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Modifiedsource/graphics/ShaderManager.cpp
Modifiedsource/graphics/ShaderManager.h
Modifiedsource/graphics/ShaderTechnique.cpp
Modifiedsource/graphics/ShaderTechnique.h
Modifiedsource/ps/CStrInternStatic.h
Modifiedsource/renderer/PostprocManager.cpp
Modifiedsource/renderer/PostprocManager.h
Modifiedsource/renderer/Renderer.cpp
Modifiedsource/renderer/RenderingOptions.cpp
Modifiedsource/renderer/backend/IDevice.h
Modifiedsource/renderer/backend/IDeviceCommandContext.h
Modifiedsource/renderer/backend/ITexture.h
Modifiedsource/renderer/backend/PipelineState.h
Modifiedsource/renderer/backend/dummy/Device.cpp
Modifiedsource/renderer/backend/dummy/Device.h
Modifiedsource/renderer/backend/dummy/DeviceCommandContext.cpp
Modifiedsource/renderer/backend/dummy/DeviceCommandContext.h
Modifiedsource/renderer/backend/dummy/PipelineState.cpp
Modifiedsource/renderer/backend/dummy/PipelineState.h
Modifiedsource/renderer/backend/gl/Device.cpp
Modifiedsource/renderer/backend/gl/Device.h
Modifiedsource/renderer/backend/gl/DeviceCommandContext.cpp
Modifiedsource/renderer/backend/gl/DeviceCommandContext.h
Modifiedsource/renderer/backend/gl/PipelineState.cpp
Modifiedsource/renderer/backend/gl/PipelineState.h
Modifiedsource/renderer/backend/gl/ShaderProgram.cpp
Modifiedsource/renderer/backend/vulkan/DescriptorManager.h
Modifiedsource/renderer/backend/vulkan/Device.cpp
Modifiedsource/renderer/backend/vulkan/Device.h
Modifiedsource/renderer/backend/vulkan/DeviceCommandContext.cpp
Modifiedsource/renderer/backend/vulkan/DeviceCommandContext.h
Modifiedsource/renderer/backend/vulkan/PipelineState.cpp
Modifiedsource/renderer/backend/vulkan/PipelineState.h
Modifiedsource/renderer/backend/vulkan/RingCommandContext.cpp
Modifiedsource/renderer/backend/vulkan/ShaderProgram.cpp
Modifiedsource/renderer/backend/vulkan/ShaderProgram.h
Modifiedsource/renderer/backend/vulkan/SwapChain.cpp
Modifiedsource/renderer/backend/vulkan/Texture.cpp
Modifiedbinaries/data/config/default.cfg
Modifiedbinaries/data/mods/mod/shaders/effects/compute_downscale.xml
Modifiedbinaries/data/mods/mod/shaders/effects/compute_rcas.xml
Modifiedbinaries/data/mods/mod/shaders/effects/compute_upscale_fsr.xml
Modifiedbinaries/data/mods/mod/shaders/effects/upscale_bilinear.xml
Modifiedbinaries/data/mods/mod/shaders/effects/upscale_nearest.xml
Modifiedbinaries/data/mods/mod/shaders/glsl/common/compute.h
Modifiedbinaries/data/mods/mod/shaders/glsl/common/descriptor_indexing.h
Modifiedbinaries/data/mods/mod/shaders/glsl/common/fragment.h
Modifiedbinaries/data/mods/mod/shaders/glsl/common/uniform.h
Modifiedbinaries/data/mods/mod/shaders/glsl/compute_downscale.cs
Modifiedbinaries/data/mods/mod/shaders/glsl/compute_downscale.xml
Modifiedbinaries/data/mods/mod/shaders/glsl/compute_rcas.cs
Modifiedbinaries/data/mods/mod/shaders/glsl/compute_rcas.xml
Modifiedbinaries/data/mods/mod/shaders/glsl/compute_upscale_fsr.cs
Modifiedbinaries/data/mods/mod/shaders/glsl/compute_upscale_fsr.xml
Modifiedbinaries/data/mods/mod/shaders/glsl/ffx_a.h
Modifiedbinaries/data/mods/mod/shaders/glsl/ffx_fsr1.h
Modifiedbinaries/data/mods/mod/shaders/glsl/upscale_bilinear.fs
Modifiedbinaries/data/mods/mod/shaders/glsl/upscale_bilinear.xml
Modifiedbinaries/data/mods/mod/shaders/glsl/upscale_nearest.fs
Modifiedbinaries/data/mods/mod/shaders/glsl/upscale_nearest.xml
Modifiedbinaries/data/mods/mod/shaders/program.rng
Modifiedbinaries/data/mods/public/gui/options/options.js
Modifiedbinaries/data/mods/public/gui/options/options.json