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May 18 2022

lyv added a comment to D4575: Implement ES6 Module Loading.

Yet another option is to just have named exports on the module entry file for onInit and onTick. Both of these methods would work the same way (other method being explicit registering via Engine) under the hood, but this might be more natural JS code.

May 18 2022, 3:18 PM
gameboy added a comment to D4654: Fixes A8 framebuffer format.

@vladislavbelov I wonder what this patch has changed? Please!

May 18 2022, 2:44 PM
vladislavbelov added inline comments to D4654: Fixes A8 framebuffer format.
May 18 2022, 2:30 PM
Stan added inline comments to D4654: Fixes A8 framebuffer format.
May 18 2022, 2:09 PM
vladislavbelov added a comment to D4654: Fixes A8 framebuffer format.
In D4654#198023, @Stan wrote:

What's the performance difference ?

May 18 2022, 1:56 PM
vladislavbelov updated the Trac tickets for D4654: Fixes A8 framebuffer format.
May 18 2022, 1:54 PM
Stan added a comment to D4653: [extreme POC] Compile AssemblyScript to WASM within Spidermonkey & run the webAssembly module.

So it's not worthwile at all?

May 18 2022, 1:53 PM
vladislavbelov updated the test plan for D4654: Fixes A8 framebuffer format.
May 18 2022, 1:31 PM
Stan added a comment to D4654: Fixes A8 framebuffer format.

What's the performance difference ?

May 18 2022, 12:58 PM
wraitii added a comment to D4653: [extreme POC] Compile AssemblyScript to WASM within Spidermonkey & run the webAssembly module.

Recap of a talk with Mozilla SM devs today on their Matrix chat:

  • JS-WASM & JS-C++ interop can ultimately be expected to have about the same 'cost'. A dev said that the large cost was that IonCompiled code needed to dump registers in a GC-aware manner, in case the C++/Wasm call triggered a GC.
  • C++ <-> WASM interop is currently not implemented, and would have to go through JS, which I think makes the whole idea too inefficient right now. Though implementing c++ <-> wasm direct interop might be relatively easy to implement.
  • Given that we're gonna need the above in any case for the engine, this sounds like a somewhat complex path to optimisations.
May 18 2022, 12:54 PM
vladislavbelov requested review of D4654: Fixes A8 framebuffer format.
May 18 2022, 12:42 PM
Stan awarded D4653: [extreme POC] Compile AssemblyScript to WASM within Spidermonkey & run the webAssembly module a Burninate token.
May 18 2022, 9:20 AM
autobuild committed rP26890: [Windows] Automated build..
[Windows] Automated build.
May 18 2022, 5:59 AM

May 17 2022

wraitii published D4653: [extreme POC] Compile AssemblyScript to WASM within Spidermonkey & run the webAssembly module for review.
May 17 2022, 10:15 PM
wraitii awarded rP26889: Fix an infinite loop when trying to word-wrap a The World Burns token.
May 17 2022, 2:44 PM
bb committed rP26889: Fix an infinite loop when trying to word-wrap.
Fix an infinite loop when trying to word-wrap
May 17 2022, 2:11 PM
bb closed D4530: Fix an infinite loop when trying to word-wrap.
May 17 2022, 2:11 PM
Stan edited P240 Stan's FreeBSD's build script.
May 17 2022, 11:49 AM
Vulcan added a comment to D4652: Introduce some tests for CGUIText.

Build was aborted.

May 17 2022, 11:45 AM
Vulcan added a comment to D4652: Introduce some tests for CGUIText.

Build was aborted.

May 17 2022, 10:34 AM
wraitii published D4652: Introduce some tests for CGUIText for review.
May 17 2022, 10:30 AM
Stan committed rP26888: Fix RAM amount detection on BSD and macOS..
Fix RAM amount detection on BSD and macOS.
May 17 2022, 10:08 AM
Stan closed D4651: Fix incorrect RAM detection on BSD and macOS.
May 17 2022, 10:08 AM
vladislavbelov added inline comments to D4651: Fix incorrect RAM detection on BSD and macOS.
May 17 2022, 9:51 AM
Stan added inline comments to D4651: Fix incorrect RAM detection on BSD and macOS.
May 17 2022, 9:37 AM
vladislavbelov added inline comments to D4651: Fix incorrect RAM detection on BSD and macOS.
May 17 2022, 9:35 AM
wraitii added inline comments to D4650: Adds instancing support to backend and enables it for minimap.
May 17 2022, 9:28 AM
vladislavbelov added inline comments to D4650: Adds instancing support to backend and enables it for minimap.
May 17 2022, 9:26 AM
wraitii added inline comments to D4650: Adds instancing support to backend and enables it for minimap.
May 17 2022, 9:21 AM
vladislavbelov added inline comments to D4650: Adds instancing support to backend and enables it for minimap.
May 17 2022, 9:19 AM
wraitii added inline comments to D4650: Adds instancing support to backend and enables it for minimap.
May 17 2022, 9:15 AM
vladislavbelov added inline comments to D4650: Adds instancing support to backend and enables it for minimap.
May 17 2022, 8:52 AM
Stan requested review of D4651: Fix incorrect RAM detection on BSD and macOS.
May 17 2022, 1:54 AM
Stan added inline comments to D4650: Adds instancing support to backend and enables it for minimap.
May 17 2022, 12:44 AM

May 16 2022

vladislavbelov added inline comments to D4650: Adds instancing support to backend and enables it for minimap.
May 16 2022, 11:16 PM
wraitii added inline comments to D4650: Adds instancing support to backend and enables it for minimap.
May 16 2022, 11:07 PM
wraitii added a comment to D4530: Fix an infinite loop when trying to word-wrap.

God this code is a mess.

You're talking like other code is significantly better x)

May 16 2022, 10:55 PM
vladislavbelov added a comment to D4530: Fix an infinite loop when trying to word-wrap.

God this code is a mess.

You're talking like the other code is significantly better x)

May 16 2022, 10:51 PM
vladislavbelov requested review of D4650: Adds instancing support to backend and enables it for minimap.
May 16 2022, 9:55 PM
wraitii accepted D4530: Fix an infinite loop when trying to word-wrap.

God this code is a mess.

May 16 2022, 7:16 PM
vladislavbelov committed rP26887: Removes unused a_tangent stream in model water shaders after rP12643..
Removes unused a_tangent stream in model water shaders after rP12643.
May 16 2022, 6:37 PM
marder committed rP26886: Fix: Han soilder missing gather animation for non-rice grains.
Fix: Han soilder missing gather animation for non-rice grains
May 16 2022, 5:00 PM
marder closed D4649: fix han missing gather animation for non-rice grains.
May 16 2022, 5:00 PM
Freagarach committed rP26885: Fix description of water weeding..
Fix description of water weeding.
May 16 2022, 4:46 PM
Stan accepted D4649: fix han missing gather animation for non-rice grains.

Looks good. Thanks for the patch :) Feel free to commit it.

May 16 2022, 3:07 PM
Vulcan added a comment to D4649: fix han missing gather animation for non-rice grains.

Successful build - Chance fights ever on the side of the prudent.

May 16 2022, 2:42 PM
Vulcan added a comment to D4649: fix han missing gather animation for non-rice grains.

Successful build - Chance fights ever on the side of the prudent.

May 16 2022, 2:41 PM
JCWasmx86 added inline comments to D4645: Implement emergency mode [1/n].
May 16 2022, 2:40 PM
marder published D4649: fix han missing gather animation for non-rice grains for review.
May 16 2022, 2:37 PM
autobuild committed rP26884: [i18n] Updated POT and PO files..
[i18n] Updated POT and PO files.
May 16 2022, 9:14 AM
Freagarach added inline comments to D4648: Fix aura tooltips on panel entities..
May 16 2022, 7:27 AM
Freagarach requested review of D4648: Fix aura tooltips on panel entities..
May 16 2022, 7:25 AM
autobuild committed rP26883: [Windows] Automated build..
[Windows] Automated build.
May 16 2022, 6:42 AM

May 15 2022

Stan added inline comments to rP26881: Allo native builds on Mac OS M1 / Apple Silicon.
May 15 2022, 11:29 PM
wraitii added inline comments to rP26881: Allo native builds on Mac OS M1 / Apple Silicon.
May 15 2022, 11:29 PM
vladislavbelov added inline comments to rP26881: Allo native builds on Mac OS M1 / Apple Silicon.
May 15 2022, 11:27 PM
wraitii committed rP26882: Fix SM compilation on M1, fix cross-compilation..
Fix SM compilation on M1, fix cross-compilation.
May 15 2022, 11:23 PM
wraitii closed D4647: Fix SM compilation on M1.
May 15 2022, 11:23 PM
Vulcan added a comment to D4647: Fix SM compilation on M1.

Successful build - Chance fights ever on the side of the prudent.

May 15 2022, 11:12 PM
Vulcan added a comment to D4647: Fix SM compilation on M1.

Successful build - Chance fights ever on the side of the prudent.

May 15 2022, 11:07 PM
Vulcan added a comment to D4647: Fix SM compilation on M1.

Successful build - Chance fights ever on the side of the prudent.

May 15 2022, 11:05 PM
Vulcan added a comment to D4647: Fix SM compilation on M1.

Build was aborted.

May 15 2022, 11:04 PM
Vulcan added a comment to D4647: Fix SM compilation on M1.

Successful build - Chance fights ever on the side of the prudent.

May 15 2022, 11:02 PM
Vulcan added a comment to D4647: Fix SM compilation on M1.

Successful build - Chance fights ever on the side of the prudent.

May 15 2022, 10:57 PM
Vulcan added a comment to D4647: Fix SM compilation on M1.

Successful build - Chance fights ever on the side of the prudent.

May 15 2022, 10:57 PM
wraitii updated the diff for D4647: Fix SM compilation on M1.

This one should work

May 15 2022, 10:54 PM
wraitii updated the diff for D4647: Fix SM compilation on M1.

Still learning lua

May 15 2022, 10:53 PM
Vulcan added a comment to D4647: Fix SM compilation on M1.

Successful build - Chance fights ever on the side of the prudent.

May 15 2022, 10:52 PM
Vulcan added a comment to D4647: Fix SM compilation on M1.

Build failure - The Moirai have given mortals hearts that can endure.

May 15 2022, 10:51 PM
Vulcan added a comment to D4647: Fix SM compilation on M1.

Successful build - Chance fights ever on the side of the prudent.

May 15 2022, 10:50 PM
wraitii updated the diff for D4647: Fix SM compilation on M1.

More debug

May 15 2022, 10:50 PM
Vulcan added a comment to D4647: Fix SM compilation on M1.

Build failure - The Moirai have given mortals hearts that can endure.

May 15 2022, 10:49 PM
Vulcan added a comment to D4647: Fix SM compilation on M1.

Successful build - Chance fights ever on the side of the prudent.

May 15 2022, 10:48 PM
wraitii updated the diff for D4647: Fix SM compilation on M1.

Debug

May 15 2022, 10:48 PM
Vulcan added a comment to D4647: Fix SM compilation on M1.

Build failure - The Moirai have given mortals hearts that can endure.

May 15 2022, 10:45 PM
wraitii updated the diff for D4647: Fix SM compilation on M1.

Fix premake

May 15 2022, 10:44 PM
phosit updated the diff for D4614: Test for CFont.

include and type change

May 15 2022, 10:40 PM
Vulcan added a comment to D4647: Fix SM compilation on M1.

Successful build - Chance fights ever on the side of the prudent.

May 15 2022, 10:38 PM
Vulcan added a comment to D4647: Fix SM compilation on M1.

Successful build - Chance fights ever on the side of the prudent.

May 15 2022, 10:36 PM
wraitii added inline comments to D4647: Fix SM compilation on M1.
May 15 2022, 10:35 PM
Vulcan added a comment to D4647: Fix SM compilation on M1.

Build failure - The Moirai have given mortals hearts that can endure.

May 15 2022, 10:34 PM
wraitii added inline comments to D4647: Fix SM compilation on M1.
May 15 2022, 10:33 PM
wraitii updated the diff for D4647: Fix SM compilation on M1.

Fix cross-compilation, run with ARCH/HOSTTYPE=x86_64

May 15 2022, 10:32 PM
Stan added inline comments to D4614: Test for CFont.
May 15 2022, 9:48 PM
phosit added inline comments to D4614: Test for CFont.
May 15 2022, 9:33 PM
Vulcan added a comment to D4647: Fix SM compilation on M1.

Successful build - Chance fights ever on the side of the prudent.

May 15 2022, 9:27 PM
wraitii added inline comments to D4647: Fix SM compilation on M1.
May 15 2022, 9:25 PM
Stan added inline comments to D4647: Fix SM compilation on M1.
May 15 2022, 9:24 PM
Vulcan added a comment to D4647: Fix SM compilation on M1.

Successful build - Chance fights ever on the side of the prudent.

May 15 2022, 9:24 PM
wraitii updated the diff for D4647: Fix SM compilation on M1.

Proper fix this time

May 15 2022, 9:19 PM
wraitii added inline comments to D4647: Fix SM compilation on M1.
May 15 2022, 9:19 PM
Vulcan added a comment to D4647: Fix SM compilation on M1.

Build failure - The Moirai have given mortals hearts that can endure.

May 15 2022, 9:18 PM
Vulcan added a comment to D4647: Fix SM compilation on M1.

Build failure - The Moirai have given mortals hearts that can endure.

May 15 2022, 9:17 PM
wraitii updated the diff for D4647: Fix SM compilation on M1.

Fix xwwidgets

May 15 2022, 9:17 PM
wraitii added a comment to rP26881: Allo native builds on Mac OS M1 / Apple Silicon.
In rP26881#57875, @Stan wrote:

Question how do I build a X86 build on my M1 now ? I can pass arch to the libs, but not to updateworkspaces.sh, nor premake for the game

May 15 2022, 9:05 PM
Stan added a comment to rP26881: Allo native builds on Mac OS M1 / Apple Silicon.

Question how do I build a X86 build on my M1 now ? I can pass arch to the libs, but not to updateworkspaces.sh, nor premake for the game

May 15 2022, 8:59 PM
Stan added a comment to D4647: Fix SM compilation on M1.

Seems to work for me.

May 15 2022, 7:45 PM
Stan edited P241 Stan's build script on linux.
May 15 2022, 7:09 PM
vladislavbelov added inline comments to rP26881: Allo native builds on Mac OS M1 / Apple Silicon.
May 15 2022, 7:07 PM
wraitii requested review of D4647: Fix SM compilation on M1.
May 15 2022, 7:04 PM