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Modifiedps/trunk/source/renderer/backend/gl/ShaderProgram.cpp
Modifiedps/trunk/source/renderer/backend/vulkan/Device.cpp
Modifiedps/trunk/binaries/data/config/default.cfg
Modifiedps/trunk/binaries/data/mods/public/shaders/arb/los_interp.fp
Modifiedps/trunk/binaries/data/mods/public/shaders/arb/minimap.fp
Modifiedps/trunk/binaries/data/mods/public/shaders/arb/model_common.fp
Modifiedps/trunk/binaries/data/mods/public/shaders/arb/overlayline.fp
Modifiedps/trunk/binaries/data/mods/public/shaders/arb/particle.fp
Modifiedps/trunk/binaries/data/mods/public/shaders/arb/terrain_common.fp
Modifiedps/trunk/binaries/data/mods/public/shaders/arb/water_simple.fp
Modifiedps/trunk/binaries/data/mods/public/shaders/effects/minimap_los.xml
Modifiedps/trunk/binaries/data/mods/public/shaders/glsl/common/los_fragment.h
Modifiedps/trunk/binaries/data/mods/public/shaders/glsl/los_interp.fs
Modifiedps/trunk/binaries/data/mods/public/shaders/glsl/minimap.fs
Modifiedps/trunk/source/graphics/LOSTexture.cpp
Modifiedps/trunk/source/graphics/LOSTexture.h
Modifiedps/trunk/source/graphics/MiniMapTexture.cpp
Modifiedps/trunk/source/gui/ObjectTypes/CMiniMap.cpp
Modifiedps/trunk/source/ps/CStrInternStatic.h
Modifiedps/trunk/source/renderer/backend/Format.h
Modifiedps/trunk/source/renderer/backend/IDevice.h
Modifiedps/trunk/source/renderer/backend/dummy/Device.cpp
Modifiedps/trunk/source/renderer/backend/dummy/Device.h
Modifiedps/trunk/source/renderer/backend/gl/Device.cpp
Modifiedps/trunk/source/renderer/backend/gl/Device.h
Modifiedps/trunk/source/renderer/backend/gl/DeviceCommandContext.cpp
Modifiedps/trunk/source/renderer/backend/gl/Framebuffer.cpp
Modifiedps/trunk/source/renderer/backend/gl/Texture.cpp
Modifiedps/trunk/source/renderer/backend/vulkan/Device.h