Details
- Reviewers
borg- wraitii - Group Reviewers
Restricted Owners Package (Owns No Changed Paths) - Commits
- rP23820: Increase citizen soldier capture attack strength.
Agree the proposed values are an improvement.
Diff Detail
- Repository
- rP 0 A.D. Public Repository
- Branch
- /ps/trunk
- Lint
Lint OK - Unit
No Unit Test Coverage - Build Status
Buildable 12282 Build 23308: Vulcan Build Jenkins Build 23307: Vulcan Build (macOS) Jenkins Build 23306: Vulcan Build (Windows) Jenkins Build 23305: arc lint + arc unit
Event Timeline
binaries/data/mods/public/simulation/templates/template_unit_hero.xml | ||
---|---|---|
10 | Heroes typically have four times as much melee attack damage as basic citizens and twice as much as champions, therefore it makes sense to adopt the same ratio for capture attack strength. |
Successful build - Chance fights ever on the side of the prudent.
Link to build: https://jenkins.wildfiregames.com/job/docker-differential/2551/display/redirect
I like the new values, it seems much better distributed and proportional.
My only "fear" is how it affects basic units that go from 2 to 3. However it is something I still like, because it encourages and facilitates rush in early games.
I’ll make some test. If necessary we can also opt for slightly more conservative values like 2/3/4/5/10
My only "fear" is how it affects basic units that go from 2 to 3. However it is something I still like, because it encourages and facilitates rush in early games.
If necessary, <Capturable/GarrisonRegenRate> and <TerritoryDecay/DecayRate> could be adjusted.
I’ll make some test.
Thanks, please do! Preferably both without and in combination with D2845.
If necessary we can also opt for slightly more conservative values like 2/3/4/5/10
If by conservative you mean lower values, I'd favour:
b 2 a 2.4 i.e. +20% = ×6/5 e 3 i.e. +25% = ×5/4 c 4 i.e. +33% = ×4/3 h 8
b 2
a 2.4 i.e. +20% = ×6/5
e 3 i.e. +25% = ×5/4
c 4 i.e. +33% = ×4/3
h 8
I make some tests and it seem 3 for basic units doesn't seem to be as potentially dangerous as I imagined, but I still prefer conservative values like:
b 2.5
c 3.0
e 3.5
c 5.0 champion already has a great capacity to capture buildings, increasing it would be very dangerous in my opinion
Hero 12
With these values, we increased capacity and encouraged the rush of basic units, and we also give a margin to work with some future tech that increases the capture rate.
How about b 2.5, a 3.2, e 4, c 5, h 10 then? I like the b:c:h 1:2:4 ratio (same as melee damage).
Successful build - Chance fights ever on the side of the prudent.
Link to build: https://jenkins.wildfiregames.com/job/docker-differential/2568/display/redirect