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Jan 8 2019

TheCake91 updated the diff for D1740: Support inheritance in special filter templates.

Adding myself to the contributors list as suggested by simley.

Jan 8 2019, 10:59 PM
TheCake91 updated the Trac tickets for D1740: Support inheritance in special filter templates.
Jan 8 2019, 6:17 PM
TheCake91 created D1740: Support inheritance in special filter templates.
Jan 8 2019, 6:15 PM
TheCake91 added a comment to D263: Prevent corpses from clipping through hilly terrain.

I implemented the feature in order to support inheritance in template filters. However, I guess this patch should be commited on a separate ticket as this is a general feature that does not only apply to this corpse case?

Jan 8 2019, 12:37 AM

Jan 7 2019

TheCake91 added a comment to D263: Prevent corpses from clipping through hilly terrain.

I did a test trying to use multiple special filters which failed. Although I do not yet know why exactly. I think the approach with inheritance would be nice and I am happy to implement this feature. Having a pitch_roll only filter would not be much different of setting the anchor property directly in the Health component.

Jan 7 2019, 1:59 PM
TheCake91 added a comment to D263: Prevent corpses from clipping through hilly terrain.

That would mean something like "corpse|unit_corpse|<templateName>" for units? The additional special template unit_corpse would only add pitch-roll. I am not sure though if it is possible to chain multiple special templates?

Jan 7 2019, 11:13 AM

Jan 6 2019

TheCake91 added a comment to D263: Prevent corpses from clipping through hilly terrain.
In D263#69588, @elexis wrote:

Someone who knows more about the simulation might tell me if it would be reasonable to have a case distinction for structures in Health.prototype.CreateCorpse and use a new special filter template for units that adds pitch-roll for units (not introducing duplication in the special filter templates)

Jan 6 2019, 4:33 PM

Jan 5 2019

TheCake91 added a comment to D263: Prevent corpses from clipping through hilly terrain.
Jan 5 2019, 6:59 PM
TheCake91 added a comment to D263: Prevent corpses from clipping through hilly terrain.

Tested in Atlas editor using VS 2017 with VS 2015 v140 (Windows XP) pipeline and seems to work: https://imgur.com/a/SdGXItq. Is there something else missing?

Jan 5 2019, 6:01 PM