This patch separates chariots from cavalry by creating the following templates:
template_unit_champion_chariot.xml template_unit_champion_chariot_archer.xml template_unit_champion_chariot_javelineer.xml template_unit_hero_chariot.xml template_unit_hero_chariot_archer.xml template_unit_hero_chariot_javelineer.xml
This allows further differentiation. Chariots:
- no longer have a Cavalry class, which means they don't benefit from cavalry auras and technologies (neither do dogs and elephants);
- keep the same attacks and movement speed as cavalry;
- have slightly more armour than cavalry (champion +1/+3/+0, hero +0/+2/+0);
- champion chariots have double health but cost more:
inf , cav , cha , ele food : 80 , 150 , 200 , 300 wood : 60 , 80 , 160 , metal : 80 , 100 , 120 , 200 population : 1 , 1 , 2 , 3 time : 20 , 30 , 30 , 30 health : 100 , 240 , 500 , 750 experience : 150 , 200 , 250 , 300
As you can see champion chariots have values something in between cavalry and elephants.