This is useful since we can know use this function everywhere.
Furthermore, this lets us merge TryGoingStraightTo** family of function. This means it is now called even for point goals and decreases the likelihood of stuck units.
Differential D1982
UnitMotion - make ComputeTargetPosition return a position for point goals wraitii on Jun 15 2019, 9:43 PM. Authored by
Details
This is useful since we can know use this function everywhere. Furthermore, this lets us merge TryGoingStraightTo** family of function. This means it is now called even for point goals and decreases the likelihood of stuck units. Compile.
Diff Detail
Event TimelineComment Actions Successful build - Chance fights ever on the side of the prudent. Link to build: https://jenkins.wildfiregames.com/job/differential/1734/display/redirect
Comment Actions This had a few more implications than I initially realised, namely that TryGoingStraightToTargetEntity worked for point goals too. This is thus a fix for numerous "queued orders don't work" situations, as the walking entities will now actually arrive at exactly their destination and thus will be able to perform queued orders. Comment Actions Build failure - The Moirai have given mortals hearts that can endure. Link to build: https://jenkins.wildfiregames.com/job/differential/1860/display/redirect Comment Actions Successful build - Chance fights ever on the side of the prudent. Link to build: https://jenkins.wildfiregames.com/job/differential/1874/display/redirect |