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Aug 4 2022

Micfild added a comment to D4380: [Gameplay] - Garrison Domestic Animals into the Corral to get a <ResourceTrickle> of Food.

If you don't mind them fattening even while not garrisoned then maybe you could use the Change/Growth attributes, like this:

Aug 4 2022, 2:43 AM

Dec 25 2021

Micfild added a comment to D4380: [Gameplay] - Garrison Domestic Animals into the Corral to get a <ResourceTrickle> of Food.

In DE, the animal limit is 30. Would that be more appropriate here as well? This is supposed to only supplement food, not be a primary source.

For me, it is more about the return of investment than about the total number ( as long as the total number is reasonable). Being able to ditch 40 farmers might be okay if it takes a very large investment(at least 15k+ or maybe 30k) to replace them with garrisoned cattle. Raising or lowering the limit does not affect the ROI.

So this issue does not provide a strong reason to cut down the number

Dec 25 2021, 10:43 PM
Micfild added a comment to D4380: [Gameplay] - Garrison Domestic Animals into the Corral to get a <ResourceTrickle> of Food.

They still take up no population space. If they can generate resources on their own, then they are enterily pop free, even if they are limited to 50 per player.

Dec 25 2021, 4:29 PM
Micfild added a comment to D4380: [Gameplay] - Garrison Domestic Animals into the Corral to get a <ResourceTrickle> of Food.

Hi everyone! First of all i would like to express my appreciation for this diff and what it proposes. I always thought the corral was a fun mechanic of 0AD, but unfortunaly it was too difficult to manage (IMO) for it to be used more often. I do belive the proposed changes will increase the usage rate of the corral and bring more variety to gameplay.

Dec 25 2021, 12:55 PM