See: https://trac.wildfiregames.com/ticket/4669
As of A23 the property DiminishingReturns exists for Field improvement structure yet the player is unaware.
Differential D1803
Communicate field diminishing returns to the player happyconcepts on Mar 27 2019, 10:46 PM. Authored by
Details
See: https://trac.wildfiregames.com/ticket/4669 As of A23 the property DiminishingReturns exists for Field improvement structure yet the player is unaware. Verify via play test that tooltip text shows clearly in-game with no mis-spellings.
Diff Detail
Event TimelineComment Actions Yes, "vegetables" ought to be "grain". While at it, could you also remove the number of gatherers? Other resource templates (e.g. fish, tree) don't have this and the current and maximum number of workers are already displayed in game: As for the diminishing returns part, I agree that information ought to be given, but I'm not convinced the current proposal is clear enough. How about "Harvest grain for food. Each subsequent worker is less efficient than the previous." or something similar? Perhaps it would be a good idea to look critically at the tooltips of all resource supply templates and standardize them, e.g. [action] [subtype] for [resource]; could be done in a separate patch, though. Comment Actions changing vegetables to grain wouldn't work since f.e. the Chinese mod has rise fields instead. One could consider "crops" though. The string but at reduced efficiency doesn't specify when the efficiency is reduced, so it doesn't help explaining what is going on. Maybe Harvest crops for food. Up to 5 units can gather, but each subsequent gatherer reduces the efficiency per worker. Comment Actions
Grain is not necessarily wheat; rice is also a grain, as is maize. And crops are not necessarily edible (e.g. hemp, flax, cotton). Comment Actions I assume agricultural products would be the most general term? Do we want that in game? Comment Actions
No, we don't; agricultural products can also include cotton, fruits, cheese, eggs, meat, etc. Comment Actions Thanks for the feedback guys, appreciated. @Nescio :
For this patch though, since I fully agree on your last point about minimizing confusion, let's go with harvest "food" instead of harvest "grain" what say you? Thinking multi-lingually, it just ties in naturally to the "food" reference as a resource. And let me pull out the hard coded max number too. Aloha Comment Actions Just update the diff, taking into account the suggestions raised in this discussion, then people can request further changes, or accept and commit this patch. The idea is to do things properly rather than quickly. Comment Actions Actually, we use fields now, because rice fields confused people too much. Especially since on lower settings, you don't see the water in them. +1 Also, you can have multiple patches at the same time Comment Actions when someone decides to have something other than a grain field, one can always change it in the parent. |