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Cleanup summary selection from D810 / rP20644
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Authored by bb on Jan 7 2018, 2:59 AM.

Details

Summary

Draft of improvements on some odd things mentioned in rP20644.

Test Plan

Make sure front doesn't fall

Event Timeline

elexis created this revision.Jan 7 2018, 2:59 AM
elexis edited the summary of this revision. (Show Details)Jan 7 2018, 3:02 AM
Vulcan added a subscriber: Vulcan.Jan 7 2018, 6:04 AM
Executing section Default...
Executing section Source...
Executing section JS...
Vulcan added a comment.Jan 7 2018, 6:22 AM

Successful build - Chance fights ever on the side of the prudent.

Updating workspaces...
Build (release)...
Build (debug)...
Running release tests...
Running cxxtest tests (308 tests)....................................................................................................................................................................................................................................................................................................................OK!
Running debug tests...
Running cxxtest tests (308 tests)....................................................................................................................................................................................................................................................................................................................OK!
Checking XML files...
bb commandeered this revision.Jan 30 2018, 4:58 PM
bb updated this revision to Diff 5591.
bb added a reviewer: elexis.
bb edited the test plan for this revision. (Show Details)

as the old test plan

Owners added a subscriber: Restricted Owners Package.Jan 30 2018, 4:59 PM

Successful build - Chance fights ever on the side of the prudent.

Updating workspaces...
Build (release)...
Build (debug)...
Running release tests...
Running cxxtest tests (309 tests).....................................................................................................................................................................................................................................................................................................................OK!
Running debug tests...
Running cxxtest tests (309 tests).....................................................................................................................................................................................................................................................................................................................OK!
Checking XML files...
Executing section Default...
Executing section Source...
Executing section JS...
|    | [NORMAL] ESLintBear (indent):
|    | Expected indentation of 3 tabs but found 2.
|----|    | /mnt/data/jenkins-phabricator/workspace/phabricator_lint/binaries/data/mods/public/gui/summary/summary.js
|    |++++| /mnt/data/jenkins-phabricator/workspace/phabricator_lint/binaries/data/mods/public/gui/summary/summary.js
| 510| 510| 	Engine.GetGUIObjectByName("summaryText").caption =
| 511| 511| 		g_GameData.gui.isInGame ?
| 512| 512| 			translate("Current Scores") :
| 513|    |-		g_GameData.gui.isReplay ?
|    | 513|+			g_GameData.gui.isReplay ?
| 514| 514| 			translate("Scores at the end of the game.") :
| 515| 515| 		g_GameData.gui.disconnected ?
| 516| 516| 			translate("You have been disconnected.") :
|    | [NORMAL] ESLintBear (indent):
|    | Expected indentation of 4 tabs but found 3.
|----|    | /mnt/data/jenkins-phabricator/workspace/phabricator_lint/binaries/data/mods/public/gui/summary/summary.js
|    |++++| /mnt/data/jenkins-phabricator/workspace/phabricator_lint/binaries/data/mods/public/gui/summary/summary.js
| 511| 511| 		g_GameData.gui.isInGame ?
| 512| 512| 			translate("Current Scores") :
| 513| 513| 		g_GameData.gui.isReplay ?
| 514|    |-			translate("Scores at the end of the game.") :
|    | 514|+				translate("Scores at the end of the game.") :
| 515| 515| 		g_GameData.gui.disconnected ?
| 516| 516| 			translate("You have been disconnected.") :
| 517| 517| 		!assignedState ?
|    | [NORMAL] ESLintBear (indent):
|    | Expected indentation of 4 tabs but found 2.
|----|    | /mnt/data/jenkins-phabricator/workspace/phabricator_lint/binaries/data/mods/public/gui/summary/summary.js
|    |++++| /mnt/data/jenkins-phabricator/workspace/phabricator_lint/binaries/data/mods/public/gui/summary/summary.js
| 512| 512| 			translate("Current Scores") :
| 513| 513| 		g_GameData.gui.isReplay ?
| 514| 514| 			translate("Scores at the end of the game.") :
| 515|    |-		g_GameData.gui.disconnected ?
|    | 515|+				g_GameData.gui.disconnected ?
| 516| 516| 			translate("You have been disconnected.") :
| 517| 517| 		!assignedState ?
| 518| 518| 			translate("You have left the game.") :
|    | [NORMAL] ESLintBear (indent):
|    | Expected indentation of 5 tabs but found 3.
|----|    | /mnt/data/jenkins-phabricator/workspace/phabricator_lint/binaries/data/mods/public/gui/summary/summary.js
|    |++++| /mnt/data/jenkins-phabricator/workspace/phabricator_lint/binaries/data/mods/public/gui/summary/summary.js
| 513| 513| 		g_GameData.gui.isReplay ?
| 514| 514| 			translate("Scores at the end of the game.") :
| 515| 515| 		g_GameData.gui.disconnected ?
| 516|    |-			translate("You have been disconnected.") :
|    | 516|+					translate("You have been disconnected.") :
| 517| 517| 		!assignedState ?
| 518| 518| 			translate("You have left the game.") :
| 519| 519| 		assignedState.state == "won" ?
|    | [NORMAL] ESLintBear (indent):
|    | Expected indentation of 5 tabs but found 2.
|----|    | /mnt/data/jenkins-phabricator/workspace/phabricator_lint/binaries/data/mods/public/gui/summary/summary.js
|    |++++| /mnt/data/jenkins-phabricator/workspace/phabricator_lint/binaries/data/mods/public/gui/summary/summary.js
| 514| 514| 			translate("Scores at the end of the game.") :
| 515| 515| 		g_GameData.gui.disconnected ?
| 516| 516| 			translate("You have been disconnected.") :
| 517|    |-		!assignedState ?
|    | 517|+					!assignedState ?
| 518| 518| 			translate("You have left the game.") :
| 519| 519| 		assignedState.state == "won" ?
| 520| 520| 			translate("You have won the battle!") :
|    | [NORMAL] ESLintBear (indent):
|    | Expected indentation of 6 tabs but found 3.
|----|    | /mnt/data/jenkins-phabricator/workspace/phabricator_lint/binaries/data/mods/public/gui/summary/summary.js
|    |++++| /mnt/data/jenkins-phabricator/workspace/phabricator_lint/binaries/data/mods/public/gui/summary/summary.js
| 515| 515| 		g_GameData.gui.disconnected ?
| 516| 516| 			translate("You have been disconnected.") :
| 517| 517| 		!assignedState ?
| 518|
bb updated this revision to Diff 11003.Jan 13 2020, 7:31 PM

rebase

Successful build - Chance fights ever on the side of the prudent.

Link to build: https://jenkins.wildfiregames.com/job/vs2015-differential/1028/display/redirect

Successful build - Chance fights ever on the side of the prudent.

Linter detected issues:
Executing section Source...
Executing section JS...
|    | [NORMAL] ESLintBear (indent):
|    | Expected indentation of 3 tabs but found 2.
|----|    | /zpool0/trunk/binaries/data/mods/public/gui/summary/summary.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/gui/summary/summary.js
| 494| 494| 	Engine.GetGUIObjectByName("summaryText").caption =
| 495| 495| 		g_GameData.gui.isInGame ?
| 496| 496| 			translate("Current Scores") :
| 497|    |-		g_GameData.gui.isReplay ?
|    | 497|+			g_GameData.gui.isReplay ?
| 498| 498| 			translate("Scores at the end of the game.") :
| 499| 499| 		g_GameData.gui.disconnected ?
| 500| 500| 			translate("You have been disconnected.") :
|    | [NORMAL] ESLintBear (indent):
|    | Expected indentation of 4 tabs but found 3.
|----|    | /zpool0/trunk/binaries/data/mods/public/gui/summary/summary.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/gui/summary/summary.js
| 495| 495| 		g_GameData.gui.isInGame ?
| 496| 496| 			translate("Current Scores") :
| 497| 497| 		g_GameData.gui.isReplay ?
| 498|    |-			translate("Scores at the end of the game.") :
|    | 498|+				translate("Scores at the end of the game.") :
| 499| 499| 		g_GameData.gui.disconnected ?
| 500| 500| 			translate("You have been disconnected.") :
| 501| 501| 		!assignedState ?
|    | [NORMAL] ESLintBear (indent):
|    | Expected indentation of 4 tabs but found 2.
|----|    | /zpool0/trunk/binaries/data/mods/public/gui/summary/summary.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/gui/summary/summary.js
| 496| 496| 			translate("Current Scores") :
| 497| 497| 		g_GameData.gui.isReplay ?
| 498| 498| 			translate("Scores at the end of the game.") :
| 499|    |-		g_GameData.gui.disconnected ?
|    | 499|+				g_GameData.gui.disconnected ?
| 500| 500| 			translate("You have been disconnected.") :
| 501| 501| 		!assignedState ?
| 502| 502| 			translate("You have left the game.") :
|    | [NORMAL] ESLintBear (indent):
|    | Expected indentation of 5 tabs but found 3.
|----|    | /zpool0/trunk/binaries/data/mods/public/gui/summary/summary.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/gui/summary/summary.js
| 497| 497| 		g_GameData.gui.isReplay ?
| 498| 498| 			translate("Scores at the end of the game.") :
| 499| 499| 		g_GameData.gui.disconnected ?
| 500|    |-			translate("You have been disconnected.") :
|    | 500|+					translate("You have been disconnected.") :
| 501| 501| 		!assignedState ?
| 502| 502| 			translate("You have left the game.") :
| 503| 503| 		assignedState.state == "won" ?
|    | [NORMAL] ESLintBear (indent):
|    | Expected indentation of 5 tabs but found 2.
|----|    | /zpool0/trunk/binaries/data/mods/public/gui/summary/summary.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/gui/summary/summary.js
| 498| 498| 			translate("Scores at the end of the game.") :
| 499| 499| 		g_GameData.gui.disconnected ?
| 500| 500| 			translate("You have been disconnected.") :
| 501|    |-		!assignedState ?
|    | 501|+					!assignedState ?
| 502| 502| 			translate("You have left the game.") :
| 503| 503| 		assignedState.state == "won" ?
| 504| 504| 			translate("You have won the battle!") :
|    | [NORMAL] ESLintBear (indent):
|    | Expected indentation of 6 tabs but found 3.
|----|    | /zpool0/trunk/binaries/data/mods/public/gui/summary/summary.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/gui/summary/summary.js
| 499| 499| 		g_GameData.gui.disconnected ?
| 500| 500| 			translate("You have been disconnected.") :
| 501| 501| 		!assignedState ?
| 502|    |-			translate("You have left the game.") :
|    | 502|+						translate("You have left the game.") :
| 503| 503| 		assignedState.state == "won" ?
| 504| 504| 			translate("You have won the battle!") :
| 505| 505| 		assignedState.state == "defeated" ?
|    | [NORMAL] ESLintBear (indent):
|    | Expected indentation of 6 tabs but found 2.
|----|    | /zpool0/trunk/binaries/data/mods/public/gui/summary/summary.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/gui/summary/summary.js
| 500| 500| 			translate("You have been disconnected.") :
| 501| 501| 		!assignedState ?
| 502| 502| 			translate("You have left the game.") :
| 503|    |-		assignedState.state == "won" ?
|    | 503|+						assignedState.state == "won" ?
| 504| 504| 			translate("You have won the battle!") :
| 505| 505| 		assignedState.state == "defeated" ?
| 506| 506| 			translate("You have been defeated…") :
|    | [NORMAL] ESLintBear (indent):
|    | Expected indentation of 7 tabs but found 3.
|----|    | /zpool0/trunk/binaries/data/mods/public/gui/summary/summary.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/gui/summary/summary.js
| 501| 501| 		!assignedState ?
| 502| 502| 			translate("You have left the game.") :
| 503| 503| 		assignedState.state == "won" ?
| 504|    |-			translate("You have won the battle!") :
|    | 504|+							translate("You have won the battle!") :
| 505| 505| 		assignedState.state == "defeated" ?
| 506| 506| 			translate("You have been defeated…") :
| 507| 507| 			translate("You have abandoned the game.");
|    | [NORMAL] ESLintBear (indent):
|    | Expected indentation of 7 tabs but found 2.
|----|    | /zpool0/trunk/binaries/data/mods/public/gui/summary/summary.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/gui/summary/summary.js
| 502| 502| 			translate("You have left the game.") :
| 503| 503| 		assignedState.state == "won" ?
| 504| 504| 			translate("You have won the battle!") :
| 505|    |-		assignedState.state == "defeated" ?
|    | 505|+							assignedState.state == "defeated" ?
| 506| 506| 			translate("You have been defeated…") :
| 507| 507| 			translate("You have abandoned the game.");
| 508| 508| 
|    | [NORMAL] ESLintBear (indent):
|    | Expected indentation of 8 tabs but found 3.
|----|    | /zpool0/trunk/binaries/data/mods/public/gui/summary/summary.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/gui/summary/summary.js
| 503| 503| 		assignedState.state == "won" ?
| 504| 504| 			translate("You have won the battle!") :
| 505| 505| 		assignedState.state == "defeated" ?
| 506|    |-			translate("You have been defeated…") :
|    | 506|+								translate("You have been defeated…") :
| 507| 507| 			translate("You have abandoned the game.");
| 508| 508| 
| 509| 509| 	Engine.GetGUIObjectByName("timeElapsed").caption = sprintf(
|    | [NORMAL] ESLintBear (indent):
|    | Expected indentation of 8 tabs but found 3.
|----|    | /zpool0/trunk/binaries/data/mods/public/gui/summary/summary.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/gui/summary/summary.js
| 504| 504| 			translate("You have won the battle!") :
| 505| 505| 		assignedState.state == "defeated" ?
| 506| 506| 			translate("You have been defeated…") :
| 507|    |-			translate("You have abandoned the game.");
|    | 507|+								translate("You have abandoned the game.");
| 508| 508| 
| 509| 509| 	Engine.GetGUIObjectByName("timeElapsed").caption = sprintf(
| 510| 510| 		translate("Game time elapsed: %(time)s"), {
|    | [NORMAL] ESLintBear (indent):
|    | Expected indentation of 2 tabs but found 1.
|----|    | /zpool0/trunk/binaries/data/mods/public/gui/summary/summary.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/gui/summary/summary.js
| 509| 509| 	Engine.GetGUIObjectByName("timeElapsed").caption = sprintf(
| 510| 510| 		translate("Game time elapsed: %(time)s"), {
| 511| 511| 			"time": timeToString(g_GameData.sim.timeElapsed)
| 512|    |-	});
|    | 512|+		});
| 513| 513| 
| 514| 514| 	let mapType = g_Settings.MapTypes.find(type => type.Name == g_GameData.sim.mapSettings.mapType);
| 515| 515| 	let mapSize = g_Settings.MapSizes.find(size => size.Tiles == g_GameData.sim.mapSettings.Size || 0);
Executing section cli...

Link to build: https://jenkins.wildfiregames.com/job/docker-differential/1546/display/redirect

Successful build - Chance fights ever on the side of the prudent.

Link to build: https://jenkins.wildfiregames.com/job/macos-differential/124/display/redirect

Freagarach accepted this revision.Jun 10 2020, 9:01 AM
Freagarach added a subscriber: Freagarach.

Front doesn't fall:

  • In-game summary works.
  • Replay spoilers work.
  • AA Summary works.
This revision is now accepted and ready to land.Jun 10 2020, 9:01 AM
This revision was automatically updated to reflect the committed changes.