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Fri, Nov 25

Freagarach requested review of D4833: Fix complex requirements in the reference suite..
Fri, Nov 25, 10:52 AM
Freagarach edited P267 Fix D4584..
Fri, Nov 25, 8:47 AM

Thu, Nov 24

Freagarach planned changes to D4460: [RFC] - Handle disabled templates in the TechnologyManager..

Probably just handle disabledTemplates in cmpPlayer when techs are templates. :)

Thu, Nov 24, 12:57 PM
Freagarach added a comment to D4738: Allow other root XML than `entity`..

Running --dumpSchema calls from the component manager. :)

Thu, Nov 24, 12:53 PM
Freagarach committed rP27245: Add Requirements helper..
Add Requirements helper.
Thu, Nov 24, 12:20 PM
Freagarach closed D4514: Add Requirements helper..
Thu, Nov 24, 12:20 PM
Freagarach added inline comments to D4697: [Gameplay] Switch default behavior from capture to attack.
Thu, Nov 24, 10:58 AM
Freagarach committed rP27244: Garrison Domestic Animals into the Corral to get a <ResourceTrickle> of Food..
Garrison Domestic Animals into the Corral to get a <ResourceTrickle> of Food.
Thu, Nov 24, 10:54 AM
Freagarach closed D4380: [Gameplay] - Garrison Domestic Animals into the Corral to get a <ResourceTrickle> of Food.
Thu, Nov 24, 10:53 AM
Freagarach committed rP27243: Fix elephant mixins..
Fix elephant mixins.
Thu, Nov 24, 10:39 AM
Freagarach closed D4832: Fix elephant mixins..
Thu, Nov 24, 10:39 AM
Freagarach added a comment to D4738: Allow other root XML than `entity`..
In D4738#205847, @Stan wrote:

Probably have to teach checkrefs about it.

Nope, I already checked it and it _seems_ to work just fine. :) (Also no reference to Entity in this context.)

Thu, Nov 24, 10:37 AM
Freagarach added a comment to rP27241: Don't (mis)use technologies to differentiate elephants..

"a fox is not caught twice in the same snare" -- not true apparently. ;(

Thu, Nov 24, 10:31 AM
Freagarach requested review of D4832: Fix elephant mixins..
Thu, Nov 24, 10:26 AM
Freagarach added a comment to D4380: [Gameplay] - Garrison Domestic Animals into the Corral to get a <ResourceTrickle> of Food.

what about the balancing that @LetswaveaBook said in previous comments would it be in a separate patch or will it be included here?

If no consensus about a new proposal for these values can be gained, the current ones are acceptable.

Thu, Nov 24, 10:19 AM
Freagarach added a comment to rP27241: Don't (mis)use technologies to differentiate elephants..

#6659, but I'm a bit lost why,,, It works fine for mercenaries.

Thu, Nov 24, 8:58 AM
Freagarach added inline comments to rP27115: [Alpha 27][Art][Portraits][Templates] Moving portrait textures to their own….
Thu, Nov 24, 8:02 AM

Tue, Nov 22

Freagarach updated the diff for D4738: Allow other root XML than `entity`..

Also teach the component manager.

Tue, Nov 22, 1:54 PM
Freagarach updated the diff for D4738: Allow other root XML than `entity`..

Use empty child.

Tue, Nov 22, 10:12 AM
Freagarach updated the diff for D4380: [Gameplay] - Garrison Domestic Animals into the Corral to get a <ResourceTrickle> of Food.

Rebased.

Tue, Nov 22, 9:10 AM
Freagarach committed rP27242: Make the player state an enum..
Make the player state an enum.
Tue, Nov 22, 8:54 AM
Freagarach closed D4504: Make the player state an enum..
Tue, Nov 22, 8:54 AM
Freagarach committed rP27241: Don't (mis)use technologies to differentiate elephants..
Don't (mis)use technologies to differentiate elephants.
Tue, Nov 22, 8:10 AM
Freagarach closed D4590: Don't (mis)use technologies to differentiate elephants..
Tue, Nov 22, 8:09 AM
Freagarach committed rP27240: Add TerritoryInfluence to Athenian Gymnasium..
Add TerritoryInfluence to Athenian Gymnasium.
Tue, Nov 22, 8:01 AM
Freagarach updated the summary of D4738: Allow other root XML than `entity`..
Tue, Nov 22, 7:55 AM
Freagarach updated the diff for D4738: Allow other root XML than `entity`..

Change function's name.

Tue, Nov 22, 7:54 AM

Mon, Nov 21

Freagarach updated the diff for D4514: Add Requirements helper..

Whitespace mentioned by @elexis.

Mon, Nov 21, 3:03 PM
Freagarach updated the diff for D4738: Allow other root XML than `entity`..

ensure As per @phosit.

Mon, Nov 21, 2:41 PM
Freagarach updated the diff for D4751: Fix the specialness of `FindTemplatesUnrestricted`..

Pass arrays.

Mon, Nov 21, 1:00 PM
Freagarach added a comment to D4760: Reduce simulation turns per second from 5 to 4.

@Mercury, I guess you can abandon this?

Mon, Nov 21, 12:00 PM
Freagarach added a comment to D4782: Add UpgradePlan to Petra and use it to upgrade sentry towers.

With the proposed fix, the patch functions.

Mon, Nov 21, 11:59 AM
Freagarach updated the diff for D4824: Use position for positions in unit_commands.js..

Replaced all positional targets.

Mon, Nov 21, 9:10 AM
Freagarach added inline comments to D4799: Teach PetraAI the new garrisonRegenRate..
Mon, Nov 21, 8:11 AM
Freagarach updated the diff for D4799: Teach PetraAI the new garrisonRegenRate..

Check against garrisonedEntity not in the _entities-map.

Mon, Nov 21, 8:08 AM

Tue, Nov 8

Silier awarded D4824: Use position for positions in unit_commands.js. a Like token.
Tue, Nov 8, 7:26 PM
Freagarach requested review of D4824: Use position for positions in unit_commands.js..
Tue, Nov 8, 12:13 PM
Freagarach updated the diff for D4504: Make the player state an enum..

Typo.

Tue, Nov 8, 11:10 AM
Freagarach updated the diff for D4504: Make the player state an enum..

@Silier's comments.

Tue, Nov 8, 7:59 AM

Oct 13 2022

Freagarach added a comment to rP27142: Only have capturing entities contribute to the capture regenrate..

The PetraAI uses it indeed, see D4799.

Oct 13 2022, 8:11 AM
Freagarach added inline comments to D4271: Civ backgrounds for minimap..
Oct 13 2022, 8:08 AM
Freagarach added inline comments to D4271: Civ backgrounds for minimap..
Oct 13 2022, 7:40 AM
Freagarach added a comment to D4271: Civ backgrounds for minimap..

There are more cases of stuff stored in the naming convention. There is something to say for storing this in the civ.json (which ought to keep only gui data of a civ) as well.
I have no strong opinion about this, but this patch looks good.

Oct 13 2022, 7:19 AM

Oct 11 2022

Silier awarded rP27141: Implement emergency recognition for PetraAI. a Orange Medal token.
Oct 11 2022, 10:13 AM

Oct 10 2022

Freagarach committed rP27142: Only have capturing entities contribute to the capture regenrate..
Only have capturing entities contribute to the capture regenrate.
Oct 10 2022, 7:37 AM
Freagarach closed D4679: [Gameplay] - Only have capturing entities contribute to the capture regenrate..
Oct 10 2022, 7:36 AM
Freagarach added a comment to D4704: [balancing] allow kushite axe champions in p2.

Is this still relevant?

Oct 10 2022, 7:14 AM · Balancing
Freagarach committed rP27141: Implement emergency recognition for PetraAI..
Implement emergency recognition for PetraAI.
Oct 10 2022, 7:10 AM
Freagarach closed D4645: Implement emergency mode [1/n].
Oct 10 2022, 7:09 AM
Freagarach added inline comments to D4791: remove the remnants of the rice resource.
Oct 10 2022, 6:45 AM
Freagarach added inline comments to D4791: remove the remnants of the rice resource.
Oct 10 2022, 6:44 AM

Sep 8 2022

Freagarach added a comment to D4740: [WIP] - Allow to limit the structures a builder can construct..

@Mister if you have still time for this patch there are a few things left:

Sep 8 2022, 8:22 AM
Freagarach updated the diff for D4740: [WIP] - Allow to limit the structures a builder can construct..

Fix tests (from Diff 20734).

Sep 8 2022, 8:15 AM
Freagarach added a comment to D4782: Add UpgradePlan to Petra and use it to upgrade sentry towers.

One could consider making Petra a bit more chatty in debug mode. I.e. add some debug chat about trying to upgrade.

Sep 8 2022, 7:01 AM

Sep 2 2022

Freagarach planned changes to D4751: Fix the specialness of `FindTemplatesUnrestricted`..

I guess I'll wait then. ^^

Sep 2 2022, 6:35 AM
Freagarach added a reviewer for D4782: Add UpgradePlan to Petra and use it to upgrade sentry towers: JCWasmx86.
Sep 2 2022, 6:32 AM

Aug 27 2022

Freagarach added a comment to D4775: Prevent echoing simulation commands back to their source client..

Please also check playing coop, i.e. two machines controlling one player. :) By reading it looks like it'll work fine.

Aug 27 2022, 8:38 AM

Aug 24 2022

Freagarach added inline comments to D4751: Fix the specialness of `FindTemplatesUnrestricted`..
Aug 24 2022, 7:44 AM
Freagarach updated the diff for D4751: Fix the specialness of `FindTemplatesUnrestricted`..

Inlines.

Aug 24 2022, 7:42 AM

Aug 21 2022

Freagarach updated the diff for D4751: Fix the specialness of `FindTemplatesUnrestricted`..

Exclude cheat.

Aug 21 2022, 5:33 PM
Freagarach added inline comments to D4751: Fix the specialness of `FindTemplatesUnrestricted`..
Aug 21 2022, 5:30 PM
Freagarach updated the diff for D4751: Fix the specialness of `FindTemplatesUnrestricted`..

PS::span

Aug 21 2022, 5:30 PM
Freagarach added a comment to D4762: [gui] remove the 'trained by' and 'builds' string from the extended tooltip.

We might first want to design what we want it to look like?

I do like this design: https://wildfiregames.com/forum/topic/82754-alpha-26-pre-releaserelease-candidate-build-testing/page/12/#comment-510173
by @wowgetoffyourcellphone

For experienced players this isn't useful, but I wonder about new players, although I cannot remember using this ever.

same. I don't think it is useful even for new players. It is just way too much text.
(+ If you need to read so much to understand how something works in the game, then there is a flaw in the design/mechanic itself)

I fully agree. :)

Aug 21 2022, 12:53 PM
Freagarach added a comment to D4771: [WIP] Tree falling.

A random thought: Does this mean trees lose health when hit by stray arrows?

Aug 21 2022, 12:49 PM
Freagarach added inline comments to D4769: [WIP] unsync attacking / make attacking look more natural.
Aug 21 2022, 8:59 AM
Freagarach added inline comments to rP27052: [Maps] Fix Jebel barkal after rP26955.
Aug 21 2022, 8:11 AM
Freagarach added a comment to D4762: [gui] remove the 'trained by' and 'builds' string from the extended tooltip.

We might first want to design what we want it to look like?
For experienced players this isn't useful, but I wonder about new players, altough I cannot remember using this ever.

Aug 21 2022, 8:08 AM

Aug 11 2022

Freagarach requested verification of rP26015: Some fixes after the ProductionQueue split..
Aug 11 2022, 6:40 AM

Aug 10 2022

Freagarach accepted D4755: Patch globalscripts.js to fix wrong tooltips.

Reads correct.

Aug 10 2022, 6:14 AM
Freagarach retitled D4754: [Gameplay] - Small nerf to CS crossbows from Small nerf to CS crossbows to [Gameplay] - Small nerf to CS crossbows.
Aug 10 2022, 6:04 AM

Aug 8 2022

defc0n awarded rP27034: Revert r26956 / rP26956. a Like token.
Aug 8 2022, 7:39 PM
Freagarach committed rP27036: Cavalry vision range 92 m -> 80 m..
Cavalry vision range 92 m -> 80 m.
Aug 8 2022, 9:25 AM
Freagarach closed D4744: [Gameplay] Cavalry vision range 92m -> 80m.
Aug 8 2022, 9:24 AM
Freagarach committed rP27034: Revert r26956 / rP26956..
Revert r26956 / rP26956.
Aug 8 2022, 9:18 AM
Freagarach requested verification of rP26956: Make formations respond as one to threats..
Aug 8 2022, 9:14 AM
Freagarach added a comment to rP25123: Technically seperate Turrets from GarrisonHolder..

I'd say yes.

Aug 8 2022, 9:05 AM
Freagarach added inline comments to D4187: Citizen soldiers attack gaia animals without provocation.
Aug 8 2022, 9:04 AM
Freagarach updated the language for P285 Script to merge replays. from Python to python.
Aug 8 2022, 8:11 AM
Freagarach created P285 Script to merge replays..
Aug 8 2022, 8:11 AM

Aug 5 2022

Freagarach requested review of D4751: Fix the specialness of `FindTemplatesUnrestricted`..
Aug 5 2022, 8:05 AM
Freagarach added a comment to D4744: [Gameplay] Cavalry vision range 92m -> 80m.

Another team member will do the commit. I don’t think you even have the authorization abilities to do so

Correct. :)
@wowgetoffyourcellphone do you have the time to commit this?

Aug 5 2022, 6:37 AM

Aug 4 2022

Freagarach accepted D4750: possible hotfix for wrong tech tooltips and structure tree.

Fix the indent, add it only to structures doing actual research (fixes the checkrefs) and ship it, I'd say. A globalscript fix would be much more correct, but also way more work with added chances of breakage.

Aug 4 2022, 8:10 AM
Freagarach added a comment to D4380: [Gameplay] - Garrison Domestic Animals into the Corral to get a <ResourceTrickle> of Food.
In D4380#202145, @borg- wrote:

An aura to fatten garrisoned animals.

The problem would be PetraAI, I guess. She will slaughter the animals before fattening, which would make her significantly worse.

Aug 4 2022, 8:04 AM
Freagarach added a comment to D4187: Citizen soldiers attack gaia animals without provocation.
In D4187#202143, @lyv wrote:

General high level observations. Maybe wrong, I have not dabbled in this code enough to say with certainty.

  • Is the gaia animal UnitAI supposed to handle the behavior of the player entities being attacked?
  • Should cmpAttack actually care for this at all?
  • Perhaps UnitAI should instead do this in INDIVIDUAL.ATTACKED state transition if the attacking entity is a dangerous animal and call nearby entities with the same owner.

+1

Aug 4 2022, 8:01 AM
Freagarach added a comment to D4740: [WIP] - Allow to limit the structures a builder can construct..

A bit more explanation seems in place.
You use now the template of the foundation (foundation|<sometemplatename>). However, Foundation.js has a property called finalTemplateName, which is the truth about what the foundation will become when finished. E.g. foundation|<sometemplatename> may become foundation|<someothertemplatename> when finished.
As such, when cmpFoundation is present, it ought to be used. Else one can use the current template name (no need for the includes then).

Aug 4 2022, 7:42 AM
Freagarach added inline comments to D4740: [WIP] - Allow to limit the structures a builder can construct..
Aug 4 2022, 7:33 AM
Freagarach added a comment to rP26956: Make formations respond as one to threats..

https://trac.wildfiregames.com/ticket/6598

Aug 4 2022, 7:28 AM
Freagarach added a comment to D4750: possible hotfix for wrong tech tooltips and structure tree.

I thought of this just yesterday. ^^' I guess I'm too busy to think clearly.
Thanks for the patch!

Aug 4 2022, 6:16 AM

Aug 2 2022

Freagarach added a comment to D4380: [Gameplay] - Garrison Domestic Animals into the Corral to get a <ResourceTrickle> of Food.

I guess an aura is (currently) suboptimal, as the animals may wander outside of the aura.

Aug 2 2022, 7:01 AM

Jul 30 2022

LetswaveaBook awarded D4380: [Gameplay] - Garrison Domestic Animals into the Corral to get a <ResourceTrickle> of Food a Love token.
Jul 30 2022, 5:01 PM
wowgetoffyourcellphone awarded D4380: [Gameplay] - Garrison Domestic Animals into the Corral to get a <ResourceTrickle> of Food a Dat Boi token.
Jul 30 2022, 4:01 PM

Jul 29 2022

Freagarach awarded D4745: Espionage rework - Hide diplomacy and stats of enemy units a Love token.
Jul 29 2022, 6:50 PM

Jul 26 2022

Freagarach added a comment to D4740: [WIP] - Allow to limit the structures a builder can construct..

This is how we say a patch is WIP. :) (By prefixing the title.)
Regarding the "cannot repair structures not known", it means that once captured a barracks of the enemy, we cannot repair it. Be aware of that. :) (One can check around that, using the hint provided inline.)

Jul 26 2022, 7:07 AM
Freagarach retitled D4740: [WIP] - Allow to limit the structures a builder can construct. from Allow to limit the structures a builder can construct. to [WIP] - Allow to limit the structures a builder can construct..
Jul 26 2022, 7:05 AM
Freagarach accepted D4742: Add more world population options.

It is nice that we have some larger steps at the end.

Jul 26 2022, 7:02 AM
Freagarach added a comment to D3544: Regroup members at most once when formation and its members get idle.

Well, the one committing this needs to be absolutely sure this is an inteded side effect:

Notice formations will (...) not [reform] after their members starts to do orders by themselves.

Jul 26 2022, 6:51 AM
Freagarach added a comment to D4735: Move all buildings to the builder mixin.

but @Freagarach (...) prefer grouping by function first.

Don't hold something back on my account, I'm merely saying something that seems logical to me. :) I haven't actually tried any order so am not qualified to speak over what I like more. ;)

Jul 26 2022, 6:36 AM
Freagarach added a comment to D4740: [WIP] - Allow to limit the structures a builder can construct..

I'll write you some tests when I have some more time on my hands. Feel free to do it yourself though.

Jul 26 2022, 6:31 AM
Freagarach added a member for Contributors: Mister.
Jul 26 2022, 6:26 AM

Jul 21 2022

Freagarach requested review of D4738: Allow other root XML than `entity`..
Jul 21 2022, 4:16 PM