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Modifiedbinaries/data/mods/mod/shaders/effects/canvas2d.xml
Modifiedbinaries/data/mods/public/shaders/effects/bloom.xml
Modifiedbinaries/data/mods/public/shaders/effects/cas.xml
Modifiedbinaries/data/mods/public/shaders/effects/debug_overlay.xml
Modifiedbinaries/data/mods/public/shaders/effects/fxaa.xml
Modifiedbinaries/data/mods/public/shaders/effects/model.xml
Modifiedbinaries/data/mods/public/shaders/effects/model_transparent.xml
Modifiedbinaries/data/mods/public/shaders/effects/postproc/DOF.xml
Modifiedbinaries/data/mods/public/shaders/effects/postproc/hdr.xml
Modifiedbinaries/data/mods/public/shaders/effects/water_high.xml
Modifiedbinaries/data/mods/public/shaders/effects/water_simple.xml
Modifiedbinaries/data/mods/public/shaders/effects/water_waves.xml
Modifiedsource/graphics/CinemaManager.cpp
Modifiedsource/graphics/ShaderManager.cpp
Modifiedsource/renderer/DebugRenderer.cpp
Modifiedsource/renderer/DebugRenderer.h
Modifiedsource/renderer/OverlayRenderer.cpp
Modifiedsource/renderer/PostprocManager.cpp
Modifiedsource/renderer/Renderer.cpp
Modifiedsource/renderer/SceneRenderer.cpp
Modifiedsource/renderer/ShadowMap.cpp
Modifiedsource/renderer/TerrainOverlay.cpp
Modifiedsource/renderer/TerrainRenderer.cpp
Modifiedsource/renderer/WaterManager.cpp
Modifiedsource/renderer/backend/PipelineState.cpp
Modifiedsource/renderer/backend/PipelineState.h
Modifiedsource/renderer/backend/gl/Device.cpp
Modifiedsource/renderer/backend/gl/DeviceCommandContext.cpp
Modifiedsource/renderer/backend/gl/Mapping.cpp
Modifiedsource/renderer/backend/gl/Mapping.h
Modifiedsource/tools/atlas/GameInterface/ActorViewer.cpp
Modifiedsource/tools/atlas/GameInterface/View.cpp