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Modifiedps/trunk/source/renderer/backend/gl/Device.cpp
Modifiedps/trunk/source/renderer/backend/gl/DeviceCommandContext.cpp
Modifiedps/trunk/source/graphics/MiniMapTexture.cpp
Modifiedps/trunk/source/graphics/ParticleEmitter.cpp
Modifiedps/trunk/source/graphics/ParticleEmitter.h
Modifiedps/trunk/source/renderer/DecalRData.cpp
Modifiedps/trunk/source/renderer/HWLightingModelRenderer.cpp
Modifiedps/trunk/source/renderer/HWLightingModelRenderer.h
Modifiedps/trunk/source/renderer/InstancingModelRenderer.cpp
Modifiedps/trunk/source/renderer/InstancingModelRenderer.h
Modifiedps/trunk/source/renderer/ModelRenderer.cpp
Modifiedps/trunk/source/renderer/ModelVertexRenderer.h
Modifiedps/trunk/source/renderer/OverlayRenderer.cpp
Modifiedps/trunk/source/renderer/ParticleRenderer.cpp
Modifiedps/trunk/source/renderer/PatchRData.cpp
Modifiedps/trunk/source/renderer/PatchRData.h
Modifiedps/trunk/source/renderer/TerrainRenderer.cpp
Modifiedps/trunk/source/renderer/TexturedLineRData.cpp
Modifiedps/trunk/source/renderer/VertexArray.cpp
Modifiedps/trunk/source/renderer/VertexArray.h
Modifiedps/trunk/source/renderer/VertexBuffer.cpp
Modifiedps/trunk/source/renderer/VertexBuffer.h
Modifiedps/trunk/source/renderer/VertexBufferManager.cpp
Modifiedps/trunk/source/renderer/VertexBufferManager.h
Modifiedps/trunk/source/renderer/WaterManager.cpp
Modifiedps/trunk/source/renderer/backend/gl/Buffer.cpp
Modifiedps/trunk/source/renderer/backend/gl/Buffer.h
Modifiedps/trunk/source/renderer/backend/gl/Device.h
Modifiedps/trunk/source/renderer/backend/gl/DeviceCommandContext.h