If an external object calls StopMoving (since D1886 removed UnitMotion calling that on itself), we should point towards the target if that was wanted. This avoids doing it in a bunch of different places.
Details
Details
- Reviewers
- None
- Group Reviewers
Restricted Owners Package (Owns No Changed Paths) - Commits
- rP22355: Unit Motion - Face point when calling StopMoving()
Check behaviour in game, notice that units are oriented correctly.
Diff Detail
Diff Detail
- Repository
- rP 0 A.D. Public Repository
- Lint
Lint OK - Unit
No Unit Test Coverage - Build Status
Buildable 7480 Build 12181: Vulcan Build Jenkins Build 12180: arc lint + arc unit
Event Timeline
Comment Actions
Build failure - The Moirai have given mortals hearts that can endure.
Link to build: https://jenkins.wildfiregames.com/job/differential/1400/display/redirect
Comment Actions
Successful build - Chance fights ever on the side of the prudent.
Link to build: https://jenkins.wildfiregames.com/job/differential/1671/display/redirect