Swapped arclint order to prefer local over global if eslint is currently installed both ways. (The local one is more likely to be the right version if the developer has both.)
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Oct 15 2022
Apr 8 2021
Moved build/eslint to build/arclint/eslint.
Mar 31 2021
Mar 19 2021
Sep 19 2020
@Itms ping :)
Jun 21 2020
In D1671#66081, @Itms wrote:In D1671#66080, @trompetin17 wrote:Itms, could you point me where do you see about drop 10.9 to 10.11, because when i tried sdl2.0.9 i didnt change minimal osx version and builded normally
Yes, but if you linked Metal dynamically, users of the built bundle will not be able to start the game if they are below 10.11. Did I misunderstand something about the availability of Metal for older versions?
Jun 20 2020
For what it's worth, I can no longer reproduce any kind of build failure with macOS 10.15 on latest trunk. It seems the GnuTLS, ICU and other libs changes have made this go away?
Jun 14 2020
May 17 2020
The lexical scope of how test_vector.js is executed might need to change, I'm not sure. It's possible that it is already fine though. I can take a closer look later.
In D2649#115710, @Itms wrote:[…] Currently if devs forget to bump the value of LIB_VERSION for SpiderMonkey, it won't build, because it won't find the archive.
Hoist bundled lib versions to top of file. Add version suffix for nvtt as well.
Rebased.
May 3 2020
May 2 2020
Rebased, and also fixed two style regressions (trailing space, missing semi colon) that were introduced in trunk in recent weeks.
May 1 2020
Apr 13 2020
I have done the following on macOS 10.14 Mojave
- Checkout latest trunk with D2563 and D2649 applied.
- Perform a complete and clean build (libraries/osx/build-osx-libs.sh -j3, clean-workspace.sh, update-workspaces.sh -3, gcc$ make pyrogenesis -j3).
- Apply this patch (D2689).
- Re-run libraries/osx/build-osx-libs.sh -j3, which will only (re)compile fmt.
- This step passed without errors.
- Re-run clean-workspace.sh, update-workspaces.sh -3.
- This step passed without errors.
- Run gcc$ make pyrogenesis -j3
- This step fails. Error attached below.
Apr 4 2020
I'm happy to help, with we do have a macOS worker in the Jenkins pipeline already. It'd be good to see that passing first:
https://jenkins.wildfiregames.com/blue/organizations/jenkins/macos-differential/detail/macos-differential/542/pipeline/41
Apr 3 2020
I can help with testing on macOS. Unfortunately, it seems trunk is not compiling well currently on macOS due to a problem with NVTT. I've filed https://trac.wildfiregames.com/ticket/5710.
Mar 11 2020
Mar 1 2020
I've confirmed that the nvtt issue still exists on latest trunk for me (using macOS 10.14.6), and re-confirmed that with this patch applied, it builds nicely without issue.
Feb 4 2020
Feb 3 2020
Rebased to resolve merge conflicts.
Jan 7 2020
Thanks, I've tried that now. (Also, I was expecting the script to track the version of lib it built instead of boolean. Seems simple to implement, will consider that later.)
Jan 6 2020
I'm having the same issue on macOS 10.14.6 Mojave.
Dec 19 2019
Dec 10 2019
Should this be limited to the current player's own researching? Or also their allies? What about enemies?
Dec 8 2019
Dec 7 2019
Dec 5 2019
(Rebased.)
Rebased to account for other changes in the repos since mid-September.
Superseded by rP23172. Looks like three other issues were introduced there but I will fix those separately so as to not confuse the references to this patch number.
Oct 18 2019
Oct 6 2019
Sep 29 2019
Updated IsAnimal to use stricter !== undefined check instead of bool cast.
Sep 25 2019
Sep 22 2019
Found during today's test match on r22960.
Sep 15 2019
Sep 14 2019
(Updated translation info to say "human" instead of "non-bot" player.)
Added line breaks in a multi-line conditional.
Removed redundant parenthesis.
Rebased to re-trigger CI which had a false negative it seems.
Sep 13 2019
Addressed concerns raised on previous diff.