		this.UnitFsm.ProcessMessage(this, {"type": "LosHealRangeUpdate", "data": msg });
|4030|4030| };
|4031|4031| 
|4032|4032| UnitAI.prototype.OnPackFinished = function(msg)
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required after '{'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4031|4031| 
|4032|4032| UnitAI.prototype.OnPackFinished = function(msg)
|4033|4033| {
|4034|    |-	this.UnitFsm.ProcessMessage(this, {"type": "PackFinished", "packed": msg.packed});
|    |4034|+	this.UnitFsm.ProcessMessage(this, { "type": "PackFinished", "packed": msg.packed});
|4035|4035| };
|4036|4036| 
|4037|4037| //// Helper functions to be called by the FSM ////
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required before '}'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4031|4031| 
|4032|4032| UnitAI.prototype.OnPackFinished = function(msg)
|4033|4033| {
|4034|    |-	this.UnitFsm.ProcessMessage(this, {"type": "PackFinished", "packed": msg.packed});
|    |4034|+	this.UnitFsm.ProcessMessage(this, {"type": "PackFinished", "packed": msg.packed });
|4035|4035| };
|4036|4036| 
|4037|4037| //// Helper functions to be called by the FSM ////
|    | [NORMAL] ESLintBear (spaced-comment):
|    | Expected space or tab after '//' in comment.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4034|4034| 	this.UnitFsm.ProcessMessage(this, {"type": "PackFinished", "packed": msg.packed});
|4035|4035| };
|4036|4036| 
|4037|    |-//// Helper functions to be called by the FSM ////
|    |4037|+// // Helper functions to be called by the FSM ////
|4038|4038| 
|4039|4039| UnitAI.prototype.GetWalkSpeed = function()
|4040|4040| {
|    | [NORMAL] ESLintBear (operator-linebreak):
|    | '&&' should be placed at the end of the line.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4703|4703| UnitAI.prototype.AttackEntityInZone = function(ents)
|4704|4704| {
|4705|4705| 	var target = ents.find(target =>
|4706|    |-		this.CanAttack(target)
|4707|    |-		&& this.CheckTargetDistanceFromHeldPosition(target, IID_Attack, this.GetBestAttackAgainst(target, true))
|    |4706|+		this.CanAttack(target) &&
|    |4707|+		this.CheckTargetDistanceFromHeldPosition(target, IID_Attack, this.GetBestAttackAgainst(target, true))
|4708|4708| 		&& (this.GetStance().respondChaseBeyondVision || this.CheckTargetIsInVisionRange(target))
|4709|4709| 	);
|4710|4710| 	if (!target)
|    | [NORMAL] ESLintBear (operator-linebreak):
|    | '&&' should be placed at the end of the line.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4704|4704| {
|4705|4705| 	var target = ents.find(target =>
|4706|4706| 		this.CanAttack(target)
|4707|    |-		&& this.CheckTargetDistanceFromHeldPosition(target, IID_Attack, this.GetBestAttackAgainst(target, true))
|4708|    |-		&& (this.GetStance().respondChaseBeyondVision || this.CheckTargetIsInVisionRange(target))
|    |4707|+		&& this.CheckTargetDistanceFromHeldPosition(target, IID_Attack, this.GetBestAttackAgainst(target, true)) &&
|    |4708|+		(this.GetStance().respondChaseBeyondVision || this.CheckTargetIsInVisionRange(target))
|4709|4709| 	);
|4710|4710| 	if (!target)
|4711|4711| 		return false;
|    | [NORMAL] ESLintBear (no-multi-spaces):
|    | Multiple spaces found before 'Engine'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4768|4768| 	// If we are guarding/escorting, don't abandon as long as the guarded unit is in target range of the attacker
|4769|4769| 	if (this.isGuardOf)
|4770|4770| 	{
|4771|    |-		var cmpUnitAI =  Engine.QueryInterface(target, IID_UnitAI);
|    |4771|+		var cmpUnitAI = Engine.QueryInterface(target, IID_UnitAI);
|4772|4772| 		var cmpAttack = Engine.QueryInterface(target, IID_Attack);
|4773|4773| 		if (cmpUnitAI && cmpAttack &&
|4774|4774| 		    cmpAttack.GetAttackTypes().some(type => cmpUnitAI.CheckTargetAttackRange(this.isGuardOf, type)))
|    | [NORMAL] ESLintBear (indent):
|    | Expected indentation of 3 tabs but found 4.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4772|4772| 		var cmpAttack = Engine.QueryInterface(target, IID_Attack);
|4773|4773| 		if (cmpUnitAI && cmpAttack &&
|4774|4774| 		    cmpAttack.GetAttackTypes().some(type => cmpUnitAI.CheckTargetAttackRange(this.isGuardOf, type)))
|4775|    |-				return false;
|    |4775|+			return false;
|4776|4776| 	}
|4777|4777| 
|4778|4778| 	// Stop if we're in hold-ground mode and it's too far from the holding point
|    | [NORMAL] ESLintBear (no-multi-spaces):
|    | Multiple spaces found before 'Engine'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4810|4810| 	// If we are guarding/escorting, chase at least as long as the guarded unit is in target range of the attacker
|4811|4811| 	if (this.isGuardOf)
|4812|4812| 	{
|4813|    |-		let cmpUnitAI =  Engine.QueryInterface(target, IID_UnitAI);
|    |4813|+		let cmpUnitAI = Engine.QueryInterface(target, IID_UnitAI);
|4814|4814| 		let cmpAttack = Engine.QueryInterface(target, IID_Attack);
|4815|4815| 		if (cmpUnitAI && cmpAttack &&
|4816|4816| 		    cmpAttack.GetAttackTypes().some(type => cmpUnitAI.CheckTargetAttackRange(this.isGuardOf, type)))
|    | [NORMAL] ESLintBear (spaced-comment):
|    | Expected space or tab after '//' in comment.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4823|4823| 	return false;
|4824|4824| };
|4825|4825| 
|4826|    |-//// External interface functions ////
|    |4826|+// // External interface functions ////
|4827|4827| 
|4828|4828| UnitAI.prototype.SetFormationController = function(ent)
|4829|4829| {
|    | [NORMAL] ESLintBear (no-else-return):
|    | Unnecessary 'else' after 'return'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4979|4979| 	{
|4980|4980| 		if (this.isGuardOf == target && this.order && this.order.type == "Guard")
|4981|4981| 			return;
|4982|    |-		else
|4983|    |-			this.RemoveGuard();
|    |4982|+		this.RemoveGuard();
|4984|4983| 	}
|4985|4984| 
|4986|4985| 	this.AddOrder("Guard", { "target": target, "force": false }, queued);
|    | [NORMAL] ESLintBear (no-trailing-spaces):
|    | Trailing spaces not allowed.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|5311|5311| 	    this.workOrders.length && this.workOrders[0].type == "Trade")
|5312|5312| 	{
|5313|5313| 		let cmpTrader = Engine.QueryInterface(this.entity, IID_Trader);
|5314|    |-		if (cmpTrader.HasBothMarkets() && 
|    |5314|+		if (cmpTrader.HasBothMarkets() &&
|5315|5315| 		   (cmpTrader.GetFirstMarket() == target && cmpTrader.GetSecondMarket() == source ||
|5316|5316| 		    cmpTrader.GetFirstMarket() == source && cmpTrader.GetSecondMarket() == target))
|5317|5317| 		{
|    | [NORMAL] ESLintBear (operator-linebreak):
|    | '&&' should be placed at the end of the line.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|5592|5592| 				{
|5593|5593| 					var cmpIdentity = Engine.QueryInterface(targ, IID_Identity);
|5594|5594| 					var targetClasses = this.order.data.targetClasses;
|5595|    |-					if (targetClasses.attack && cmpIdentity
|5596|    |-						&& !MatchesClassList(cmpIdentity.GetClassesList(), targetClasses.attack))
|    |5595|+					if (targetClasses.attack && cmpIdentity &&
|    |5596|+						!MatchesClassList(cmpIdentity.GetClassesList(), targetClasses.attack))
|5597|5597| 						continue;
|5598|5598| 					if (targetClasses.avoid && cmpIdentity
|5599|5599| 						&& MatchesClassList(cmpIdentity.GetClassesList(), targetClasses.avoid))
|    | [NORMAL] ESLintBear (operator-linebreak):
|    | '&&' should be placed at the end of the line.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|5595|5595| 					if (targetClasses.attack && cmpIdentity
|5596|5596| 						&& !MatchesClassList(cmpIdentity.GetClassesList(), targetClasses.attack))
|5597|5597| 						continue;
|5598|    |-					if (targetClasses.avoid && cmpIdentity
|5599|    |-						&& MatchesClassList(cmpIdentity.GetClassesList(), targetClasses.avoid))
|    |5598|+					if (targetClasses.avoid && cmpIdentity &&
|    |5599|+						MatchesClassList(cmpIdentity.GetClassesList(), targetClasses.avoid))
|5600|5600| 						continue;
|5601|5601| 					// Only used by the AIs to prevent some choices of targets
|5602|5602| 					if (targetClasses.vetoEntities && targetClasses.vetoEntities[targ])
|    | [NORMAL] ESLintBear (operator-linebreak):
|    | '&&' should be placed at the end of the line.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|5618|5618| 		{
|5619|5619| 			var cmpIdentity = Engine.QueryInterface(targ, IID_Identity);
|5620|5620| 			var targetClasses = this.order.data.targetClasses;
|5621|    |-			if (cmpIdentity && targetClasses.attack
|5622|    |-				&& !MatchesClassList(cmpIdentity.GetClassesList(), targetClasses.attack))
|    |5621|+			if (cmpIdentity && targetClasses.attack &&
|    |5622|+				!MatchesClassList(cmpIdentity.GetClassesList(), targetClasses.attack))
|5623|5623| 				continue;
|5624|5624| 			if (cmpIdentity && targetClasses.avoid
|5625|5625| 				&& MatchesClassList(cmpIdentity.GetClassesList(), targetClasses.avoid))
|    | [NORMAL] ESLintBear (operator-linebreak):
|    | '&&' should be placed at the end of the line.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|5621|5621| 			if (cmpIdentity && targetClasses.attack
|5622|5622| 				&& !MatchesClassList(cmpIdentity.GetClassesList(), targetClasses.attack))
|5623|5623| 				continue;
|5624|    |-			if (cmpIdentity && targetClasses.avoid
|5625|    |-				&& MatchesClassList(cmpIdentity.GetClassesList(), targetClasses.avoid))
|    |5624|+			if (cmpIdentity && targetClasses.avoid &&
|    |5625|+				MatchesClassList(cmpIdentity.GetClassesList(), targetClasses.avoid))
|5626|5626| 				continue;
|5627|5627| 			// Only used by the AIs to prevent some choices of targets
|5628|5628| 			if (targetClasses.vetoEntities && targetClasses.vetoEntities[targ])
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required after '{'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|5778|5778| 
|5779|5779| UnitAI.prototype.SetHeldPosition = function(x, z)
|5780|5780| {
|5781|    |-	this.heldPosition = {"x": x, "z": z};
|    |5781|+	this.heldPosition = { "x": x, "z": z};
|5782|5782| };
|5783|5783| 
|5784|5784| UnitAI.prototype.SetHeldPositionOnEntity = function(entity)
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required before '}'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|5778|5778| 
|5779|5779| UnitAI.prototype.SetHeldPosition = function(x, z)
|5780|5780| {
|5781|    |-	this.heldPosition = {"x": x, "z": z};
|    |5781|+	this.heldPosition = {"x": x, "z": z };
|5782|5782| };
|5783|5783| 
|5784|5784| UnitAI.prototype.SetHeldPositionOnEntity = function(entity)
|    | [NORMAL] ESLintBear (spaced-comment):
|    | Expected space or tab after '//' in comment.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|5805|5805| 	return false;
|5806|5806| };
|5807|5807| 
|5808|    |-//// Helper functions ////
|    |5808|+// // Helper functions ////
|5809|5809| 
|5810|5810| UnitAI.prototype.CanAttack = function(target)
|5811|5811| {
|    | [NORMAL] ESLintBear (spaced-comment):
|    | Expected space or tab after '//' in comment.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|6009|6009| 	return cmpPack && cmpPack.IsPacking();
|6010|6010| };
|6011|6011| 
|6012|    |-//// Formation specific functions ////
|    |6012|+// // Formation specific functions ////
|6013|6013| 
|6014|6014| UnitAI.prototype.IsAttackingAsFormation = function()
|6015|6015| {
|    | [NORMAL] ESLintBear (operator-linebreak):
|    | '&&' should be placed at the end of the line.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|6014|6014| UnitAI.prototype.IsAttackingAsFormation = function()
|6015|6015| {
|6016|6016| 	var cmpAttack = Engine.QueryInterface(this.entity, IID_Attack);
|6017|    |-	return cmpAttack && cmpAttack.CanAttackAsFormation()
|6018|    |-		&& this.GetCurrentState() == "FORMATIONCONTROLLER.COMBAT.ATTACKING";
|    |6017|+	return cmpAttack && cmpAttack.CanAttackAsFormation() &&
|    |6018|+		this.GetCurrentState() == "FORMATIONCONTROLLER.COMBAT.ATTACKING";
|6019|6019| };
|6020|6020| 
|6021|6021| //// Animal specific functions ////
|    | [NORMAL] ESLintBear (spaced-comment):
|    | Expected space or tab after '//' in comment.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|6018|6018| 		&& this.GetCurrentState() == "FORMATIONCONTROLLER.COMBAT.ATTACKING";
|6019|6019| };
|6020|6020| 
|6021|    |-//// Animal specific functions ////
|    |6021|+// // Animal specific functions ////
|6022|6022| 
|6023|6023| UnitAI.prototype.MoveRandomly = function(distance)
|6024|6024| {

binaries/data/mods/public/simulation/components/UnitAI.js
| 335| »   »   »   return·true;
|    | [NORMAL] ESLintBear (consistent-return):
|    | Method 'Order.WalkToTarget' expected no return value.

binaries/data/mods/public/simulation/components/UnitAI.js
| 929| »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
| 954| »   »   »   "enter":·function(msg)·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|1004| »   »   »   »   »   return·true;
|    | [NORMAL] ESLintBear (consistent-return):
|    | Method 'enter' expected no return value.

binaries/data/mods/public/simulation/components/UnitAI.js
|1067| »   »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|1103| »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|1135| »   »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|1295| »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|1352| »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|1527| »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|1549| »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|1581| »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|1735| »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|1785| »   »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|1863| »   »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|2040| »   »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|2156| »   »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|2431| »   »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|2464| »   »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|2570| »   »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|2636| »   »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|2675| »   »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|2886| »   »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|3067| »   »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|3843| »   var·isWorkType·=·type·=>·type·==·"Gather"·||·type·==·"Trade"·||·type·==·"Repair"·||·type·==·"ReturnResource";
|    | [NORMAL] ESLintBear (no-shadow):
|    | 'type' is already declared in the upper scope.

binaries/data/mods/public/simulation/components/UnitAI.js
|4690| »   var·target·=·ents.find(target·=>·this.CanAttack(target));
|    | [NORMAL] ESLintBear (no-shadow):
|    | 'target' is already declared in the upper scope.

binaries/data/mods/public/simulation/components/UnitAI.js
|4705| »   var·target·=·ents.find(target·=>
|    | [NORMAL] ESLintBear (no-shadow):
|    | 'target' is already declared in the upper scope.

binaries/data/mods/public/simulation/components/UnitAI.js
|4751| »   var·ent·=·ents.find(ent·=>·this.CanHeal(ent));
|    | [NORMAL] ESLintBear (no-shadow):
|    | 'ent' is already declared in the upper scope.

binaries/data/mods/public/simulation/components/UnitAI.js
|4774| »   »   ····cmpAttack.GetAttackTypes().some(type·=>·cmpUnitAI.CheckTargetAttackRange(this.isGuardOf,·type)))
|    | [NORMAL] ESLintBear (no-shadow):
|    | 'type' is already declared in the upper scope.

binaries/data/mods/public/simulation/components/UnitAI.js
|1995| »   »   »   »   »   »   &&·this.order.data.target·!=·msg.data.attacker·&&·this.GetBestAttackAgainst(msg.data.attacker,·true)·!=·"Capture")
|    | [NORMAL] JSHintBear:
|    | Misleading line break before '&&'; readers may interpret this as an expression boundary.

binaries/data/mods/public/simulation/components/UnitAI.js
|3790| »   »   var·order·=·{·"type":·type,·"data":·data·};
|    | [NORMAL] JSHintBear:
|    | 'order' is already defined.

binaries/data/mods/public/simulation/components/UnitAI.js
|3874| »   for·(var·i·=·0;·i·<·this.orderQueue.length;·++i)
|    | [NORMAL] JSHintBear:
|    | 'i' is already defined.

binaries/data/mods/public/simulation/components/UnitAI.js
|4707| »   »   &&·this.CheckTargetDistanceFromHeldPosition(target,·IID_Attack,·this.GetBestAttackAgainst(target,·true))
|    | [NORMAL] JSHintBear:
|    | Misleading line break before '&&'; readers may interpret this as an expression boundary.

binaries/data/mods/public/simulation/components/UnitAI.js
|4708| »   »   &&·(this.GetStance().respondChaseBeyondVision·||·this.CheckTargetIsInVisionRange(target))
|    | [NORMAL] JSHintBear:
|    | Misleading line break before '&&'; readers may interpret this as an expression boundary.

binaries/data/mods/public/simulation/components/UnitAI.js
|5596| »   »   »   »   »   »   &&·!MatchesClassList(cmpIdentity.GetClassesList(),·targetClasses.attack))
|    | [NORMAL] JSHintBear:
|    | Misleading line break before '&&'; readers may interpret this as an expression boundary.

binaries/data/mods/public/simulation/components/UnitAI.js
|5599| »   »   »   »   »   »   &&·MatchesClassList(cmpIdentity.GetClassesList(),·targetClasses.avoid))
|    | [NORMAL] JSHintBear:
|    | Misleading line break before '&&'; readers may interpret this as an expression boundary.

binaries/data/mods/public/simulation/components/UnitAI.js
|5612| »   var·targets·=·this.GetTargetsFromUnit();
|    | [NORMAL] JSHintBear:
|    | 'targets' is already defined.

binaries/data/mods/public/simulation/components/UnitAI.js
|5613| »   for·(var·targ·of·targets)
|    | [NORMAL] JSHintBear:
|    | 'targ' is already defined.

binaries/data/mods/public/simulation/components/UnitAI.js
|5619| »   »   »   var·cmpIdentity·=·Engine.QueryInterface(targ,·IID_Identity);
|    | [NORMAL] JSHintBear:
|    | 'cmpIdentity' is already defined.

binaries/data/mods/public/simulation/components/UnitAI.js
|5620| »   »   »   var·targetClasses·=·this.order.data.targetClasses;
|    | [NORMAL] JSHintBear:
|    | 'targetClasses' is already defined.

binaries/data/mods/public/simulation/components/UnitAI.js
|5622| »   »   »   »   &&·!MatchesClassList(cmpIdentity.GetClassesList(),·targetClasses.attack))
|    | [NORMAL] JSHintBear:
|    | Misleading line break before '&&'; readers may interpret this as an expression boundary.

binaries/data/mods/public/simulation/components/UnitAI.js
|5625| »   »   »   »   &&·MatchesClassList(cmpIdentity.GetClassesList(),·targetClasses.avoid))
|    | [NORMAL] JSHintBear:
|    | Misleading line break before '&&'; readers may interpret this as an expression boundary.

binaries/data/mods/public/simulation/components/UnitAI.js
|5700| »   »   var·cmpVision·=·Engine.QueryInterface(this.entity,·IID_Vision);
|    | [NORMAL] JSHintBear:
|    | 'cmpVision' is already defined.

binaries/data/mods/public/simulation/components/UnitAI.js
|5703| »   »   var·range·=·cmpVision.GetRange();
|    | [NORMAL] JSHintBear:
|    | 'range' is already defined.

binaries/data/mods/public/simulation/components/UnitAI.js
|5708| »   »   var·cmpRanged·=·Engine.QueryInterface(this.entity,·iid);
|    | [NORMAL] JSHintBear:
|    | 'cmpRanged' is already defined.

binaries/data/mods/public/simulation/components/UnitAI.js
|5711| »   »   var·range·=·iid·!==·IID_Attack·?·cmpRanged.GetRange()·:·cmpRanged.GetFullAttackRange();
|    | [NORMAL] JSHintBear:
|    | 'range' is already defined.

binaries/data/mods/public/simulation/components/UnitAI.js
|5712| »   »   var·cmpVision·=·Engine.QueryInterface(this.entity,·IID_Vision);
|    | [NORMAL] JSHintBear:
|    | 'cmpVision' is already defined.

binaries/data/mods/public/simulation/components/UnitAI.js
|5722| »   »   var·cmpVision·=·Engine.QueryInterface(this.entity,·IID_Vision);
|    | [NORMAL] JSHintBear:
|    | 'cmpVision' is already defined.

binaries/data/mods/public/simulation/components/UnitAI.js
|5725| »   »   var·range·=·cmpVision.GetRange();
|    | [NORMAL] JSHintBear:
|    | 'range' is already defined.

binaries/data/mods/public/simulation/components/UnitAI.js
|6018| »   »   &&·this.GetCurrentState()·==·"FORMATIONCONTROLLER.COMBAT.ATTACKING";
|    | [NORMAL] JSHintBear:
|    | Misleading line break before '&&'; readers may interpret this as an expression boundary.
Executing section cli...

Link to build: https://jenkins.wildfiregames.com/job/docker-differential/1185/display/redirect

Unit packs and unpacks as expected. Unit correctly cancels unpacking or continue packing when is ordered to move somewhere.
Issue when player cannot move unpacked siege unit because enemy is in range and unit keeps unpacking have been solved in this diff in the way, player does not have to click to cancel unpacking manually but just gives order to move.

Order LeaveFoundation should be addressed before considering this as complete.

binaries/data/mods/public/simulation/components/UnitAI.js
137

could you split it to new lines?

([
"FormationWalk",
"Walk"
])
3735

this is not the case anymore

3745

could you split condition to multiple lines?

causative updated this revision to Diff 10461.Dec 3 2019, 12:00 PM
causative marked 2 inline comments as done.

LeaveFoundation

Successful build - Chance fights ever on the side of the prudent.

Link to build: https://jenkins.wildfiregames.com/job/vs2015-differential/672/display/redirect

causative updated this revision to Diff 10462.Dec 3 2019, 12:03 PM
causative marked an inline comment as done.

split precondition test

Successful build - Chance fights ever on the side of the prudent.

Link to build: https://jenkins.wildfiregames.com/job/vs2015-differential/673/display/redirect

causative edited the test plan for this revision. (Show Details)Dec 3 2019, 12:08 PM

Successful build - Chance fights ever on the side of the prudent.

Linter detected issues:
Executing section Source...
Executing section JS...
|    | [NORMAL] ESLintBear (no-else-return):
|    | Unnecessary 'else' after 'return'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
| 781| 781| 					this.FinishOrder();
| 782| 782| 					return;
| 783| 783| 				}
| 784|    |-				else
| 785|    |-				{
|    | 784|+				
| 786| 785| 					this.SetNextState("GARRISON.APPROACHING");
| 787| 786| 					return;
| 788|    |-				}
|    | 787|+				
| 789| 788| 			}
| 790| 789| 
| 791| 790| 			this.SetNextState("GARRISON.GARRISONING");
|    | [NORMAL] ESLintBear (key-spacing):
|    | Missing space before value for key 'GARRISON'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|1049|1049| 			},
|1050|1050| 		},
|1051|1051| 
|1052|    |-		"GARRISON":{
|    |1052|+		"GARRISON": {
|1053|1053| 			"enter": function() {
|1054|1054| 				// If the garrisonholder should pickup, warn it so it can take needed action
|1055|1055| 				var cmpGarrisonHolder = Engine.QueryInterface(this.order.data.target, IID_GarrisonHolder);
|    | [NORMAL] ESLintBear (operator-linebreak):
|    | '&&' should be placed at the end of the line.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|1998|1998| 
|1999|1999| 				"Attacked": function(msg) {
|2000|2000| 					// If we are capturing and are attacked by something that we would not capture, attack that entity instead
|2001|    |-					if (this.order.data.attackType == "Capture" && (this.GetStance().targetAttackersAlways || !this.order.data.force)
|2002|    |-						&& this.order.data.target != msg.data.attacker && this.GetBestAttackAgainst(msg.data.attacker, true) != "Capture")
|    |2001|+					if (this.order.data.attackType == "Capture" && (this.GetStance().targetAttackersAlways || !this.order.data.force) &&
|    |2002|+						this.order.data.target != msg.data.attacker && this.GetBestAttackAgainst(msg.data.attacker, true) != "Capture")
|2003|2003| 						this.RespondToTargetedEntities([msg.data.attacker]);
|2004|2004| 				},
|2005|2005| 			},
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required after '{'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|2726|2726| 					{
|2727|2727| 						// The building was already finished/fully repaired before we arrived;
|2728|2728| 						// let the ConstructionFinished handler handle this.
|2729|    |-						this.OnGlobalConstructionFinished({"entity": this.repairTarget, "newentity": this.repairTarget});
|    |2729|+						this.OnGlobalConstructionFinished({ "entity": this.repairTarget, "newentity": this.repairTarget});
|2730|2730| 						return true;
|2731|2731| 					}
|2732|2732| 
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required before '}'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|2726|2726| 					{
|2727|2727| 						// The building was already finished/fully repaired before we arrived;
|2728|2728| 						// let the ConstructionFinished handler handle this.
|2729|    |-						this.OnGlobalConstructionFinished({"entity": this.repairTarget, "newentity": this.repairTarget});
|    |2729|+						this.OnGlobalConstructionFinished({"entity": this.repairTarget, "newentity": this.repairTarget });
|2730|2730| 						return true;
|2731|2731| 					}
|2732|2732| 
|    | [NORMAL] ESLintBear (indent):
|    | Expected indentation of 2 tabs but found 7.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3239|3239| 		"COMBAT": "INDIVIDUAL.COMBAT", // reuse the same combat behaviour for animals
|3240|3240| 
|3241|3241| 		"WALKING": "INDIVIDUAL.WALKING",	// reuse the same walking behaviour for animals
|3242|    |-							// only used for domestic animals
|    |3242|+		// only used for domestic animals
|3243|3243| 	},
|3244|3244| };
|3245|3245| 
|    | [NORMAL] ESLintBear (no-unneeded-ternary):
|    | Unnecessary use of boolean literals in conditional expression.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3296|3296| 
|3297|3297| UnitAI.prototype.IsAnimal = function()
|3298|3298| {
|3299|    |-	return (this.template.NaturalBehaviour ? true : false);
|    |3299|+	return (!!this.template.NaturalBehaviour);
|3300|3300| };
|3301|3301| 
|3302|3302| UnitAI.prototype.IsDangerousAnimal = function()
|    | [NORMAL] ESLintBear (comma-spacing):
|    | A space is required after ','.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3412|3412| 		{
|3413|3413| 			let index = this.GetCurrentState().indexOf(".");
|3414|3414| 			if (index != -1)
|3415|    |-				this.UnitFsm.SwitchToNextState(this, this.GetCurrentState().slice(0,index));
|    |3415|+				this.UnitFsm.SwitchToNextState(this, this.GetCurrentState().slice(0, index));
|3416|3416| 			this.Stop(false);
|3417|3417| 		}
|3418|3418| 
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required after '{'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3468|3468| 		if (this.orderQueue[i].type != "PickupUnit" || this.orderQueue[i].data.target != msg.entity)
|3469|3469| 			continue;
|3470|3470| 		if (i == 0)
|3471|    |-			this.UnitFsm.ProcessMessage(this, {"type": "PickupCanceled", "data": msg});
|    |3471|+			this.UnitFsm.ProcessMessage(this, { "type": "PickupCanceled", "data": msg});
|3472|3472| 		else
|3473|3473| 			this.orderQueue.splice(i, 1);
|3474|3474| 		Engine.PostMessage(this.entity, MT_UnitAIOrderDataChanged, { "to": this.GetOrderData() });
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required before '}'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3468|3468| 		if (this.orderQueue[i].type != "PickupUnit" || this.orderQueue[i].data.target != msg.entity)
|3469|3469| 			continue;
|3470|3470| 		if (i == 0)
|3471|    |-			this.UnitFsm.ProcessMessage(this, {"type": "PickupCanceled", "data": msg});
|    |3471|+			this.UnitFsm.ProcessMessage(this, {"type": "PickupCanceled", "data": msg });
|3472|3472| 		else
|3473|3473| 			this.orderQueue.splice(i, 1);
|3474|3474| 		Engine.PostMessage(this.entity, MT_UnitAIOrderDataChanged, { "to": this.GetOrderData() });
|    | [NORMAL] ESLintBear (spaced-comment):
|    | Expected space or tab after '//' in comment.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3552|3552| };
|3553|3553| 
|3554|3554| 
|3555|    |-//// FSM linkage functions ////
|    |3555|+// // FSM linkage functions ////
|3556|3556| 
|3557|3557| // Setting the next state to the current state will leave/re-enter the top-most substate.
|3558|3558| UnitAI.prototype.SetNextState = function(state)
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required after '{'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3722|3722| 				continue;
|3723|3723| 			if (this.orderQueue[i].type == type)
|3724|3724| 				continue;
|3725|    |-			this.orderQueue.splice(i, 0, {"type": type, "data": data});
|    |3725|+			this.orderQueue.splice(i, 0, { "type": type, "data": data});
|3726|3726| 			Engine.PostMessage(this.entity, MT_UnitAIOrderDataChanged, { "to": this.GetOrderData() });
|3727|3727| 			return;
|3728|3728| 		}
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required before '}'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3722|3722| 				continue;
|3723|3723| 			if (this.orderQueue[i].type == type)
|3724|3724| 				continue;
|3725|    |-			this.orderQueue.splice(i, 0, {"type": type, "data": data});
|    |3725|+			this.orderQueue.splice(i, 0, {"type": type, "data": data });
|3726|3726| 			Engine.PostMessage(this.entity, MT_UnitAIOrderDataChanged, { "to": this.GetOrderData() });
|3727|3727| 			return;
|3728|3728| 		}
|    | [NORMAL] ESLintBear (comma-spacing):
|    | A space is required after ','.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3756|3756| 	{
|3757|3757| 		// The unit is already in the packed/unpacked state we want.
|3758|3758| 		// Delete the packing order.
|3759|    |-		this.orderQueue.splice(1,1);
|    |3759|+		this.orderQueue.splice(1, 1);
|3760|3760| 		cmpPack.CancelPack();
|3761|3761| 		Engine.PostMessage(this.entity, MT_UnitAIOrderDataChanged, { "to": this.GetOrderData() });
|3762|3762| 		// Continue with the attack order.
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required after '{'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3946|3946| 	if (data.timerRepeat === undefined)
|3947|3947| 		this.timer = undefined;
|3948|3948| 
|3949|    |-	this.UnitFsm.ProcessMessage(this, {"type": "Timer", "data": data, "lateness": lateness});
|    |3949|+	this.UnitFsm.ProcessMessage(this, { "type": "Timer", "data": data, "lateness": lateness});
|3950|3950| };
|3951|3951| 
|3952|3952| /**
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required before '}'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3946|3946| 	if (data.timerRepeat === undefined)
|3947|3947| 		this.timer = undefined;
|3948|3948| 
|3949|    |-	this.UnitFsm.ProcessMessage(this, {"type": "Timer", "data": data, "lateness": lateness});
|    |3949|+	this.UnitFsm.ProcessMessage(this, {"type": "Timer", "data": data, "lateness": lateness });
|3950|3950| };
|3951|3951| 
|3952|3952| /**
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required after '{'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3991|3991| 	// TODO: This is a bit inefficient since every unit listens to every
|3992|3992| 	// construction message - ideally we could scope it to only the one we're building
|3993|3993| 
|3994|    |-	this.UnitFsm.ProcessMessage(this, {"type": "ConstructionFinished", "data": msg});
|    |3994|+	this.UnitFsm.ProcessMessage(this, { "type": "ConstructionFinished", "data": msg});
|3995|3995| };
|3996|3996| 
|3997|3997| UnitAI.prototype.OnGlobalEntityRenamed = function(msg)
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required before '}'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3991|3991| 	// TODO: This is a bit inefficient since every unit listens to every
|3992|3992| 	// construction message - ideally we could scope it to only the one we're building
|3993|3993| 
|3994|    |-	this.UnitFsm.ProcessMessage(this, {"type": "ConstructionFinished", "data": msg});
|    |3994|+	this.UnitFsm.ProcessMessage(this, {"type": "ConstructionFinished", "data": msg });
|3995|3995| };
|3996|3996| 
|3997|3997| UnitAI.prototype.OnGlobalEntityRenamed = function(msg)
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required after '{'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4016|4016| 
|4017|4017| UnitAI.prototype.OnAttacked = function(msg)
|4018|4018| {
|4019|    |-	this.UnitFsm.ProcessMessage(this, {"type": "Attacked", "data": msg});
|    |4019|+	this.UnitFsm.ProcessMessage(this, { "type": "Attacked", "data": msg});
|4020|4020| };
|4021|4021| 
|4022|4022| UnitAI.prototype.OnGuardedAttacked = function(msg)
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required before '}'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4016|4016| 
|4017|4017| UnitAI.prototype.OnAttacked = function(msg)
|4018|4018| {
|4019|    |-	this.UnitFsm.ProcessMessage(this, {"type": "Attacked", "data": msg});
|    |4019|+	this.UnitFsm.ProcessMessage(this, {"type": "Attacked", "data": msg });
|4020|4020| };
|4021|4021| 
|4022|4022| UnitAI.prototype.OnGuardedAttacked = function(msg)
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required after '{'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4021|4021| 
|4022|4022| UnitAI.prototype.OnGuardedAttacked = function(msg)
|4023|4023| {
|4024|    |-	this.UnitFsm.ProcessMessage(this, {"type": "GuardedAttacked", "data": msg.data});
|    |4024|+	this.UnitFsm.ProcessMessage(this, { "type": "GuardedAttacked", "data": msg.data});
|4025|4025| };
|4026|4026| 
|4027|4027| UnitAI.prototype.OnHealthChanged = function(msg)
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required before '}'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4021|4021| 
|4022|4022| UnitAI.prototype.OnGuardedAttacked = function(msg)
|4023|4023| {
|4024|    |-	this.UnitFsm.ProcessMessage(this, {"type": "GuardedAttacked", "data": msg.data});
|    |4024|+	this.UnitFsm.ProcessMessage(this, {"type": "GuardedAttacked", "data": msg.data });
|4025|4025| };
|4026|4026| 
|4027|4027| UnitAI.prototype.OnHealthChanged = function(msg)
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required after '{'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4026|4026| 
|4027|4027| UnitAI.prototype.OnHealthChanged = function(msg)
|4028|4028| {
|4029|    |-	this.UnitFsm.ProcessMessage(this, {"type": "HealthChanged", "from": msg.from, "to": msg.to});
|    |4029|+	this.UnitFsm.ProcessMessage(this, { "type": "HealthChanged", "from": msg.from, "to": msg.to});
|4030|4030| };
|4031|4031| 
|4032|4032| UnitAI.prototype.OnRangeUpdate = function(msg)
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required before '}'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4026|4026| 
|4027|4027| UnitAI.prototype.OnHealthChanged = function(msg)
|4028|4028| {
|4029|    |-	this.UnitFsm.ProcessMessage(this, {"type": "HealthChanged", "from": msg.from, "to": msg.to});
|    |4029|+	this.UnitFsm.ProcessMessage(this, {"type": "HealthChanged", "from": msg.from, "to": msg.to });
|4030|4030| };
|4031|4031| 
|4032|4032| UnitAI.prototype.OnRangeUpdate = function(msg)
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required after '{'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4032|4032| UnitAI.prototype.OnRangeUpdate = function(msg)
|4033|4033| {
|4034|4034| 	if (msg.tag == this.losRangeQuery)
|4035|    |-		this.UnitFsm.ProcessMessage(this, {"type": "LosRangeUpdate", "data": msg});
|    |4035|+		this.UnitFsm.ProcessMessage(this, { "type": "LosRangeUpdate", "data": msg});
|4036|4036| 	else if (msg.tag == this.losHealRangeQuery)
|4037|4037| 		this.UnitFsm.ProcessMessage(this, {"type": "LosHealRangeUpdate", "data": msg});
|4038|4038| };
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required before '}'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4032|4032| UnitAI.prototype.OnRangeUpdate = function(msg)
|4033|4033| {
|4034|4034| 	if (msg.tag == this.losRangeQuery)
|4035|    |-		this.UnitFsm.ProcessMessage(this, {"type": "LosRangeUpdate", "data": msg});
|    |4035|+		this.UnitFsm.ProcessMessage(this, {"type": "LosRangeUpdate", "data": msg });
|4036|4036| 	else if (msg.tag == this.losHealRangeQuery)
|4037|4037| 		this.UnitFsm.ProcessMessage(this, {"type": "LosHealRangeUpdate", "data": msg});
|4038|4038| };
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required after '{'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4034|4034| 	if (msg.tag == this.losRangeQuery)
|4035|4035| 		this.UnitFsm.ProcessMessage(this, {"type": "LosRangeUpdate", "data": msg});
|4036|4036| 	else if (msg.tag == this.losHealRangeQuery)
|4037|    |-		this.UnitFsm.ProcessMessage(this, {"type": "LosHealRangeUpdate", "data": msg});
|    |4037|+		this.UnitFsm.ProcessMessage(this, { "type": "LosHealRangeUpdate", "data": msg});
|4038|4038| };
|4039|4039| 
|4040|4040| UnitAI.prototype.OnPackFinished = function(msg)
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required before '}'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4034|4034| 	if (msg.tag == this.losRangeQuery)
|4035|4035| 		this.UnitFsm.ProcessMessage(this, {"type": "LosRangeUpdate", "data": msg});
|4036|4036| 	else if (msg.tag == this.losHealRangeQuery)
|4037|    |-		this.UnitFsm.ProcessMessage(this, {"type": "LosHealRangeUpdate", "data": msg});
|    |4037|+		this.UnitFsm.ProcessMessage(this, {"type": "LosHealRangeUpdate", "data": msg });
|4038|4038| };
|4039|4039| 
|4040|4040| UnitAI.prototype.OnPackFinished = function(msg)
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required after '{'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4039|4039| 
|4040|4040| UnitAI.prototype.OnPackFinished = function(msg)
|4041|4041| {
|4042|    |-	this.UnitFsm.ProcessMessage(this, {"type": "PackFinished", "packed": msg.packed});
|    |4042|+	this.UnitFsm.ProcessMessage(this, { "type": "PackFinished", "packed": msg.packed});
|4043|4043| };
|4044|4044| 
|4045|4045| //// Helper functions to be called by the FSM ////
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required before '}'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4039|4039| 
|4040|4040| UnitAI.prototype.OnPackFinished = function(msg)
|4041|4041| {
|4042|    |-	this.UnitFsm.ProcessMessage(this, {"type": "PackFinished", "packed": msg.packed});
|    |4042|+	this.UnitFsm.ProcessMessage(this, {"type": "PackFinished", "packed": msg.packed });
|4043|4043| };
|4044|4044| 
|4045|4045| //// Helper functions to be called by the FSM ////
|    | [NORMAL] ESLintBear (spaced-comment):
|    | Expected space or tab after '//' in comment.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4042|4042| 	this.UnitFsm.ProcessMessage(this, {"type": "PackFinished", "packed": msg.packed});
|4043|4043| };
|4044|4044| 
|4045|    |-//// Helper functions to be called by the FSM ////
|    |4045|+// // Helper functions to be called by the FSM ////
|4046|4046| 
|4047|4047| UnitAI.prototype.GetWalkSpeed = function()
|4048|4048| {
|    | [NORMAL] ESLintBear (operator-linebreak):
|    | '&&' should be placed at the end of the line.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4711|4711| UnitAI.prototype.AttackEntityInZone = function(ents)
|4712|4712| {
|4713|4713| 	var target = ents.find(target =>
|4714|    |-		this.CanAttack(target)
|4715|    |-		&& this.CheckTargetDistanceFromHeldPosition(target, IID_Attack, this.GetBestAttackAgainst(target, true))
|    |4714|+		this.CanAttack(target) &&
|    |4715|+		this.CheckTargetDistanceFromHeldPosition(target, IID_Attack, this.GetBestAttackAgainst(target, true))
|4716|4716| 		&& (this.GetStance().respondChaseBeyondVision || this.CheckTargetIsInVisionRange(target))
|4717|4717| 	);
|4718|4718| 	if (!target)
|    | [NORMAL] ESLintBear (operator-linebreak):
|    | '&&' should be placed at the end of the line.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4712|4712| {
|4713|4713| 	var target = ents.find(target =>
|4714|4714| 		this.CanAttack(target)
|4715|    |-		&& this.CheckTargetDistanceFromHeldPosition(target, IID_Attack, this.GetBestAttackAgainst(target, true))
|4716|    |-		&& (this.GetStance().respondChaseBeyondVision || this.CheckTargetIsInVisionRange(target))
|    |4715|+		&& this.CheckTargetDistanceFromHeldPosition(target, IID_Attack, this.GetBestAttackAgainst(target, true)) &&
|    |4716|+		(this.GetStance().respondChaseBeyondVision || this.CheckTargetIsInVisionRange(target))
|4717|4717| 	);
|4718|4718| 	if (!target)
|4719|4719| 		return false;
|    | [NORMAL] ESLintBear (no-multi-spaces):
|    | Multiple spaces found before 'Engine'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4776|4776| 	// If we are guarding/escorting, don't abandon as long as the guarded unit is in target range of the attacker
|4777|4777| 	if (this.isGuardOf)
|4778|4778| 	{
|4779|    |-		var cmpUnitAI =  Engine.QueryInterface(target, IID_UnitAI);
|    |4779|+		var cmpUnitAI = Engine.QueryInterface(target, IID_UnitAI);
|4780|4780| 		var cmpAttack = Engine.QueryInterface(target, IID_Attack);
|4781|4781| 		if (cmpUnitAI && cmpAttack &&
|4782|4782| 		    cmpAttack.GetAttackTypes().some(type => cmpUnitAI.CheckTargetAttackRange(this.isGuardOf, type)))
|    | [NORMAL] ESLintBear (indent):
|    | Expected indentation of 3 tabs but found 4.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4780|4780| 		var cmpAttack = Engine.QueryInterface(target, IID_Attack);
|4781|4781| 		if (cmpUnitAI && cmpAttack &&
|4782|4782| 		    cmpAttack.GetAttackTypes().some(type => cmpUnitAI.CheckTargetAttackRange(this.isGuardOf, type)))
|4783|    |-				return false;
|    |4783|+			return false;
|4784|4784| 	}
|4785|4785| 
|4786|4786| 	// Stop if we're in hold-ground mode and it's too far from the holding point
|    | [NORMAL] ESLintBear (no-multi-spaces):
|    | Multiple spaces found before 'Engine'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4818|4818| 	// If we are guarding/escorting, chase at least as long as the guarded unit is in target range of the attacker
|4819|4819| 	if (this.isGuardOf)
|4820|4820| 	{
|4821|    |-		let cmpUnitAI =  Engine.QueryInterface(target, IID_UnitAI);
|    |4821|+		let cmpUnitAI = Engine.QueryInterface(target, IID_UnitAI);
|4822|4822| 		let cmpAttack = Engine.QueryInterface(target, IID_Attack);
|4823|4823| 		if (cmpUnitAI && cmpAttack &&
|4824|4824| 		    cmpAttack.GetAttackTypes().some(type => cmpUnitAI.CheckTargetAttackRange(this.isGuardOf, type)))
|    | [NORMAL] ESLintBear (spaced-comment):
|    | Expected space or tab after '//' in comment.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4831|4831| 	return false;
|4832|4832| };
|4833|4833| 
|4834|    |-//// External interface functions ////
|    |4834|+// // External interface functions ////
|4835|4835| 
|4836|4836| UnitAI.prototype.SetFormationController = function(ent)
|4837|4837| {
|    | [NORMAL] ESLintBear (no-else-return):
|    | Unnecessary 'else' after 'return'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4987|4987| 	{
|4988|4988| 		if (this.isGuardOf == target && this.order && this.order.type == "Guard")
|4989|4989| 			return;
|4990|    |-		else
|4991|    |-			this.RemoveGuard();
|    |4990|+		this.RemoveGuard();
|4992|4991| 	}
|4993|4992| 
|4994|4993| 	this.AddOrder("Guard", { "target": target, "force": false }, queued);
|    | [NORMAL] ESLintBear (no-trailing-spaces):
|    | Trailing spaces not allowed.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|5331|5331| 	    this.workOrders.length && this.workOrders[0].type == "Trade")
|5332|5332| 	{
|5333|5333| 		let cmpTrader = Engine.QueryInterface(this.entity, IID_Trader);
|5334|    |-		if (cmpTrader.HasBothMarkets() && 
|    |5334|+		if (cmpTrader.HasBothMarkets() &&
|5335|5335| 		   (cmpTrader.GetFirstMarket() == target && cmpTrader.GetSecondMarket() == source ||
|5336|5336| 		    cmpTrader.GetFirstMarket() == source && cmpTrader.GetSecondMarket() == target))
|5337|5337| 		{
|    | [NORMAL] ESLintBear (operator-linebreak):
|    | '&&' should be placed at the end of the line.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|5612|5612| 				{
|5613|5613| 					var cmpIdentity = Engine.QueryInterface(targ, IID_Identity);
|5614|5614| 					var targetClasses = this.order.data.targetClasses;
|5615|    |-					if (targetClasses.attack && cmpIdentity
|5616|    |-						&& !MatchesClassList(cmpIdentity.GetClassesList(), targetClasses.attack))
|    |5615|+					if (targetClasses.attack && cmpIdentity &&
|    |5616|+						!MatchesClassList(cmpIdentity.GetClassesList(), targetClasses.attack))
|5617|5617| 						continue;
|5618|5618| 					if (targetClasses.avoid && cmpIdentity
|5619|5619| 						&& MatchesClassList(cmpIdentity.GetClassesList(), targetClasses.avoid))
|    | [NORMAL] ESLintBear (operator-linebreak):
|    | '&&' should be placed at the end of the line.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|5615|5615| 					if (targetClasses.attack && cmpIdentity
|5616|5616| 						&& !MatchesClassList(cmpIdentity.GetClassesList(), targetClasses.attack))
|5617|5617| 						continue;
|5618|    |-					if (targetClasses.avoid && cmpIdentity
|5619|    |-						&& MatchesClassList(cmpIdentity.GetClassesList(), targetClasses.avoid))
|    |5618|+					if (targetClasses.avoid && cmpIdentity &&
|    |5619|+						MatchesClassList(cmpIdentity.GetClassesList(), targetClasses.avoid))
|5620|5620| 						continue;
|5621|5621| 					// Only used by the AIs to prevent some choices of targets
|5622|5622| 					if (targetClasses.vetoEntities && targetClasses.vetoEntities[targ])
|    | [NORMAL] ESLintBear (operator-linebreak):
|    | '&&' should be placed at the end of the line.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|5638|5638| 		{
|5639|5639| 			var cmpIdentity = Engine.QueryInterface(targ, IID_Identity);
|5640|5640| 			var targetClasses = this.order.data.targetClasses;
|5641|    |-			if (cmpIdentity && targetClasses.attack
|5642|    |-				&& !MatchesClassList(cmpIdentity.GetClassesList(), targetClasses.attack))
|    |5641|+			if (cmpIdentity && targetClasses.attack &&
|    |5642|+				!MatchesClassList(cmpIdentity.GetClassesList(), targetClasses.attack))
|5643|5643| 				continue;
|5644|5644| 			if (cmpIdentity && targetClasses.avoid
|5645|5645| 				&& MatchesClassList(cmpIdentity.GetClassesList(), targetClasses.avoid))
|    | [NORMAL] ESLintBear (operator-linebreak):
|    | '&&' should be placed at the end of the line.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|5641|5641| 			if (cmpIdentity && targetClasses.attack
|5642|5642| 				&& !MatchesClassList(cmpIdentity.GetClassesList(), targetClasses.attack))
|5643|5643| 				continue;
|5644|    |-			if (cmpIdentity && targetClasses.avoid
|5645|    |-				&& MatchesClassList(cmpIdentity.GetClassesList(), targetClasses.avoid))
|    |5644|+			if (cmpIdentity && targetClasses.avoid &&
|    |5645|+				MatchesClassList(cmpIdentity.GetClassesList(), targetClasses.avoid))
|5646|5646| 				continue;
|5647|5647| 			// Only used by the AIs to prevent some choices of targets
|5648|5648| 			if (targetClasses.vetoEntities && targetClasses.vetoEntities[targ])
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required after '{'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|5798|5798| 
|5799|5799| UnitAI.prototype.SetHeldPosition = function(x, z)
|5800|5800| {
|5801|    |-	this.heldPosition = {"x": x, "z": z};
|    |5801|+	this.heldPosition = { "x": x, "z": z};
|5802|5802| };
|5803|5803| 
|5804|5804| UnitAI.prototype.SetHeldPositionOnEntity = function(entity)
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required before '}'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|5798|5798| 
|5799|5799| UnitAI.prototype.SetHeldPosition = function(x, z)
|5800|5800| {
|5801|    |-	this.heldPosition = {"x": x, "z": z};
|    |5801|+	this.heldPosition = {"x": x, "z": z };
|5802|5802| };
|5803|5803| 
|5804|5804| UnitAI.prototype.SetHeldPositionOnEntity = function(entity)
|    | [NORMAL] ESLintBear (spaced-comment):
|    | Expected space or tab after '//' in comment.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|5825|5825| 	return false;
|5826|5826| };
|5827|5827| 
|5828|    |-//// Helper functions ////
|    |5828|+// // Helper functions ////
|5829|5829| 
|5830|5830| UnitAI.prototype.CanAttack = function(target)
|5831|5831| {
|    | [NORMAL] ESLintBear (spaced-comment):
|    | Expected space or tab after '//' in comment.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|6029|6029| 	return cmpPack && cmpPack.IsPacking();
|6030|6030| };
|6031|6031| 
|6032|    |-//// Formation specific functions ////
|    |6032|+// // Formation specific functions ////
|6033|6033| 
|6034|6034| UnitAI.prototype.IsAttackingAsFormation = function()
|6035|6035| {
|    | [NORMAL] ESLintBear (operator-linebreak):
|    | '&&' should be placed at the end of the line.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|6034|6034| UnitAI.prototype.IsAttackingAsFormation = function()
|6035|6035| {
|6036|6036| 	var cmpAttack = Engine.QueryInterface(this.entity, IID_Attack);
|6037|    |-	return cmpAttack && cmpAttack.CanAttackAsFormation()
|6038|    |-		&& this.GetCurrentState() == "FORMATIONCONTROLLER.COMBAT.ATTACKING";
|    |6037|+	return cmpAttack && cmpAttack.CanAttackAsFormation() &&
|    |6038|+		this.GetCurrentState() == "FORMATIONCONTROLLER.COMBAT.ATTACKING";
|6039|6039| };
|6040|6040| 
|6041|6041| //// Animal specific functions ////
|    | [NORMAL] ESLintBear (spaced-comment):
|    | Expected space or tab after '//' in comment.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|6038|6038| 		&& this.GetCurrentState() == "FORMATIONCONTROLLER.COMBAT.ATTACKING";
|6039|6039| };
|6040|6040| 
|6041|    |-//// Animal specific functions ////
|    |6041|+// // Animal specific functions ////
|6042|6042| 
|6043|6043| UnitAI.prototype.MoveRandomly = function(distance)
|6044|6044| {

binaries/data/mods/public/simulation/components/UnitAI.js
| 342| »   »   »   return·true;
|    | [NORMAL] ESLintBear (consistent-return):
|    | Method 'Order.WalkToTarget' expected no return value.

binaries/data/mods/public/simulation/components/UnitAI.js
| 936| »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
| 961| »   »   »   "enter":·function(msg)·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|1011| »   »   »   »   »   return·true;
|    | [NORMAL] ESLintBear (consistent-return):
|    | Method 'enter' expected no return value.

binaries/data/mods/public/simulation/components/UnitAI.js
|1074| »   »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|1110| »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|1142| »   »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|1302| »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|1359| »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|1534| »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|1556| »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|1588| »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|1742| »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|1792| »   »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|1870| »   »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|2047| »   »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|2163| »   »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|2438| »   »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|2471| »   »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|2577| »   »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|2643| »   »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|2682| »   »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|2893| »   »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|3074| »   »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|3851| »   var·isWorkType·=·type·=>·type·==·"Gather"·||·type·==·"Trade"·||·type·==·"Repair"·||·type·==·"ReturnResource";
|    | [NORMAL] ESLintBear (no-shadow):
|    | 'type' is already declared in the upper scope.

binaries/data/mods/public/simulation/components/UnitAI.js
|4698| »   var·target·=·ents.find(target·=>·this.CanAttack(target));
|    | [NORMAL] ESLintBear (no-shadow):
|    | 'target' is already declared in the upper scope.

binaries/data/mods/public/simulation/components/UnitAI.js
|4713| »   var·target·=·ents.find(target·=>
|    | [NORMAL] ESLintBear (no-shadow):
|    | 'target' is already declared in the upper scope.

binaries/data/mods/public/simulation/components/UnitAI.js
|4759| »   var·ent·=·ents.find(ent·=>·this.CanHeal(ent));
|    | [NORMAL] ESLintBear (no-shadow):
|    | 'ent' is already declared in the upper scope.

binaries/data/mods/public/simulation/components/UnitAI.js
|4782| »   »   ····cmpAttack.GetAttackTypes().some(type·=>·cmpUnitAI.CheckTargetAttackRange(this.isGuardOf,·type)))
|    | [NORMAL] ESLintBear (no-shadow):
|    | 'type' is already declared in the upper scope.

binaries/data/mods/public/simulation/components/UnitAI.js
|5139| »   »   if·(packingOrder.type·==·"Unpack"){
|    | [NORMAL] ESLintBear (brace-rules/brace-on-same-line):
|    | Opening curly brace appears on the same line as controlling statement.

binaries/data/mods/public/simulation/components/UnitAI.js
|2002| »   »   »   »   »   »   &&·this.order.data.target·!=·msg.data.attacker·&&·this.GetBestAttackAgainst(msg.data.attacker,·true)·!=·"Capture")
|    | [NORMAL] JSHintBear:
|    | Misleading line break before '&&'; readers may interpret this as an expression boundary.

binaries/data/mods/public/simulation/components/UnitAI.js
|3798| »   »   var·order·=·{·"type":·type,·"data":·data·};
|    | [NORMAL] JSHintBear:
|    | 'order' is already defined.

binaries/data/mods/public/simulation/components/UnitAI.js
|3882| »   for·(var·i·=·0;·i·<·this.orderQueue.length;·++i)
|    | [NORMAL] JSHintBear:
|    | 'i' is already defined.

binaries/data/mods/public/simulation/components/UnitAI.js
|4715| »   »   &&·this.CheckTargetDistanceFromHeldPosition(target,·IID_Attack,·this.GetBestAttackAgainst(target,·true))
|    | [NORMAL] JSHintBear:
|    | Misleading line break before '&&'; readers may interpret this as an expression boundary.

binaries/data/mods/public/simulation/components/UnitAI.js
|4716| »   »   &&·(this.GetStance().respondChaseBeyondVision·||·this.CheckTargetIsInVisionRange(target))
|    | [NORMAL] JSHintBear:
|    | Misleading line break before '&&'; readers may interpret this as an expression boundary.

binaries/data/mods/public/simulation/components/UnitAI.js
|5616| »   »   »   »   »   »   &&·!MatchesClassList(cmpIdentity.GetClassesList(),·targetClasses.attack))
|    | [NORMAL] JSHintBear:
|    | Misleading line break before '&&'; readers may interpret this as an expression boundary.

binaries/data/mods/public/simulation/components/UnitAI.js
|5619| »   »   »   »   »   »   &&·MatchesClassList(cmpIdentity.GetClassesList(),·targetClasses.avoid))
|    | [NORMAL] JSHintBear:
|    | Misleading line break before '&&'; readers may interpret this as an expression boundary.

binaries/data/mods/public/simulation/components/UnitAI.js
|5632| »   var·targets·=·this.GetTargetsFromUnit();
|    | [NORMAL] JSHintBear:
|    | 'targets' is already defined.

binaries/data/mods/public/simulation/components/UnitAI.js
|5633| »   for·(var·targ·of·targets)
|    | [NORMAL] JSHintBear:
|    | 'targ' is already defined.

binaries/data/mods/public/simulation/components/UnitAI.js
|5639| »   »   »   var·cmpIdentity·=·Engine.QueryInterface(targ,·IID_Identity);
|    | [NORMAL] JSHintBear:
|    | 'cmpIdentity' is already defined.

binaries/data/mods/public/simulation/components/UnitAI.js
|5640| »   »   »   var·targetClasses·=·this.order.data.targetClasses;
|    | [NORMAL] JSHintBear:
|    | 'targetClasses' is already defined.

binaries/data/mods/public/simulation/components/UnitAI.js
|5642| »   »   »   »   &&·!MatchesClassList(cmpIdentity.GetClassesList(),·targetClasses.attack))
|    | [NORMAL] JSHintBear:
|    | Misleading line break before '&&'; readers may interpret this as an expression boundary.

binaries/data/mods/public/simulation/components/UnitAI.js
|5645| »   »   »   »   &&·MatchesClassList(cmpIdentity.GetClassesList(),·targetClasses.avoid))
|    | [NORMAL] JSHintBear:
|    | Misleading line break before '&&'; readers may interpret this as an expression boundary.

binaries/data/mods/public/simulation/components/UnitAI.js
|5720| »   »   var·cmpVision·=·Engine.QueryInterface(this.entity,·IID_Vision);
|    | [NORMAL] JSHintBear:
|    | 'cmpVision' is already defined.

binaries/data/mods/public/simulation/components/UnitAI.js
|5723| »   »   var·range·=·cmpVision.GetRange();
|    | [NORMAL] JSHintBear:
|    | 'range' is already defined.

binaries/data/mods/public/simulation/components/UnitAI.js
|5728| »   »   var·cmpRanged·=·Engine.QueryInterface(this.entity,·iid);
|    | [NORMAL] JSHintBear:
|    | 'cmpRanged' is already defined.

binaries/data/mods/public/simulation/components/UnitAI.js
|5731| »   »   var·range·=·iid·!==·IID_Attack·?·cmpRanged.GetRange()·:·cmpRanged.GetFullAttackRange();
|    | [NORMAL] JSHintBear:
|    | 'range' is already defined.

binaries/data/mods/public/simulation/components/UnitAI.js
|5732| »   »   var·cmpVision·=·Engine.QueryInterface(this.entity,·IID_Vision);
|    | [NORMAL] JSHintBear:
|    | 'cmpVision' is already defined.

binaries/data/mods/public/simulation/components/UnitAI.js
|5742| »   »   var·cmpVision·=·Engine.QueryInterface(this.entity,·IID_Vision);
|    | [NORMAL] JSHintBear:
|    | 'cmpVision' is already defined.

binaries/data/mods/public/simulation/components/UnitAI.js
|5745| »   »   var·range·=·cmpVision.GetRange();
|    | [NORMAL] JSHintBear:
|    | 'range' is already defined.

binaries/data/mods/public/simulation/components/UnitAI.js
|6038| »   »   &&·this.GetCurrentState()·==·"FORMATIONCONTROLLER.COMBAT.ATTACKING";
|    | [NORMAL] JSHintBear:
|    | Misleading line break before '&&'; readers may interpret this as an expression boundary.
Executing section cli...

Link to build: https://jenkins.wildfiregames.com/job/docker-differential/1188/display/redirect

Successful build - Chance fights ever on the side of the prudent.

Linter detected issues:
Executing section Source...
Executing section JS...
|    | [NORMAL] ESLintBear (no-else-return):
|    | Unnecessary 'else' after 'return'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
| 781| 781| 					this.FinishOrder();
| 782| 782| 					return;
| 783| 783| 				}
| 784|    |-				else
| 785|    |-				{
|    | 784|+				
| 786| 785| 					this.SetNextState("GARRISON.APPROACHING");
| 787| 786| 					return;
| 788|    |-				}
|    | 787|+				
| 789| 788| 			}
| 790| 789| 
| 791| 790| 			this.SetNextState("GARRISON.GARRISONING");
|    | [NORMAL] ESLintBear (key-spacing):
|    | Missing space before value for key 'GARRISON'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|1049|1049| 			},
|1050|1050| 		},
|1051|1051| 
|1052|    |-		"GARRISON":{
|    |1052|+		"GARRISON": {
|1053|1053| 			"enter": function() {
|1054|1054| 				// If the garrisonholder should pickup, warn it so it can take needed action
|1055|1055| 				var cmpGarrisonHolder = Engine.QueryInterface(this.order.data.target, IID_GarrisonHolder);
|    | [NORMAL] ESLintBear (operator-linebreak):
|    | '&&' should be placed at the end of the line.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|1998|1998| 
|1999|1999| 				"Attacked": function(msg) {
|2000|2000| 					// If we are capturing and are attacked by something that we would not capture, attack that entity instead
|2001|    |-					if (this.order.data.attackType == "Capture" && (this.GetStance().targetAttackersAlways || !this.order.data.force)
|2002|    |-						&& this.order.data.target != msg.data.attacker && this.GetBestAttackAgainst(msg.data.attacker, true) != "Capture")
|    |2001|+					if (this.order.data.attackType == "Capture" && (this.GetStance().targetAttackersAlways || !this.order.data.force) &&
|    |2002|+						this.order.data.target != msg.data.attacker && this.GetBestAttackAgainst(msg.data.attacker, true) != "Capture")
|2003|2003| 						this.RespondToTargetedEntities([msg.data.attacker]);
|2004|2004| 				},
|2005|2005| 			},
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required after '{'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|2726|2726| 					{
|2727|2727| 						// The building was already finished/fully repaired before we arrived;
|2728|2728| 						// let the ConstructionFinished handler handle this.
|2729|    |-						this.OnGlobalConstructionFinished({"entity": this.repairTarget, "newentity": this.repairTarget});
|    |2729|+						this.OnGlobalConstructionFinished({ "entity": this.repairTarget, "newentity": this.repairTarget});
|2730|2730| 						return true;
|2731|2731| 					}
|2732|2732| 
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required before '}'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|2726|2726| 					{
|2727|2727| 						// The building was already finished/fully repaired before we arrived;
|2728|2728| 						// let the ConstructionFinished handler handle this.
|2729|    |-						this.OnGlobalConstructionFinished({"entity": this.repairTarget, "newentity": this.repairTarget});
|    |2729|+						this.OnGlobalConstructionFinished({"entity": this.repairTarget, "newentity": this.repairTarget });
|2730|2730| 						return true;
|2731|2731| 					}
|2732|2732| 
|    | [NORMAL] ESLintBear (indent):
|    | Expected indentation of 2 tabs but found 7.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3239|3239| 		"COMBAT": "INDIVIDUAL.COMBAT", // reuse the same combat behaviour for animals
|3240|3240| 
|3241|3241| 		"WALKING": "INDIVIDUAL.WALKING",	// reuse the same walking behaviour for animals
|3242|    |-							// only used for domestic animals
|    |3242|+		// only used for domestic animals
|3243|3243| 	},
|3244|3244| };
|3245|3245| 
|    | [NORMAL] ESLintBear (no-unneeded-ternary):
|    | Unnecessary use of boolean literals in conditional expression.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3296|3296| 
|3297|3297| UnitAI.prototype.IsAnimal = function()
|3298|3298| {
|3299|    |-	return (this.template.NaturalBehaviour ? true : false);
|    |3299|+	return (!!this.template.NaturalBehaviour);
|3300|3300| };
|3301|3301| 
|3302|3302| UnitAI.prototype.IsDangerousAnimal = function()
|    | [NORMAL] ESLintBear (comma-spacing):
|    | A space is required after ','.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3412|3412| 		{
|3413|3413| 			let index = this.GetCurrentState().indexOf(".");
|3414|3414| 			if (index != -1)
|3415|    |-				this.UnitFsm.SwitchToNextState(this, this.GetCurrentState().slice(0,index));
|    |3415|+				this.UnitFsm.SwitchToNextState(this, this.GetCurrentState().slice(0, index));
|3416|3416| 			this.Stop(false);
|3417|3417| 		}
|3418|3418| 
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required after '{'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3468|3468| 		if (this.orderQueue[i].type != "PickupUnit" || this.orderQueue[i].data.target != msg.entity)
|3469|3469| 			continue;
|3470|3470| 		if (i == 0)
|3471|    |-			this.UnitFsm.ProcessMessage(this, {"type": "PickupCanceled", "data": msg});
|    |3471|+			this.UnitFsm.ProcessMessage(this, { "type": "PickupCanceled", "data": msg});
|3472|3472| 		else
|3473|3473| 			this.orderQueue.splice(i, 1);
|3474|3474| 		Engine.PostMessage(this.entity, MT_UnitAIOrderDataChanged, { "to": this.GetOrderData() });
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required before '}'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3468|3468| 		if (this.orderQueue[i].type != "PickupUnit" || this.orderQueue[i].data.target != msg.entity)
|3469|3469| 			continue;
|3470|3470| 		if (i == 0)
|3471|    |-			this.UnitFsm.ProcessMessage(this, {"type": "PickupCanceled", "data": msg});
|    |3471|+			this.UnitFsm.ProcessMessage(this, {"type": "PickupCanceled", "data": msg });
|3472|3472| 		else
|3473|3473| 			this.orderQueue.splice(i, 1);
|3474|3474| 		Engine.PostMessage(this.entity, MT_UnitAIOrderDataChanged, { "to": this.GetOrderData() });
|    | [NORMAL] ESLintBear (spaced-comment):
|    | Expected space or tab after '//' in comment.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3552|3552| };
|3553|3553| 
|3554|3554| 
|3555|    |-//// FSM linkage functions ////
|    |3555|+// // FSM linkage functions ////
|3556|3556| 
|3557|3557| // Setting the next state to the current state will leave/re-enter the top-most substate.
|3558|3558| UnitAI.prototype.SetNextState = function(state)
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required after '{'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3722|3722| 				continue;
|3723|3723| 			if (this.orderQueue[i].type == type)
|3724|3724| 				continue;
|3725|    |-			this.orderQueue.splice(i, 0, {"type": type, "data": data});
|    |3725|+			this.orderQueue.splice(i, 0, { "type": type, "data": data});
|3726|3726| 			Engine.PostMessage(this.entity, MT_UnitAIOrderDataChanged, { "to": this.GetOrderData() });
|3727|3727| 			return;
|3728|3728| 		}
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required before '}'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3722|3722| 				continue;
|3723|3723| 			if (this.orderQueue[i].type == type)
|3724|3724| 				continue;
|3725|    |-			this.orderQueue.splice(i, 0, {"type": type, "data": data});
|    |3725|+			this.orderQueue.splice(i, 0, {"type": type, "data": data });
|3726|3726| 			Engine.PostMessage(this.entity, MT_UnitAIOrderDataChanged, { "to": this.GetOrderData() });
|3727|3727| 			return;
|3728|3728| 		}
|    | [NORMAL] ESLintBear (operator-linebreak):
|    | '||' should be placed at the end of the line.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3750|3750| 	let cmpPack = Engine.QueryInterface(this.entity, IID_Pack);
|3751|3751| 	if (!cmpPack || !cmpPack.IsPacking())
|3752|3752| 		return true;
|3753|    |-	if (this.orderQueue.length != 2
|3754|    |-		|| this.orderQueue[0].type != "Attack"
|    |3753|+	if (this.orderQueue.length != 2 ||
|    |3754|+		this.orderQueue[0].type != "Attack"
|3755|3755| 		|| (this.orderQueue[1].type != "Pack" && this.orderQueue[1].type != "Unpack"))
|3756|3756| 		return true; // violated precondition; should never happen.
|3757|3757| 	if(cmpPack.IsPacked() ^ preferUnpacked)
|    | [NORMAL] ESLintBear (operator-linebreak):
|    | '||' should be placed at the end of the line.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3751|3751| 	if (!cmpPack || !cmpPack.IsPacking())
|3752|3752| 		return true;
|3753|3753| 	if (this.orderQueue.length != 2
|3754|    |-		|| this.orderQueue[0].type != "Attack"
|3755|    |-		|| (this.orderQueue[1].type != "Pack" && this.orderQueue[1].type != "Unpack"))
|    |3754|+		|| this.orderQueue[0].type != "Attack" ||
|    |3755|+		(this.orderQueue[1].type != "Pack" && this.orderQueue[1].type != "Unpack"))
|3756|3756| 		return true; // violated precondition; should never happen.
|3757|3757| 	if(cmpPack.IsPacked() ^ preferUnpacked)
|3758|3758| 	{
|    | [NORMAL] ESLintBear (comma-spacing):
|    | A space is required after ','.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3758|3758| 	{
|3759|3759| 		// The unit is already in the packed/unpacked state we want.
|3760|3760| 		// Delete the packing order.
|3761|    |-		this.orderQueue.splice(1,1);
|    |3761|+		this.orderQueue.splice(1, 1);
|3762|3762| 		cmpPack.CancelPack();
|3763|3763| 		Engine.PostMessage(this.entity, MT_UnitAIOrderDataChanged, { "to": this.GetOrderData() });
|3764|3764| 		// Continue with the attack order.
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required after '{'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3948|3948| 	if (data.timerRepeat === undefined)
|3949|3949| 		this.timer = undefined;
|3950|3950| 
|3951|    |-	this.UnitFsm.ProcessMessage(this, {"type": "Timer", "data": data, "lateness": lateness});
|    |3951|+	this.UnitFsm.ProcessMessage(this, { "type": "Timer", "data": data, "lateness": lateness});
|3952|3952| };
|3953|3953| 
|3954|3954| /**
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required before '}'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3948|3948| 	if (data.timerRepeat === undefined)
|3949|3949| 		this.timer = undefined;
|3950|3950| 
|3951|    |-	this.UnitFsm.ProcessMessage(this, {"type": "Timer", "data": data, "lateness": lateness});
|    |3951|+	this.UnitFsm.ProcessMessage(this, {"type": "Timer", "data": data, "lateness": lateness });
|3952|3952| };
|3953|3953| 
|3954|3954| /**
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required after '{'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3993|3993| 	// TODO: This is a bit inefficient since every unit listens to every
|3994|3994| 	// construction message - ideally we could scope it to only the one we're building
|3995|3995| 
|3996|    |-	this.UnitFsm.ProcessMessage(this, {"type": "ConstructionFinished", "data": msg});
|    |3996|+	this.UnitFsm.ProcessMessage(this, { "type": "ConstructionFinished", "data": msg});
|3997|3997| };
|3998|3998| 
|3999|3999| UnitAI.prototype.OnGlobalEntityRenamed = function(msg)
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required before '}'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3993|3993| 	// TODO: This is a bit inefficient since every unit listens to every
|3994|3994| 	// construction message - ideally we could scope it to only the one we're building
|3995|3995| 
|3996|    |-	this.UnitFsm.ProcessMessage(this, {"type": "ConstructionFinished", "data": msg});
|    |3996|+	this.UnitFsm.ProcessMessage(this, {"type": "ConstructionFinished", "data": msg });
|3997|3997| };
|3998|3998| 
|3999|3999| UnitAI.prototype.OnGlobalEntityRenamed = function(msg)
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required after '{'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4018|4018| 
|4019|4019| UnitAI.prototype.OnAttacked = function(msg)
|4020|4020| {
|4021|    |-	this.UnitFsm.ProcessMessage(this, {"type": "Attacked", "data": msg});
|    |4021|+	this.UnitFsm.ProcessMessage(this, { "type": "Attacked", "data": msg});
|4022|4022| };
|4023|4023| 
|4024|4024| UnitAI.prototype.OnGuardedAttacked = function(msg)
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required before '}'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4018|4018| 
|4019|4019| UnitAI.prototype.OnAttacked = function(msg)
|4020|4020| {
|4021|    |-	this.UnitFsm.ProcessMessage(this, {"type": "Attacked", "data": msg});
|    |4021|+	this.UnitFsm.ProcessMessage(this, {"type": "Attacked", "data": msg });
|4022|4022| };
|4023|4023| 
|4024|4024| UnitAI.prototype.OnGuardedAttacked = function(msg)
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required after '{'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4023|4023| 
|4024|4024| UnitAI.prototype.OnGuardedAttacked = function(msg)
|4025|4025| {
|4026|    |-	this.UnitFsm.ProcessMessage(this, {"type": "GuardedAttacked", "data": msg.data});
|    |4026|+	this.UnitFsm.ProcessMessage(this, { "type": "GuardedAttacked", "data": msg.data});
|4027|4027| };
|4028|4028| 
|4029|4029| UnitAI.prototype.OnHealthChanged = function(msg)
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required before '}'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4023|4023| 
|4024|4024| UnitAI.prototype.OnGuardedAttacked = function(msg)
|4025|4025| {
|4026|    |-	this.UnitFsm.ProcessMessage(this, {"type": "GuardedAttacked", "data": msg.data});
|    |4026|+	this.UnitFsm.ProcessMessage(this, {"type": "GuardedAttacked", "data": msg.data });
|4027|4027| };
|4028|4028| 
|4029|4029| UnitAI.prototype.OnHealthChanged = function(msg)
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required after '{'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4028|4028| 
|4029|4029| UnitAI.prototype.OnHealthChanged = function(msg)
|4030|4030| {
|4031|    |-	this.UnitFsm.ProcessMessage(this, {"type": "HealthChanged", "from": msg.from, "to": msg.to});
|    |4031|+	this.UnitFsm.ProcessMessage(this, { "type": "HealthChanged", "from": msg.from, "to": msg.to});
|4032|4032| };
|4033|4033| 
|4034|4034| UnitAI.prototype.OnRangeUpdate = function(msg)
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required before '}'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4028|4028| 
|4029|4029| UnitAI.prototype.OnHealthChanged = function(msg)
|4030|4030| {
|4031|    |-	this.UnitFsm.ProcessMessage(this, {"type": "HealthChanged", "from": msg.from, "to": msg.to});
|    |4031|+	this.UnitFsm.ProcessMessage(this, {"type": "HealthChanged", "from": msg.from, "to": msg.to });
|4032|4032| };
|4033|4033| 
|4034|4034| UnitAI.prototype.OnRangeUpdate = function(msg)
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required after '{'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4034|4034| UnitAI.prototype.OnRangeUpdate = function(msg)
|4035|4035| {
|4036|4036| 	if (msg.tag == this.losRangeQuery)
|4037|    |-		this.UnitFsm.ProcessMessage(this, {"type": "LosRangeUpdate", "data": msg});
|    |4037|+		this.UnitFsm.ProcessMessage(this, { "type": "LosRangeUpdate", "data": msg});
|4038|4038| 	else if (msg.tag == this.losHealRangeQuery)
|4039|4039| 		this.UnitFsm.ProcessMessage(this, {"type": "LosHealRangeUpdate", "data": msg});
|4040|4040| };
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required before '}'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4034|4034| UnitAI.prototype.OnRangeUpdate = function(msg)
|4035|4035| {
|4036|4036| 	if (msg.tag == this.losRangeQuery)
|4037|    |-		this.UnitFsm.ProcessMessage(this, {"type": "LosRangeUpdate", "data": msg});
|    |4037|+		this.UnitFsm.ProcessMessage(this, {"type": "LosRangeUpdate", "data": msg });
|4038|4038| 	else if (msg.tag == this.losHealRangeQuery)
|4039|4039| 		this.UnitFsm.ProcessMessage(this, {"type": "LosHealRangeUpdate", "data": msg});
|4040|4040| };
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required after '{'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4036|4036| 	if (msg.tag == this.losRangeQuery)
|4037|4037| 		this.UnitFsm.ProcessMessage(this, {"type": "LosRangeUpdate", "data": msg});
|4038|4038| 	else if (msg.tag == this.losHealRangeQuery)
|4039|    |-		this.UnitFsm.ProcessMessage(this, {"type": "LosHealRangeUpdate", "data": msg});
|    |4039|+		this.UnitFsm.ProcessMessage(this, { "type": "LosHealRangeUpdate", "data": msg});
|4040|4040| };
|4041|4041| 
|4042|4042| UnitAI.prototype.OnPackFinished = function(msg)
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required before '}'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4036|4036| 	if (msg.tag == this.losRangeQuery)
|4037|4037| 		this.UnitFsm.ProcessMessage(this, {"type": "LosRangeUpdate", "data": msg});
|4038|4038| 	else if (msg.tag == this.losHealRangeQuery)
|4039|    |-		this.UnitFsm.ProcessMessage(this, {"type": "LosHealRangeUpdate", "data": msg});
|    |4039|+		this.UnitFsm.ProcessMessage(this, {"type": "LosHealRangeUpdate", "data": msg });
|4040|4040| };
|4041|4041| 
|4042|4042| UnitAI.prototype.OnPackFinished = function(msg)
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required after '{'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4041|4041| 
|4042|4042| UnitAI.prototype.OnPackFinished = function(msg)
|4043|4043| {
|4044|    |-	this.UnitFsm.ProcessMessage(this, {"type": "PackFinished", "packed": msg.packed});
|    |4044|+	this.UnitFsm.ProcessMessage(this, { "type": "PackFinished", "packed": msg.packed});
|4045|4045| };
|4046|4046| 
|4047|4047| //// Helper functions to be called by the FSM ////
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required before '}'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4041|4041| 
|4042|4042| UnitAI.prototype.OnPackFinished = function(msg)
|4043|4043| {
|4044|    |-	this.UnitFsm.ProcessMessage(this, {"type": "PackFinished", "packed": msg.packed});
|    |4044|+	this.UnitFsm.ProcessMessage(this, {"type": "PackFinished", "packed": msg.packed });
|4045|4045| };
|4046|4046| 
|4047|4047| //// Helper functions to be called by the FSM ////
|    | [NORMAL] ESLintBear (spaced-comment):
|    | Expected space or tab after '//' in comment.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4044|4044| 	this.UnitFsm.ProcessMessage(this, {"type": "PackFinished", "packed": msg.packed});
|4045|4045| };
|4046|4046| 
|4047|    |-//// Helper functions to be called by the FSM ////
|    |4047|+// // Helper functions to be called by the FSM ////
|4048|4048| 
|4049|4049| UnitAI.prototype.GetWalkSpeed = function()
|4050|4050| {
|    | [NORMAL] ESLintBear (operator-linebreak):
|    | '&&' should be placed at the end of the line.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4713|4713| UnitAI.prototype.AttackEntityInZone = function(ents)
|4714|4714| {
|4715|4715| 	var target = ents.find(target =>
|4716|    |-		this.CanAttack(target)
|4717|    |-		&& this.CheckTargetDistanceFromHeldPosition(target, IID_Attack, this.GetBestAttackAgainst(target, true))
|    |4716|+		this.CanAttack(target) &&
|    |4717|+		this.CheckTargetDistanceFromHeldPosition(target, IID_Attack, this.GetBestAttackAgainst(target, true))
|4718|4718| 		&& (this.GetStance().respondChaseBeyondVision || this.CheckTargetIsInVisionRange(target))
|4719|4719| 	);
|4720|4720| 	if (!target)
|    | [NORMAL] ESLintBear (operator-linebreak):
|    | '&&' should be placed at the end of the line.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4714|4714| {
|4715|4715| 	var target = ents.find(target =>
|4716|4716| 		this.CanAttack(target)
|4717|    |-		&& this.CheckTargetDistanceFromHeldPosition(target, IID_Attack, this.GetBestAttackAgainst(target, true))
|4718|    |-		&& (this.GetStance().respondChaseBeyondVision || this.CheckTargetIsInVisionRange(target))
|    |4717|+		&& this.CheckTargetDistanceFromHeldPosition(target, IID_Attack, this.GetBestAttackAgainst(target, true)) &&
|    |4718|+		(this.GetStance().respondChaseBeyondVision || this.CheckTargetIsInVisionRange(target))
|4719|4719| 	);
|4720|4720| 	if (!target)
|4721|4721| 		return false;
|    | [NORMAL] ESLintBear (no-multi-spaces):
|    | Multiple spaces found before 'Engine'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4778|4778| 	// If we are guarding/escorting, don't abandon as long as the guarded unit is in target range of the attacker
|4779|4779| 	if (this.isGuardOf)
|4780|4780| 	{
|4781|    |-		var cmpUnitAI =  Engine.QueryInterface(target, IID_UnitAI);
|    |4781|+		var cmpUnitAI = Engine.QueryInterface(target, IID_UnitAI);
|4782|4782| 		var cmpAttack = Engine.QueryInterface(target, IID_Attack);
|4783|4783| 		if (cmpUnitAI && cmpAttack &&
|4784|4784| 		    cmpAttack.GetAttackTypes().some(type => cmpUnitAI.CheckTargetAttackRange(this.isGuardOf, type)))
|    | [NORMAL] ESLintBear (indent):
|    | Expected indentation of 3 tabs but found 4.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4782|4782| 		var cmpAttack = Engine.QueryInterface(target, IID_Attack);
|4783|4783| 		if (cmpUnitAI && cmpAttack &&
|4784|4784| 		    cmpAttack.GetAttackTypes().some(type => cmpUnitAI.CheckTargetAttackRange(this.isGuardOf, type)))
|4785|    |-				return false;
|    |4785|+			return false;
|4786|4786| 	}
|4787|4787| 
|4788|4788| 	// Stop if we're in hold-ground mode and it's too far from the holding point
|    | [NORMAL] ESLintBear (no-multi-spaces):
|    | Multiple spaces found before 'Engine'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4820|4820| 	// If we are guarding/escorting, chase at least as long as the guarded unit is in target range of the attacker
|4821|4821| 	if (this.isGuardOf)
|4822|4822| 	{
|4823|    |-		let cmpUnitAI =  Engine.QueryInterface(target, IID_UnitAI);
|    |4823|+		let cmpUnitAI = Engine.QueryInterface(target, IID_UnitAI);
|4824|4824| 		let cmpAttack = Engine.QueryInterface(target, IID_Attack);
|4825|4825| 		if (cmpUnitAI && cmpAttack &&
|4826|4826| 		    cmpAttack.GetAttackTypes().some(type => cmpUnitAI.CheckTargetAttackRange(this.isGuardOf, type)))
|    | [NORMAL] ESLintBear (spaced-comment):
|    | Expected space or tab after '//' in comment.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4833|4833| 	return false;
|4834|4834| };
|4835|4835| 
|4836|    |-//// External interface functions ////
|    |4836|+// // External interface functions ////
|4837|4837| 
|4838|4838| UnitAI.prototype.SetFormationController = function(ent)
|4839|4839| {
|    | [NORMAL] ESLintBear (no-else-return):
|    | Unnecessary 'else' after 'return'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4989|4989| 	{
|4990|4990| 		if (this.isGuardOf == target && this.order && this.order.type == "Guard")
|4991|4991| 			return;
|4992|    |-		else
|4993|    |-			this.RemoveGuard();
|    |4992|+		this.RemoveGuard();
|4994|4993| 	}
|4995|4994| 
|4996|4995| 	this.AddOrder("Guard", { "target": target, "force": false }, queued);
|    | [NORMAL] ESLintBear (no-trailing-spaces):
|    | Trailing spaces not allowed.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|5333|5333| 	    this.workOrders.length && this.workOrders[0].type == "Trade")
|5334|5334| 	{
|5335|5335| 		let cmpTrader = Engine.QueryInterface(this.entity, IID_Trader);
|5336|    |-		if (cmpTrader.HasBothMarkets() && 
|    |5336|+		if (cmpTrader.HasBothMarkets() &&
|5337|5337| 		   (cmpTrader.GetFirstMarket() == target && cmpTrader.GetSecondMarket() == source ||
|5338|5338| 		    cmpTrader.GetFirstMarket() == source && cmpTrader.GetSecondMarket() == target))
|5339|5339| 		{
|    | [NORMAL] ESLintBear (operator-linebreak):
|    | '&&' should be placed at the end of the line.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|5614|5614| 				{
|5615|5615| 					var cmpIdentity = Engine.QueryInterface(targ, IID_Identity);
|5616|5616| 					var targetClasses = this.order.data.targetClasses;
|5617|    |-					if (targetClasses.attack && cmpIdentity
|5618|    |-						&& !MatchesClassList(cmpIdentity.GetClassesList(), targetClasses.attack))
|    |5617|+					if (targetClasses.attack && cmpIdentity &&
|    |5618|+						!MatchesClassList(cmpIdentity.GetClassesList(), targetClasses.attack))
|5619|5619| 						continue;
|5620|5620| 					if (targetClasses.avoid && cmpIdentity
|5621|5621| 						&& MatchesClassList(cmpIdentity.GetClassesList(), targetClasses.avoid))
|    | [NORMAL] ESLintBear (operator-linebreak):
|    | '&&' should be placed at the end of the line.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|5617|5617| 					if (targetClasses.attack && cmpIdentity
|5618|5618| 						&& !MatchesClassList(cmpIdentity.GetClassesList(), targetClasses.attack))
|5619|5619| 						continue;
|5620|    |-					if (targetClasses.avoid && cmpIdentity
|5621|    |-						&& MatchesClassList(cmpIdentity.GetClassesList(), targetClasses.avoid))
|    |5620|+					if (targetClasses.avoid && cmpIdentity &&
|    |5621|+						MatchesClassList(cmpIdentity.GetClassesList(), targetClasses.avoid))
|5622|5622| 						continue;
|5623|5623| 					// Only used by the AIs to prevent some choices of targets
|5624|5624| 					if (targetClasses.vetoEntities && targetClasses.vetoEntities[targ])
|    | [NORMAL] ESLintBear (operator-linebreak):
|    | '&&' should be placed at the end of the line.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|5640|5640| 		{
|5641|5641| 			var cmpIdentity = Engine.QueryInterface(targ, IID_Identity);
|5642|5642| 			var targetClasses = this.order.data.targetClasses;
|5643|    |-			if (cmpIdentity && targetClasses.attack
|5644|    |-				&& !MatchesClassList(cmpIdentity.GetClassesList(), targetClasses.attack))
|    |5643|+			if (cmpIdentity && targetClasses.attack &&
|    |5644|+				!MatchesClassList(cmpIdentity.GetClassesList(), targetClasses.attack))
|5645|5645| 				continue;
|5646|5646| 			if (cmpIdentity && targetClasses.avoid
|5647|5647| 				&& MatchesClassList(cmpIdentity.GetClassesList(), targetClasses.avoid))
|    | [NORMAL] ESLintBear (operator-linebreak):
|    | '&&' should be placed at the end of the line.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|5643|5643| 			if (cmpIdentity && targetClasses.attack
|5644|5644| 				&& !MatchesClassList(cmpIdentity.GetClassesList(), targetClasses.attack))
|5645|5645| 				continue;
|5646|    |-			if (cmpIdentity && targetClasses.avoid
|5647|    |-				&& MatchesClassList(cmpIdentity.GetClassesList(), targetClasses.avoid))
|    |5646|+			if (cmpIdentity && targetClasses.avoid &&
|    |5647|+				MatchesClassList(cmpIdentity.GetClassesList(), targetClasses.avoid))
|5648|5648| 				continue;
|5649|5649| 			// Only used by the AIs to prevent some choices of targets
|5650|5650| 			if (targetClasses.vetoEntities && targetClasses.vetoEntities[targ])
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required after '{'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|5800|5800| 
|5801|5801| UnitAI.prototype.SetHeldPosition = function(x, z)
|5802|5802| {
|5803|    |-	this.heldPosition = {"x": x, "z": z};
|    |5803|+	this.heldPosition = { "x": x, "z": z};
|5804|5804| };
|5805|5805| 
|5806|5806| UnitAI.prototype.SetHeldPositionOnEntity = function(entity)
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required before '}'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|5800|5800| 
|5801|5801| UnitAI.prototype.SetHeldPosition = function(x, z)
|5802|5802| {
|5803|    |-	this.heldPosition = {"x": x, "z": z};
|    |5803|+	this.heldPosition = {"x": x, "z": z };
|5804|5804| };
|5805|5805| 
|5806|5806| UnitAI.prototype.SetHeldPositionOnEntity = function(entity)
|    | [NORMAL] ESLintBear (spaced-comment):
|    | Expected space or tab after '//' in comment.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|5827|5827| 	return false;
|5828|5828| };
|5829|5829| 
|5830|    |-//// Helper functions ////
|    |5830|+// // Helper functions ////
|5831|5831| 
|5832|5832| UnitAI.prototype.CanAttack = function(target)
|5833|5833| {
|    | [NORMAL] ESLintBear (spaced-comment):
|    | Expected space or tab after '//' in comment.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|6031|6031| 	return cmpPack && cmpPack.IsPacking();
|6032|6032| };
|6033|6033| 
|6034|    |-//// Formation specific functions ////
|    |6034|+// // Formation specific functions ////
|6035|6035| 
|6036|6036| UnitAI.prototype.IsAttackingAsFormation = function()
|6037|6037| {
|    | [NORMAL] ESLintBear (operator-linebreak):
|    | '&&' should be placed at the end of the line.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|6036|6036| UnitAI.prototype.IsAttackingAsFormation = function()
|6037|6037| {
|6038|6038| 	var cmpAttack = Engine.QueryInterface(this.entity, IID_Attack);
|6039|    |-	return cmpAttack && cmpAttack.CanAttackAsFormation()
|6040|    |-		&& this.GetCurrentState() == "FORMATIONCONTROLLER.COMBAT.ATTACKING";
|    |6039|+	return cmpAttack && cmpAttack.CanAttackAsFormation() &&
|    |6040|+		this.GetCurrentState() == "FORMATIONCONTROLLER.COMBAT.ATTACKING";
|6041|6041| };
|6042|6042| 
|6043|6043| //// Animal specific functions ////
|    | [NORMAL] ESLintBear (spaced-comment):
|    | Expected space or tab after '//' in comment.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|6040|6040| 		&& this.GetCurrentState() == "FORMATIONCONTROLLER.COMBAT.ATTACKING";
|6041|6041| };
|6042|6042| 
|6043|    |-//// Animal specific functions ////
|    |6043|+// // Animal specific functions ////
|6044|6044| 
|6045|6045| UnitAI.prototype.MoveRandomly = function(distance)
|6046|6046| {

binaries/data/mods/public/simulation/components/UnitAI.js
| 342| »   »   »   return·true;
|    | [NORMAL] ESLintBear (consistent-return):
|    | Method 'Order.WalkToTarget' expected no return value.

binaries/data/mods/public/simulation/components/UnitAI.js
| 936| »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
| 961| »   »   »   "enter":·function(msg)·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|1011| »   »   »   »   »   return·true;
|    | [NORMAL] ESLintBear (consistent-return):
|    | Method 'enter' expected no return value.

binaries/data/mods/public/simulation/components/UnitAI.js
|1074| »   »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|1110| »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|1142| »   »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|1302| »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|1359| »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|1534| »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|1556| »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|1588| »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|1742| »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|1792| »   »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|1870| »   »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|2047| »   »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|2163| »   »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|2438| »   »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|2471| »   »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|2577| »   »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|2643| »   »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|2682| »   »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|2893| »   »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|3074| »   »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|3853| »   var·isWorkType·=·type·=>·type·==·"Gather"·||·type·==·"Trade"·||·type·==·"Repair"·||·type·==·"ReturnResource";
|    | [NORMAL] ESLintBear (no-shadow):
|    | 'type' is already declared in the upper scope.

binaries/data/mods/public/simulation/components/UnitAI.js
|4700| »   var·target·=·ents.find(target·=>·this.CanAttack(target));
|    | [NORMAL] ESLintBear (no-shadow):
|    | 'target' is already declared in the upper scope.

binaries/data/mods/public/simulation/components/UnitAI.js
|4715| »   var·target·=·ents.find(target·=>
|    | [NORMAL] ESLintBear (no-shadow):
|    | 'target' is already declared in the upper scope.

binaries/data/mods/public/simulation/components/UnitAI.js
|4761| »   var·ent·=·ents.find(ent·=>·this.CanHeal(ent));
|    | [NORMAL] ESLintBear (no-shadow):
|    | 'ent' is already declared in the upper scope.

binaries/data/mods/public/simulation/components/UnitAI.js
|4784| »   »   ····cmpAttack.GetAttackTypes().some(type·=>·cmpUnitAI.CheckTargetAttackRange(this.isGuardOf,·type)))
|    | [NORMAL] ESLintBear (no-shadow):
|    | 'type' is already declared in the upper scope.

binaries/data/mods/public/simulation/components/UnitAI.js
|5141| »   »   if·(packingOrder.type·==·"Unpack"){
|    | [NORMAL] ESLintBear (brace-rules/brace-on-same-line):
|    | Opening curly brace appears on the same line as controlling statement.

binaries/data/mods/public/simulation/components/UnitAI.js
|2002| »   »   »   »   »   »   &&·this.order.data.target·!=·msg.data.attacker·&&·this.GetBestAttackAgainst(msg.data.attacker,·true)·!=·"Capture")
|    | [NORMAL] JSHintBear:
|    | Misleading line break before '&&'; readers may interpret this as an expression boundary.

binaries/data/mods/public/simulation/components/UnitAI.js
|3754| »   »   ||·this.orderQueue[0].type·!=·"Attack"
|    | [NORMAL] JSHintBear:
|    | Misleading line break before '||'; readers may interpret this as an expression boundary.

binaries/data/mods/public/simulation/components/UnitAI.js
|3755| »   »   ||·(this.orderQueue[1].type·!=·"Pack"·&&·this.orderQueue[1].type·!=·"Unpack"))
|    | [NORMAL] JSHintBear:
|    | Misleading line break before '||'; readers may interpret this as an expression boundary.

binaries/data/mods/public/simulation/components/UnitAI.js
|3800| »   »   var·order·=·{·"type":·type,·"data":·data·};
|    | [NORMAL] JSHintBear:
|    | 'order' is already defined.

binaries/data/mods/public/simulation/components/UnitAI.js
|3884| »   for·(var·i·=·0;·i·<·this.orderQueue.length;·++i)
|    | [NORMAL] JSHintBear:
|    | 'i' is already defined.

binaries/data/mods/public/simulation/components/UnitAI.js
|4717| »   »   &&·this.CheckTargetDistanceFromHeldPosition(target,·IID_Attack,·this.GetBestAttackAgainst(target,·true))
|    | [NORMAL] JSHintBear:
|    | Misleading line break before '&&'; readers may interpret this as an expression boundary.

binaries/data/mods/public/simulation/components/UnitAI.js
|4718| »   »   &&·(this.GetStance().respondChaseBeyondVision·||·this.CheckTargetIsInVisionRange(target))
|    | [NORMAL] JSHintBear:
|    | Misleading line break before '&&'; readers may interpret this as an expression boundary.

binaries/data/mods/public/simulation/components/UnitAI.js
|5618| »   »   »   »   »   »   &&·!MatchesClassList(cmpIdentity.GetClassesList(),·targetClasses.attack))
|    | [NORMAL] JSHintBear:
|    | Misleading line break before '&&'; readers may interpret this as an expression boundary.

binaries/data/mods/public/simulation/components/UnitAI.js
|5621| »   »   »   »   »   »   &&·MatchesClassList(cmpIdentity.GetClassesList(),·targetClasses.avoid))
|    | [NORMAL] JSHintBear:
|    | Misleading line break before '&&'; readers may interpret this as an expression boundary.

binaries/data/mods/public/simulation/components/UnitAI.js
|5634| »   var·targets·=·this.GetTargetsFromUnit();
|    | [NORMAL] JSHintBear:
|    | 'targets' is already defined.

binaries/data/mods/public/simulation/components/UnitAI.js
|5635| »   for·(var·targ·of·targets)
|    | [NORMAL] JSHintBear:
|    | 'targ' is already defined.

binaries/data/mods/public/simulation/components/UnitAI.js
|5641| »   »   »   var·cmpIdentity·=·Engine.QueryInterface(targ,·IID_Identity);
|    | [NORMAL] JSHintBear:
|    | 'cmpIdentity' is already defined.

binaries/data/mods/public/simulation/components/UnitAI.js
|5642| »   »   »   var·targetClasses·=·this.order.data.targetClasses;
|    | [NORMAL] JSHintBear:
|    | 'targetClasses' is already defined.

binaries/data/mods/public/simulation/components/UnitAI.js
|5644| »   »   »   »   &&·!MatchesClassList(cmpIdentity.GetClassesList(),·targetClasses.attack))
|    | [NORMAL] JSHintBear:
|    | Misleading line break before '&&'; readers may interpret this as an expression boundary.

binaries/data/mods/public/simulation/components/UnitAI.js
|5647| »   »   »   »   &&·MatchesClassList(cmpIdentity.GetClassesList(),·targetClasses.avoid))
|    | [NORMAL] JSHintBear:
|    | Misleading line break before '&&'; readers may interpret this as an expression boundary.

binaries/data/mods/public/simulation/components/UnitAI.js
|5722| »   »   var·cmpVision·=·Engine.QueryInterface(this.entity,·IID_Vision);
|    | [NORMAL] JSHintBear:
|    | 'cmpVision' is already defined.

binaries/data/mods/public/simulation/components/UnitAI.js
|5725| »   »   var·range·=·cmpVision.GetRange();
|    | [NORMAL] JSHintBear:
|    | 'range' is already defined.

binaries/data/mods/public/simulation/components/UnitAI.js
|5730| »   »   var·cmpRanged·=·Engine.QueryInterface(this.entity,·iid);
|    | [NORMAL] JSHintBear:
|    | 'cmpRanged' is already defined.

binaries/data/mods/public/simulation/components/UnitAI.js
|5733| »   »   var·range·=·iid·!==·IID_Attack·?·cmpRanged.GetRange()·:·cmpRanged.GetFullAttackRange();
|    | [NORMAL] JSHintBear:
|    | 'range' is already defined.

binaries/data/mods/public/simulation/components/UnitAI.js
|5734| »   »   var·cmpVision·=·Engine.QueryInterface(this.entity,·IID_Vision);
|    | [NORMAL] JSHintBear:
|    | 'cmpVision' is already defined.

binaries/data/mods/public/simulation/components/UnitAI.js
|5744| »   »   var·cmpVision·=·Engine.QueryInterface(this.entity,·IID_Vision);
|    | [NORMAL] JSHintBear:
|    | 'cmpVision' is already defined.

binaries/data/mods/public/simulation/components/UnitAI.js
|5747| »   »   var·range·=·cmpVision.GetRange();
|    | [NORMAL] JSHintBear:
|    | 'range' is already defined.

binaries/data/mods/public/simulation/components/UnitAI.js
|6040| »   »   &&·this.GetCurrentState()·==·"FORMATIONCONTROLLER.COMBAT.ATTACKING";
|    | [NORMAL] JSHintBear:
|    | Misleading line break before '&&'; readers may interpret this as an expression boundary.
Executing section cli...

Link to build: https://jenkins.wildfiregames.com/job/docker-differential/1189/display/redirect

Silier requested changes to this revision.Dec 3 2019, 12:25 PM
Silier added inline comments.
binaries/data/mods/public/simulation/components/UnitAI.js
3747

please move || to end of line not to beginning

5131

move { to new line
aside from that this does not work as should.

If owner of foundation is not ally, unit is not supposed to move, but it cancels unpacking what is bad.
Also if unit is said to unpack and player places there foundation, unit should continue unpacking once leaved foundation.

This revision now requires changes to proceed.Dec 3 2019, 12:25 PM
causative updated this revision to Diff 10465.Dec 3 2019, 2:21 PM

Fix LeaveFoundation unpacking behavior. This required some refactoring to avoid code duplication. As a result, all of LeaveFoundation behavior (siege unpacking, ordinary units, units in formation, animals) needs testing now.

Vulcan added a comment.Dec 3 2019, 2:22 PM

Successful build - Chance fights ever on the side of the prudent.

Link to build: https://jenkins.wildfiregames.com/job/vs2015-differential/675/display/redirect

causative edited the test plan for this revision. (Show Details)Dec 3 2019, 2:24 PM
causative marked 2 inline comments as done.
Vulcan added a comment.Dec 3 2019, 2:26 PM

Successful build - Chance fights ever on the side of the prudent.

Linter detected issues:
Executing section Source...
Executing section JS...
|    | [NORMAL] ESLintBear (no-else-return):
|    | Unnecessary 'else' after 'return'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
| 231| 231| 			this.FinishOrder();
| 232| 232| 			return;
| 233| 233| 		}
| 234|    |-		else
| 235|    |-		{
|    | 234|+		
| 236| 235| 			this.order.data.min = g_LeaveFoundationRange;
| 237| 236| 			this.SetNextState("INDIVIDUAL.WALKING");
| 238|    |-		}
|    | 237|+		
| 239| 238| 	},
| 240| 239| 
| 241| 240| 	// Individual orders:
|    | [NORMAL] ESLintBear (no-else-return):
|    | Unnecessary 'else' after 'return'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
| 778| 778| 					this.FinishOrder();
| 779| 779| 					return;
| 780| 780| 				}
| 781|    |-				else
| 782|    |-				{
|    | 781|+				
| 783| 782| 					this.SetNextState("GARRISON.APPROACHING");
| 784| 783| 					return;
| 785|    |-				}
|    | 784|+				
| 786| 785| 			}
| 787| 786| 
| 788| 787| 			this.SetNextState("GARRISON.GARRISONING");
|    | [NORMAL] ESLintBear (key-spacing):
|    | Missing space before value for key 'GARRISON'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|1046|1046| 			},
|1047|1047| 		},
|1048|1048| 
|1049|    |-		"GARRISON":{
|    |1049|+		"GARRISON": {
|1050|1050| 			"enter": function() {
|1051|1051| 				// If the garrisonholder should pickup, warn it so it can take needed action
|1052|1052| 				var cmpGarrisonHolder = Engine.QueryInterface(this.order.data.target, IID_GarrisonHolder);
|    | [NORMAL] ESLintBear (no-else-return):
|    | Unnecessary 'else' after 'return'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|1281|1281| 				this.FinishOrder();
|1282|1282| 				return;
|1283|1283| 			}
|1284|    |-			else
|1285|    |-			{
|    |1284|+			
|1286|1285| 				this.order.data.min = g_LeaveFoundationRange;
|1287|1286| 				this.SetNextState("WALKINGTOPOINT");
|1288|    |-			}
|    |1287|+			
|1289|1288| 		},
|1290|1289| 
|1291|1290| 		"enter": function() {
|    | [NORMAL] ESLintBear (operator-linebreak):
|    | '&&' should be placed at the end of the line.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|1987|1987| 
|1988|1988| 				"Attacked": function(msg) {
|1989|1989| 					// If we are capturing and are attacked by something that we would not capture, attack that entity instead
|1990|    |-					if (this.order.data.attackType == "Capture" && (this.GetStance().targetAttackersAlways || !this.order.data.force)
|1991|    |-						&& this.order.data.target != msg.data.attacker && this.GetBestAttackAgainst(msg.data.attacker, true) != "Capture")
|    |1990|+					if (this.order.data.attackType == "Capture" && (this.GetStance().targetAttackersAlways || !this.order.data.force) &&
|    |1991|+						this.order.data.target != msg.data.attacker && this.GetBestAttackAgainst(msg.data.attacker, true) != "Capture")
|1992|1992| 						this.RespondToTargetedEntities([msg.data.attacker]);
|1993|1993| 				},
|1994|1994| 			},
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required after '{'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|2715|2715| 					{
|2716|2716| 						// The building was already finished/fully repaired before we arrived;
|2717|2717| 						// let the ConstructionFinished handler handle this.
|2718|    |-						this.OnGlobalConstructionFinished({"entity": this.repairTarget, "newentity": this.repairTarget});
|    |2718|+						this.OnGlobalConstructionFinished({ "entity": this.repairTarget, "newentity": this.repairTarget});
|2719|2719| 						return true;
|2720|2720| 					}
|2721|2721| 
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required before '}'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|2715|2715| 					{
|2716|2716| 						// The building was already finished/fully repaired before we arrived;
|2717|2717| 						// let the ConstructionFinished handler handle this.
|2718|    |-						this.OnGlobalConstructionFinished({"entity": this.repairTarget, "newentity": this.repairTarget});
|    |2718|+						this.OnGlobalConstructionFinished({"entity": this.repairTarget, "newentity": this.repairTarget });
|2719|2719| 						return true;
|2720|2720| 					}
|2721|2721| 
|    | [NORMAL] ESLintBear (indent):
|    | Expected indentation of 2 tabs but found 7.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3227|3227| 		"COMBAT": "INDIVIDUAL.COMBAT", // reuse the same combat behaviour for animals
|3228|3228| 
|3229|3229| 		"WALKING": "INDIVIDUAL.WALKING",	// reuse the same walking behaviour for animals
|3230|    |-							// only used for domestic animals
|    |3230|+		// only used for domestic animals
|3231|3231| 	},
|3232|3232| };
|3233|3233| 
|    | [NORMAL] ESLintBear (no-unneeded-ternary):
|    | Unnecessary use of boolean literals in conditional expression.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3284|3284| 
|3285|3285| UnitAI.prototype.IsAnimal = function()
|3286|3286| {
|3287|    |-	return (this.template.NaturalBehaviour ? true : false);
|    |3287|+	return (!!this.template.NaturalBehaviour);
|3288|3288| };
|3289|3289| 
|3290|3290| UnitAI.prototype.IsDangerousAnimal = function()
|    | [NORMAL] ESLintBear (comma-spacing):
|    | A space is required after ','.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3400|3400| 		{
|3401|3401| 			let index = this.GetCurrentState().indexOf(".");
|3402|3402| 			if (index != -1)
|3403|    |-				this.UnitFsm.SwitchToNextState(this, this.GetCurrentState().slice(0,index));
|    |3403|+				this.UnitFsm.SwitchToNextState(this, this.GetCurrentState().slice(0, index));
|3404|3404| 			this.Stop(false);
|3405|3405| 		}
|3406|3406| 
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required after '{'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3456|3456| 		if (this.orderQueue[i].type != "PickupUnit" || this.orderQueue[i].data.target != msg.entity)
|3457|3457| 			continue;
|3458|3458| 		if (i == 0)
|3459|    |-			this.UnitFsm.ProcessMessage(this, {"type": "PickupCanceled", "data": msg});
|    |3459|+			this.UnitFsm.ProcessMessage(this, { "type": "PickupCanceled", "data": msg});
|3460|3460| 		else
|3461|3461| 			this.orderQueue.splice(i, 1);
|3462|3462| 		Engine.PostMessage(this.entity, MT_UnitAIOrderDataChanged, { "to": this.GetOrderData() });
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required before '}'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3456|3456| 		if (this.orderQueue[i].type != "PickupUnit" || this.orderQueue[i].data.target != msg.entity)
|3457|3457| 			continue;
|3458|3458| 		if (i == 0)
|3459|    |-			this.UnitFsm.ProcessMessage(this, {"type": "PickupCanceled", "data": msg});
|    |3459|+			this.UnitFsm.ProcessMessage(this, {"type": "PickupCanceled", "data": msg });
|3460|3460| 		else
|3461|3461| 			this.orderQueue.splice(i, 1);
|3462|3462| 		Engine.PostMessage(this.entity, MT_UnitAIOrderDataChanged, { "to": this.GetOrderData() });
|    | [NORMAL] ESLintBear (spaced-comment):
|    | Expected space or tab after '//' in comment.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3540|3540| };
|3541|3541| 
|3542|3542| 
|3543|    |-//// FSM linkage functions ////
|    |3543|+// // FSM linkage functions ////
|3544|3544| 
|3545|3545| // Setting the next state to the current state will leave/re-enter the top-most substate.
|3546|3546| UnitAI.prototype.SetNextState = function(state)
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required after '{'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3710|3710| 				continue;
|3711|3711| 			if (this.orderQueue[i].type == type)
|3712|3712| 				continue;
|3713|    |-			this.orderQueue.splice(i, 0, {"type": type, "data": data});
|    |3713|+			this.orderQueue.splice(i, 0, { "type": type, "data": data});
|3714|3714| 			Engine.PostMessage(this.entity, MT_UnitAIOrderDataChanged, { "to": this.GetOrderData() });
|3715|3715| 			return;
|3716|3716| 		}
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required before '}'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3710|3710| 				continue;
|3711|3711| 			if (this.orderQueue[i].type == type)
|3712|3712| 				continue;
|3713|    |-			this.orderQueue.splice(i, 0, {"type": type, "data": data});
|    |3713|+			this.orderQueue.splice(i, 0, {"type": type, "data": data });
|3714|3714| 			Engine.PostMessage(this.entity, MT_UnitAIOrderDataChanged, { "to": this.GetOrderData() });
|3715|3715| 			return;
|3716|3716| 		}
|    | [NORMAL] ESLintBear (comma-spacing):
|    | A space is required after ','.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3746|3746| 	{
|3747|3747| 		// The unit is already in the packed/unpacked state we want.
|3748|3748| 		// Delete the packing order.
|3749|    |-		this.orderQueue.splice(1,1);
|    |3749|+		this.orderQueue.splice(1, 1);
|3750|3750| 		cmpPack.CancelPack();
|3751|3751| 		Engine.PostMessage(this.entity, MT_UnitAIOrderDataChanged, { "to": this.GetOrderData() });
|3752|3752| 		// Continue with the attack order.
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required after '{'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3959|3959| 	if (data.timerRepeat === undefined)
|3960|3960| 		this.timer = undefined;
|3961|3961| 
|3962|    |-	this.UnitFsm.ProcessMessage(this, {"type": "Timer", "data": data, "lateness": lateness});
|    |3962|+	this.UnitFsm.ProcessMessage(this, { "type": "Timer", "data": data, "lateness": lateness});
|3963|3963| };
|3964|3964| 
|3965|3965| /**
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required before '}'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3959|3959| 	if (data.timerRepeat === undefined)
|3960|3960| 		this.timer = undefined;
|3961|3961| 
|3962|    |-	this.UnitFsm.ProcessMessage(this, {"type": "Timer", "data": data, "lateness": lateness});
|    |3962|+	this.UnitFsm.ProcessMessage(this, {"type": "Timer", "data": data, "lateness": lateness });
|3963|3963| };
|3964|3964| 
|3965|3965| /**
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required after '{'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4004|4004| 	// TODO: This is a bit inefficient since every unit listens to every
|4005|4005| 	// construction message - ideally we could scope it to only the one we're building
|4006|4006| 
|4007|    |-	this.UnitFsm.ProcessMessage(this, {"type": "ConstructionFinished", "data": msg});
|    |4007|+	this.UnitFsm.ProcessMessage(this, { "type": "ConstructionFinished", "data": msg});
|4008|4008| };
|4009|4009| 
|4010|4010| UnitAI.prototype.OnGlobalEntityRenamed = function(msg)
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required before '}'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4004|4004| 	// TODO: This is a bit inefficient since every unit listens to every
|4005|4005| 	// construction message - ideally we could scope it to only the one we're building
|4006|4006| 
|4007|    |-	this.UnitFsm.ProcessMessage(this, {"type": "ConstructionFinished", "data": msg});
|    |4007|+	this.UnitFsm.ProcessMessage(this, {"type": "ConstructionFinished", "data": msg });
|4008|4008| };
|4009|4009| 
|4010|4010| UnitAI.prototype.OnGlobalEntityRenamed = function(msg)
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required after '{'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4029|4029| 
|4030|4030| UnitAI.prototype.OnAttacked = function(msg)
|4031|4031| {
|4032|    |-	this.UnitFsm.ProcessMessage(this, {"type": "Attacked", "data": msg});
|    |4032|+	this.UnitFsm.ProcessMessage(this, { "type": "Attacked", "data": msg});
|4033|4033| };
|4034|4034| 
|4035|4035| UnitAI.prototype.OnGuardedAttacked = function(msg)
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required before '}'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4029|4029| 
|4030|4030| UnitAI.prototype.OnAttacked = function(msg)
|4031|4031| {
|4032|    |-	this.UnitFsm.ProcessMessage(this, {"type": "Attacked", "data": msg});
|    |4032|+	this.UnitFsm.ProcessMessage(this, {"type": "Attacked", "data": msg });
|4033|4033| };
|4034|4034| 
|4035|4035| UnitAI.prototype.OnGuardedAttacked = function(msg)
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required after '{'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4034|4034| 
|4035|4035| UnitAI.prototype.OnGuardedAttacked = function(msg)
|4036|4036| {
|4037|    |-	this.UnitFsm.ProcessMessage(this, {"type": "GuardedAttacked", "data": msg.data});
|    |4037|+	this.UnitFsm.ProcessMessage(this, { "type": "GuardedAttacked", "data": msg.data});
|4038|4038| };
|4039|4039| 
|4040|4040| UnitAI.prototype.OnHealthChanged = function(msg)
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required before '}'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4034|4034| 
|4035|4035| UnitAI.prototype.OnGuardedAttacked = function(msg)
|4036|4036| {
|4037|    |-	this.UnitFsm.ProcessMessage(this, {"type": "GuardedAttacked", "data": msg.data});
|    |4037|+	this.UnitFsm.ProcessMessage(this, {"type": "GuardedAttacked", "data": msg.data });
|4038|4038| };
|4039|4039| 
|4040|4040| UnitAI.prototype.OnHealthChanged = function(msg)
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required after '{'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4039|4039| 
|4040|4040| UnitAI.prototype.OnHealthChanged = function(msg)
|4041|4041| {
|4042|    |-	this.UnitFsm.ProcessMessage(this, {"type": "HealthChanged", "from": msg.from, "to": msg.to});
|    |4042|+	this.UnitFsm.ProcessMessage(this, { "type": "HealthChanged", "from": msg.from, "to": msg.to});
|4043|4043| };
|4044|4044| 
|4045|4045| UnitAI.prototype.OnRangeUpdate = function(msg)
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required before '}'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4039|4039| 
|4040|4040| UnitAI.prototype.OnHealthChanged = function(msg)
|4041|4041| {
|4042|    |-	this.UnitFsm.ProcessMessage(this, {"type": "HealthChanged", "from": msg.from, "to": msg.to});
|    |4042|+	this.UnitFsm.ProcessMessage(this, {"type": "HealthChanged", "from": msg.from, "to": msg.to });
|4043|4043| };
|4044|4044| 
|4045|4045| UnitAI.prototype.OnRangeUpdate = function(msg)
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required after '{'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4045|4045| UnitAI.prototype.OnRangeUpdate = function(msg)
|4046|4046| {
|4047|4047| 	if (msg.tag == this.losRangeQuery)
|4048|    |-		this.UnitFsm.ProcessMessage(this, {"type": "LosRangeUpdate", "data": msg});
|    |4048|+		this.UnitFsm.ProcessMessage(this, { "type": "LosRangeUpdate", "data": msg});
|4049|4049| 	else if (msg.tag == this.losHealRangeQuery)
|4050|4050| 		this.UnitFsm.ProcessMessage(this, {"type": "LosHealRangeUpdate", "data": msg});
|4051|4051| };
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required before '}'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4045|4045| UnitAI.prototype.OnRangeUpdate = function(msg)
|4046|4046| {
|4047|4047| 	if (msg.tag == this.losRangeQuery)
|4048|    |-		this.UnitFsm.ProcessMessage(this, {"type": "LosRangeUpdate", "data": msg});
|    |4048|+		this.UnitFsm.ProcessMessage(this, {"type": "LosRangeUpdate", "data": msg });
|4049|4049| 	else if (msg.tag == this.losHealRangeQuery)
|4050|4050| 		this.UnitFsm.ProcessMessage(this, {"type": "LosHealRangeUpdate", "data": msg});
|4051|4051| };
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required after '{'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4047|4047| 	if (msg.tag == this.losRangeQuery)
|4048|4048| 		this.UnitFsm.ProcessMessage(this, {"type": "LosRangeUpdate", "data": msg});
|4049|4049| 	else if (msg.tag == this.losHealRangeQuery)
|4050|    |-		this.UnitFsm.ProcessMessage(this, {"type": "LosHealRangeUpdate", "data": msg});
|    |4050|+		this.UnitFsm.ProcessMessage(this, { "type": "LosHealRangeUpdate", "data": msg});
|4051|4051| };
|4052|4052| 
|4053|4053| UnitAI.prototype.OnPackFinished = function(msg)
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required before '}'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4047|4047| 	if (msg.tag == this.losRangeQuery)
|4048|4048| 		this.UnitFsm.ProcessMessage(this, {"type": "LosRangeUpdate", "data": msg});
|4049|4049| 	else if (msg.tag == this.losHealRangeQuery)
|4050|    |-		this.UnitFsm.ProcessMessage(this, {"type": "LosHealRangeUpdate", "data": msg});
|    |4050|+		this.UnitFsm.ProcessMessage(this, {"type": "LosHealRangeUpdate", "data": msg });
|4051|4051| };
|4052|4052| 
|4053|4053| UnitAI.prototype.OnPackFinished = function(msg)
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required after '{'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4052|4052| 
|4053|4053| UnitAI.prototype.OnPackFinished = function(msg)
|4054|4054| {
|4055|    |-	this.UnitFsm.ProcessMessage(this, {"type": "PackFinished", "packed": msg.packed});
|    |4055|+	this.UnitFsm.ProcessMessage(this, { "type": "PackFinished", "packed": msg.packed});
|4056|4056| };
|4057|4057| 
|4058|4058| //// Helper functions to be called by the FSM ////
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required before '}'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4052|4052| 
|4053|4053| UnitAI.prototype.OnPackFinished = function(msg)
|4054|4054| {
|4055|    |-	this.UnitFsm.ProcessMessage(this, {"type": "PackFinished", "packed": msg.packed});
|    |4055|+	this.UnitFsm.ProcessMessage(this, {"type": "PackFinished", "packed": msg.packed });
|4056|4056| };
|4057|4057| 
|4058|4058| //// Helper functions to be called by the FSM ////
|    | [NORMAL] ESLintBear (spaced-comment):
|    | Expected space or tab after '//' in comment.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4055|4055| 	this.UnitFsm.ProcessMessage(this, {"type": "PackFinished", "packed": msg.packed});
|4056|4056| };
|4057|4057| 
|4058|    |-//// Helper functions to be called by the FSM ////
|    |4058|+// // Helper functions to be called by the FSM ////
|4059|4059| 
|4060|4060| UnitAI.prototype.GetWalkSpeed = function()
|4061|4061| {
|    | [NORMAL] ESLintBear (operator-linebreak):
|    | '&&' should be placed at the end of the line.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4724|4724| UnitAI.prototype.AttackEntityInZone = function(ents)
|4725|4725| {
|4726|4726| 	var target = ents.find(target =>
|4727|    |-		this.CanAttack(target)
|4728|    |-		&& this.CheckTargetDistanceFromHeldPosition(target, IID_Attack, this.GetBestAttackAgainst(target, true))
|    |4727|+		this.CanAttack(target) &&
|    |4728|+		this.CheckTargetDistanceFromHeldPosition(target, IID_Attack, this.GetBestAttackAgainst(target, true))
|4729|4729| 		&& (this.GetStance().respondChaseBeyondVision || this.CheckTargetIsInVisionRange(target))
|4730|4730| 	);
|4731|4731| 	if (!target)
|    | [NORMAL] ESLintBear (operator-linebreak):
|    | '&&' should be placed at the end of the line.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4725|4725| {
|4726|4726| 	var target = ents.find(target =>
|4727|4727| 		this.CanAttack(target)
|4728|    |-		&& this.CheckTargetDistanceFromHeldPosition(target, IID_Attack, this.GetBestAttackAgainst(target, true))
|4729|    |-		&& (this.GetStance().respondChaseBeyondVision || this.CheckTargetIsInVisionRange(target))
|    |4728|+		&& this.CheckTargetDistanceFromHeldPosition(target, IID_Attack, this.GetBestAttackAgainst(target, true)) &&
|    |4729|+		(this.GetStance().respondChaseBeyondVision || this.CheckTargetIsInVisionRange(target))
|4730|4730| 	);
|4731|4731| 	if (!target)
|4732|4732| 		return false;
|    | [NORMAL] ESLintBear (no-multi-spaces):
|    | Multiple spaces found before 'Engine'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4789|4789| 	// If we are guarding/escorting, don't abandon as long as the guarded unit is in target range of the attacker
|4790|4790| 	if (this.isGuardOf)
|4791|4791| 	{
|4792|    |-		var cmpUnitAI =  Engine.QueryInterface(target, IID_UnitAI);
|    |4792|+		var cmpUnitAI = Engine.QueryInterface(target, IID_UnitAI);
|4793|4793| 		var cmpAttack = Engine.QueryInterface(target, IID_Attack);
|4794|4794| 		if (cmpUnitAI && cmpAttack &&
|4795|4795| 		    cmpAttack.GetAttackTypes().some(type => cmpUnitAI.CheckTargetAttackRange(this.isGuardOf, type)))
|    | [NORMAL] ESLintBear (indent):
|    | Expected indentation of 3 tabs but found 4.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4793|4793| 		var cmpAttack = Engine.QueryInterface(target, IID_Attack);
|4794|4794| 		if (cmpUnitAI && cmpAttack &&
|4795|4795| 		    cmpAttack.GetAttackTypes().some(type => cmpUnitAI.CheckTargetAttackRange(this.isGuardOf, type)))
|4796|    |-				return false;
|    |4796|+			return false;
|4797|4797| 	}
|4798|4798| 
|4799|4799| 	// Stop if we're in hold-ground mode and it's too far from the holding point
|    | [NORMAL] ESLintBear (no-multi-spaces):
|    | Multiple spaces found before 'Engine'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4831|4831| 	// If we are guarding/escorting, chase at least as long as the guarded unit is in target range of the attacker
|4832|4832| 	if (this.isGuardOf)
|4833|4833| 	{
|4834|    |-		let cmpUnitAI =  Engine.QueryInterface(target, IID_UnitAI);
|    |4834|+		let cmpUnitAI = Engine.QueryInterface(target, IID_UnitAI);
|4835|4835| 		let cmpAttack = Engine.QueryInterface(target, IID_Attack);
|4836|4836| 		if (cmpUnitAI && cmpAttack &&
|4837|4837| 		    cmpAttack.GetAttackTypes().some(type => cmpUnitAI.CheckTargetAttackRange(this.isGuardOf, type)))
|    | [NORMAL] ESLintBear (spaced-comment):
|    | Expected space or tab after '//' in comment.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4844|4844| 	return false;
|4845|4845| };
|4846|4846| 
|4847|    |-//// External interface functions ////
|    |4847|+// // External interface functions ////
|4848|4848| 
|4849|4849| UnitAI.prototype.SetFormationController = function(ent)
|4850|4850| {
|    | [NORMAL] ESLintBear (no-else-return):
|    | Unnecessary 'else' after 'return'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|5000|5000| 	{
|5001|5001| 		if (this.isGuardOf == target && this.order && this.order.type == "Guard")
|5002|5002| 			return;
|5003|    |-		else
|5004|    |-			this.RemoveGuard();
|    |5003|+		this.RemoveGuard();
|5005|5004| 	}
|5006|5005| 
|5007|5006| 	this.AddOrder("Guard", { "target": target, "force": false }, queued);
|    | [NORMAL] ESLintBear (no-trailing-spaces):
|    | Trailing spaces not allowed.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|5348|5348| 	    this.workOrders.length && this.workOrders[0].type == "Trade")
|5349|5349| 	{
|5350|5350| 		let cmpTrader = Engine.QueryInterface(this.entity, IID_Trader);
|5351|    |-		if (cmpTrader.HasBothMarkets() && 
|    |5351|+		if (cmpTrader.HasBothMarkets() &&
|5352|5352| 		   (cmpTrader.GetFirstMarket() == target && cmpTrader.GetSecondMarket() == source ||
|5353|5353| 		    cmpTrader.GetFirstMarket() == source && cmpTrader.GetSecondMarket() == target))
|5354|5354| 		{
|    | [NORMAL] ESLintBear (operator-linebreak):
|    | '&&' should be placed at the end of the line.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|5629|5629| 				{
|5630|5630| 					var cmpIdentity = Engine.QueryInterface(targ, IID_Identity);
|5631|5631| 					var targetClasses = this.order.data.targetClasses;
|5632|    |-					if (targetClasses.attack && cmpIdentity
|5633|    |-						&& !MatchesClassList(cmpIdentity.GetClassesList(), targetClasses.attack))
|    |5632|+					if (targetClasses.attack && cmpIdentity &&
|    |5633|+						!MatchesClassList(cmpIdentity.GetClassesList(), targetClasses.attack))
|5634|5634| 						continue;
|5635|5635| 					if (targetClasses.avoid && cmpIdentity
|5636|5636| 						&& MatchesClassList(cmpIdentity.GetClassesList(), targetClasses.avoid))
|    | [NORMAL] ESLintBear (operator-linebreak):
|    | '&&' should be placed at the end of the line.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|5632|5632| 					if (targetClasses.attack && cmpIdentity
|5633|5633| 						&& !MatchesClassList(cmpIdentity.GetClassesList(), targetClasses.attack))
|5634|5634| 						continue;
|5635|    |-					if (targetClasses.avoid && cmpIdentity
|5636|    |-						&& MatchesClassList(cmpIdentity.GetClassesList(), targetClasses.avoid))
|    |5635|+					if (targetClasses.avoid && cmpIdentity &&
|    |5636|+						MatchesClassList(cmpIdentity.GetClassesList(), targetClasses.avoid))
|5637|5637| 						continue;
|5638|5638| 					// Only used by the AIs to prevent some choices of targets
|5639|5639| 					if (targetClasses.vetoEntities && targetClasses.vetoEntities[targ])
|    | [NORMAL] ESLintBear (operator-linebreak):
|    | '&&' should be placed at the end of the line.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|5655|5655| 		{
|5656|5656| 			var cmpIdentity = Engine.QueryInterface(targ, IID_Identity);
|5657|5657| 			var targetClasses = this.order.data.targetClasses;
|5658|    |-			if (cmpIdentity && targetClasses.attack
|5659|    |-				&& !MatchesClassList(cmpIdentity.GetClassesList(), targetClasses.attack))
|    |5658|+			if (cmpIdentity && targetClasses.attack &&
|    |5659|+				!MatchesClassList(cmpIdentity.GetClassesList(), targetClasses.attack))
|5660|5660| 				continue;
|5661|5661| 			if (cmpIdentity && targetClasses.avoid
|5662|5662| 				&& MatchesClassList(cmpIdentity.GetClassesList(), targetClasses.avoid))
|    | [NORMAL] ESLintBear (operator-linebreak):
|    | '&&' should be placed at the end of the line.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|5658|5658| 			if (cmpIdentity && targetClasses.attack
|5659|5659| 				&& !MatchesClassList(cmpIdentity.GetClassesList(), targetClasses.attack))
|5660|5660| 				continue;
|5661|    |-			if (cmpIdentity && targetClasses.avoid
|5662|    |-				&& MatchesClassList(cmpIdentity.GetClassesList(), targetClasses.avoid))
|    |5661|+			if (cmpIdentity && targetClasses.avoid &&
|    |5662|+				MatchesClassList(cmpIdentity.GetClassesList(), targetClasses.avoid))
|5663|5663| 				continue;
|5664|5664| 			// Only used by the AIs to prevent some choices of targets
|5665|5665| 			if (targetClasses.vetoEntities && targetClasses.vetoEntities[targ])
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required after '{'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|5815|5815| 
|5816|5816| UnitAI.prototype.SetHeldPosition = function(x, z)
|5817|5817| {
|5818|    |-	this.heldPosition = {"x": x, "z": z};
|    |5818|+	this.heldPosition = { "x": x, "z": z};
|5819|5819| };
|5820|5820| 
|5821|5821| UnitAI.prototype.SetHeldPositionOnEntity = function(entity)
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required before '}'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|5815|5815| 
|5816|5816| UnitAI.prototype.SetHeldPosition = function(x, z)
|5817|5817| {
|5818|    |-	this.heldPosition = {"x": x, "z": z};
|    |5818|+	this.heldPosition = {"x": x, "z": z };
|5819|5819| };
|5820|5820| 
|5821|5821| UnitAI.prototype.SetHeldPositionOnEntity = function(entity)
|    | [NORMAL] ESLintBear (spaced-comment):
|    | Expected space or tab after '//' in comment.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|5842|5842| 	return false;
|5843|5843| };
|5844|5844| 
|5845|    |-//// Helper functions ////
|    |5845|+// // Helper functions ////
|5846|5846| 
|5847|5847| UnitAI.prototype.CanAttack = function(target)
|5848|5848| {
|    | [NORMAL] ESLintBear (spaced-comment):
|    | Expected space or tab after '//' in comment.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|6046|6046| 	return cmpPack && cmpPack.IsPacking();
|6047|6047| };
|6048|6048| 
|6049|    |-//// Formation specific functions ////
|    |6049|+// // Formation specific functions ////
|6050|6050| 
|6051|6051| UnitAI.prototype.IsAttackingAsFormation = function()
|6052|6052| {
|    | [NORMAL] ESLintBear (operator-linebreak):
|    | '&&' should be placed at the end of the line.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|6051|6051| UnitAI.prototype.IsAttackingAsFormation = function()
|6052|6052| {
|6053|6053| 	var cmpAttack = Engine.QueryInterface(this.entity, IID_Attack);
|6054|    |-	return cmpAttack && cmpAttack.CanAttackAsFormation()
|6055|    |-		&& this.GetCurrentState() == "FORMATIONCONTROLLER.COMBAT.ATTACKING";
|    |6054|+	return cmpAttack && cmpAttack.CanAttackAsFormation() &&
|    |6055|+		this.GetCurrentState() == "FORMATIONCONTROLLER.COMBAT.ATTACKING";
|6056|6056| };
|6057|6057| 
|6058|6058| //// Animal specific functions ////
|    | [NORMAL] ESLintBear (spaced-comment):
|    | Expected space or tab after '//' in comment.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|6055|6055| 		&& this.GetCurrentState() == "FORMATIONCONTROLLER.COMBAT.ATTACKING";
|6056|6056| };
|6057|6057| 
|6058|    |-//// Animal specific functions ////
|    |6058|+// // Animal specific functions ////
|6059|6059| 
|6060|6060| UnitAI.prototype.MoveRandomly = function(distance)
|6061|6061| {

binaries/data/mods/public/simulation/components/UnitAI.js
| 339| »   »   »   return·true;
|    | [NORMAL] ESLintBear (consistent-return):
|    | Method 'Order.WalkToTarget' expected no return value.

binaries/data/mods/public/simulation/components/UnitAI.js
| 933| »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
| 958| »   »   »   "enter":·function(msg)·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|1008| »   »   »   »   »   return·true;
|    | [NORMAL] ESLintBear (consistent-return):
|    | Method 'enter' expected no return value.

binaries/data/mods/public/simulation/components/UnitAI.js
|1071| »   »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|1107| »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|1139| »   »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|1291| »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|1348| »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|1523| »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|1545| »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|1577| »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|1731| »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|1781| »   »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|1859| »   »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|2036| »   »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|2152| »   »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|2427| »   »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|2460| »   »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|2566| »   »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|2632| »   »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|2671| »   »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|2882| »   »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|3063| »   »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|3864| »   var·isWorkType·=·type·=>·type·==·"Gather"·||·type·==·"Trade"·||·type·==·"Repair"·||·type·==·"ReturnResource";
|    | [NORMAL] ESLintBear (no-shadow):
|    | 'type' is already declared in the upper scope.

binaries/data/mods/public/simulation/components/UnitAI.js
|4711| »   var·target·=·ents.find(target·=>·this.CanAttack(target));
|    | [NORMAL] ESLintBear (no-shadow):
|    | 'target' is already declared in the upper scope.

binaries/data/mods/public/simulation/components/UnitAI.js
|4726| »   var·target·=·ents.find(target·=>
|    | [NORMAL] ESLintBear (no-shadow):
|    | 'target' is already declared in the upper scope.

binaries/data/mods/public/simulation/components/UnitAI.js
|4772| »   var·ent·=·ents.find(ent·=>·this.CanHeal(ent));
|    | [NORMAL] ESLintBear (no-shadow):
|    | 'ent' is already declared in the upper scope.

binaries/data/mods/public/simulation/components/UnitAI.js
|4795| »   »   ····cmpAttack.GetAttackTypes().some(type·=>·cmpUnitAI.CheckTargetAttackRange(this.isGuardOf,·type)))
|    | [NORMAL] ESLintBear (no-shadow):
|    | 'type' is already declared in the upper scope.

binaries/data/mods/public/simulation/components/UnitAI.js
|1991| »   »   »   »   »   »   &&·this.order.data.target·!=·msg.data.attacker·&&·this.GetBestAttackAgainst(msg.data.attacker,·true)·!=·"Capture")
|    | [NORMAL] JSHintBear:
|    | Misleading line break before '&&'; readers may interpret this as an expression boundary.

binaries/data/mods/public/simulation/components/UnitAI.js
|3811| »   »   var·order·=·{·"type":·type,·"data":·data·};
|    | [NORMAL] JSHintBear:
|    | 'order' is already defined.

binaries/data/mods/public/simulation/components/UnitAI.js
|3895| »   for·(var·i·=·0;·i·<·this.orderQueue.length;·++i)
|    | [NORMAL] JSHintBear:
|    | 'i' is already defined.

binaries/data/mods/public/simulation/components/UnitAI.js
|4728| »   »   &&·this.CheckTargetDistanceFromHeldPosition(target,·IID_Attack,·this.GetBestAttackAgainst(target,·true))
|    | [NORMAL] JSHintBear:
|    | Misleading line break before '&&'; readers may interpret this as an expression boundary.

binaries/data/mods/public/simulation/components/UnitAI.js
|4729| »   »   &&·(this.GetStance().respondChaseBeyondVision·||·this.CheckTargetIsInVisionRange(target))
|    | [NORMAL] JSHintBear:
|    | Misleading line break before '&&'; readers may interpret this as an expression boundary.

binaries/data/mods/public/simulation/components/UnitAI.js
|5633| »   »   »   »   »   »   &&·!MatchesClassList(cmpIdentity.GetClassesList(),·targetClasses.attack))
|    | [NORMAL] JSHintBear:
|    | Misleading line break before '&&'; readers may interpret this as an expression boundary.

binaries/data/mods/public/simulation/components/UnitAI.js
|5636| »   »   »   »   »   »   &&·MatchesClassList(cmpIdentity.GetClassesList(),·targetClasses.avoid))
|    | [NORMAL] JSHintBear:
|    | Misleading line break before '&&'; readers may interpret this as an expression boundary.

binaries/data/mods/public/simulation/components/UnitAI.js
|5649| »   var·targets·=·this.GetTargetsFromUnit();
|    | [NORMAL] JSHintBear:
|    | 'targets' is already defined.

binaries/data/mods/public/simulation/components/UnitAI.js
|5650| »   for·(var·targ·of·targets)
|    | [NORMAL] JSHintBear:
|    | 'targ' is already defined.

binaries/data/mods/public/simulation/components/UnitAI.js
|5656| »   »   »   var·cmpIdentity·=·Engine.QueryInterface(targ,·IID_Identity);
|    | [NORMAL] JSHintBear:
|    | 'cmpIdentity' is already defined.

binaries/data/mods/public/simulation/components/UnitAI.js
|5657| »   »   »   var·targetClasses·=·this.order.data.targetClasses;
|    | [NORMAL] JSHintBear:
|    | 'targetClasses' is already defined.

binaries/data/mods/public/simulation/components/UnitAI.js
|5659| »   »   »   »   &&·!MatchesClassList(cmpIdentity.GetClassesList(),·targetClasses.attack))
|    | [NORMAL] JSHintBear:
|    | Misleading line break before '&&'; readers may interpret this as an expression boundary.

binaries/data/mods/public/simulation/components/UnitAI.js
|5662| »   »   »   »   &&·MatchesClassList(cmpIdentity.GetClassesList(),·targetClasses.avoid))
|    | [NORMAL] JSHintBear:
|    | Misleading line break before '&&'; readers may interpret this as an expression boundary.

binaries/data/mods/public/simulation/components/UnitAI.js
|5737| »   »   var·cmpVision·=·Engine.QueryInterface(this.entity,·IID_Vision);
|    | [NORMAL] JSHintBear:
|    | 'cmpVision' is already defined.

binaries/data/mods/public/simulation/components/UnitAI.js
|5740| »   »   var·range·=·cmpVision.GetRange();
|    | [NORMAL] JSHintBear:
|    | 'range' is already defined.

binaries/data/mods/public/simulation/components/UnitAI.js
|5745| »   »   var·cmpRanged·=·Engine.QueryInterface(this.entity,·iid);
|    | [NORMAL] JSHintBear:
|    | 'cmpRanged' is already defined.

binaries/data/mods/public/simulation/components/UnitAI.js
|5748| »   »   var·range·=·iid·!==·IID_Attack·?·cmpRanged.GetRange()·:·cmpRanged.GetFullAttackRange();
|    | [NORMAL] JSHintBear:
|    | 'range' is already defined.

binaries/data/mods/public/simulation/components/UnitAI.js
|5749| »   »   var·cmpVision·=·Engine.QueryInterface(this.entity,·IID_Vision);
|    | [NORMAL] JSHintBear:
|    | 'cmpVision' is already defined.

binaries/data/mods/public/simulation/components/UnitAI.js
|5759| »   »   var·cmpVision·=·Engine.QueryInterface(this.entity,·IID_Vision);
|    | [NORMAL] JSHintBear:
|    | 'cmpVision' is already defined.

binaries/data/mods/public/simulation/components/UnitAI.js
|5762| »   »   var·range·=·cmpVision.GetRange();
|    | [NORMAL] JSHintBear:
|    | 'range' is already defined.

binaries/data/mods/public/simulation/components/UnitAI.js
|6055| »   »   &&·this.GetCurrentState()·==·"FORMATIONCONTROLLER.COMBAT.ATTACKING";
|    | [NORMAL] JSHintBear:
|    | Misleading line break before '&&'; readers may interpret this as an expression boundary.
Executing section cli...

Link to build: https://jenkins.wildfiregames.com/job/docker-differential/1191/display/redirect

causative updated this revision to Diff 10466.Dec 3 2019, 2:31 PM

style change

Vulcan added a comment.Dec 3 2019, 2:32 PM

Successful build - Chance fights ever on the side of the prudent.

Link to build: https://jenkins.wildfiregames.com/job/vs2015-differential/676/display/redirect

Vulcan added a comment.Dec 3 2019, 2:36 PM

Successful build - Chance fights ever on the side of the prudent.

Linter detected issues:
Executing section Source...
Executing section JS...
|    | [NORMAL] ESLintBear (no-else-return):
|    | Unnecessary 'else' after 'return'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
| 775| 775| 					this.FinishOrder();
| 776| 776| 					return;
| 777| 777| 				}
| 778|    |-				else
| 779|    |-				{
|    | 778|+				
| 780| 779| 					this.SetNextState("GARRISON.APPROACHING");
| 781| 780| 					return;
| 782|    |-				}
|    | 781|+				
| 783| 782| 			}
| 784| 783| 
| 785| 784| 			this.SetNextState("GARRISON.GARRISONING");
|    | [NORMAL] ESLintBear (key-spacing):
|    | Missing space before value for key 'GARRISON'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|1043|1043| 			},
|1044|1044| 		},
|1045|1045| 
|1046|    |-		"GARRISON":{
|    |1046|+		"GARRISON": {
|1047|1047| 			"enter": function() {
|1048|1048| 				// If the garrisonholder should pickup, warn it so it can take needed action
|1049|1049| 				var cmpGarrisonHolder = Engine.QueryInterface(this.order.data.target, IID_GarrisonHolder);
|    | [NORMAL] ESLintBear (operator-linebreak):
|    | '&&' should be placed at the end of the line.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|1981|1981| 
|1982|1982| 				"Attacked": function(msg) {
|1983|1983| 					// If we are capturing and are attacked by something that we would not capture, attack that entity instead
|1984|    |-					if (this.order.data.attackType == "Capture" && (this.GetStance().targetAttackersAlways || !this.order.data.force)
|1985|    |-						&& this.order.data.target != msg.data.attacker && this.GetBestAttackAgainst(msg.data.attacker, true) != "Capture")
|    |1984|+					if (this.order.data.attackType == "Capture" && (this.GetStance().targetAttackersAlways || !this.order.data.force) &&
|    |1985|+						this.order.data.target != msg.data.attacker && this.GetBestAttackAgainst(msg.data.attacker, true) != "Capture")
|1986|1986| 						this.RespondToTargetedEntities([msg.data.attacker]);
|1987|1987| 				},
|1988|1988| 			},
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required after '{'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|2709|2709| 					{
|2710|2710| 						// The building was already finished/fully repaired before we arrived;
|2711|2711| 						// let the ConstructionFinished handler handle this.
|2712|    |-						this.OnGlobalConstructionFinished({"entity": this.repairTarget, "newentity": this.repairTarget});
|    |2712|+						this.OnGlobalConstructionFinished({ "entity": this.repairTarget, "newentity": this.repairTarget});
|2713|2713| 						return true;
|2714|2714| 					}
|2715|2715| 
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required before '}'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|2709|2709| 					{
|2710|2710| 						// The building was already finished/fully repaired before we arrived;
|2711|2711| 						// let the ConstructionFinished handler handle this.
|2712|    |-						this.OnGlobalConstructionFinished({"entity": this.repairTarget, "newentity": this.repairTarget});
|    |2712|+						this.OnGlobalConstructionFinished({"entity": this.repairTarget, "newentity": this.repairTarget });
|2713|2713| 						return true;
|2714|2714| 					}
|2715|2715| 
|    | [NORMAL] ESLintBear (indent):
|    | Expected indentation of 2 tabs but found 7.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3221|3221| 		"COMBAT": "INDIVIDUAL.COMBAT", // reuse the same combat behaviour for animals
|3222|3222| 
|3223|3223| 		"WALKING": "INDIVIDUAL.WALKING",	// reuse the same walking behaviour for animals
|3224|    |-							// only used for domestic animals
|    |3224|+		// only used for domestic animals
|3225|3225| 	},
|3226|3226| };
|3227|3227| 
|    | [NORMAL] ESLintBear (no-unneeded-ternary):
|    | Unnecessary use of boolean literals in conditional expression.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3278|3278| 
|3279|3279| UnitAI.prototype.IsAnimal = function()
|3280|3280| {
|3281|    |-	return (this.template.NaturalBehaviour ? true : false);
|    |3281|+	return (!!this.template.NaturalBehaviour);
|3282|3282| };
|3283|3283| 
|3284|3284| UnitAI.prototype.IsDangerousAnimal = function()
|    | [NORMAL] ESLintBear (comma-spacing):
|    | A space is required after ','.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3394|3394| 		{
|3395|3395| 			let index = this.GetCurrentState().indexOf(".");
|3396|3396| 			if (index != -1)
|3397|    |-				this.UnitFsm.SwitchToNextState(this, this.GetCurrentState().slice(0,index));
|    |3397|+				this.UnitFsm.SwitchToNextState(this, this.GetCurrentState().slice(0, index));
|3398|3398| 			this.Stop(false);
|3399|3399| 		}
|3400|3400| 
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required after '{'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3450|3450| 		if (this.orderQueue[i].type != "PickupUnit" || this.orderQueue[i].data.target != msg.entity)
|3451|3451| 			continue;
|3452|3452| 		if (i == 0)
|3453|    |-			this.UnitFsm.ProcessMessage(this, {"type": "PickupCanceled", "data": msg});
|    |3453|+			this.UnitFsm.ProcessMessage(this, { "type": "PickupCanceled", "data": msg});
|3454|3454| 		else
|3455|3455| 			this.orderQueue.splice(i, 1);
|3456|3456| 		Engine.PostMessage(this.entity, MT_UnitAIOrderDataChanged, { "to": this.GetOrderData() });
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required before '}'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3450|3450| 		if (this.orderQueue[i].type != "PickupUnit" || this.orderQueue[i].data.target != msg.entity)
|3451|3451| 			continue;
|3452|3452| 		if (i == 0)
|3453|    |-			this.UnitFsm.ProcessMessage(this, {"type": "PickupCanceled", "data": msg});
|    |3453|+			this.UnitFsm.ProcessMessage(this, {"type": "PickupCanceled", "data": msg });
|3454|3454| 		else
|3455|3455| 			this.orderQueue.splice(i, 1);
|3456|3456| 		Engine.PostMessage(this.entity, MT_UnitAIOrderDataChanged, { "to": this.GetOrderData() });
|    | [NORMAL] ESLintBear (spaced-comment):
|    | Expected space or tab after '//' in comment.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3534|3534| };
|3535|3535| 
|3536|3536| 
|3537|    |-//// FSM linkage functions ////
|    |3537|+// // FSM linkage functions ////
|3538|3538| 
|3539|3539| // Setting the next state to the current state will leave/re-enter the top-most substate.
|3540|3540| UnitAI.prototype.SetNextState = function(state)
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required after '{'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3704|3704| 				continue;
|3705|3705| 			if (this.orderQueue[i].type == type)
|3706|3706| 				continue;
|3707|    |-			this.orderQueue.splice(i, 0, {"type": type, "data": data});
|    |3707|+			this.orderQueue.splice(i, 0, { "type": type, "data": data});
|3708|3708| 			Engine.PostMessage(this.entity, MT_UnitAIOrderDataChanged, { "to": this.GetOrderData() });
|3709|3709| 			return;
|3710|3710| 		}
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required before '}'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3704|3704| 				continue;
|3705|3705| 			if (this.orderQueue[i].type == type)
|3706|3706| 				continue;
|3707|    |-			this.orderQueue.splice(i, 0, {"type": type, "data": data});
|    |3707|+			this.orderQueue.splice(i, 0, {"type": type, "data": data });
|3708|3708| 			Engine.PostMessage(this.entity, MT_UnitAIOrderDataChanged, { "to": this.GetOrderData() });
|3709|3709| 			return;
|3710|3710| 		}
|    | [NORMAL] ESLintBear (comma-spacing):
|    | A space is required after ','.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3740|3740| 	{
|3741|3741| 		// The unit is already in the packed/unpacked state we want.
|3742|3742| 		// Delete the packing order.
|3743|    |-		this.orderQueue.splice(1,1);
|    |3743|+		this.orderQueue.splice(1, 1);
|3744|3744| 		cmpPack.CancelPack();
|3745|3745| 		Engine.PostMessage(this.entity, MT_UnitAIOrderDataChanged, { "to": this.GetOrderData() });
|3746|3746| 		// Continue with the attack order.
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required after '{'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3953|3953| 	if (data.timerRepeat === undefined)
|3954|3954| 		this.timer = undefined;
|3955|3955| 
|3956|    |-	this.UnitFsm.ProcessMessage(this, {"type": "Timer", "data": data, "lateness": lateness});
|    |3956|+	this.UnitFsm.ProcessMessage(this, { "type": "Timer", "data": data, "lateness": lateness});
|3957|3957| };
|3958|3958| 
|3959|3959| /**
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required before '}'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3953|3953| 	if (data.timerRepeat === undefined)
|3954|3954| 		this.timer = undefined;
|3955|3955| 
|3956|    |-	this.UnitFsm.ProcessMessage(this, {"type": "Timer", "data": data, "lateness": lateness});
|    |3956|+	this.UnitFsm.ProcessMessage(this, {"type": "Timer", "data": data, "lateness": lateness });
|3957|3957| };
|3958|3958| 
|3959|3959| /**
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required after '{'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3998|3998| 	// TODO: This is a bit inefficient since every unit listens to every
|3999|3999| 	// construction message - ideally we could scope it to only the one we're building
|4000|4000| 
|4001|    |-	this.UnitFsm.ProcessMessage(this, {"type": "ConstructionFinished", "data": msg});
|    |4001|+	this.UnitFsm.ProcessMessage(this, { "type": "ConstructionFinished", "data": msg});
|4002|4002| };
|4003|4003| 
|4004|4004| UnitAI.prototype.OnGlobalEntityRenamed = function(msg)
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required before '}'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3998|3998| 	// TODO: This is a bit inefficient since every unit listens to every
|3999|3999| 	// construction message - ideally we could scope it to only the one we're building
|4000|4000| 
|4001|    |-	this.UnitFsm.ProcessMessage(this, {"type": "ConstructionFinished", "data": msg});
|    |4001|+	this.UnitFsm.ProcessMessage(this, {"type": "ConstructionFinished", "data": msg });
|4002|4002| };
|4003|4003| 
|4004|4004| UnitAI.prototype.OnGlobalEntityRenamed = function(msg)
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required after '{'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4023|4023| 
|4024|4024| UnitAI.prototype.OnAttacked = function(msg)
|4025|4025| {
|4026|    |-	this.UnitFsm.ProcessMessage(this, {"type": "Attacked", "data": msg});
|    |4026|+	this.UnitFsm.ProcessMessage(this, { "type": "Attacked", "data": msg});
|4027|4027| };
|4028|4028| 
|4029|4029| UnitAI.prototype.OnGuardedAttacked = function(msg)
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required before '}'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4023|4023| 
|4024|4024| UnitAI.prototype.OnAttacked = function(msg)
|4025|4025| {
|4026|    |-	this.UnitFsm.ProcessMessage(this, {"type": "Attacked", "data": msg});
|    |4026|+	this.UnitFsm.ProcessMessage(this, {"type": "Attacked", "data": msg });
|4027|4027| };
|4028|4028| 
|4029|4029| UnitAI.prototype.OnGuardedAttacked = function(msg)
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required after '{'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4028|4028| 
|4029|4029| UnitAI.prototype.OnGuardedAttacked = function(msg)
|4030|4030| {
|4031|    |-	this.UnitFsm.ProcessMessage(this, {"type": "GuardedAttacked", "data": msg.data});
|    |4031|+	this.UnitFsm.ProcessMessage(this, { "type": "GuardedAttacked", "data": msg.data});
|4032|4032| };
|4033|4033| 
|4034|4034| UnitAI.prototype.OnHealthChanged = function(msg)
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required before '}'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4028|4028| 
|4029|4029| UnitAI.prototype.OnGuardedAttacked = function(msg)
|4030|4030| {
|4031|    |-	this.UnitFsm.ProcessMessage(this, {"type": "GuardedAttacked", "data": msg.data});
|    |4031|+	this.UnitFsm.ProcessMessage(this, {"type": "GuardedAttacked", "data": msg.data });
|4032|4032| };
|4033|4033| 
|4034|4034| UnitAI.prototype.OnHealthChanged = function(msg)
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required after '{'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4033|4033| 
|4034|4034| UnitAI.prototype.OnHealthChanged = function(msg)
|4035|4035| {
|4036|    |-	this.UnitFsm.ProcessMessage(this, {"type": "HealthChanged", "from": msg.from, "to": msg.to});
|    |4036|+	this.UnitFsm.ProcessMessage(this, { "type": "HealthChanged", "from": msg.from, "to": msg.to});
|4037|4037| };
|4038|4038| 
|4039|4039| UnitAI.prototype.OnRangeUpdate = function(msg)
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required before '}'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4033|4033| 
|4034|4034| UnitAI.prototype.OnHealthChanged = function(msg)
|4035|4035| {
|4036|    |-	this.UnitFsm.ProcessMessage(this, {"type": "HealthChanged", "from": msg.from, "to": msg.to});
|    |4036|+	this.UnitFsm.ProcessMessage(this, {"type": "HealthChanged", "from": msg.from, "to": msg.to });
|4037|4037| };
|4038|4038| 
|4039|4039| UnitAI.prototype.OnRangeUpdate = function(msg)
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required after '{'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4039|4039| UnitAI.prototype.OnRangeUpdate = function(msg)
|4040|4040| {
|4041|4041| 	if (msg.tag == this.losRangeQuery)
|4042|    |-		this.UnitFsm.ProcessMessage(this, {"type": "LosRangeUpdate", "data": msg});
|    |4042|+		this.UnitFsm.ProcessMessage(this, { "type": "LosRangeUpdate", "data": msg});
|4043|4043| 	else if (msg.tag == this.losHealRangeQuery)
|4044|4044| 		this.UnitFsm.ProcessMessage(this, {"type": "LosHealRangeUpdate", "data": msg});
|4045|4045| };
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required before '}'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4039|4039| UnitAI.prototype.OnRangeUpdate = function(msg)
|4040|4040| {
|4041|4041| 	if (msg.tag == this.losRangeQuery)
|4042|    |-		this.UnitFsm.ProcessMessage(this, {"type": "LosRangeUpdate", "data": msg});
|    |4042|+		this.UnitFsm.ProcessMessage(this, {"type": "LosRangeUpdate", "data": msg });
|4043|4043| 	else if (msg.tag == this.losHealRangeQuery)
|4044|4044| 		this.UnitFsm.ProcessMessage(this, {"type": "LosHealRangeUpdate", "data": msg});
|4045|4045| };
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required after '{'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4041|4041| 	if (msg.tag == this.losRangeQuery)
|4042|4042| 		this.UnitFsm.ProcessMessage(this, {"type": "LosRangeUpdate", "data": msg});
|4043|4043| 	else if (msg.tag == this.losHealRangeQuery)
|4044|    |-		this.UnitFsm.ProcessMessage(this, {"type": "LosHealRangeUpdate", "data": msg});
|    |4044|+		this.UnitFsm.ProcessMessage(this, { "type": "LosHealRangeUpdate", "data": msg});
|4045|4045| };
|4046|4046| 
|4047|4047| UnitAI.prototype.OnPackFinished = function(msg)
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required before '}'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4041|4041| 	if (msg.tag == this.losRangeQuery)
|4042|4042| 		this.UnitFsm.ProcessMessage(this, {"type": "LosRangeUpdate", "data": msg});
|4043|4043| 	else if (msg.tag == this.losHealRangeQuery)
|4044|    |-		this.UnitFsm.ProcessMessage(this, {"type": "LosHealRangeUpdate", "data": msg});
|    |4044|+		this.UnitFsm.ProcessMessage(this, {"type": "LosHealRangeUpdate", "data": msg });
|4045|4045| };
|4046|4046| 
|4047|4047| UnitAI.prototype.OnPackFinished = function(msg)
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required after '{'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4046|4046| 
|4047|4047| UnitAI.prototype.OnPackFinished = function(msg)
|4048|4048| {
|4049|    |-	this.UnitFsm.ProcessMessage(this, {"type": "PackFinished", "packed": msg.packed});
|    |4049|+	this.UnitFsm.ProcessMessage(this, { "type": "PackFinished", "packed": msg.packed});
|4050|4050| };
|4051|4051| 
|4052|4052| //// Helper functions to be called by the FSM ////
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required before '}'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4046|4046| 
|4047|4047| UnitAI.prototype.OnPackFinished = function(msg)
|4048|4048| {
|4049|    |-	this.UnitFsm.ProcessMessage(this, {"type": "PackFinished", "packed": msg.packed});
|    |4049|+	this.UnitFsm.ProcessMessage(this, {"type": "PackFinished", "packed": msg.packed });
|4050|4050| };
|4051|4051| 
|4052|4052| //// Helper functions to be called by the FSM ////
|    | [NORMAL] ESLintBear (spaced-comment):
|    | Expected space or tab after '//' in comment.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4049|4049| 	this.UnitFsm.ProcessMessage(this, {"type": "PackFinished", "packed": msg.packed});
|4050|4050| };
|4051|4051| 
|4052|    |-//// Helper functions to be called by the FSM ////
|    |4052|+// // Helper functions to be called by the FSM ////
|4053|4053| 
|4054|4054| UnitAI.prototype.GetWalkSpeed = function()
|4055|4055| {
|    | [NORMAL] ESLintBear (operator-linebreak):
|    | '&&' should be placed at the end of the line.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4718|4718| UnitAI.prototype.AttackEntityInZone = function(ents)
|4719|4719| {
|4720|4720| 	var target = ents.find(target =>
|4721|    |-		this.CanAttack(target)
|4722|    |-		&& this.CheckTargetDistanceFromHeldPosition(target, IID_Attack, this.GetBestAttackAgainst(target, true))
|    |4721|+		this.CanAttack(target) &&
|    |4722|+		this.CheckTargetDistanceFromHeldPosition(target, IID_Attack, this.GetBestAttackAgainst(target, true))
|4723|4723| 		&& (this.GetStance().respondChaseBeyondVision || this.CheckTargetIsInVisionRange(target))
|4724|4724| 	);
|4725|4725| 	if (!target)
|    | [NORMAL] ESLintBear (operator-linebreak):
|    | '&&' should be placed at the end of the line.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4719|4719| {
|4720|4720| 	var target = ents.find(target =>
|4721|4721| 		this.CanAttack(target)
|4722|    |-		&& this.CheckTargetDistanceFromHeldPosition(target, IID_Attack, this.GetBestAttackAgainst(target, true))
|4723|    |-		&& (this.GetStance().respondChaseBeyondVision || this.CheckTargetIsInVisionRange(target))
|    |4722|+		&& this.CheckTargetDistanceFromHeldPosition(target, IID_Attack, this.GetBestAttackAgainst(target, true)) &&
|    |4723|+		(this.GetStance().respondChaseBeyondVision || this.CheckTargetIsInVisionRange(target))
|4724|4724| 	);
|4725|4725| 	if (!target)
|4726|4726| 		return false;
|    | [NORMAL] ESLintBear (no-multi-spaces):
|    | Multiple spaces found before 'Engine'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4783|4783| 	// If we are guarding/escorting, don't abandon as long as the guarded unit is in target range of the attacker
|4784|4784| 	if (this.isGuardOf)
|4785|4785| 	{
|4786|    |-		var cmpUnitAI =  Engine.QueryInterface(target, IID_UnitAI);
|    |4786|+		var cmpUnitAI = Engine.QueryInterface(target, IID_UnitAI);
|4787|4787| 		var cmpAttack = Engine.QueryInterface(target, IID_Attack);
|4788|4788| 		if (cmpUnitAI && cmpAttack &&
|4789|4789| 		    cmpAttack.GetAttackTypes().some(type => cmpUnitAI.CheckTargetAttackRange(this.isGuardOf, type)))
|    | [NORMAL] ESLintBear (indent):
|    | Expected indentation of 3 tabs but found 4.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4787|4787| 		var cmpAttack = Engine.QueryInterface(target, IID_Attack);
|4788|4788| 		if (cmpUnitAI && cmpAttack &&
|4789|4789| 		    cmpAttack.GetAttackTypes().some(type => cmpUnitAI.CheckTargetAttackRange(this.isGuardOf, type)))
|4790|    |-				return false;
|    |4790|+			return false;
|4791|4791| 	}
|4792|4792| 
|4793|4793| 	// Stop if we're in hold-ground mode and it's too far from the holding point
|    | [NORMAL] ESLintBear (no-multi-spaces):
|    | Multiple spaces found before 'Engine'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4825|4825| 	// If we are guarding/escorting, chase at least as long as the guarded unit is in target range of the attacker
|4826|4826| 	if (this.isGuardOf)
|4827|4827| 	{
|4828|    |-		let cmpUnitAI =  Engine.QueryInterface(target, IID_UnitAI);
|    |4828|+		let cmpUnitAI = Engine.QueryInterface(target, IID_UnitAI);
|4829|4829| 		let cmpAttack = Engine.QueryInterface(target, IID_Attack);
|4830|4830| 		if (cmpUnitAI && cmpAttack &&
|4831|4831| 		    cmpAttack.GetAttackTypes().some(type => cmpUnitAI.CheckTargetAttackRange(this.isGuardOf, type)))
|    | [NORMAL] ESLintBear (spaced-comment):
|    | Expected space or tab after '//' in comment.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4838|4838| 	return false;
|4839|4839| };
|4840|4840| 
|4841|    |-//// External interface functions ////
|    |4841|+// // External interface functions ////
|4842|4842| 
|4843|4843| UnitAI.prototype.SetFormationController = function(ent)
|4844|4844| {
|    | [NORMAL] ESLintBear (no-else-return):
|    | Unnecessary 'else' after 'return'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4994|4994| 	{
|4995|4995| 		if (this.isGuardOf == target && this.order && this.order.type == "Guard")
|4996|4996| 			return;
|4997|    |-		else
|4998|    |-			this.RemoveGuard();
|    |4997|+		this.RemoveGuard();
|4999|4998| 	}
|5000|4999| 
|5001|5000| 	this.AddOrder("Guard", { "target": target, "force": false }, queued);
|    | [NORMAL] ESLintBear (no-trailing-spaces):
|    | Trailing spaces not allowed.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|5342|5342| 	    this.workOrders.length && this.workOrders[0].type == "Trade")
|5343|5343| 	{
|5344|5344| 		let cmpTrader = Engine.QueryInterface(this.entity, IID_Trader);
|5345|    |-		if (cmpTrader.HasBothMarkets() && 
|    |5345|+		if (cmpTrader.HasBothMarkets() &&
|5346|5346| 		   (cmpTrader.GetFirstMarket() == target && cmpTrader.GetSecondMarket() == source ||
|5347|5347| 		    cmpTrader.GetFirstMarket() == source && cmpTrader.GetSecondMarket() == target))
|5348|5348| 		{
|    | [NORMAL] ESLintBear (operator-linebreak):
|    | '&&' should be placed at the end of the line.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|5623|5623| 				{
|5624|5624| 					var cmpIdentity = Engine.QueryInterface(targ, IID_Identity);
|5625|5625| 					var targetClasses = this.order.data.targetClasses;
|5626|    |-					if (targetClasses.attack && cmpIdentity
|5627|    |-						&& !MatchesClassList(cmpIdentity.GetClassesList(), targetClasses.attack))
|    |5626|+					if (targetClasses.attack && cmpIdentity &&
|    |5627|+						!MatchesClassList(cmpIdentity.GetClassesList(), targetClasses.attack))
|5628|5628| 						continue;
|5629|5629| 					if (targetClasses.avoid && cmpIdentity
|5630|5630| 						&& MatchesClassList(cmpIdentity.GetClassesList(), targetClasses.avoid))
|    | [NORMAL] ESLintBear (operator-linebreak):
|    | '&&' should be placed at the end of the line.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|5626|5626| 					if (targetClasses.attack && cmpIdentity
|5627|5627| 						&& !MatchesClassList(cmpIdentity.GetClassesList(), targetClasses.attack))
|5628|5628| 						continue;
|5629|    |-					if (targetClasses.avoid && cmpIdentity
|5630|    |-						&& MatchesClassList(cmpIdentity.GetClassesList(), targetClasses.avoid))
|    |5629|+					if (targetClasses.avoid && cmpIdentity &&
|    |5630|+						MatchesClassList(cmpIdentity.GetClassesList(), targetClasses.avoid))
|5631|5631| 						continue;
|5632|5632| 					// Only used by the AIs to prevent some choices of targets
|5633|5633| 					if (targetClasses.vetoEntities && targetClasses.vetoEntities[targ])
|    | [NORMAL] ESLintBear (operator-linebreak):
|    | '&&' should be placed at the end of the line.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|5649|5649| 		{
|5650|5650| 			var cmpIdentity = Engine.QueryInterface(targ, IID_Identity);
|5651|5651| 			var targetClasses = this.order.data.targetClasses;
|5652|    |-			if (cmpIdentity && targetClasses.attack
|5653|    |-				&& !MatchesClassList(cmpIdentity.GetClassesList(), targetClasses.attack))
|    |5652|+			if (cmpIdentity && targetClasses.attack &&
|    |5653|+				!MatchesClassList(cmpIdentity.GetClassesList(), targetClasses.attack))
|5654|5654| 				continue;
|5655|5655| 			if (cmpIdentity && targetClasses.avoid
|5656|5656| 				&& MatchesClassList(cmpIdentity.GetClassesList(), targetClasses.avoid))
|    | [NORMAL] ESLintBear (operator-linebreak):
|    | '&&' should be placed at the end of the line.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|5652|5652| 			if (cmpIdentity && targetClasses.attack
|5653|5653| 				&& !MatchesClassList(cmpIdentity.GetClassesList(), targetClasses.attack))
|5654|5654| 				continue;
|5655|    |-			if (cmpIdentity && targetClasses.avoid
|5656|    |-				&& MatchesClassList(cmpIdentity.GetClassesList(), targetClasses.avoid))
|    |5655|+			if (cmpIdentity && targetClasses.avoid &&
|    |5656|+				MatchesClassList(cmpIdentity.GetClassesList(), targetClasses.avoid))
|5657|5657| 				continue;
|5658|5658| 			// Only used by the AIs to prevent some choices of targets
|5659|5659| 			if (targetClasses.vetoEntities && targetClasses.vetoEntities[targ])
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required after '{'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|5809|5809| 
|5810|5810| UnitAI.prototype.SetHeldPosition = function(x, z)
|5811|5811| {
|5812|    |-	this.heldPosition = {"x": x, "z": z};
|    |5812|+	this.heldPosition = { "x": x, "z": z};
|5813|5813| };
|5814|5814| 
|5815|5815| UnitAI.prototype.SetHeldPositionOnEntity = function(entity)
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required before '}'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|5809|5809| 
|5810|5810| UnitAI.prototype.SetHeldPosition = function(x, z)
|5811|5811| {
|5812|    |-	this.heldPosition = {"x": x, "z": z};
|    |5812|+	this.heldPosition = {"x": x, "z": z };
|5813|5813| };
|5814|5814| 
|5815|5815| UnitAI.prototype.SetHeldPositionOnEntity = function(entity)
|    | [NORMAL] ESLintBear (spaced-comment):
|    | Expected space or tab after '//' in comment.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|5836|5836| 	return false;
|5837|5837| };
|5838|5838| 
|5839|    |-//// Helper functions ////
|    |5839|+// // Helper functions ////
|5840|5840| 
|5841|5841| UnitAI.prototype.CanAttack = function(target)
|5842|5842| {
|    | [NORMAL] ESLintBear (spaced-comment):
|    | Expected space or tab after '//' in comment.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|6040|6040| 	return cmpPack && cmpPack.IsPacking();
|6041|6041| };
|6042|6042| 
|6043|    |-//// Formation specific functions ////
|    |6043|+// // Formation specific functions ////
|6044|6044| 
|6045|6045| UnitAI.prototype.IsAttackingAsFormation = function()
|6046|6046| {
|    | [NORMAL] ESLintBear (operator-linebreak):
|    | '&&' should be placed at the end of the line.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|6045|6045| UnitAI.prototype.IsAttackingAsFormation = function()
|6046|6046| {
|6047|6047| 	var cmpAttack = Engine.QueryInterface(this.entity, IID_Attack);
|6048|    |-	return cmpAttack && cmpAttack.CanAttackAsFormation()
|6049|    |-		&& this.GetCurrentState() == "FORMATIONCONTROLLER.COMBAT.ATTACKING";
|    |6048|+	return cmpAttack && cmpAttack.CanAttackAsFormation() &&
|    |6049|+		this.GetCurrentState() == "FORMATIONCONTROLLER.COMBAT.ATTACKING";
|6050|6050| };
|6051|6051| 
|6052|6052| //// Animal specific functions ////
|    | [NORMAL] ESLintBear (spaced-comment):
|    | Expected space or tab after '//' in comment.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|6049|6049| 		&& this.GetCurrentState() == "FORMATIONCONTROLLER.COMBAT.ATTACKING";
|6050|6050| };
|6051|6051| 
|6052|    |-//// Animal specific functions ////
|    |6052|+// // Animal specific functions ////
|6053|6053| 
|6054|6054| UnitAI.prototype.MoveRandomly = function(distance)
|6055|6055| {

binaries/data/mods/public/simulation/components/UnitAI.js
| 336| »   »   »   return·true;
|    | [NORMAL] ESLintBear (consistent-return):
|    | Method 'Order.WalkToTarget' expected no return value.

binaries/data/mods/public/simulation/components/UnitAI.js
| 930| »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
| 955| »   »   »   "enter":·function(msg)·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|1005| »   »   »   »   »   return·true;
|    | [NORMAL] ESLintBear (consistent-return):
|    | Method 'enter' expected no return value.

binaries/data/mods/public/simulation/components/UnitAI.js
|1068| »   »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|1104| »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|1136| »   »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|1285| »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|1342| »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|1517| »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|1539| »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|1571| »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|1725| »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|1775| »   »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|1853| »   »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|2030| »   »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|2146| »   »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|2421| »   »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|2454| »   »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|2560| »   »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|2626| »   »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|2665| »   »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|2876| »   »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|3057| »   »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|3858| »   var·isWorkType·=·type·=>·type·==·"Gather"·||·type·==·"Trade"·||·type·==·"Repair"·||·type·==·"ReturnResource";
|    | [NORMAL] ESLintBear (no-shadow):
|    | 'type' is already declared in the upper scope.

binaries/data/mods/public/simulation/components/UnitAI.js
|4705| »   var·target·=·ents.find(target·=>·this.CanAttack(target));
|    | [NORMAL] ESLintBear (no-shadow):
|    | 'target' is already declared in the upper scope.

binaries/data/mods/public/simulation/components/UnitAI.js
|4720| »   var·target·=·ents.find(target·=>
|    | [NORMAL] ESLintBear (no-shadow):
|    | 'target' is already declared in the upper scope.

binaries/data/mods/public/simulation/components/UnitAI.js
|4766| »   var·ent·=·ents.find(ent·=>·this.CanHeal(ent));
|    | [NORMAL] ESLintBear (no-shadow):
|    | 'ent' is already declared in the upper scope.

binaries/data/mods/public/simulation/components/UnitAI.js
|4789| »   »   ····cmpAttack.GetAttackTypes().some(type·=>·cmpUnitAI.CheckTargetAttackRange(this.isGuardOf,·type)))
|    | [NORMAL] ESLintBear (no-shadow):
|    | 'type' is already declared in the upper scope.

binaries/data/mods/public/simulation/components/UnitAI.js
|1985| »   »   »   »   »   »   &&·this.order.data.target·!=·msg.data.attacker·&&·this.GetBestAttackAgainst(msg.data.attacker,·true)·!=·"Capture")
|    | [NORMAL] JSHintBear:
|    | Misleading line break before '&&'; readers may interpret this as an expression boundary.

binaries/data/mods/public/simulation/components/UnitAI.js
|3805| »   »   var·order·=·{·"type":·type,·"data":·data·};
|    | [NORMAL] JSHintBear:
|    | 'order' is already defined.

binaries/data/mods/public/simulation/components/UnitAI.js
|3889| »   for·(var·i·=·0;·i·<·this.orderQueue.length;·++i)
|    | [NORMAL] JSHintBear:
|    | 'i' is already defined.

binaries/data/mods/public/simulation/components/UnitAI.js
|4722| »   »   &&·this.CheckTargetDistanceFromHeldPosition(target,·IID_Attack,·this.GetBestAttackAgainst(target,·true))
|    | [NORMAL] JSHintBear:
|    | Misleading line break before '&&'; readers may interpret this as an expression boundary.

binaries/data/mods/public/simulation/components/UnitAI.js
|4723| »   »   &&·(this.GetStance().respondChaseBeyondVision·||·this.CheckTargetIsInVisionRange(target))
|    | [NORMAL] JSHintBear:
|    | Misleading line break before '&&'; readers may interpret this as an expression boundary.

binaries/data/mods/public/simulation/components/UnitAI.js
|5627| »   »   »   »   »   »   &&·!MatchesClassList(cmpIdentity.GetClassesList(),·targetClasses.attack))
|    | [NORMAL] JSHintBear:
|    | Misleading line break before '&&'; readers may interpret this as an expression boundary.

binaries/data/mods/public/simulation/components/UnitAI.js
|5630| »   »   »   »   »   »   &&·MatchesClassList(cmpIdentity.GetClassesList(),·targetClasses.avoid))
|    | [NORMAL] JSHintBear:
|    | Misleading line break before '&&'; readers may interpret this as an expression boundary.

binaries/data/mods/public/simulation/components/UnitAI.js
|5643| »   var·targets·=·this.GetTargetsFromUnit();
|    | [NORMAL] JSHintBear:
|    | 'targets' is already defined.

binaries/data/mods/public/simulation/components/UnitAI.js
|5644| »   for·(var·targ·of·targets)
|    | [NORMAL] JSHintBear:
|    | 'targ' is already defined.

binaries/data/mods/public/simulation/components/UnitAI.js
|5650| »   »   »   var·cmpIdentity·=·Engine.QueryInterface(targ,·IID_Identity);
|    | [NORMAL] JSHintBear:
|    | 'cmpIdentity' is already defined.

binaries/data/mods/public/simulation/components/UnitAI.js
|5651| »   »   »   var·targetClasses·=·this.order.data.targetClasses;
|    | [NORMAL] JSHintBear:
|    | 'targetClasses' is already defined.

binaries/data/mods/public/simulation/components/UnitAI.js
|5653| »   »   »   »   &&·!MatchesClassList(cmpIdentity.GetClassesList(),·targetClasses.attack))
|    | [NORMAL] JSHintBear:
|    | Misleading line break before '&&'; readers may interpret this as an expression boundary.

binaries/data/mods/public/simulation/components/UnitAI.js
|5656| »   »   »   »   &&·MatchesClassList(cmpIdentity.GetClassesList(),·targetClasses.avoid))
|    | [NORMAL] JSHintBear:
|    | Misleading line break before '&&'; readers may interpret this as an expression boundary.

binaries/data/mods/public/simulation/components/UnitAI.js
|5731| »   »   var·cmpVision·=·Engine.QueryInterface(this.entity,·IID_Vision);
|    | [NORMAL] JSHintBear:
|    | 'cmpVision' is already defined.

binaries/data/mods/public/simulation/components/UnitAI.js
|5734| »   »   var·range·=·cmpVision.GetRange();
|    | [NORMAL] JSHintBear:
|    | 'range' is already defined.

binaries/data/mods/public/simulation/components/UnitAI.js
|5739| »   »   var·cmpRanged·=·Engine.QueryInterface(this.entity,·iid);
|    | [NORMAL] JSHintBear:
|    | 'cmpRanged' is already defined.

binaries/data/mods/public/simulation/components/UnitAI.js
|5742| »   »   var·range·=·iid·!==·IID_Attack·?·cmpRanged.GetRange()·:·cmpRanged.GetFullAttackRange();
|    | [NORMAL] JSHintBear:
|    | 'range' is already defined.

binaries/data/mods/public/simulation/components/UnitAI.js
|5743| »   »   var·cmpVision·=·Engine.QueryInterface(this.entity,·IID_Vision);
|    | [NORMAL] JSHintBear:
|    | 'cmpVision' is already defined.

binaries/data/mods/public/simulation/components/UnitAI.js
|5753| »   »   var·cmpVision·=·Engine.QueryInterface(this.entity,·IID_Vision);
|    | [NORMAL] JSHintBear:
|    | 'cmpVision' is already defined.

binaries/data/mods/public/simulation/components/UnitAI.js
|5756| »   »   var·range·=·cmpVision.GetRange();
|    | [NORMAL] JSHintBear:
|    | 'range' is already defined.

binaries/data/mods/public/simulation/components/UnitAI.js
|6049| »   »   &&·this.GetCurrentState()·==·"FORMATIONCONTROLLER.COMBAT.ATTACKING";
|    | [NORMAL] JSHintBear:
|    | Misleading line break before '&&'; readers may interpret this as an expression boundary.
Executing section cli...

Link to build: https://jenkins.wildfiregames.com/job/docker-differential/1192/display/redirect

Silier added a comment.Dec 3 2019, 7:20 PM

Unit packs and unpacks as expected. Unit correctly cancels unpacking or continue packing when is ordered to move somewhere.
Issue when player cannot move unpacked siege unit because enemy is in range and unit keeps unpacking have been solved in this diff in the way, player does not have to click to cancel unpacking manually but just gives order to move.
LeaveFoundation works as expected for packable units and stays the same for other.

There are still some improvements that could be done (see inlines).

I am accepting this patch as it is addressing described issue and I do not see currently better way how to achieve that without bigger rewrite in terms how are some orders handled.

If anyone feels different or found issue I overlooked feel free to request changes, if not, will be committed after 7 days :)

binaries/data/mods/public/simulation/components/UnitAI.js
3749

I would remove this comment

3768

maybe checkPacking -> dontMoveWhenPacking would be better

3781

definitely you should merge this one and CanPack into one condition

3785

return !this.CheckTargetRangeExplicit...

5135

this.orderQueue.length && this.orderQueue[0].type == "Unpack" is much faster check then what is here
then you can call WillMoveFromFoundation possibly in same if condition

5140

remove this, it is clear from CancelPack call

5143

remove this, it is clear from PushOrderFront call at L5166

Silier accepted this revision.Dec 3 2019, 7:20 PM
This revision is now accepted and ready to land.Dec 3 2019, 7:20 PM

Some minor stuff, thanks for picking this up again :)

binaries/data/mods/public/simulation/components/UnitAI.js
136

it can or it will?

146

Is this in m or in tiles? (Or something else?)

431

+.

3737

@param {boolean} preferUnpacked - <text>
Alike for below.

3750

+

Stan added a subscriber: Stan.Dec 3 2019, 7:50 PM
Stan added inline comments.
binaries/data/mods/public/simulation/components/UnitAI.js
3785

Yeah should definitely be one statement.

3801

I guess we assume it has a pack component?

5137

Without that temp variable you can inline the if ?

5148

You check twice for it? Can there be a case where cancel pack doesn't cancel?

causative updated this revision to Diff 10469.Dec 3 2019, 10:44 PM
causative marked 11 inline comments as done.

style changes

Successful build - Chance fights ever on the side of the prudent.

Link to build: https://jenkins.wildfiregames.com/job/vs2015-differential/678/display/redirect

Successful build - Chance fights ever on the side of the prudent.

Linter detected issues:
Executing section Source...
Executing section JS...
|    | [NORMAL] ESLintBear (no-else-return):
|    | Unnecessary 'else' after 'return'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
| 775| 775| 					this.FinishOrder();
| 776| 776| 					return;
| 777| 777| 				}
| 778|    |-				else
| 779|    |-				{
|    | 778|+				
| 780| 779| 					this.SetNextState("GARRISON.APPROACHING");
| 781| 780| 					return;
| 782|    |-				}
|    | 781|+				
| 783| 782| 			}
| 784| 783| 
| 785| 784| 			this.SetNextState("GARRISON.GARRISONING");
|    | [NORMAL] ESLintBear (key-spacing):
|    | Missing space before value for key 'GARRISON'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|1043|1043| 			},
|1044|1044| 		},
|1045|1045| 
|1046|    |-		"GARRISON":{
|    |1046|+		"GARRISON": {
|1047|1047| 			"enter": function() {
|1048|1048| 				// If the garrisonholder should pickup, warn it so it can take needed action
|1049|1049| 				var cmpGarrisonHolder = Engine.QueryInterface(this.order.data.target, IID_GarrisonHolder);
|    | [NORMAL] ESLintBear (operator-linebreak):
|    | '&&' should be placed at the end of the line.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|1981|1981| 
|1982|1982| 				"Attacked": function(msg) {
|1983|1983| 					// If we are capturing and are attacked by something that we would not capture, attack that entity instead
|1984|    |-					if (this.order.data.attackType == "Capture" && (this.GetStance().targetAttackersAlways || !this.order.data.force)
|1985|    |-						&& this.order.data.target != msg.data.attacker && this.GetBestAttackAgainst(msg.data.attacker, true) != "Capture")
|    |1984|+					if (this.order.data.attackType == "Capture" && (this.GetStance().targetAttackersAlways || !this.order.data.force) &&
|    |1985|+						this.order.data.target != msg.data.attacker && this.GetBestAttackAgainst(msg.data.attacker, true) != "Capture")
|1986|1986| 						this.RespondToTargetedEntities([msg.data.attacker]);
|1987|1987| 				},
|1988|1988| 			},
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required after '{'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|2709|2709| 					{
|2710|2710| 						// The building was already finished/fully repaired before we arrived;
|2711|2711| 						// let the ConstructionFinished handler handle this.
|2712|    |-						this.OnGlobalConstructionFinished({"entity": this.repairTarget, "newentity": this.repairTarget});
|    |2712|+						this.OnGlobalConstructionFinished({ "entity": this.repairTarget, "newentity": this.repairTarget});
|2713|2713| 						return true;
|2714|2714| 					}
|2715|2715| 
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required before '}'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|2709|2709| 					{
|2710|2710| 						// The building was already finished/fully repaired before we arrived;
|2711|2711| 						// let the ConstructionFinished handler handle this.
|2712|    |-						this.OnGlobalConstructionFinished({"entity": this.repairTarget, "newentity": this.repairTarget});
|    |2712|+						this.OnGlobalConstructionFinished({"entity": this.repairTarget, "newentity": this.repairTarget });
|2713|2713| 						return true;
|2714|2714| 					}
|2715|2715| 
|    | [NORMAL] ESLintBear (indent):
|    | Expected indentation of 2 tabs but found 7.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3221|3221| 		"COMBAT": "INDIVIDUAL.COMBAT", // reuse the same combat behaviour for animals
|3222|3222| 
|3223|3223| 		"WALKING": "INDIVIDUAL.WALKING",	// reuse the same walking behaviour for animals
|3224|    |-							// only used for domestic animals
|    |3224|+		// only used for domestic animals
|3225|3225| 	},
|3226|3226| };
|3227|3227| 
|    | [NORMAL] ESLintBear (no-unneeded-ternary):
|    | Unnecessary use of boolean literals in conditional expression.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3278|3278| 
|3279|3279| UnitAI.prototype.IsAnimal = function()
|3280|3280| {
|3281|    |-	return (this.template.NaturalBehaviour ? true : false);
|    |3281|+	return (!!this.template.NaturalBehaviour);
|3282|3282| };
|3283|3283| 
|3284|3284| UnitAI.prototype.IsDangerousAnimal = function()
|    | [NORMAL] ESLintBear (comma-spacing):
|    | A space is required after ','.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3394|3394| 		{
|3395|3395| 			let index = this.GetCurrentState().indexOf(".");
|3396|3396| 			if (index != -1)
|3397|    |-				this.UnitFsm.SwitchToNextState(this, this.GetCurrentState().slice(0,index));
|    |3397|+				this.UnitFsm.SwitchToNextState(this, this.GetCurrentState().slice(0, index));
|3398|3398| 			this.Stop(false);
|3399|3399| 		}
|3400|3400| 
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required after '{'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3450|3450| 		if (this.orderQueue[i].type != "PickupUnit" || this.orderQueue[i].data.target != msg.entity)
|3451|3451| 			continue;
|3452|3452| 		if (i == 0)
|3453|    |-			this.UnitFsm.ProcessMessage(this, {"type": "PickupCanceled", "data": msg});
|    |3453|+			this.UnitFsm.ProcessMessage(this, { "type": "PickupCanceled", "data": msg});
|3454|3454| 		else
|3455|3455| 			this.orderQueue.splice(i, 1);
|3456|3456| 		Engine.PostMessage(this.entity, MT_UnitAIOrderDataChanged, { "to": this.GetOrderData() });
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required before '}'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3450|3450| 		if (this.orderQueue[i].type != "PickupUnit" || this.orderQueue[i].data.target != msg.entity)
|3451|3451| 			continue;
|3452|3452| 		if (i == 0)
|3453|    |-			this.UnitFsm.ProcessMessage(this, {"type": "PickupCanceled", "data": msg});
|    |3453|+			this.UnitFsm.ProcessMessage(this, {"type": "PickupCanceled", "data": msg });
|3454|3454| 		else
|3455|3455| 			this.orderQueue.splice(i, 1);
|3456|3456| 		Engine.PostMessage(this.entity, MT_UnitAIOrderDataChanged, { "to": this.GetOrderData() });
|    | [NORMAL] ESLintBear (spaced-comment):
|    | Expected space or tab after '//' in comment.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3534|3534| };
|3535|3535| 
|3536|3536| 
|3537|    |-//// FSM linkage functions ////
|    |3537|+// // FSM linkage functions ////
|3538|3538| 
|3539|3539| // Setting the next state to the current state will leave/re-enter the top-most substate.
|3540|3540| UnitAI.prototype.SetNextState = function(state)
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required after '{'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3704|3704| 				continue;
|3705|3705| 			if (this.orderQueue[i].type == type)
|3706|3706| 				continue;
|3707|    |-			this.orderQueue.splice(i, 0, {"type": type, "data": data});
|    |3707|+			this.orderQueue.splice(i, 0, { "type": type, "data": data});
|3708|3708| 			Engine.PostMessage(this.entity, MT_UnitAIOrderDataChanged, { "to": this.GetOrderData() });
|3709|3709| 			return;
|3710|3710| 		}
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required before '}'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3704|3704| 				continue;
|3705|3705| 			if (this.orderQueue[i].type == type)
|3706|3706| 				continue;
|3707|    |-			this.orderQueue.splice(i, 0, {"type": type, "data": data});
|    |3707|+			this.orderQueue.splice(i, 0, {"type": type, "data": data });
|3708|3708| 			Engine.PostMessage(this.entity, MT_UnitAIOrderDataChanged, { "to": this.GetOrderData() });
|3709|3709| 			return;
|3710|3710| 		}
|    | [NORMAL] ESLintBear (comma-spacing):
|    | A space is required after ','.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3740|3740| 	{
|3741|3741| 		// The unit is already in the packed/unpacked state we want.
|3742|3742| 		// Delete the packing order.
|3743|    |-		this.orderQueue.splice(1,1);
|    |3743|+		this.orderQueue.splice(1, 1);
|3744|3744| 		cmpPack.CancelPack();
|3745|3745| 		Engine.PostMessage(this.entity, MT_UnitAIOrderDataChanged, { "to": this.GetOrderData() });
|3746|3746| 		// Continue with the attack order.
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required after '{'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3947|3947| 	if (data.timerRepeat === undefined)
|3948|3948| 		this.timer = undefined;
|3949|3949| 
|3950|    |-	this.UnitFsm.ProcessMessage(this, {"type": "Timer", "data": data, "lateness": lateness});
|    |3950|+	this.UnitFsm.ProcessMessage(this, { "type": "Timer", "data": data, "lateness": lateness});
|3951|3951| };
|3952|3952| 
|3953|3953| /**
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required before '}'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3947|3947| 	if (data.timerRepeat === undefined)
|3948|3948| 		this.timer = undefined;
|3949|3949| 
|3950|    |-	this.UnitFsm.ProcessMessage(this, {"type": "Timer", "data": data, "lateness": lateness});
|    |3950|+	this.UnitFsm.ProcessMessage(this, {"type": "Timer", "data": data, "lateness": lateness });
|3951|3951| };
|3952|3952| 
|3953|3953| /**
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required after '{'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3992|3992| 	// TODO: This is a bit inefficient since every unit listens to every
|3993|3993| 	// construction message - ideally we could scope it to only the one we're building
|3994|3994| 
|3995|    |-	this.UnitFsm.ProcessMessage(this, {"type": "ConstructionFinished", "data": msg});
|    |3995|+	this.UnitFsm.ProcessMessage(this, { "type": "ConstructionFinished", "data": msg});
|3996|3996| };
|3997|3997| 
|3998|3998| UnitAI.prototype.OnGlobalEntityRenamed = function(msg)
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required before '}'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3992|3992| 	// TODO: This is a bit inefficient since every unit listens to every
|3993|3993| 	// construction message - ideally we could scope it to only the one we're building
|3994|3994| 
|3995|    |-	this.UnitFsm.ProcessMessage(this, {"type": "ConstructionFinished", "data": msg});
|    |3995|+	this.UnitFsm.ProcessMessage(this, {"type": "ConstructionFinished", "data": msg });
|3996|3996| };
|3997|3997| 
|3998|3998| UnitAI.prototype.OnGlobalEntityRenamed = function(msg)
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required after '{'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4017|4017| 
|4018|4018| UnitAI.prototype.OnAttacked = function(msg)
|4019|4019| {
|4020|    |-	this.UnitFsm.ProcessMessage(this, {"type": "Attacked", "data": msg});
|    |4020|+	this.UnitFsm.ProcessMessage(this, { "type": "Attacked", "data": msg});
|4021|4021| };
|4022|4022| 
|4023|4023| UnitAI.prototype.OnGuardedAttacked = function(msg)
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required before '}'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4017|4017| 
|4018|4018| UnitAI.prototype.OnAttacked = function(msg)
|4019|4019| {
|4020|    |-	this.UnitFsm.ProcessMessage(this, {"type": "Attacked", "data": msg});
|    |4020|+	this.UnitFsm.ProcessMessage(this, {"type": "Attacked", "data": msg });
|4021|4021| };
|4022|4022| 
|4023|4023| UnitAI.prototype.OnGuardedAttacked = function(msg)
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required after '{'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4022|4022| 
|4023|4023| UnitAI.prototype.OnGuardedAttacked = function(msg)
|4024|4024| {
|4025|    |-	this.UnitFsm.ProcessMessage(this, {"type": "GuardedAttacked", "data": msg.data});
|    |4025|+	this.UnitFsm.ProcessMessage(this, { "type": "GuardedAttacked", "data": msg.data});
|4026|4026| };
|4027|4027| 
|4028|4028| UnitAI.prototype.OnHealthChanged = function(msg)
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required before '}'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4022|4022| 
|4023|4023| UnitAI.prototype.OnGuardedAttacked = function(msg)
|4024|4024| {
|4025|    |-	this.UnitFsm.ProcessMessage(this, {"type": "GuardedAttacked", "data": msg.data});
|    |4025|+	this.UnitFsm.ProcessMessage(this, {"type": "GuardedAttacked", "data": msg.data });
|4026|4026| };
|4027|4027| 
|4028|4028| UnitAI.prototype.OnHealthChanged = function(msg)
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required after '{'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4027|4027| 
|4028|4028| UnitAI.prototype.OnHealthChanged = function(msg)
|4029|4029| {
|4030|    |-	this.UnitFsm.ProcessMessage(this, {"type": "HealthChanged", "from": msg.from, "to": msg.to});
|    |4030|+	this.UnitFsm.ProcessMessage(this, { "type": "HealthChanged", "from": msg.from, "to": msg.to});
|4031|4031| };
|4032|4032| 
|4033|4033| UnitAI.prototype.OnRangeUpdate = function(msg)
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required before '}'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4027|4027| 
|4028|4028| UnitAI.prototype.OnHealthChanged = function(msg)
|4029|4029| {
|4030|    |-	this.UnitFsm.ProcessMessage(this, {"type": "HealthChanged", "from": msg.from, "to": msg.to});
|    |4030|+	this.UnitFsm.ProcessMessage(this, {"type": "HealthChanged", "from": msg.from, "to": msg.to });
|4031|4031| };
|4032|4032| 
|4033|4033| UnitAI.prototype.OnRangeUpdate = function(msg)
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required after '{'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4033|4033| UnitAI.prototype.OnRangeUpdate = function(msg)
|4034|4034| {
|4035|4035| 	if (msg.tag == this.losRangeQuery)
|4036|    |-		this.UnitFsm.ProcessMessage(this, {"type": "LosRangeUpdate", "data": msg});
|    |4036|+		this.UnitFsm.ProcessMessage(this, { "type": "LosRangeUpdate", "data": msg});
|4037|4037| 	else if (msg.tag == this.losHealRangeQuery)
|4038|4038| 		this.UnitFsm.ProcessMessage(this, {"type": "LosHealRangeUpdate", "data": msg});
|4039|4039| };
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required before '}'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4033|4033| UnitAI.prototype.OnRangeUpdate = function(msg)
|4034|4034| {
|4035|4035| 	if (msg.tag == this.losRangeQuery)
|4036|    |-		this.UnitFsm.ProcessMessage(this, {"type": "LosRangeUpdate", "data": msg});
|    |4036|+		this.UnitFsm.ProcessMessage(this, {"type": "LosRangeUpdate", "data": msg });
|4037|4037| 	else if (msg.tag == this.losHealRangeQuery)
|4038|4038| 		this.UnitFsm.ProcessMessage(this, {"type": "LosHealRangeUpdate", "data": msg});
|4039|4039| };
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required after '{'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4035|4035| 	if (msg.tag == this.losRangeQuery)
|4036|4036| 		this.UnitFsm.ProcessMessage(this, {"type": "LosRangeUpdate", "data": msg});
|4037|4037| 	else if (msg.tag == this.losHealRangeQuery)
|4038|    |-		this.UnitFsm.ProcessMessage(this, {"type": "LosHealRangeUpdate", "data": msg});
|    |4038|+		this.UnitFsm.ProcessMessage(this, { "type": "LosHealRangeUpdate", "data": msg});
|4039|4039| };
|4040|4040| 
|4041|4041| UnitAI.prototype.OnPackFinished = function(msg)
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required before '}'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4035|4035| 	if (msg.tag == this.losRangeQuery)
|4036|4036| 		this.UnitFsm.ProcessMessage(this, {"type": "LosRangeUpdate", "data": msg});
|4037|4037| 	else if (msg.tag == this.losHealRangeQuery)
|4038|    |-		this.UnitFsm.ProcessMessage(this, {"type": "LosHealRangeUpdate", "data": msg});
|    |4038|+		this.UnitFsm.ProcessMessage(this, {"type": "LosHealRangeUpdate", "data": msg });
|4039|4039| };
|4040|4040| 
|4041|4041| UnitAI.prototype.OnPackFinished = function(msg)
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required after '{'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4040|4040| 
|4041|4041| UnitAI.prototype.OnPackFinished = function(msg)
|4042|4042| {
|4043|    |-	this.UnitFsm.ProcessMessage(this, {"type": "PackFinished", "packed": msg.packed});
|    |4043|+	this.UnitFsm.ProcessMessage(this, { "type": "PackFinished", "packed": msg.packed});
|4044|4044| };
|4045|4045| 
|4046|4046| //// Helper functions to be called by the FSM ////
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required before '}'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4040|4040| 
|4041|4041| UnitAI.prototype.OnPackFinished = function(msg)
|4042|4042| {
|4043|    |-	this.UnitFsm.ProcessMessage(this, {"type": "PackFinished", "packed": msg.packed});
|    |4043|+	this.UnitFsm.ProcessMessage(this, {"type": "PackFinished", "packed": msg.packed });
|4044|4044| };
|4045|4045| 
|4046|4046| //// Helper functions to be called by the FSM ////
|    | [NORMAL] ESLintBear (spaced-comment):
|    | Expected space or tab after '//' in comment.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4043|4043| 	this.UnitFsm.ProcessMessage(this, {"type": "PackFinished", "packed": msg.packed});
|4044|4044| };
|4045|4045| 
|4046|    |-//// Helper functions to be called by the FSM ////
|    |4046|+// // Helper functions to be called by the FSM ////
|4047|4047| 
|4048|4048| UnitAI.prototype.GetWalkSpeed = function()
|4049|4049| {
|    | [NORMAL] ESLintBear (operator-linebreak):
|    | '&&' should be placed at the end of the line.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4712|4712| UnitAI.prototype.AttackEntityInZone = function(ents)
|4713|4713| {
|4714|4714| 	var target = ents.find(target =>
|4715|    |-		this.CanAttack(target)
|4716|    |-		&& this.CheckTargetDistanceFromHeldPosition(target, IID_Attack, this.GetBestAttackAgainst(target, true))
|    |4715|+		this.CanAttack(target) &&
|    |4716|+		this.CheckTargetDistanceFromHeldPosition(target, IID_Attack, this.GetBestAttackAgainst(target, true))
|4717|4717| 		&& (this.GetStance().respondChaseBeyondVision || this.CheckTargetIsInVisionRange(target))
|4718|4718| 	);
|4719|4719| 	if (!target)
|    | [NORMAL] ESLintBear (operator-linebreak):
|    | '&&' should be placed at the end of the line.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4713|4713| {
|4714|4714| 	var target = ents.find(target =>
|4715|4715| 		this.CanAttack(target)
|4716|    |-		&& this.CheckTargetDistanceFromHeldPosition(target, IID_Attack, this.GetBestAttackAgainst(target, true))
|4717|    |-		&& (this.GetStance().respondChaseBeyondVision || this.CheckTargetIsInVisionRange(target))
|    |4716|+		&& this.CheckTargetDistanceFromHeldPosition(target, IID_Attack, this.GetBestAttackAgainst(target, true)) &&
|    |4717|+		(this.GetStance().respondChaseBeyondVision || this.CheckTargetIsInVisionRange(target))
|4718|4718| 	);
|4719|4719| 	if (!target)
|4720|4720| 		return false;
|    | [NORMAL] ESLintBear (no-multi-spaces):
|    | Multiple spaces found before 'Engine'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4777|4777| 	// If we are guarding/escorting, don't abandon as long as the guarded unit is in target range of the attacker
|4778|4778| 	if (this.isGuardOf)
|4779|4779| 	{
|4780|    |-		var cmpUnitAI =  Engine.QueryInterface(target, IID_UnitAI);
|    |4780|+		var cmpUnitAI = Engine.QueryInterface(target, IID_UnitAI);
|4781|4781| 		var cmpAttack = Engine.QueryInterface(target, IID_Attack);
|4782|4782| 		if (cmpUnitAI && cmpAttack &&
|4783|4783| 		    cmpAttack.GetAttackTypes().some(type => cmpUnitAI.CheckTargetAttackRange(this.isGuardOf, type)))
|    | [NORMAL] ESLintBear (indent):
|    | Expected indentation of 3 tabs but found 4.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4781|4781| 		var cmpAttack = Engine.QueryInterface(target, IID_Attack);
|4782|4782| 		if (cmpUnitAI && cmpAttack &&
|4783|4783| 		    cmpAttack.GetAttackTypes().some(type => cmpUnitAI.CheckTargetAttackRange(this.isGuardOf, type)))
|4784|    |-				return false;
|    |4784|+			return false;
|4785|4785| 	}
|4786|4786| 
|4787|4787| 	// Stop if we're in hold-ground mode and it's too far from the holding point
|    | [NORMAL] ESLintBear (no-multi-spaces):
|    | Multiple spaces found before 'Engine'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4819|4819| 	// If we are guarding/escorting, chase at least as long as the guarded unit is in target range of the attacker
|4820|4820| 	if (this.isGuardOf)
|4821|4821| 	{
|4822|    |-		let cmpUnitAI =  Engine.QueryInterface(target, IID_UnitAI);
|    |4822|+		let cmpUnitAI = Engine.QueryInterface(target, IID_UnitAI);
|4823|4823| 		let cmpAttack = Engine.QueryInterface(target, IID_Attack);
|4824|4824| 		if (cmpUnitAI && cmpAttack &&
|4825|4825| 		    cmpAttack.GetAttackTypes().some(type => cmpUnitAI.CheckTargetAttackRange(this.isGuardOf, type)))
|    | [NORMAL] ESLintBear (spaced-comment):
|    | Expected space or tab after '//' in comment.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4832|4832| 	return false;
|4833|4833| };
|4834|4834| 
|4835|    |-//// External interface functions ////
|    |4835|+// // External interface functions ////
|4836|4836| 
|4837|4837| UnitAI.prototype.SetFormationController = function(ent)
|4838|4838| {
|    | [NORMAL] ESLintBear (no-else-return):
|    | Unnecessary 'else' after 'return'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4988|4988| 	{
|4989|4989| 		if (this.isGuardOf == target && this.order && this.order.type == "Guard")
|4990|4990| 			return;
|4991|    |-		else
|4992|    |-			this.RemoveGuard();
|    |4991|+		this.RemoveGuard();
|4993|4992| 	}
|4994|4993| 
|4995|4994| 	this.AddOrder("Guard", { "target": target, "force": false }, queued);
|    | [NORMAL] ESLintBear (no-trailing-spaces):
|    | Trailing spaces not allowed.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|5330|5330| 	    this.workOrders.length && this.workOrders[0].type == "Trade")
|5331|5331| 	{
|5332|5332| 		let cmpTrader = Engine.QueryInterface(this.entity, IID_Trader);
|5333|    |-		if (cmpTrader.HasBothMarkets() && 
|    |5333|+		if (cmpTrader.HasBothMarkets() &&
|5334|5334| 		   (cmpTrader.GetFirstMarket() == target && cmpTrader.GetSecondMarket() == source ||
|5335|5335| 		    cmpTrader.GetFirstMarket() == source && cmpTrader.GetSecondMarket() == target))
|5336|5336| 		{
|    | [NORMAL] ESLintBear (operator-linebreak):
|    | '&&' should be placed at the end of the line.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|5611|5611| 				{
|5612|5612| 					var cmpIdentity = Engine.QueryInterface(targ, IID_Identity);
|5613|5613| 					var targetClasses = this.order.data.targetClasses;
|5614|    |-					if (targetClasses.attack && cmpIdentity
|5615|    |-						&& !MatchesClassList(cmpIdentity.GetClassesList(), targetClasses.attack))
|    |5614|+					if (targetClasses.attack && cmpIdentity &&
|    |5615|+						!MatchesClassList(cmpIdentity.GetClassesList(), targetClasses.attack))
|5616|5616| 						continue;
|5617|5617| 					if (targetClasses.avoid && cmpIdentity
|5618|5618| 						&& MatchesClassList(cmpIdentity.GetClassesList(), targetClasses.avoid))
|    | [NORMAL] ESLintBear (operator-linebreak):
|    | '&&' should be placed at the end of the line.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|5614|5614| 					if (targetClasses.attack && cmpIdentity
|5615|5615| 						&& !MatchesClassList(cmpIdentity.GetClassesList(), targetClasses.attack))
|5616|5616| 						continue;
|5617|    |-					if (targetClasses.avoid && cmpIdentity
|5618|    |-						&& MatchesClassList(cmpIdentity.GetClassesList(), targetClasses.avoid))
|    |5617|+					if (targetClasses.avoid && cmpIdentity &&
|    |5618|+						MatchesClassList(cmpIdentity.GetClassesList(), targetClasses.avoid))
|5619|5619| 						continue;
|5620|5620| 					// Only used by the AIs to prevent some choices of targets
|5621|5621| 					if (targetClasses.vetoEntities && targetClasses.vetoEntities[targ])
|    | [NORMAL] ESLintBear (operator-linebreak):
|    | '&&' should be placed at the end of the line.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|5637|5637| 		{
|5638|5638| 			var cmpIdentity = Engine.QueryInterface(targ, IID_Identity);
|5639|5639| 			var targetClasses = this.order.data.targetClasses;
|5640|    |-			if (cmpIdentity && targetClasses.attack
|5641|    |-				&& !MatchesClassList(cmpIdentity.GetClassesList(), targetClasses.attack))
|    |5640|+			if (cmpIdentity && targetClasses.attack &&
|    |5641|+				!MatchesClassList(cmpIdentity.GetClassesList(), targetClasses.attack))
|5642|5642| 				continue;
|5643|5643| 			if (cmpIdentity && targetClasses.avoid
|5644|5644| 				&& MatchesClassList(cmpIdentity.GetClassesList(), targetClasses.avoid))
|    | [NORMAL] ESLintBear (operator-linebreak):
|    | '&&' should be placed at the end of the line.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|5640|5640| 			if (cmpIdentity && targetClasses.attack
|5641|5641| 				&& !MatchesClassList(cmpIdentity.GetClassesList(), targetClasses.attack))
|5642|5642| 				continue;
|5643|    |-			if (cmpIdentity && targetClasses.avoid
|5644|    |-				&& MatchesClassList(cmpIdentity.GetClassesList(), targetClasses.avoid))
|    |5643|+			if (cmpIdentity && targetClasses.avoid &&
|    |5644|+				MatchesClassList(cmpIdentity.GetClassesList(), targetClasses.avoid))
|5645|5645| 				continue;
|5646|5646| 			// Only used by the AIs to prevent some choices of targets
|5647|5647| 			if (targetClasses.vetoEntities && targetClasses.vetoEntities[targ])
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required after '{'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|5797|5797| 
|5798|5798| UnitAI.prototype.SetHeldPosition = function(x, z)
|5799|5799| {
|5800|    |-	this.heldPosition = {"x": x, "z": z};
|    |5800|+	this.heldPosition = { "x": x, "z": z};
|5801|5801| };
|5802|5802| 
|5803|5803| UnitAI.prototype.SetHeldPositionOnEntity = function(entity)
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required before '}'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|5797|5797| 
|5798|5798| UnitAI.prototype.SetHeldPosition = function(x, z)
|5799|5799| {
|5800|    |-	this.heldPosition = {"x": x, "z": z};
|    |5800|+	this.heldPosition = {"x": x, "z": z };
|5801|5801| };
|5802|5802| 
|5803|5803| UnitAI.prototype.SetHeldPositionOnEntity = function(entity)
|    | [NORMAL] ESLintBear (spaced-comment):
|    | Expected space or tab after '//' in comment.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|5824|5824| 	return false;
|5825|5825| };
|5826|5826| 
|5827|    |-//// Helper functions ////
|    |5827|+// // Helper functions ////
|5828|5828| 
|5829|5829| UnitAI.prototype.CanAttack = function(target)
|5830|5830| {
|    | [NORMAL] ESLintBear (spaced-comment):
|    | Expected space or tab after '//' in comment.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|6028|6028| 	return cmpPack && cmpPack.IsPacking();
|6029|6029| };
|6030|6030| 
|6031|    |-//// Formation specific functions ////
|    |6031|+// // Formation specific functions ////
|6032|6032| 
|6033|6033| UnitAI.prototype.IsAttackingAsFormation = function()
|6034|6034| {
|    | [NORMAL] ESLintBear (operator-linebreak):
|    | '&&' should be placed at the end of the line.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|6033|6033| UnitAI.prototype.IsAttackingAsFormation = function()
|6034|6034| {
|6035|6035| 	var cmpAttack = Engine.QueryInterface(this.entity, IID_Attack);
|6036|    |-	return cmpAttack && cmpAttack.CanAttackAsFormation()
|6037|    |-		&& this.GetCurrentState() == "FORMATIONCONTROLLER.COMBAT.ATTACKING";
|    |6036|+	return cmpAttack && cmpAttack.CanAttackAsFormation() &&
|    |6037|+		this.GetCurrentState() == "FORMATIONCONTROLLER.COMBAT.ATTACKING";
|6038|6038| };
|6039|6039| 
|6040|6040| //// Animal specific functions ////
|    | [NORMAL] ESLintBear (spaced-comment):
|    | Expected space or tab after '//' in comment.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|6037|6037| 		&& this.GetCurrentState() == "FORMATIONCONTROLLER.COMBAT.ATTACKING";
|6038|6038| };
|6039|6039| 
|6040|    |-//// Animal specific functions ////
|    |6040|+// // Animal specific functions ////
|6041|6041| 
|6042|6042| UnitAI.prototype.MoveRandomly = function(distance)
|6043|6043| {

binaries/data/mods/public/simulation/components/UnitAI.js
| 336| »   »   »   return·true;
|    | [NORMAL] ESLintBear (consistent-return):
|    | Method 'Order.WalkToTarget' expected no return value.

binaries/data/mods/public/simulation/components/UnitAI.js
| 930| »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
| 955| »   »   »   "enter":·function(msg)·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|1005| »   »   »   »   »   return·true;
|    | [NORMAL] ESLintBear (consistent-return):
|    | Method 'enter' expected no return value.

binaries/data/mods/public/simulation/components/UnitAI.js
|1068| »   »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|1104| »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|1136| »   »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|1285| »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|1342| »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|1517| »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|1539| »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|1571| »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|1725| »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|1775| »   »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|1853| »   »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|2030| »   »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|2146| »   »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|2421| »   »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|2454| »   »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|2560| »   »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|2626| »   »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|2665| »   »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|2876| »   »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|3057| »   »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|3852| »   var·isWorkType·=·type·=>·type·==·"Gather"·||·type·==·"Trade"·||·type·==·"Repair"·||·type·==·"ReturnResource";
|    | [NORMAL] ESLintBear (no-shadow):
|    | 'type' is already declared in the upper scope.

binaries/data/mods/public/simulation/components/UnitAI.js
|4699| »   var·target·=·ents.find(target·=>·this.CanAttack(target));
|    | [NORMAL] ESLintBear (no-shadow):
|    | 'target' is already declared in the upper scope.

binaries/data/mods/public/simulation/components/UnitAI.js
|4714| »   var·target·=·ents.find(target·=>
|    | [NORMAL] ESLintBear (no-shadow):
|    | 'target' is already declared in the upper scope.

binaries/data/mods/public/simulation/components/UnitAI.js
|4760| »   var·ent·=·ents.find(ent·=>·this.CanHeal(ent));
|    | [NORMAL] ESLintBear (no-shadow):
|    | 'ent' is already declared in the upper scope.

binaries/data/mods/public/simulation/components/UnitAI.js
|4783| »   »   ····cmpAttack.GetAttackTypes().some(type·=>·cmpUnitAI.CheckTargetAttackRange(this.isGuardOf,·type)))
|    | [NORMAL] ESLintBear (no-shadow):
|    | 'type' is already declared in the upper scope.

binaries/data/mods/public/simulation/components/UnitAI.js
|1985| »   »   »   »   »   »   &&·this.order.data.target·!=·msg.data.attacker·&&·this.GetBestAttackAgainst(msg.data.attacker,·true)·!=·"Capture")
|    | [NORMAL] JSHintBear:
|    | Misleading line break before '&&'; readers may interpret this as an expression boundary.

binaries/data/mods/public/simulation/components/UnitAI.js
|3799| »   »   var·order·=·{·"type":·type,·"data":·data·};
|    | [NORMAL] JSHintBear:
|    | 'order' is already defined.

binaries/data/mods/public/simulation/components/UnitAI.js
|3883| »   for·(var·i·=·0;·i·<·this.orderQueue.length;·++i)
|    | [NORMAL] JSHintBear:
|    | 'i' is already defined.

binaries/data/mods/public/simulation/components/UnitAI.js
|4716| »   »   &&·this.CheckTargetDistanceFromHeldPosition(target,·IID_Attack,·this.GetBestAttackAgainst(target,·true))
|    | [NORMAL] JSHintBear:
|    | Misleading line break before '&&'; readers may interpret this as an expression boundary.

binaries/data/mods/public/simulation/components/UnitAI.js
|4717| »   »   &&·(this.GetStance().respondChaseBeyondVision·||·this.CheckTargetIsInVisionRange(target))
|    | [NORMAL] JSHintBear:
|    | Misleading line break before '&&'; readers may interpret this as an expression boundary.

binaries/data/mods/public/simulation/components/UnitAI.js
|5615| »   »   »   »   »   »   &&·!MatchesClassList(cmpIdentity.GetClassesList(),·targetClasses.attack))
|    | [NORMAL] JSHintBear:
|    | Misleading line break before '&&'; readers may interpret this as an expression boundary.

binaries/data/mods/public/simulation/components/UnitAI.js
|5618| »   »   »   »   »   »   &&·MatchesClassList(cmpIdentity.GetClassesList(),·targetClasses.avoid))
|    | [NORMAL] JSHintBear:
|    | Misleading line break before '&&'; readers may interpret this as an expression boundary.

binaries/data/mods/public/simulation/components/UnitAI.js
|5631| »   var·targets·=·this.GetTargetsFromUnit();
|    | [NORMAL] JSHintBear:
|    | 'targets' is already defined.

binaries/data/mods/public/simulation/components/UnitAI.js
|5632| »   for·(var·targ·of·targets)
|    | [NORMAL] JSHintBear:
|    | 'targ' is already defined.

binaries/data/mods/public/simulation/components/UnitAI.js
|5638| »   »   »   var·cmpIdentity·=·Engine.QueryInterface(targ,·IID_Identity);
|    | [NORMAL] JSHintBear:
|    | 'cmpIdentity' is already defined.

binaries/data/mods/public/simulation/components/UnitAI.js
|5639| »   »   »   var·targetClasses·=·this.order.data.targetClasses;
|    | [NORMAL] JSHintBear:
|    | 'targetClasses' is already defined.

binaries/data/mods/public/simulation/components/UnitAI.js
|5641| »   »   »   »   &&·!MatchesClassList(cmpIdentity.GetClassesList(),·targetClasses.attack))
|    | [NORMAL] JSHintBear:
|    | Misleading line break before '&&'; readers may interpret this as an expression boundary.

binaries/data/mods/public/simulation/components/UnitAI.js
|5644| »   »   »   »   &&·MatchesClassList(cmpIdentity.GetClassesList(),·targetClasses.avoid))
|    | [NORMAL] JSHintBear:
|    | Misleading line break before '&&'; readers may interpret this as an expression boundary.

binaries/data/mods/public/simulation/components/UnitAI.js
|5719| »   »   var·cmpVision·=·Engine.QueryInterface(this.entity,·IID_Vision);
|    | [NORMAL] JSHintBear:
|    | 'cmpVision' is already defined.

binaries/data/mods/public/simulation/components/UnitAI.js
|5722| »   »   var·range·=·cmpVision.GetRange();
|    | [NORMAL] JSHintBear:
|    | 'range' is already defined.

binaries/data/mods/public/simulation/components/UnitAI.js
|5727| »   »   var·cmpRanged·=·Engine.QueryInterface(this.entity,·iid);
|    | [NORMAL] JSHintBear:
|    | 'cmpRanged' is already defined.

binaries/data/mods/public/simulation/components/UnitAI.js
|5730| »   »   var·range·=·iid·!==·IID_Attack·?·cmpRanged.GetRange()·:·cmpRanged.GetFullAttackRange();
|    | [NORMAL] JSHintBear:
|    | 'range' is already defined.

binaries/data/mods/public/simulation/components/UnitAI.js
|5731| »   »   var·cmpVision·=·Engine.QueryInterface(this.entity,·IID_Vision);
|    | [NORMAL] JSHintBear:
|    | 'cmpVision' is already defined.

binaries/data/mods/public/simulation/components/UnitAI.js
|5741| »   »   var·cmpVision·=·Engine.QueryInterface(this.entity,·IID_Vision);
|    | [NORMAL] JSHintBear:
|    | 'cmpVision' is already defined.

binaries/data/mods/public/simulation/components/UnitAI.js
|5744| »   »   var·range·=·cmpVision.GetRange();
|    | [NORMAL] JSHintBear:
|    | 'range' is already defined.

binaries/data/mods/public/simulation/components/UnitAI.js
|6037| »   »   &&·this.GetCurrentState()·==·"FORMATIONCONTROLLER.COMBAT.ATTACKING";
|    | [NORMAL] JSHintBear:
|    | Misleading line break before '&&'; readers may interpret this as an expression boundary.
Executing section cli...

Link to build: https://jenkins.wildfiregames.com/job/docker-differential/1194/display/redirect

causative added inline comments.Dec 4 2019, 1:48 AM
binaries/data/mods/public/simulation/components/UnitAI.js
3768

Don't agree. We still don't want to move when packing, it's just that the caller is going to check that.

3801

IsPacking() was true so it must.

5148

It could be packing as opposed to unpacking, which wouldn't be canceled.

elexis added a comment.Dec 5 2019, 3:09 AM

(I didn't check the semantics)

binaries/data/mods/public/simulation/components/UnitAI.js
147

What is the benefit of globals when they could be defined in the prototype along the other component properties?

3738

Preference usually[for example https://en.wiktionary.org/wiki/prefer#English] means that one would chose one over the other if one has the choice but doesn't rule out that one would reject the other choice, whereas this function requires the packed state to be one way.

3748

unneeded parentheses

3749

// should never happen.

(One may consider an error() when formalizing such a code path over the comment)

3749

Consecutive return statements with the same return value can be merged (in particular since it would be arbitrary where to make a new if statement over using an || condition, if they were always merged it would be fully self consistent, though one can see it as consistency too to not care, but it may leave some readers wondering whethere there is a reason to split in one case but not in another, whatever)

3750

Is interpreting the true / false keyword as a 32bit series and using bitwise xor on that value cleaner than an inequality test?

3754

(space after comma)

3779
and \n to merge the same return cases
Silier commandeered this revision.Dec 26 2019, 9:37 PM
Silier edited reviewers, added: causative; removed: Silier.
This revision now requires review to proceed.Dec 26 2019, 9:37 PM
Silier updated this revision to Diff 10792.Dec 26 2019, 9:38 PM
Silier marked an inline comment as done.
Silier edited the summary of this revision. (Show Details)

style

Successful build - Chance fights ever on the side of the prudent.

Link to build: https://jenkins.wildfiregames.com/job/vs2015-differential/891/display/redirect

Successful build - Chance fights ever on the side of the prudent.

Linter detected issues:
Executing section Source...
Executing section JS...
|    | [NORMAL] ESLintBear (no-else-return):
|    | Unnecessary 'else' after 'return'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
| 780| 780| 					this.FinishOrder();
| 781| 781| 					return;
| 782| 782| 				}
| 783|    |-				else
| 784|    |-				{
|    | 783|+				
| 785| 784| 					this.SetNextState("GARRISON.APPROACHING");
| 786| 785| 					return;
| 787|    |-				}
|    | 786|+				
| 788| 787| 			}
| 789| 788| 
| 790| 789| 			this.SetNextState("GARRISON.GARRISONING");
|    | [NORMAL] ESLintBear (key-spacing):
|    | Missing space before value for key 'GARRISON'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|1048|1048| 			},
|1049|1049| 		},
|1050|1050| 
|1051|    |-		"GARRISON":{
|    |1051|+		"GARRISON": {
|1052|1052| 			"APPROACHING": {
|1053|1053| 				"enter": function() {
|1054|1054| 					if (!this.MoveToGarrisonRange(this.order.data.target))
|    | [NORMAL] ESLintBear (operator-linebreak):
|    | '&&' should be placed at the end of the line.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|2002|2002| 
|2003|2003| 				"Attacked": function(msg) {
|2004|2004| 					// If we are capturing and are attacked by something that we would not capture, attack that entity instead
|2005|    |-					if (this.order.data.attackType == "Capture" && (this.GetStance().targetAttackersAlways || !this.order.data.force)
|2006|    |-						&& this.order.data.target != msg.data.attacker && this.GetBestAttackAgainst(msg.data.attacker, true) != "Capture")
|    |2005|+					if (this.order.data.attackType == "Capture" && (this.GetStance().targetAttackersAlways || !this.order.data.force) &&
|    |2006|+						this.order.data.target != msg.data.attacker && this.GetBestAttackAgainst(msg.data.attacker, true) != "Capture")
|2007|2007| 						this.RespondToTargetedEntities([msg.data.attacker]);
|2008|2008| 				},
|2009|2009| 			},
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required after '{'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|2730|2730| 					{
|2731|2731| 						// The building was already finished/fully repaired before we arrived;
|2732|2732| 						// let the ConstructionFinished handler handle this.
|2733|    |-						this.OnGlobalConstructionFinished({"entity": this.repairTarget, "newentity": this.repairTarget});
|    |2733|+						this.OnGlobalConstructionFinished({ "entity": this.repairTarget, "newentity": this.repairTarget});
|2734|2734| 						return true;
|2735|2735| 					}
|2736|2736| 
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required before '}'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|2730|2730| 					{
|2731|2731| 						// The building was already finished/fully repaired before we arrived;
|2732|2732| 						// let the ConstructionFinished handler handle this.
|2733|    |-						this.OnGlobalConstructionFinished({"entity": this.repairTarget, "newentity": this.repairTarget});
|    |2733|+						this.OnGlobalConstructionFinished({"entity": this.repairTarget, "newentity": this.repairTarget });
|2734|2734| 						return true;
|2735|2735| 					}
|2736|2736| 
|    | [NORMAL] ESLintBear (indent):
|    | Expected indentation of 2 tabs but found 7.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3243|3243| 		"COMBAT": "INDIVIDUAL.COMBAT", // reuse the same combat behaviour for animals
|3244|3244| 
|3245|3245| 		"WALKING": "INDIVIDUAL.WALKING",	// reuse the same walking behaviour for animals
|3246|    |-							// only used for domestic animals
|    |3246|+		// only used for domestic animals
|3247|3247| 	},
|3248|3248| };
|3249|3249| 
|    | [NORMAL] ESLintBear (no-unneeded-ternary):
|    | Unnecessary use of boolean literals in conditional expression.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3300|3300| 
|3301|3301| UnitAI.prototype.IsAnimal = function()
|3302|3302| {
|3303|    |-	return (this.template.NaturalBehaviour ? true : false);
|    |3303|+	return (!!this.template.NaturalBehaviour);
|3304|3304| };
|3305|3305| 
|3306|3306| UnitAI.prototype.IsDangerousAnimal = function()
|    | [NORMAL] ESLintBear (comma-spacing):
|    | A space is required after ','.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3416|3416| 		{
|3417|3417| 			let index = this.GetCurrentState().indexOf(".");
|3418|3418| 			if (index != -1)
|3419|    |-				this.UnitFsm.SwitchToNextState(this, this.GetCurrentState().slice(0,index));
|    |3419|+				this.UnitFsm.SwitchToNextState(this, this.GetCurrentState().slice(0, index));
|3420|3420| 			this.Stop(false);
|3421|3421| 		}
|3422|3422| 
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required after '{'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3472|3472| 		if (this.orderQueue[i].type != "PickupUnit" || this.orderQueue[i].data.target != msg.entity)
|3473|3473| 			continue;
|3474|3474| 		if (i == 0)
|3475|    |-			this.UnitFsm.ProcessMessage(this, {"type": "PickupCanceled", "data": msg});
|    |3475|+			this.UnitFsm.ProcessMessage(this, { "type": "PickupCanceled", "data": msg});
|3476|3476| 		else
|3477|3477| 			this.orderQueue.splice(i, 1);
|3478|3478| 		Engine.PostMessage(this.entity, MT_UnitAIOrderDataChanged, { "to": this.GetOrderData() });
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required before '}'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3472|3472| 		if (this.orderQueue[i].type != "PickupUnit" || this.orderQueue[i].data.target != msg.entity)
|3473|3473| 			continue;
|3474|3474| 		if (i == 0)
|3475|    |-			this.UnitFsm.ProcessMessage(this, {"type": "PickupCanceled", "data": msg});
|    |3475|+			this.UnitFsm.ProcessMessage(this, {"type": "PickupCanceled", "data": msg });
|3476|3476| 		else
|3477|3477| 			this.orderQueue.splice(i, 1);
|3478|3478| 		Engine.PostMessage(this.entity, MT_UnitAIOrderDataChanged, { "to": this.GetOrderData() });
|    | [NORMAL] ESLintBear (spaced-comment):
|    | Expected space or tab after '//' in comment.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3556|3556| };
|3557|3557| 
|3558|3558| 
|3559|    |-//// FSM linkage functions ////
|    |3559|+// // FSM linkage functions ////
|3560|3560| 
|3561|3561| // Setting the next state to the current state will leave/re-enter the top-most substate.
|3562|3562| UnitAI.prototype.SetNextState = function(state)
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required after '{'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3726|3726| 				continue;
|3727|3727| 			if (this.orderQueue[i].type == type)
|3728|3728| 				continue;
|3729|    |-			this.orderQueue.splice(i, 0, {"type": type, "data": data});
|    |3729|+			this.orderQueue.splice(i, 0, { "type": type, "data": data});
|3730|3730| 			Engine.PostMessage(this.entity, MT_UnitAIOrderDataChanged, { "to": this.GetOrderData() });
|3731|3731| 			return;
|3732|3732| 		}
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required before '}'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3726|3726| 				continue;
|3727|3727| 			if (this.orderQueue[i].type == type)
|3728|3728| 				continue;
|3729|    |-			this.orderQueue.splice(i, 0, {"type": type, "data": data});
|    |3729|+			this.orderQueue.splice(i, 0, {"type": type, "data": data });
|3730|3730| 			Engine.PostMessage(this.entity, MT_UnitAIOrderDataChanged, { "to": this.GetOrderData() });
|3731|3731| 			return;
|3732|3732| 		}
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required after '{'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3968|3968| 	if (data.timerRepeat === undefined)
|3969|3969| 		this.timer = undefined;
|3970|3970| 
|3971|    |-	this.UnitFsm.ProcessMessage(this, {"type": "Timer", "data": data, "lateness": lateness});
|    |3971|+	this.UnitFsm.ProcessMessage(this, { "type": "Timer", "data": data, "lateness": lateness});
|3972|3972| };
|3973|3973| 
|3974|3974| /**
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required before '}'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3968|3968| 	if (data.timerRepeat === undefined)
|3969|3969| 		this.timer = undefined;
|3970|3970| 
|3971|    |-	this.UnitFsm.ProcessMessage(this, {"type": "Timer", "data": data, "lateness": lateness});
|    |3971|+	this.UnitFsm.ProcessMessage(this, {"type": "Timer", "data": data, "lateness": lateness });
|3972|3972| };
|3973|3973| 
|3974|3974| /**
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required after '{'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4013|4013| 	// TODO: This is a bit inefficient since every unit listens to every
|4014|4014| 	// construction message - ideally we could scope it to only the one we're building
|4015|4015| 
|4016|    |-	this.UnitFsm.ProcessMessage(this, {"type": "ConstructionFinished", "data": msg});
|    |4016|+	this.UnitFsm.ProcessMessage(this, { "type": "ConstructionFinished", "data": msg});
|4017|4017| };
|4018|4018| 
|4019|4019| UnitAI.prototype.OnGlobalEntityRenamed = function(msg)
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required before '}'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4013|4013| 	// TODO: This is a bit inefficient since every unit listens to every
|4014|4014| 	// construction message - ideally we could scope it to only the one we're building
|4015|4015| 
|4016|    |-	this.UnitFsm.ProcessMessage(this, {"type": "ConstructionFinished", "data": msg});
|    |4016|+	this.UnitFsm.ProcessMessage(this, {"type": "ConstructionFinished", "data": msg });
|4017|4017| };
|4018|4018| 
|4019|4019| UnitAI.prototype.OnGlobalEntityRenamed = function(msg)
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required after '{'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4038|4038| 
|4039|4039| UnitAI.prototype.OnAttacked = function(msg)
|4040|4040| {
|4041|    |-	this.UnitFsm.ProcessMessage(this, {"type": "Attacked", "data": msg});
|    |4041|+	this.UnitFsm.ProcessMessage(this, { "type": "Attacked", "data": msg});
|4042|4042| };
|4043|4043| 
|4044|4044| UnitAI.prototype.OnGuardedAttacked = function(msg)
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required before '}'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4038|4038| 
|4039|4039| UnitAI.prototype.OnAttacked = function(msg)
|4040|4040| {
|4041|    |-	this.UnitFsm.ProcessMessage(this, {"type": "Attacked", "data": msg});
|    |4041|+	this.UnitFsm.ProcessMessage(this, {"type": "Attacked", "data": msg });
|4042|4042| };
|4043|4043| 
|4044|4044| UnitAI.prototype.OnGuardedAttacked = function(msg)
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required after '{'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4043|4043| 
|4044|4044| UnitAI.prototype.OnGuardedAttacked = function(msg)
|4045|4045| {
|4046|    |-	this.UnitFsm.ProcessMessage(this, {"type": "GuardedAttacked", "data": msg.data});
|    |4046|+	this.UnitFsm.ProcessMessage(this, { "type": "GuardedAttacked", "data": msg.data});
|4047|4047| };
|4048|4048| 
|4049|4049| UnitAI.prototype.OnHealthChanged = function(msg)
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required before '}'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4043|4043| 
|4044|4044| UnitAI.prototype.OnGuardedAttacked = function(msg)
|4045|4045| {
|4046|    |-	this.UnitFsm.ProcessMessage(this, {"type": "GuardedAttacked", "data": msg.data});
|    |4046|+	this.UnitFsm.ProcessMessage(this, {"type": "GuardedAttacked", "data": msg.data });
|4047|4047| };
|4048|4048| 
|4049|4049| UnitAI.prototype.OnHealthChanged = function(msg)
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required after '{'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4048|4048| 
|4049|4049| UnitAI.prototype.OnHealthChanged = function(msg)
|4050|4050| {
|4051|    |-	this.UnitFsm.ProcessMessage(this, {"type": "HealthChanged", "from": msg.from, "to": msg.to});
|    |4051|+	this.UnitFsm.ProcessMessage(this, { "type": "HealthChanged", "from": msg.from, "to": msg.to});
|4052|4052| };
|4053|4053| 
|4054|4054| UnitAI.prototype.OnRangeUpdate = function(msg)
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required before '}'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4048|4048| 
|4049|4049| UnitAI.prototype.OnHealthChanged = function(msg)
|4050|4050| {
|4051|    |-	this.UnitFsm.ProcessMessage(this, {"type": "HealthChanged", "from": msg.from, "to": msg.to});
|    |4051|+	this.UnitFsm.ProcessMessage(this, {"type": "HealthChanged", "from": msg.from, "to": msg.to });
|4052|4052| };
|4053|4053| 
|4054|4054| UnitAI.prototype.OnRangeUpdate = function(msg)
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required after '{'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4054|4054| UnitAI.prototype.OnRangeUpdate = function(msg)
|4055|4055| {
|4056|4056| 	if (msg.tag == this.losRangeQuery)
|4057|    |-		this.UnitFsm.ProcessMessage(this, {"type": "LosRangeUpdate", "data": msg});
|    |4057|+		this.UnitFsm.ProcessMessage(this, { "type": "LosRangeUpdate", "data": msg});
|4058|4058| 	else if (msg.tag == this.losHealRangeQuery)
|4059|4059| 		this.UnitFsm.ProcessMessage(this, {"type": "LosHealRangeUpdate", "data": msg});
|4060|4060| };
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required before '}'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4054|4054| UnitAI.prototype.OnRangeUpdate = function(msg)
|4055|4055| {
|4056|4056| 	if (msg.tag == this.losRangeQuery)
|4057|    |-		this.UnitFsm.ProcessMessage(this, {"type": "LosRangeUpdate", "data": msg});
|    |4057|+		this.UnitFsm.ProcessMessage(this, {"type": "LosRangeUpdate", "data": msg });
|4058|4058| 	else if (msg.tag == this.losHealRangeQuery)
|4059|4059| 		this.UnitFsm.ProcessMessage(this, {"type": "LosHealRangeUpdate", "data": msg});
|4060|4060| };
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required after '{'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4056|4056| 	if (msg.tag == this.losRangeQuery)
|4057|4057| 		this.UnitFsm.ProcessMessage(this, {"type": "LosRangeUpdate", "data": msg});
|4058|4058| 	else if (msg.tag == this.losHealRangeQuery)
|4059|    |-		this.UnitFsm.ProcessMessage(this, {"type": "LosHealRangeUpdate", "data": msg});
|    |4059|+		this.UnitFsm.ProcessMessage(this, { "type": "LosHealRangeUpdate", "data": msg});
|4060|4060| };
|4061|4061| 
|4062|4062| UnitAI.prototype.OnPackFinished = function(msg)
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required before '}'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4056|4056| 	if (msg.tag == this.losRangeQuery)
|4057|4057| 		this.UnitFsm.ProcessMessage(this, {"type": "LosRangeUpdate", "data": msg});
|4058|4058| 	else if (msg.tag == this.losHealRangeQuery)
|4059|    |-		this.UnitFsm.ProcessMessage(this, {"type": "LosHealRangeUpdate", "data": msg});
|    |4059|+		this.UnitFsm.ProcessMessage(this, {"type": "LosHealRangeUpdate", "data": msg });
|4060|4060| };
|4061|4061| 
|4062|4062| UnitAI.prototype.OnPackFinished = function(msg)
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required after '{'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4061|4061| 
|4062|4062| UnitAI.prototype.OnPackFinished = function(msg)
|4063|4063| {
|4064|    |-	this.UnitFsm.ProcessMessage(this, {"type": "PackFinished", "packed": msg.packed});
|    |4064|+	this.UnitFsm.ProcessMessage(this, { "type": "PackFinished", "packed": msg.packed});
|4065|4065| };
|4066|4066| 
|4067|4067| //// Helper functions to be called by the FSM ////
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required before '}'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4061|4061| 
|4062|4062| UnitAI.prototype.OnPackFinished = function(msg)
|4063|4063| {
|4064|    |-	this.UnitFsm.ProcessMessage(this, {"type": "PackFinished", "packed": msg.packed});
|    |4064|+	this.UnitFsm.ProcessMessage(this, {"type": "PackFinished", "packed": msg.packed });
|4065|4065| };
|4066|4066| 
|4067|4067| //// Helper functions to be called by the FSM ////
|    | [NORMAL] ESLintBear (spaced-comment):
|    | Expected space or tab after '//' in comment.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4064|4064| 	this.UnitFsm.ProcessMessage(this, {"type": "PackFinished", "packed": msg.packed});
|4065|4065| };
|4066|4066| 
|4067|    |-//// Helper functions to be called by the FSM ////
|    |4067|+// // Helper functions to be called by the FSM ////
|4068|4068| 
|4069|4069| UnitAI.prototype.GetWalkSpeed = function()
|4070|4070| {
|    | [NORMAL] ESLintBear (operator-linebreak):
|    | '&&' should be placed at the end of the line.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4732|4732| UnitAI.prototype.AttackEntityInZone = function(ents)
|4733|4733| {
|4734|4734| 	var target = ents.find(target =>
|4735|    |-		this.CanAttack(target)
|4736|    |-		&& this.CheckTargetDistanceFromHeldPosition(target, IID_Attack, this.GetBestAttackAgainst(target, true))
|    |4735|+		this.CanAttack(target) &&
|    |4736|+		this.CheckTargetDistanceFromHeldPosition(target, IID_Attack, this.GetBestAttackAgainst(target, true))
|4737|4737| 		&& (this.GetStance().respondChaseBeyondVision || this.CheckTargetIsInVisionRange(target))
|4738|4738| 	);
|4739|4739| 	if (!target)
|    | [NORMAL] ESLintBear (operator-linebreak):
|    | '&&' should be placed at the end of the line.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4733|4733| {
|4734|4734| 	var target = ents.find(target =>
|4735|4735| 		this.CanAttack(target)
|4736|    |-		&& this.CheckTargetDistanceFromHeldPosition(target, IID_Attack, this.GetBestAttackAgainst(target, true))
|4737|    |-		&& (this.GetStance().respondChaseBeyondVision || this.CheckTargetIsInVisionRange(target))
|    |4736|+		&& this.CheckTargetDistanceFromHeldPosition(target, IID_Attack, this.GetBestAttackAgainst(target, true)) &&
|    |4737|+		(this.GetStance().respondChaseBeyondVision || this.CheckTargetIsInVisionRange(target))
|4738|4738| 	);
|4739|4739| 	if (!target)
|4740|4740| 		return false;
|    | [NORMAL] ESLintBear (no-multi-spaces):
|    | Multiple spaces found before 'Engine'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4797|4797| 	// If we are guarding/escorting, don't abandon as long as the guarded unit is in target range of the attacker
|4798|4798| 	if (this.isGuardOf)
|4799|4799| 	{
|4800|    |-		var cmpUnitAI =  Engine.QueryInterface(target, IID_UnitAI);
|    |4800|+		var cmpUnitAI = Engine.QueryInterface(target, IID_UnitAI);
|4801|4801| 		var cmpAttack = Engine.QueryInterface(target, IID_Attack);
|4802|4802| 		if (cmpUnitAI && cmpAttack &&
|4803|4803| 		    cmpAttack.GetAttackTypes().some(type => cmpUnitAI.CheckTargetAttackRange(this.isGuardOf, type)))
|    | [NORMAL] ESLintBear (indent):
|    | Expected indentation of 3 tabs but found 4.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4801|4801| 		var cmpAttack = Engine.QueryInterface(target, IID_Attack);
|4802|4802| 		if (cmpUnitAI && cmpAttack &&
|4803|4803| 		    cmpAttack.GetAttackTypes().some(type => cmpUnitAI.CheckTargetAttackRange(this.isGuardOf, type)))
|4804|    |-				return false;
|    |4804|+			return false;
|4805|4805| 	}
|4806|4806| 
|4807|4807| 	// Stop if we're in hold-ground mode and it's too far from the holding point
|    | [NORMAL] ESLintBear (no-multi-spaces):
|    | Multiple spaces found before 'Engine'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4839|4839| 	// If we are guarding/escorting, chase at least as long as the guarded unit is in target range of the attacker
|4840|4840| 	if (this.isGuardOf)
|4841|4841| 	{
|4842|    |-		let cmpUnitAI =  Engine.QueryInterface(target, IID_UnitAI);
|    |4842|+		let cmpUnitAI = Engine.QueryInterface(target, IID_UnitAI);
|4843|4843| 		let cmpAttack = Engine.QueryInterface(target, IID_Attack);
|4844|4844| 		if (cmpUnitAI && cmpAttack &&
|4845|4845| 		    cmpAttack.GetAttackTypes().some(type => cmpUnitAI.CheckTargetAttackRange(this.isGuardOf, type)))
|    | [NORMAL] ESLintBear (spaced-comment):
|    | Expected space or tab after '//' in comment.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4852|4852| 	return false;
|4853|4853| };
|4854|4854| 
|4855|    |-//// External interface functions ////
|    |4855|+// // External interface functions ////
|4856|4856| 
|4857|4857| UnitAI.prototype.SetFormationController = function(ent)
|4858|4858| {
|    | [NORMAL] ESLintBear (no-else-return):
|    | Unnecessary 'else' after 'return'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|5008|5008| 	{
|5009|5009| 		if (this.isGuardOf == target && this.order && this.order.type == "Guard")
|5010|5010| 			return;
|5011|    |-		else
|5012|    |-			this.RemoveGuard();
|    |5011|+		this.RemoveGuard();
|5013|5012| 	}
|5014|5013| 
|5015|5014| 	this.AddOrder("Guard", { "target": target, "force": false }, queued);
|    | [NORMAL] ESLintBear (no-trailing-spaces):
|    | Trailing spaces not allowed.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|5350|5350| 	    this.workOrders.length && this.workOrders[0].type == "Trade")
|5351|5351| 	{
|5352|5352| 		let cmpTrader = Engine.QueryInterface(this.entity, IID_Trader);
|5353|    |-		if (cmpTrader.HasBothMarkets() && 
|    |5353|+		if (cmpTrader.HasBothMarkets() &&
|5354|5354| 		   (cmpTrader.GetFirstMarket() == target && cmpTrader.GetSecondMarket() == source ||
|5355|5355| 		    cmpTrader.GetFirstMarket() == source && cmpTrader.GetSecondMarket() == target))
|5356|5356| 		{
|    | [NORMAL] ESLintBear (operator-linebreak):
|    | '&&' should be placed at the end of the line.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|5631|5631| 				{
|5632|5632| 					var cmpIdentity = Engine.QueryInterface(targ, IID_Identity);
|5633|5633| 					var targetClasses = this.order.data.targetClasses;
|5634|    |-					if (targetClasses.attack && cmpIdentity
|5635|    |-						&& !MatchesClassList(cmpIdentity.GetClassesList(), targetClasses.attack))
|    |5634|+					if (targetClasses.attack && cmpIdentity &&
|    |5635|+						!MatchesClassList(cmpIdentity.GetClassesList(), targetClasses.attack))
|5636|5636| 						continue;
|5637|5637| 					if (targetClasses.avoid && cmpIdentity
|5638|5638| 						&& MatchesClassList(cmpIdentity.GetClassesList(), targetClasses.avoid))
|    | [NORMAL] ESLintBear (operator-linebreak):
|    | '&&' should be placed at the end of the line.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|5634|5634| 					if (targetClasses.attack && cmpIdentity
|5635|5635| 						&& !MatchesClassList(cmpIdentity.GetClassesList(), targetClasses.attack))
|5636|5636| 						continue;
|5637|    |-					if (targetClasses.avoid && cmpIdentity
|5638|    |-						&& MatchesClassList(cmpIdentity.GetClassesList(), targetClasses.avoid))
|    |5637|+					if (targetClasses.avoid && cmpIdentity &&
|    |5638|+						MatchesClassList(cmpIdentity.GetClassesList(), targetClasses.avoid))
|5639|5639| 						continue;
|5640|5640| 					// Only used by the AIs to prevent some choices of targets
|5641|5641| 					if (targetClasses.vetoEntities && targetClasses.vetoEntities[targ])
|    | [NORMAL] ESLintBear (operator-linebreak):
|    | '&&' should be placed at the end of the line.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|5657|5657| 		{
|5658|5658| 			var cmpIdentity = Engine.QueryInterface(targ, IID_Identity);
|5659|5659| 			var targetClasses = this.order.data.targetClasses;
|5660|    |-			if (cmpIdentity && targetClasses.attack
|5661|    |-				&& !MatchesClassList(cmpIdentity.GetClassesList(), targetClasses.attack))
|    |5660|+			if (cmpIdentity && targetClasses.attack &&
|    |5661|+				!MatchesClassList(cmpIdentity.GetClassesList(), targetClasses.attack))
|5662|5662| 				continue;
|5663|5663| 			if (cmpIdentity && targetClasses.avoid
|5664|5664| 				&& MatchesClassList(cmpIdentity.GetClassesList(), targetClasses.avoid))
|    | [NORMAL] ESLintBear (operator-linebreak):
|    | '&&' should be placed at the end of the line.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|5660|5660| 			if (cmpIdentity && targetClasses.attack
|5661|5661| 				&& !MatchesClassList(cmpIdentity.GetClassesList(), targetClasses.attack))
|5662|5662| 				continue;
|5663|    |-			if (cmpIdentity && targetClasses.avoid
|5664|    |-				&& MatchesClassList(cmpIdentity.GetClassesList(), targetClasses.avoid))
|    |5663|+			if (cmpIdentity && targetClasses.avoid &&
|    |5664|+				MatchesClassList(cmpIdentity.GetClassesList(), targetClasses.avoid))
|5665|5665| 				continue;
|5666|5666| 			// Only used by the AIs to prevent some choices of targets
|5667|5667| 			if (targetClasses.vetoEntities && targetClasses.vetoEntities[targ])
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required after '{'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|5817|5817| 
|5818|5818| UnitAI.prototype.SetHeldPosition = function(x, z)
|5819|5819| {
|5820|    |-	this.heldPosition = {"x": x, "z": z};
|    |5820|+	this.heldPosition = { "x": x, "z": z};
|5821|5821| };
|5822|5822| 
|5823|5823| UnitAI.prototype.SetHeldPositionOnEntity = function(entity)
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required before '}'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|5817|5817| 
|5818|5818| UnitAI.prototype.SetHeldPosition = function(x, z)
|5819|5819| {
|5820|    |-	this.heldPosition = {"x": x, "z": z};
|    |5820|+	this.heldPosition = {"x": x, "z": z };
|5821|5821| };
|5822|5822| 
|5823|5823| UnitAI.prototype.SetHeldPositionOnEntity = function(entity)
|    | [NORMAL] ESLintBear (spaced-comment):
|    | Expected space or tab after '//' in comment.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|5844|5844| 	return false;
|5845|5845| };
|5846|5846| 
|5847|    |-//// Helper functions ////
|    |5847|+// // Helper functions ////
|5848|5848| 
|5849|5849| UnitAI.prototype.CanAttack = function(target)
|5850|5850| {
|    | [NORMAL] ESLintBear (spaced-comment):
|    | Expected space or tab after '//' in comment.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|6048|6048| 	return cmpPack && cmpPack.IsPacking();
|6049|6049| };
|6050|6050| 
|6051|    |-//// Formation specific functions ////
|    |6051|+// // Formation specific functions ////
|6052|6052| 
|6053|6053| UnitAI.prototype.IsAttackingAsFormation = function()
|6054|6054| {
|    | [NORMAL] ESLintBear (operator-linebreak):
|    | '&&' should be placed at the end of the line.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|6053|6053| UnitAI.prototype.IsAttackingAsFormation = function()
|6054|6054| {
|6055|6055| 	var cmpAttack = Engine.QueryInterface(this.entity, IID_Attack);
|6056|    |-	return cmpAttack && cmpAttack.CanAttackAsFormation()
|6057|    |-		&& this.GetCurrentState() == "FORMATIONCONTROLLER.COMBAT.ATTACKING";
|    |6056|+	return cmpAttack && cmpAttack.CanAttackAsFormation() &&
|    |6057|+		this.GetCurrentState() == "FORMATIONCONTROLLER.COMBAT.ATTACKING";
|6058|6058| };
|6059|6059| 
|6060|6060| //// Animal specific functions ////
|    | [NORMAL] ESLintBear (spaced-comment):
|    | Expected space or tab after '//' in comment.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|6057|6057| 		&& this.GetCurrentState() == "FORMATIONCONTROLLER.COMBAT.ATTACKING";
|6058|6058| };
|6059|6059| 
|6060|    |-//// Animal specific functions ////
|    |6060|+// // Animal specific functions ////
|6061|6061| 
|6062|6062| UnitAI.prototype.MoveRandomly = function(distance)
|6063|6063| {

binaries/data/mods/public/simulation/components/UnitAI.js
| 338| »   »   »   return·true;
|    | [NORMAL] ESLintBear (consistent-return):
|    | Method 'Order.WalkToTarget' expected no return value.

binaries/data/mods/public/simulation/components/UnitAI.js
| 935| »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
| 960| »   »   »   "enter":·function(msg)·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|1010| »   »   »   »   »   return·true;
|    | [NORMAL] ESLintBear (consistent-return):
|    | Method 'enter' expected no return value.

binaries/data/mods/public/simulation/components/UnitAI.js
|1053| »   »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|1098| »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|1130| »   »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|1279| »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|1346| »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|1538| »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|1560| »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|1592| »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|1746| »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|1796| »   »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|1874| »   »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|2051| »   »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|2167| »   »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|2442| »   »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|2475| »   »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|2581| »   »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|2647| »   »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|2686| »   »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|2886| »   »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|3079| »   »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|3873| »   var·isWorkType·=·type·=>·type·==·"Gather"·||·type·==·"Trade"·||·type·==·"Repair"·||·type·==·"ReturnResource";
|    | [NORMAL] ESLintBear (no-shadow):
|    | 'type' is already declared in the upper scope.

binaries/data/mods/public/simulation/components/UnitAI.js
|4719| »   var·target·=·ents.find(target·=>·this.CanAttack(target));
|    | [NORMAL] ESLintBear (no-shadow):
|    | 'target' is already declared in the upper scope.

binaries/data/mods/public/simulation/components/UnitAI.js
|4734| »   var·target·=·ents.find(target·=>
|    | [NORMAL] ESLintBear (no-shadow):
|    | 'target' is already declared in the upper scope.

binaries/data/mods/public/simulation/components/UnitAI.js
|4780| »   var·ent·=·ents.find(ent·=>·this.CanHeal(ent));
|    | [NORMAL] ESLintBear (no-shadow):
|    | 'ent' is already declared in the upper scope.

binaries/data/mods/public/simulation/components/UnitAI.js
|4803| »   »   ····cmpAttack.GetAttackTypes().some(type·=>·cmpUnitAI.CheckTargetAttackRange(this.isGuardOf,·type)))
|    | [NORMAL] ESLintBear (no-shadow):
|    | 'type' is already declared in the upper scope.

binaries/data/mods/public/simulation/components/UnitAI.js
|2006| »   »   »   »   »   »   &&·this.order.data.target·!=·msg.data.attacker·&&·this.GetBestAttackAgainst(msg.data.attacker,·true)·!=·"Capture")
|    | [NORMAL] JSHintBear:
|    | Misleading line break before '&&'; readers may interpret this as an expression boundary.

binaries/data/mods/public/simulation/components/UnitAI.js
|3820| »   »   var·order·=·{·"type":·type,·"data":·data·};
|    | [NORMAL] JSHintBear:
|    | 'order' is already defined.

binaries/data/mods/public/simulation/components/UnitAI.js
|3904| »   for·(var·i·=·0;·i·<·this.orderQueue.length;·++i)
|    | [NORMAL] JSHintBear:
|    | 'i' is already defined.

binaries/data/mods/public/simulation/components/UnitAI.js
|4736| »   »   &&·this.CheckTargetDistanceFromHeldPosition(target,·IID_Attack,·this.GetBestAttackAgainst(target,·true))
|    | [NORMAL] JSHintBear:
|    | Misleading line break before '&&'; readers may interpret this as an expression boundary.

binaries/data/mods/public/simulation/components/UnitAI.js
|4737| »   »   &&·(this.GetStance().respondChaseBeyondVision·||·this.CheckTargetIsInVisionRange(target))
|    | [NORMAL] JSHintBear:
|    | Misleading line break before '&&'; readers may interpret this as an expression boundary.

binaries/data/mods/public/simulation/components/UnitAI.js
|5635| »   »   »   »   »   »   &&·!MatchesClassList(cmpIdentity.GetClassesList(),·targetClasses.attack))
|    | [NORMAL] JSHintBear:
|    | Misleading line break before '&&'; readers may interpret this as an expression boundary.

binaries/data/mods/public/simulation/components/UnitAI.js
|5638| »   »   »   »   »   »   &&·MatchesClassList(cmpIdentity.GetClassesList(),·targetClasses.avoid))
|    | [NORMAL] JSHintBear:
|    | Misleading line break before '&&'; readers may interpret this as an expression boundary.

binaries/data/mods/public/simulation/components/UnitAI.js
|5651| »   var·targets·=·this.GetTargetsFromUnit();
|    | [NORMAL] JSHintBear:
|    | 'targets' is already defined.

binaries/data/mods/public/simulation/components/UnitAI.js
|5652| »   for·(var·targ·of·targets)
|    | [NORMAL] JSHintBear:
|    | 'targ' is already defined.

binaries/data/mods/public/simulation/components/UnitAI.js
|5658| »   »   »   var·cmpIdentity·=·Engine.QueryInterface(targ,·IID_Identity);
|    | [NORMAL] JSHintBear:
|    | 'cmpIdentity' is already defined.

binaries/data/mods/public/simulation/components/UnitAI.js
|5659| »   »   »   var·targetClasses·=·this.order.data.targetClasses;
|    | [NORMAL] JSHintBear:
|    | 'targetClasses' is already defined.

binaries/data/mods/public/simulation/components/UnitAI.js
|5661| »   »   »   »   &&·!MatchesClassList(cmpIdentity.GetClassesList(),·targetClasses.attack))
|    | [NORMAL] JSHintBear:
|    | Misleading line break before '&&'; readers may interpret this as an expression boundary.

binaries/data/mods/public/simulation/components/UnitAI.js
|5664| »   »   »   »   &&·MatchesClassList(cmpIdentity.GetClassesList(),·targetClasses.avoid))
|    | [NORMAL] JSHintBear:
|    | Misleading line break before '&&'; readers may interpret this as an expression boundary.

binaries/data/mods/public/simulation/components/UnitAI.js
|5739| »   »   var·cmpVision·=·Engine.QueryInterface(this.entity,·IID_Vision);
|    | [NORMAL] JSHintBear:
|    | 'cmpVision' is already defined.

binaries/data/mods/public/simulation/components/UnitAI.js
|5742| »   »   var·range·=·cmpVision.GetRange();
|    | [NORMAL] JSHintBear:
|    | 'range' is already defined.

binaries/data/mods/public/simulation/components/UnitAI.js
|5747| »   »   var·cmpRanged·=·Engine.QueryInterface(this.entity,·iid);
|    | [NORMAL] JSHintBear:
|    | 'cmpRanged' is already defined.

binaries/data/mods/public/simulation/components/UnitAI.js
|5750| »   »   var·range·=·iid·!==·IID_Attack·?·cmpRanged.GetRange()·:·cmpRanged.GetFullAttackRange();
|    | [NORMAL] JSHintBear:
|    | 'range' is already defined.

binaries/data/mods/public/simulation/components/UnitAI.js
|5751| »   »   var·cmpVision·=·Engine.QueryInterface(this.entity,·IID_Vision);
|    | [NORMAL] JSHintBear:
|    | 'cmpVision' is already defined.

binaries/data/mods/public/simulation/components/UnitAI.js
|5761| »   »   var·cmpVision·=·Engine.QueryInterface(this.entity,·IID_Vision);
|    | [NORMAL] JSHintBear:
|    | 'cmpVision' is already defined.

binaries/data/mods/public/simulation/components/UnitAI.js
|5764| »   »   var·range·=·cmpVision.GetRange();
|    | [NORMAL] JSHintBear:
|    | 'range' is already defined.

binaries/data/mods/public/simulation/components/UnitAI.js
|6057| »   »   &&·this.GetCurrentState()·==·"FORMATIONCONTROLLER.COMBAT.ATTACKING";
|    | [NORMAL] JSHintBear:
|    | Misleading line break before '&&'; readers may interpret this as an expression boundary.
Executing section cli...

Link to build: https://jenkins.wildfiregames.com/job/docker-differential/1407/display/redirect

This revision was not accepted when it landed; it landed in state Needs Review.Dec 28 2019, 12:40 PM
This revision was automatically updated to reflect the committed changes.

@causative thank you for the patch