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[gameplay] tweak military structure costs
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Authored by Nescio on Jun 17 2020, 9:33 PM.

Details

Reviewers
badosu
borg-
Feldfeld
ValihrAnt
Lionkanzen
wraitii
Group Reviewers
Restricted Owners Package(Owns No Changed Paths)
Commits
rP23837: Tweak military structures build time and cost.
Summary

This patch is split off from D2801. It changes the costs of military structures:

  • blacksmith build time from 200 to 120, resources unchanged at 200 wood;
  • barracks unchanged at 150, resources unified from 300 wood (pers), 150 wood + 150 stone (athen, cart, kush, mace, sele, spart), and 100 wood + 200 stone (iber, ptol, rome) to 200 wood + 100 stone;
    • brit, gaul, maur stay at 300 wood;
  • range build time from 150 to 120, resources from 300 wood to 200 wood;
  • stable build time from 150 to 120, resources from 300 wood + 0 stone to 200 wood + 50 stone;
    • brit, gaul, maur to 250 wood;
  • workshop build time from 200 to 180, resources unchanged at 300 wood;
  • elephant stable build time from 300 to 240; resources from 200 stone + 200 metal to 200 wood + 200 stone;
  • embassy build time unchanged at 150, resources unchanged;

Furthermore, tooltips are updated and <Identity> nodes ordered as listed in Identity.js.

Test Plan

Check for mistakes and omissions. Agree the changes are an improvement.

Diff Detail

Event Timeline

Nescio created this revision.Jun 17 2020, 9:33 PM
Owners added a subscriber: Restricted Owners Package.Jun 17 2020, 9:33 PM
borg- added a comment.EditedJun 18 2020, 4:06 AM

In general I like the new values, but I have some suggestions.

  • Stable must have a cost like 150w/100s (maur/brit/gaul only wood).
  • Workshop same as Stable, could have a stone cost (maur/brit/gaul only wood).
  • Kennel only wood cost and cheaper than current values (IfD2533 accept, don't need).
  • Italian embassy only stone cost like iberian embassy.

The remainder for me is perfect, gj.

Stable must have a cost like 150w/100s (maur/brit/gaul only wood).

Why?

Workshop same as Stable, could have a stone cost (maur/brit/gaul only wood).

It's available in city phase, wood cost shouldn't be a problem then. If anything, it should be increased, since this large structure is cheaper than any of the siege engines it constructs.

Kennel only wood cost and cheaper than current values (IfD2533 accept, don't need).

I don't know what an appropiate cost would be for the kennel and am indeed hoping D2533 will be committed beforehand.

Italian embassy only stone cost like iberian embassy.

Yes, it costs metal, but I believe this is intentional, to differentiate the three (Celtic wood, Iberian stone, Italic metal), therefore I didn't touch it.

borg- added a comment.EditedJun 18 2020, 3:38 PM

Stable must have a cost like 150w/100s (maur/brit/gaul only wood).

Why?

  • Stable original cost has stone.
  • Is a pettern of barracks, so it can have the same standart cost.
  • True to the original idea of the game, only wood cost for brit/gaul/maur.
  • Two resources facilitate the earlier construction of the stable for some civilizations and lessens the disadvantage vs brit/gaul.

Is a pettern of barracks, so it can have the same standart cost.

The counter-argument is that different structures ought to have different statistics, and differentiating their costs is an effective way to make them less similar.

borg- added a comment.EditedJun 19 2020, 3:21 AM

Is a pettern of barracks, so it can have the same standart cost.

The counter-argument is that different structures ought to have different statistics, and differentiating their costs is an effective way to make them less similar.

I understand your argument, but I don't agree.
For me, barracks and stables are like a small house and a big house. They are "different" template but do the same function.

  • Doesn't seem "fair" to gaul/brit/maur.
  • Doesn't look visually accurate either (gaul/brit/maur, stables are wooden while other civs are stone).

The rest of the patch looks very good.

I agree with keeping a relevant stone cost for other civilizations, it really helps since you can use the initial resources you wouldn't be able to use otherwise.

Nescio planned changes to this revision.Jun 19 2020, 10:05 AM
Nescio updated this revision to Diff 12391.Jun 19 2020, 11:33 AM
  • stable to 200 wood + 50 stone (brit, gaul, maur at 250 + 0)
Nescio edited the summary of this revision. (Show Details)Jun 19 2020, 11:35 AM
borg- accepted this revision.Jun 19 2020, 2:58 PM

Agree with new values.

This revision is now accepted and ready to land.Jun 19 2020, 2:58 PM
Lionkanzen added a subscriber: Lionkanzen.
borg- added a comment.Jul 1 2020, 2:12 PM

What about increase cost of brit stable to 300w? since can train dogs now.

In D2821#122209, @borg- wrote:

What about increase cost of brit stable to 300w? since can train dogs now.

I rather put a tech on that if that turns out to be a problem.

Nescio added a comment.Jul 1 2020, 2:21 PM

What about increase cost of brit stable to 300w? since can train dogs now.

No, that's beside the point. If D2801 is committed, Britons can train dogs at any stable, regardless which civ built it. Likewise, mace_fortress (which trains champions and heroes) is not more expensive than athen_fortress (which trains nothing).

wraitii accepted this revision.Jul 12 2020, 11:54 AM
wraitii added a subscriber: wraitii.

Seems like players agree this is a change in the right direction.
I'm OK with the uniformity and generally like faster build time, so fine for me. Will commit in a few days.

This revision was landed with ongoing or failed builds.Jul 15 2020, 2:14 PM
This revision was automatically updated to reflect the committed changes.