Better nomad placement
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Oct 20 2022
Mar 20 2022
Sep 9 2021
Jun 4 2021
- Ran linter
- Adjusted Echo Shores to start with a base height underwater
- Added Islands to RMgen2
- Adjusted resource and terrain generation for better looking maps with better resource allocations
- Fixed an edge case where an 8 player, 2 team radial placement that was mirroring based off of the number of teams instead of the number of players was placing a player on the reflection line creating imbalances
- Add bonus metal to the center of the map
- For odd numbered teams, added bonus metal between the players
Jun 3 2021
Hopefully fixed the path issue on the diff
Fixed linter issues and showed full file diff
In D4047#173945, @Langbart wrote:
- Fixed base textures overflowing onto the bluff cliffs.
- Allowed base resources to be placed closer to the cliffs to avoid base resources not getting placed on smaller maps.
- Ran the linter
Jun 2 2021
In D4053#174260, @Stan wrote:I seems the linter doesn't work but if and for should have a space e.g
if ( and not if(Use const where you can, let when you can't, var when absolutely necessary.
Oh and you need to pass -U5000 to git diff, to get context.
In D4053#174248, @Imarok wrote:pics?
(Easier to get a first grasp of the diff it contains an example picture)
In D4053#174187, @kalimaps wrote:@Imarok here are some pics.
Great.
It looks nice.
Though a bit flat. (But I guess getting symmetric maps with a nonflat terrain would be quite difficult)
Here are some full map screenshots.
In D4042#174216, @wraitii wrote:Superseded by D4043, thanks for getting a move on this though :)
- Removed the old comments
- Added better centering for radial team mirroring
- Added a new version of the map with water called Echo Shores
@Imarok here are some pics.
In D4053#174140, @marder wrote:Tested the maps with a few games, no errors or problems.
Really nice look and concept.
Jun 1 2021
May 31 2021
May 26 2021
May 25 2021
This fix looks good to me and solves the issue of the map not loading for certain seed values.