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Modifiedps/trunk/source/renderer/WaterManager.h
Modifiedps/trunk/source/renderer/backend/IShaderProgram.h
Modifiedps/trunk/source/renderer/backend/dummy/DeviceCommandContext.cpp
Modifiedps/trunk/source/renderer/backend/gl/Device.h
Modifiedps/trunk/source/graphics/Canvas2D.cpp
Modifiedps/trunk/source/graphics/LOSTexture.cpp
Modifiedps/trunk/source/graphics/LOSTexture.h
Modifiedps/trunk/source/graphics/MiniMapTexture.cpp
Modifiedps/trunk/source/graphics/MiniMapTexture.h
Modifiedps/trunk/source/graphics/ParticleEmitter.cpp
Modifiedps/trunk/source/graphics/ParticleEmitter.h
Modifiedps/trunk/source/renderer/DebugRenderer.cpp
Modifiedps/trunk/source/renderer/DebugRenderer.h
Modifiedps/trunk/source/renderer/DecalRData.cpp
Modifiedps/trunk/source/renderer/DecalRData.h
Modifiedps/trunk/source/renderer/HWLightingModelRenderer.cpp
Modifiedps/trunk/source/renderer/InstancingModelRenderer.cpp
Modifiedps/trunk/source/renderer/OverlayRenderer.cpp
Modifiedps/trunk/source/renderer/PatchRData.cpp
Modifiedps/trunk/source/renderer/PatchRData.h
Modifiedps/trunk/source/renderer/PostprocManager.cpp
Modifiedps/trunk/source/renderer/PostprocManager.h
Modifiedps/trunk/source/renderer/Renderer.cpp
Modifiedps/trunk/source/renderer/Renderer.h
Modifiedps/trunk/source/renderer/SceneRenderer.cpp
Modifiedps/trunk/source/renderer/SilhouetteRenderer.cpp
Modifiedps/trunk/source/renderer/SilhouetteRenderer.h
Modifiedps/trunk/source/renderer/SkyManager.cpp
Modifiedps/trunk/source/renderer/SkyManager.h
Modifiedps/trunk/source/renderer/TerrainOverlay.h
Modifiedps/trunk/source/renderer/TerrainRenderer.h
Modifiedps/trunk/source/renderer/TexturedLineRData.h
Modifiedps/trunk/source/renderer/VertexArray.h
Modifiedps/trunk/source/renderer/backend/IDevice.h
Modifiedps/trunk/source/renderer/backend/dummy/Device.cpp
Modifiedps/trunk/source/renderer/backend/dummy/DeviceCommandContext.h
Modifiedps/trunk/source/renderer/TerrainOverlay.cpp
Modifiedps/trunk/source/renderer/TerrainRenderer.cpp
Modifiedps/trunk/source/renderer/TexturedLineRData.cpp
Modifiedps/trunk/source/renderer/VertexArray.cpp
Modifiedps/trunk/source/renderer/WaterManager.cpp
Modifiedps/trunk/source/renderer/backend/IDeviceCommandContext.h
Modifiedps/trunk/source/renderer/backend/dummy/Device.h
Modifiedps/trunk/source/renderer/backend/gl/Device.cpp
Modifiedps/trunk/source/renderer/backend/gl/ShaderProgram.cpp
Modifiedps/trunk/source/renderer/backend/gl/DeviceCommandContext.h
Modifiedps/trunk/source/renderer/backend/vulkan/Device.h
Modifiedps/trunk/source/renderer/backend/gl/DeviceCommandContext.cpp
Modifiedps/trunk/source/renderer/backend/vulkan/Device.cpp
Modifiedps/trunk/source/renderer/backend/gl/ShaderProgram.h