Better nomad placement
Mar 20 2022
Sep 9 2021
Jun 4 2021
- Ran linter
- Adjusted Echo Shores to start with a base height underwater
- Added Islands to RMgen2
- Adjusted resource and terrain generation for better looking maps with better resource allocations
- Fixed an edge case where an 8 player, 2 team radial placement that was mirroring based off of the number of teams instead of the number of players was placing a player on the reflection line creating imbalances
- Add bonus metal to the center of the map
- For odd numbered teams, added bonus metal between the players
Jun 3 2021
Hopefully fixed the path issue on the diff
Fixed linter issues and showed full file diff
- Fixed base textures overflowing onto the bluff cliffs.
- Allowed base resources to be placed closer to the cliffs to avoid base resources not getting placed on smaller maps.
- Ran the linter
Jun 2 2021
I seems the linter doesn't work but if and for should have a space e.gif ( and not if(
Use const where you can, let when you can't, var when absolutely necessary.
Oh and you need to pass -U5000 to git diff, to get context.
Here are some full map screenshots.
- Removed the old comments
- Added better centering for radial team mirroring
- Added a new version of the map with water called Echo Shores
@Imarok here are some pics.
Tested the maps with a few games, no errors or problems.
Really nice look and concept.