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ChangePath
Modifiedlibraries/source/glad/README.md
Modifiedlibraries/source/glad/extensions/gl.txt
Modifiedlibraries/source/glad/extensions/gles2.txt
Modifiedlibraries/source/glad/include/glad/gl.h
Modifiedlibraries/source/glad/include/glad/gles2.h
Modifiedlibraries/source/glad/include/glad/glx.h
Modifiedlibraries/source/glad/include/glad/wgl.h
Modifiedlibraries/source/glad/src/gl.cpp
Modifiedlibraries/source/glad/src/gles2.cpp
Modifiedlibraries/source/glad/src/glx.cpp
Modifiedlibraries/source/glad/src/wgl.cpp
Modifiedlibraries/source/glad/update-headers.cmd
Modifiedlibraries/source/glad/update-headers.sh
Modifiedsource/graphics/LOSTexture.cpp
Modifiedsource/graphics/MiniMapTexture.cpp
Modifiedsource/tools/atlas/GameInterface/ActorViewer.cpp
Modifiedsource/renderer/PostprocManager.cpp
Modifiedsource/renderer/Renderer.cpp
Modifiedsource/renderer/SceneRenderer.cpp
Modifiedsource/renderer/ShadowMap.cpp
Modifiedsource/renderer/SkyManager.cpp
Modifiedsource/renderer/WaterManager.cpp
Modifiedsource/renderer/PostprocManager.h
Modifiedsource/renderer/backend/IDevice.h
Modifiedsource/renderer/backend/IDeviceCommandContext.h
Modifiedsource/renderer/backend/IFramebuffer.h
Modifiedsource/renderer/backend/dummy/Device.cpp
Modifiedsource/renderer/backend/dummy/Device.h
Modifiedsource/renderer/backend/dummy/DeviceCommandContext.cpp
Modifiedsource/renderer/backend/dummy/DeviceCommandContext.h
Modifiedsource/renderer/backend/vulkan/Device.cpp
Modifiedsource/renderer/backend/vulkan/Device.h
Modifiedsource/renderer/backend/gl/Device.h
Modifiedsource/renderer/backend/gl/DeviceCommandContext.h
Modifiedsource/renderer/backend/gl/Framebuffer.h
Modifiedsource/renderer/backend/gl/Device.cpp
Modifiedsource/renderer/backend/gl/DeviceCommandContext.cpp
Modifiedsource/renderer/backend/gl/Framebuffer.cpp