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May 25 2023

trompetin17 added inline comments to D4839: WIP: Editor in Pyrogenesis C++ Code.
May 25 2023, 3:25 PM
trompetin17 updated the diff for D4839: WIP: Editor in Pyrogenesis C++ Code.

Simulation Play, Pause and Stop actions was added.

May 25 2023, 6:22 AM

Apr 26 2023

trompetin17 updated the diff for D4839: WIP: Editor in Pyrogenesis C++ Code.
Apr 26 2023, 9:59 PM

Mar 8 2023

trompetin17 updated the diff for D4839: WIP: Editor in Pyrogenesis C++ Code.

this patch get AI Data, Civilization Data, Save Map and retrieve InitAttributes

Mar 8 2023, 4:24 AM

Feb 20 2023

trompetin17 updated the diff for D4839: WIP: Editor in Pyrogenesis C++ Code.

GetAIData
GetCivData
SaveMap

Feb 20 2023, 8:06 PM

Feb 4 2023

trompetin17 updated the diff for D4928: Fix Crash Switching to actorviewer or gameviewer.
Feb 4 2023, 12:20 AM

Feb 2 2023

trompetin17 requested review of D4928: Fix Crash Switching to actorviewer or gameviewer.
Feb 2 2023, 11:53 PM
trompetin17 added inline comments to D4923: Fix player owned entities that should belong to gaia (Editor).
Feb 2 2023, 3:55 PM
trompetin17 added a comment to D4923: Fix player owned entities that should belong to gaia (Editor).

So we're hardcoding that we cannot give control to livestock to a player?

Feb 2 2023, 3:10 PM
trompetin17 added a comment to D4923: Fix player owned entities that should belong to gaia (Editor).

So we're hardcoding that we cannot give control to livestock to a player?

Feb 2 2023, 2:56 PM
trompetin17 requested review of D4923: Fix player owned entities that should belong to gaia (Editor).
Feb 2 2023, 7:24 AM
trompetin17 added a comment to D4123: Fix some gaia units having incorrect players.

my proposal => https://code.wildfiregames.com/D4923

Feb 2 2023, 4:39 AM
trompetin17 added a comment to D4123: Fix some gaia units having incorrect players.

Actually I would like to understand from ICmpIdentity the attribute "Controllable" can we reuse that?

Feb 2 2023, 3:17 AM
trompetin17 added a comment to D4123: Fix some gaia units having incorrect players.

Speaking about editor I would like to suggest one way to allow any modder to introduce any "GAIA" only template. I would like to suggest to expand ICmpIdentity to have something like "IsGaia" usable from C++ code (but also usable from wxWidget).

Feb 2 2023, 2:56 AM

Jan 30 2023

trompetin17 committed rP27513: ATLAS UI be aware of GUI Scale user config.
ATLAS UI be aware of GUI Scale user config
Jan 30 2023, 11:05 PM
trompetin17 closed D4915: ATLAS UI be aware of GUI Scale user config.
Jan 30 2023, 11:05 PM
trompetin17 requested changes to D4804: Fix invisible text in Atlas with dark theme.
Jan 30 2023, 5:49 PM
trompetin17 added a comment to D4804: Fix invisible text in Atlas with dark theme.

Hi nwtour, Im going to review this patch but also the support for dark mode and "remove/change" hardcoded colors with wxSystemSettings::GetColour, are you able to continue with this?

Jan 30 2023, 5:37 PM
trompetin17 added a comment to D4915: ATLAS UI be aware of GUI Scale user config.

Does the bandbox select correct elements? Does the world selection bounds match the bandbox?

Jan 30 2023, 2:39 AM

Jan 29 2023

trompetin17 added a comment to D4915: ATLAS UI be aware of GUI Scale user config.

Does the bandbox select correct elements? Does the world selection bounds match the bandbox?

Jan 29 2023, 2:33 AM
trompetin17 requested review of D4915: ATLAS UI be aware of GUI Scale user config.
Jan 29 2023, 12:38 AM

Jan 28 2023

trompetin17 committed rP27499: Fix: Crash atlas in relation to Terrain.cpp CalcPosition.
Fix: Crash atlas in relation to Terrain.cpp CalcPosition
Jan 28 2023, 11:43 PM
trompetin17 closed D4900: Crash atlas in relation to Terrain.cpp CalcPosition.
Jan 28 2023, 11:43 PM

Jan 23 2023

trompetin17 added inline comments to D4900: Crash atlas in relation to Terrain.cpp CalcPosition.
Jan 23 2023, 2:11 PM
trompetin17 updated the diff for D4900: Crash atlas in relation to Terrain.cpp CalcPosition.

Fix previous diff

Jan 23 2023, 2:11 PM
trompetin17 updated the diff for D4900: Crash atlas in relation to Terrain.cpp CalcPosition.

ClearCommands was added

Jan 23 2023, 2:09 PM

Jan 19 2023

trompetin17 added a comment to D4900: Crash atlas in relation to Terrain.cpp CalcPosition.

it solves the problem described in the ticket. Thanks, but I do not know if it is the "right" solution, hence the change of reviewer.

Jan 19 2023, 1:20 PM
trompetin17 added a comment to D4900: Crash atlas in relation to Terrain.cpp CalcPosition.
In D4900#209225, @Stan wrote:

Do we also do this when loading a new map?

Jan 19 2023, 1:19 PM
trompetin17 requested review of D4900: Crash atlas in relation to Terrain.cpp CalcPosition.
Jan 19 2023, 2:46 AM

Jan 14 2023

trompetin17 updated the diff for D3507: Trailer hacks [not for commit].

Rebased for A27

Jan 14 2023, 5:43 PM
trompetin17 commandeered D3507: Trailer hacks [not for commit].
Jan 14 2023, 5:43 PM

Jan 13 2023

trompetin17 committed rP27431: Fix /clear command in gamesetup.
Fix /clear command in gamesetup
Jan 13 2023, 12:26 AM
trompetin17 closed D4885: Fix /clear command in gamesetup.
Jan 13 2023, 12:26 AM
trompetin17 accepted D4885: Fix /clear command in gamesetup.
Jan 13 2023, 12:20 AM

Jan 12 2023

Grapjas awarded rP27429: Bug fix: Use sort order asc by default instead of desc a Like token.
Jan 12 2023, 10:28 PM
trompetin17 committed rP27430: Fix a visual glitch which happens when you enter in lobby GUI without any game..
Fix a visual glitch which happens when you enter in lobby GUI without any game.
Jan 12 2023, 8:40 PM
trompetin17 committed rP27429: Bug fix: Use sort order asc by default instead of desc.
Bug fix: Use sort order asc by default instead of desc
Jan 12 2023, 8:10 PM

Jan 9 2023

trompetin17 added inline comments to D4871: Moderation system improvements - mute, helper and allowlist only.
Jan 9 2023, 7:02 PM
trompetin17 added inline comments to D4871: Moderation system improvements - mute, helper and allowlist only.
Jan 9 2023, 6:06 PM
trompetin17 committed rP27398: Optional column "sort_order" attribute support olist GUI.
Optional column "sort_order" attribute support olist GUI
Jan 9 2023, 3:26 PM
trompetin17 closed D4859: optional column "sort_order" attribute support.
Jan 9 2023, 3:26 PM
trompetin17 accepted D4859: optional column "sort_order" attribute support.
Jan 9 2023, 3:20 PM

Jan 8 2023

trompetin17 added inline comments to D4859: optional column "sort_order" attribute support.
Jan 8 2023, 3:26 PM
trompetin17 updated the diff for D1730: Scroll through loading screen tips.

More elegant and clean code

Jan 8 2023, 6:42 AM

Jan 7 2023

trompetin17 updated the diff for D1730: Scroll through loading screen tips.

This patch use a more elegant way to randomized tips, and dont introduce another variables

Jan 7 2023, 7:24 PM
trompetin17 added a comment to rP27384: Add support to change column heading text in olist GUI component.

For future:

Patch by: @Grapjas
Differential revision: D4857
Reviewed by: @phosit @trompetin17

Now you need to link differential revision manually and manually close it

Sure, I was asking that on IRC because I made the mistake but looks like i cant close the ticket :(

Jan 7 2023, 7:13 PM
trompetin17 added inline comments to D4859: optional column "sort_order" attribute support.
Jan 7 2023, 5:54 PM
trompetin17 added a comment to D1730: Scroll through loading screen tips.

Some picture


Jan 7 2023, 5:47 PM
trompetin17 updated the diff for D1730: Scroll through loading screen tips.

I made this patch with the idea:

Jan 7 2023, 5:46 PM
trompetin17 commandeered D1730: Scroll through loading screen tips.
Jan 7 2023, 5:38 PM
trompetin17 committed rP27384: Add support to change column heading text in olist GUI component.
Add support to change column heading text in olist GUI component
Jan 7 2023, 4:02 PM
trompetin17 accepted D4857: add support to change column heading text.
Jan 7 2023, 3:02 PM
trompetin17 added a comment to D1525: Add a lobby server port config option .

@Stan @Dunedan I will work on it, Currently I am about to start my exams so I will be delayed for a bit of time.

Jan 7 2023, 4:10 AM

Jan 5 2023

trompetin17 added a comment to D4859: optional column "sort_order" attribute support.
In D4859#207440, @Stan wrote:

Question, do we need a i32 for something that has two values? Maybe three is 0 is no sort.

Jan 5 2023, 10:10 PM
trompetin17 requested changes to D4859: optional column "sort_order" attribute support.
Jan 5 2023, 10:07 PM
trompetin17 added inline comments to D4859: optional column "sort_order" attribute support.
Jan 5 2023, 10:05 PM
trompetin17 requested changes to D4857: add support to change column heading text.
Jan 5 2023, 9:43 PM
trompetin17 requested changes to D4858: sort lobby columns in ascended order initially .
Jan 5 2023, 9:42 PM
trompetin17 added inline comments to D4857: add support to change column heading text.
Jan 5 2023, 9:18 PM

Jan 4 2023

trompetin17 added a comment to D4385: Multiplayer lobby ui enchancements .

So far this has been a huge waste of time (like all other patches), would something like this ever get committed even if the code would be perfect?

Jan 4 2023, 12:55 PM

Jan 3 2023

trompetin17 updated the diff for D4839: WIP: Editor in Pyrogenesis C++ Code.
Jan 3 2023, 5:42 AM
trompetin17 updated the diff for D4839: WIP: Editor in Pyrogenesis C++ Code.

Fix a problem with GetMapSettings

Jan 3 2023, 5:02 AM

Dec 9 2022

trompetin17 updated the diff for D4813: Additional default colors after D4811.
Dec 9 2022, 4:25 AM
trompetin17 updated the diff for D4813: Additional default colors after D4811.

fixed Missing file from last patch

Dec 9 2022, 4:00 AM
trompetin17 updated the diff for D4813: Additional default colors after D4811.

trying to fix link errors/warnings

Dec 9 2022, 3:47 AM
trompetin17 added a reviewer for D4813: Additional default colors after D4811: vladislavbelov.
Dec 9 2022, 3:04 AM
trompetin17 updated the diff for D4813: Additional default colors after D4811.

thx for sharing me your thoughts. Im going to propose this new patch that allow us:

Dec 9 2022, 3:03 AM
asterix awarded D4839: WIP: Editor in Pyrogenesis C++ Code a Love token.
Dec 9 2022, 12:30 AM

Dec 8 2022

trompetin17 updated the diff for D4839: WIP: Editor in Pyrogenesis C++ Code.

use "/" instead of "\" for #include
UNUSED was added

Dec 8 2022, 11:55 PM
trompetin17 requested review of D4839: WIP: Editor in Pyrogenesis C++ Code.
Dec 8 2022, 11:41 PM

Dec 7 2022

trompetin17 added a comment to rP27277: Additional default colors after D4811.

The commit makes impossible to change colors and algorithm to pick a more distant one separately.

Dec 7 2022, 4:57 AM
trompetin17 added a comment to D4813: Additional default colors after D4811.
In D4813#206258, @Stan wrote:

After a lengthy discussion I'm convinced this is better than the json solution.

Pros for json

  • more familiar
  • easier to find

Pros for js

  • easier to extend using other js files (add remove update)
  • better mod support you can have multiple mods changing it
  • @trompetin17 said he'd write wiki documentation for it
  • simpler code
  • no dependency for gamesettings.

I don’t see profits of the current solution over JSON. Storing data inside code is a bad practice and makes nodding worse, because you can’t change data and code separately.

Dec 7 2022, 4:55 AM

Dec 6 2022

trompetin17 committed rP27277: Additional default colors after D4811.
Additional default colors after D4811
Dec 6 2022, 10:19 PM
trompetin17 updated the diff for D4813: Additional default colors after D4811.

Based on internal chat with Stan we convey that our game can run multiple mods and the same time. So with Prototype and JS we allow to be more moddable for multiple mods

Dec 6 2022, 9:50 PM
trompetin17 updated the diff for D4813: Additional default colors after D4811.

Based on your request Stan.

Dec 6 2022, 8:01 PM
trompetin17 added a comment to D4813: Additional default colors after D4811.

Hi!, do you agree guys to have this patch apply in svn? this is going to be the first step ahead, later we can expand this even more.

Dec 6 2022, 11:29 AM

Nov 30 2022

trompetin17 updated the diff for D4813: Additional default colors after D4811.

Cleaning the code

Nov 30 2022, 4:50 PM
trompetin17 updated the diff for D4813: Additional default colors after D4811.

With this patch we are enabled to extend the PlayerColor control in game setup but also enabled from mod to extend for more color. this patch doesnt affect anything else and remove dependencies from other components

Nov 30 2022, 4:28 PM

Nov 28 2022

trompetin17 closed D4323: Display a tooltip for the health and capture points and fix the civ tooltip style..
Nov 28 2022, 3:06 PM
trompetin17 committed rP27260: Display a tooltip for the health and capture points and fix the civ tooltip….
Display a tooltip for the health and capture points and fix the civ tooltip…
Nov 28 2022, 4:19 AM
trompetin17 updated the diff for D4323: Display a tooltip for the health and capture points and fix the civ tooltip style..
Nov 28 2022, 4:09 AM
trompetin17 added a comment to D4737: Allow setting biome in Atlas.

Hi Iyv, first at all thx for help to improve different stuff in atlas.

Nov 28 2022, 3:43 AM

Nov 26 2022

trompetin17 added a comment to D4323: Display a tooltip for the health and capture points and fix the civ tooltip style..

Is there any objection?, Im going to push this ticket if we dont have any other objection.

Nov 26 2022, 6:17 PM

Nov 23 2022

trompetin17 added inline comments to D4813: Additional default colors after D4811.
Nov 23 2022, 7:01 PM
trompetin17 updated the diff for D4813: Additional default colors after D4811.
Nov 23 2022, 6:22 PM
trompetin17 updated the diff for D4813: Additional default colors after D4811.

Added missing endling line

Nov 23 2022, 5:41 PM
trompetin17 updated the diff for D4813: Additional default colors after D4811.

Use "const" instead of "var"

Nov 23 2022, 3:10 PM
trompetin17 added a comment to D3211: Add a script to download compile and install wxwidgets.

Well in my case MSBuild.exe doesnt exists in PATH, thats why I use this script, but you can use "last" instead of "first" or something different because we need to use toolset that allow to build xp suport build.

Nov 23 2022, 1:27 PM
trompetin17 added a comment to D3211: Add a script to download compile and install wxwidgets.

Stan I was testing the script and I would suggest this:

Nov 23 2022, 2:04 AM

Nov 22 2022

trompetin17 updated the diff for D4813: Additional default colors after D4811.

this implementaiton allow to have a json file with colors,
also I used g_Settings to have this information in consistency way

Nov 22 2022, 9:06 PM
trompetin17 updated the diff for D4813: Additional default colors after D4811.

Use a different Implementation.

Nov 22 2022, 7:53 PM

Nov 21 2022

trompetin17 set the repository for D4813: Additional default colors after D4811 to rP 0 A.D. Public Repository.
Nov 21 2022, 9:57 PM
trompetin17 updated subscribers of D4813: Additional default colors after D4811.
Nov 21 2022, 9:21 PM
trompetin17 updated the diff for D4813: Additional default colors after D4811.

this patch allow to have more color in match setup but also fix a bug find by Vladislav in Atlas

Nov 21 2022, 9:19 PM
trompetin17 commandeered D4813: Additional default colors after D4811.
Nov 21 2022, 9:09 PM

Nov 20 2022

trompetin17 updated the diff for D4323: Display a tooltip for the health and capture points and fix the civ tooltip style..

New Diff with context in the patch

Nov 20 2022, 2:59 PM
trompetin17 updated the diff for D4323: Display a tooltip for the health and capture points and fix the civ tooltip style..

Fixing problem (different line endings).

Nov 20 2022, 1:42 PM
trompetin17 updated the diff for D4323: Display a tooltip for the health and capture points and fix the civ tooltip style..

In this patch I'm trying to fix the next use cases:

Nov 20 2022, 1:20 PM
trompetin17 commandeered D4323: Display a tooltip for the health and capture points and fix the civ tooltip style..
Nov 20 2022, 1:17 PM

Jul 19 2020

trompetin17 added a comment to D2042: Atlas variation submenu.
In D2042#124775, @Angen wrote:

First, this is great feature to have. But it needs a bit of work.

1.) It should be possible to set none variant in a group as in some cases they compete with variants of other groups and one will never see the variants from another groups.
2.) Variant menu needs to be visible in actor viewer too as mostly that is the place where people try animations and stuff.

Jul 19 2020, 6:31 PM