Fix comments of Freagarach
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Nov 21 2021
Sep 1 2021
Fix linter. Ready for review.
Aug 31 2021
Fix tests and prepare for D4217
Aug 29 2021
Aug 26 2021
Aug 25 2021
Aug 23 2021
At the moment the idle time uses the same units as the "Idle Worker Button". More precisely, it counts all units which satisfy at least one of the following classes
["FemaleCitizen", "Trader", "FishingBoat", "Citizen"];
Aug 22 2021
May 9 2021
This sounds _very_ expensive?
May 8 2021
In D3940#169812, @Langbart wrote:I received some errors when trying to access the Population--> Total chart for a replay I did in multiplayer. I attach the file: 6_may_21.zip
Jan 21 2021
"I guess it is either this or a revert. I don't like the fact that we filter here, I think we should do it earlier, if one has hideInSummary true for the counter, but not for the heading things get ugly again."
Jan 19 2021
@Freagarach
See #5940.
If I find the time I can implement these as well. But first, I think suggestion are welcome.
Jan 18 2021
@Stan Good thing about the ternary operator: the branch that will not be picked won't be evaluated. So the new object (with no resources) will only be build when this function is called without a player (which is rare).
Fix: comments from Stan
Jan 17 2021
I changed hide to the more informative hideInSummary.
Fixing some linter details
In D3395#150799, @Angen wrote:I did quick test and noticed, that if resource is not used or gathered, total count is not recorded.
Typo fix and better variablename
fixing comments from angen