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Modifiedps/trunk/source/renderer/backend/dummy/Device.cpp
Modifiedps/trunk/source/renderer/backend/dummy/DeviceCommandContext.h
Modifiedps/trunk/source/renderer/SkyManager.cpp
Modifiedps/trunk/source/renderer/TerrainOverlay.h
Modifiedps/trunk/source/renderer/WaterManager.cpp
Modifiedps/trunk/source/renderer/backend/IDeviceCommandContext.h
Modifiedps/trunk/source/renderer/backend/PipelineState.h
Modifiedps/trunk/source/renderer/backend/dummy/DeviceCommandContext.cpp
Modifiedps/trunk/source/renderer/backend/dummy/PipelineState.h
Modifiedps/trunk/binaries/data/mods/public/shaders/effects/terrain_blend.xml
Modifiedps/trunk/binaries/data/mods/public/shaders/effects/terrain_decal.xml
Modifiedps/trunk/source/graphics/Canvas2D.cpp
Modifiedps/trunk/source/graphics/LOSTexture.cpp
Modifiedps/trunk/source/graphics/MiniMapTexture.cpp
Modifiedps/trunk/source/graphics/MiniMapTexture.h
Modifiedps/trunk/source/graphics/ShaderManager.cpp
Modifiedps/trunk/source/graphics/ShaderManager.h
Modifiedps/trunk/source/graphics/ShaderTechnique.cpp
Modifiedps/trunk/source/graphics/ShaderTechnique.h
Modifiedps/trunk/source/ps/CStrInternStatic.h
Modifiedps/trunk/source/renderer/DebugRenderer.cpp
Modifiedps/trunk/source/renderer/DebugRenderer.h
Modifiedps/trunk/source/renderer/DecalRData.cpp
Modifiedps/trunk/source/renderer/ModelRenderer.cpp
Modifiedps/trunk/source/renderer/OverlayRenderer.cpp
Modifiedps/trunk/source/renderer/OverlayRenderer.h
Modifiedps/trunk/source/renderer/ParticleRenderer.cpp
Modifiedps/trunk/source/renderer/PatchRData.cpp
Modifiedps/trunk/source/renderer/PostprocManager.cpp
Modifiedps/trunk/source/renderer/Renderer.cpp
Modifiedps/trunk/source/renderer/SceneRenderer.cpp
Modifiedps/trunk/source/renderer/ShadowMap.cpp
Modifiedps/trunk/source/renderer/SilhouetteRenderer.cpp
Modifiedps/trunk/source/renderer/SilhouetteRenderer.h
Modifiedps/trunk/source/renderer/TerrainOverlay.cpp
Modifiedps/trunk/source/renderer/TerrainRenderer.cpp
Modifiedps/trunk/source/renderer/backend/IDevice.h
Modifiedps/trunk/source/renderer/backend/PipelineState.cpp
Modifiedps/trunk/source/renderer/backend/dummy/Device.h
Modifiedps/trunk/source/renderer/backend/dummy/PipelineState.cpp
Modifiedps/trunk/source/renderer/backend/gl/DeviceCommandContext.cpp
Modifiedps/trunk/source/renderer/backend/vulkan/Device.cpp
Modifiedps/trunk/source/renderer/backend/gl/Device.h
Modifiedps/trunk/source/renderer/backend/gl/PipelineState.h
Modifiedps/trunk/source/renderer/backend/gl/Device.cpp
Modifiedps/trunk/source/renderer/backend/gl/PipelineState.cpp
Modifiedps/trunk/source/renderer/backend/gl/DeviceCommandContext.h
Modifiedps/trunk/source/renderer/backend/vulkan/Device.h