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Modifiedbinaries/data/mods/public/shaders/arb/los_interp.xml
Modifiedbinaries/data/mods/public/shaders/arb/terrain_base.xml
Modifiedbinaries/data/mods/public/shaders/arb/terrain_blend.xml
Modifiedbinaries/data/mods/public/shaders/arb/terrain_common.vp
Modifiedbinaries/data/mods/public/shaders/arb/terrain_decal.xml
Modifiedbinaries/data/mods/public/shaders/arb/water_simple.xml
Modifiedbinaries/data/mods/public/shaders/glsl/los_interp.fs
Modifiedbinaries/data/mods/public/shaders/glsl/model_common.vs
Modifiedsource/graphics/Canvas2D.cpp
Modifiedsource/graphics/Color.h
Modifiedsource/graphics/LOSTexture.cpp
Modifiedsource/graphics/MiniMapTexture.cpp
Modifiedsource/graphics/ModelDef.cpp
Modifiedsource/graphics/ParticleEmitter.cpp
Modifiedsource/graphics/ParticleEmitter.h
Modifiedsource/graphics/ShaderDefines.cpp
Modifiedsource/graphics/ShaderDefines.h
Modifiedsource/graphics/ShaderProgram.cpp
Modifiedsource/graphics/ShaderProgram.h
Modifiedsource/graphics/ShaderTechnique.cpp
Modifiedsource/graphics/ShaderTechnique.h
Modifiedsource/graphics/TextRenderer.cpp
Modifiedsource/graphics/TextRenderer.h
Modifiedsource/gui/ObjectTypes/CMiniMap.cpp
Modifiedsource/maths/Matrix3D.h
Modifiedsource/maths/Vector3D.h
Modifiedsource/maths/Vector4D.h
Modifiedsource/ps/containers/Span.h
Modifiedsource/renderer/DebugRenderer.cpp
Modifiedsource/renderer/DecalRData.cpp
Modifiedsource/renderer/HWLightingModelRenderer.cpp
Modifiedsource/renderer/HWLightingModelRenderer.h
Modifiedsource/renderer/InstancingModelRenderer.cpp
Modifiedsource/renderer/InstancingModelRenderer.h
Modifiedsource/renderer/ModelRenderer.cpp
Modifiedsource/renderer/ModelVertexRenderer.h
Modifiedsource/renderer/OverlayRenderer.cpp
Modifiedsource/renderer/OverlayRenderer.h
Modifiedsource/renderer/ParticleRenderer.cpp
Modifiedsource/renderer/PatchRData.cpp
Modifiedsource/renderer/PatchRData.h
Modifiedsource/renderer/PostprocManager.cpp
Modifiedsource/renderer/RenderModifiers.cpp
Modifiedsource/renderer/RenderModifiers.h
Modifiedsource/renderer/SceneRenderer.cpp
Modifiedsource/renderer/ShadowMap.cpp
Modifiedsource/renderer/ShadowMap.h
Modifiedsource/renderer/SilhouetteRenderer.cpp
Modifiedsource/renderer/SkyManager.cpp
Modifiedsource/renderer/TerrainOverlay.cpp
Modifiedsource/renderer/TerrainRenderer.cpp
Modifiedsource/renderer/TerrainRenderer.h
Modifiedsource/renderer/TexturedLineRData.cpp
Modifiedsource/renderer/TexturedLineRData.h
Modifiedsource/renderer/VertexBufferManager.h
Modifiedsource/renderer/WaterManager.cpp
Modifiedsource/renderer/backend/IShaderProgram.h
Modifiedsource/renderer/backend/gl/Device.cpp
Modifiedsource/renderer/backend/gl/Device.h
Modifiedsource/renderer/backend/gl/DeviceCommandContext.cpp
Modifiedsource/renderer/backend/gl/DeviceCommandContext.h
Modifiedsource/renderer/backend/gl/ShaderProgram.cpp
Modifiedsource/renderer/backend/gl/ShaderProgram.h
Modifiedsource/renderer/backend/gl/Texture.cpp
Modifiedsource/soundmanager/items/CSoundBase.cpp