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Modifiedbinaries/data/mods/public/shaders/effects/terrain_blend.xml
Modifiedbinaries/data/mods/public/shaders/effects/terrain_decal.xml
Modifiedsource/graphics/Canvas2D.cpp
Modifiedsource/graphics/LOSTexture.cpp
Modifiedsource/graphics/MiniMapTexture.cpp
Modifiedsource/graphics/MiniMapTexture.h
Modifiedsource/graphics/ShaderManager.cpp
Modifiedsource/graphics/ShaderManager.h
Modifiedsource/graphics/ShaderTechnique.cpp
Modifiedsource/graphics/ShaderTechnique.h
Modifiedsource/ps/CStrInternStatic.h
Modifiedsource/renderer/DebugRenderer.cpp
Modifiedsource/renderer/DebugRenderer.h
Modifiedsource/renderer/DecalRData.cpp
Modifiedsource/renderer/ModelRenderer.cpp
Modifiedsource/renderer/OverlayRenderer.cpp
Modifiedsource/renderer/OverlayRenderer.h
Modifiedsource/renderer/ParticleRenderer.cpp
Modifiedsource/renderer/PatchRData.cpp
Modifiedsource/renderer/PostprocManager.cpp
Modifiedsource/renderer/Renderer.cpp
Modifiedsource/renderer/SceneRenderer.cpp
Modifiedsource/renderer/ShadowMap.cpp
Modifiedsource/renderer/SilhouetteRenderer.cpp
Modifiedsource/renderer/SilhouetteRenderer.h
Modifiedsource/renderer/SkyManager.cpp
Modifiedsource/renderer/TerrainOverlay.cpp
Modifiedsource/renderer/TerrainOverlay.h
Modifiedsource/renderer/TerrainRenderer.cpp
Modifiedsource/renderer/WaterManager.cpp
Modifiedsource/renderer/backend/IDevice.h
Modifiedsource/renderer/backend/IDeviceCommandContext.h
Modifiedsource/renderer/backend/PipelineState.cpp
Modifiedsource/renderer/backend/PipelineState.h
Modifiedsource/renderer/backend/dummy/Device.cpp
Modifiedsource/renderer/backend/dummy/Device.h
Modifiedsource/renderer/backend/dummy/DeviceCommandContext.cpp
Modifiedsource/renderer/backend/dummy/DeviceCommandContext.h
Modifiedsource/renderer/backend/dummy/PipelineState.cpp
Modifiedsource/renderer/backend/dummy/PipelineState.h
Modifiedsource/renderer/backend/gl/Device.cpp
Modifiedsource/renderer/backend/gl/Device.h
Modifiedsource/renderer/backend/gl/DeviceCommandContext.cpp
Modifiedsource/renderer/backend/gl/DeviceCommandContext.h
Modifiedsource/renderer/backend/gl/PipelineState.cpp
Modifiedsource/renderer/backend/gl/PipelineState.h
Modifiedsource/renderer/backend/vulkan/Device.cpp
Modifiedsource/renderer/backend/vulkan/Device.h
Modifiedsource/tools/atlas/GameInterface/Brushes.cpp