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Aug 1 2023

gameboy added a comment to D1190: Allow restoring lost wall turrets.

When will this patch be available?

Aug 1 2023, 12:39 AM

Feb 10 2023

gameboy added a comment to D4937: Fix missing animation variant reset after committing resources in UnitAI..

It should be ready for official release. Thank you.

Feb 10 2023, 2:44 PM

Feb 2 2023

gameboy added a comment to D4623: Fix quicksave not appearing in the menu.

OK

Feb 2 2023, 4:37 AM

Jan 12 2023

gameboy added a comment to D4879: Recreates swapchain on window resize.

I think you can officially release this patch.

Jan 12 2023, 1:39 AM

Jan 1 2023

gameboy added a comment to D4623: Fix quicksave not appearing in the menu.

Please make it official!

Jan 1 2023, 3:43 AM

Dec 2 2022

gameboy added a comment to D4623: Fix quicksave not appearing in the menu.

I think everyone has been waiting for this patch to be released.

Dec 2 2022, 12:54 AM

Nov 28 2022

gameboy added a comment to D4623: Fix quicksave not appearing in the menu.

I think you're ready for official release.

Nov 28 2022, 12:30 AM

Nov 21 2022

gameboy added a comment to D4623: Fix quicksave not appearing in the menu.

Is this patch ready for release?

Nov 21 2022, 12:47 AM

Nov 18 2022

gameboy added a comment to D4623: Fix quicksave not appearing in the menu.

Is it ready for official release?

Nov 18 2022, 12:22 PM

Nov 10 2022

gameboy added a comment to D4824: Use position for positions in unit_commands.js..

Is this patch ready for release?

Nov 10 2022, 12:21 AM

Nov 9 2022

gameboy added a comment to D4824: Use position for positions in unit_commands.js..

FIXED?

Nov 9 2022, 8:49 AM

Nov 4 2022

gameboy added a comment to D4820: Moves particles data uploading out of framebuffer pass.

The crash issue has been fixed, the patch is fine, thanks.

Nov 4 2022, 12:16 AM

May 18 2022

gameboy added a comment to D4654: Fixes A8 framebuffer format.

@vladislavbelov I wonder what this patch has changed? Please!

May 18 2022, 2:44 PM

Jun 11 2021

gameboy awarded D3905: Fixes the original cause of the red water a Heartbreak token.
Jun 11 2021, 9:11 AM

May 24 2021

gameboy added a comment to D3905: Fixes the original cause of the red water.

@vladislavbelov

May 24 2021, 7:43 AM

May 23 2021

gameboy added a comment to D3905: Fixes the original cause of the red water.

@ vladislavbelov There is a glint problem at the water boundary.

May 23 2021, 3:27 PM

May 11 2021

gameboy added a comment to D3911: Improve the usefulness of the counters in the top panel.

I think the patch is ready to roll out and use. It's already good.

May 11 2021, 5:45 AM

Apr 7 2021

gameboy added a comment to D3603: Water-Patch.

@DanW58 I hope you'll be back again, and I hope the 0AD team values your contribution to 0AD. They need you and you may need to be able to communicate with them better. Welcome back.

Apr 7 2021, 2:33 AM

Apr 3 2021

gameboy added a comment to D3603: Water-Patch.

What do you plan to do next, and what will you surprise us with?

Apr 3 2021, 9:39 AM

Mar 1 2021

gameboy added a comment to D3603: Water-Patch.

Come on, my friend, solve your problems, I believe you can do better.

Mar 1 2021, 3:33 AM

Feb 26 2021

gameboy added a comment to D3603: Water-Patch.

@DanW58 I believe these problems can be solved, and I support you.

Feb 26 2021, 12:44 AM

Feb 3 2021

gameboy added a comment to D2382: [WIP] - Building Sockets..

@Freagarach My friend, regarding this issue, do you have time to deal with this matter?

Feb 3 2021, 2:49 PM

Dec 30 2020

gameboy added a comment to D3247: Use rotation times on all unitMotion driven rotations..

@bb @wraitii Will this patch be rolled out this week?

Dec 30 2020, 6:56 AM

Dec 28 2020

gameboy added a comment to D2382: [WIP] - Building Sockets..

@Freagarach

Dec 28 2020, 3:32 PM

Dec 16 2020

gameboy added a comment to D2382: [WIP] - Building Sockets..

@Freagarach Please let me know when you will be able to update it, thank you!

Dec 16 2020, 3:16 PM
gameboy added a comment to D2382: [WIP] - Building Sockets..

@Freagarach

Dec 16 2020, 12:59 AM
gameboy added a comment to D2382: [WIP] - Building Sockets..

What's going on, guys? What's new with this patch?

Dec 16 2020, 12:57 AM

Dec 13 2020

gameboy added a comment to D2382: [WIP] - Building Sockets..

@Stan

Dec 13 2020, 9:22 AM

Nov 11 2020

gameboy added a comment to D2812: Adds MSAA to anti-aliasing techniques.

MSAA x8 times the speed of the anti-aliasing will achieve what effect, game graphics quality will be the best?

Nov 11 2020, 10:38 AM

Nov 5 2020

gameboy added a comment to D2812: Adds MSAA to anti-aliasing techniques.

@vladislavbelov Have you solved the problem I raised?

Nov 5 2020, 4:55 AM

Oct 24 2020

gameboy added a comment to D2812: Adds MSAA to anti-aliasing techniques.

@vladislavbelov

Oct 24 2020, 9:00 AM

Oct 23 2020

gameboy added a comment to D2382: [WIP] - Building Sockets..

@Stan

Oct 23 2020, 2:06 AM

Oct 15 2020

gameboy added a comment to D2812: Adds MSAA to anti-aliasing techniques.

Including the portraits on the walls.

Oct 15 2020, 9:27 AM
gameboy added a comment to D2812: Adds MSAA to anti-aliasing techniques.

I tested the patch and found a bug. When I rotate the camera angle: to the left, the picture on the building wall disappears. When I change the rotation angle: turn right, it will come back.

Oct 15 2020, 5:58 AM

Oct 13 2020

gameboy added a comment to D2812: Adds MSAA to anti-aliasing techniques.

@vladislavbelov Can the MSAA patch be officially released

Oct 13 2020, 6:50 AM

Oct 10 2020

gameboy added a comment to D3028: Refactors water shader to separate refraction.

@vladislavbelov

Oct 10 2020, 12:55 AM

Sep 22 2020

gameboy added a comment to D2812: Adds MSAA to anti-aliasing techniques.

@vladislavbelov

Sep 22 2020, 2:27 PM

Sep 20 2020

gameboy added a comment to D2382: [WIP] - Building Sockets..

@Freagarach Is this patch ready to be released?

Sep 20 2020, 10:36 AM

Sep 15 2020

gameboy added a comment to D2812: Adds MSAA to anti-aliasing techniques.

@Stan @vladislavbelov I'm very happy that MSAA can be implemented, which has further improved the image quality of the game. As for this patch, when will it be officially released?

Sep 15 2020, 2:42 PM
gameboy added a comment to D2382: [WIP] - Building Sockets..

@Stan New progress has been made on this issue. What is your next step in developing this feature?

Sep 15 2020, 2:37 PM

Sep 9 2020

gameboy added a comment to D2382: [WIP] - Building Sockets..

Has the ghost been cleared?

Sep 9 2020, 10:22 AM

Aug 23 2020

gameboy added a comment to D2812: Adds MSAA to anti-aliasing techniques.

@vladislavbelov MSAA is a mainstream anti-aliasing tool that should get better play. Many graphics CARDS support it now. I recommend implementing it in its entirety, which will improve the overall picture quality of the game as well as the performance.

Aug 23 2020, 2:01 AM

Aug 22 2020

gameboy added a comment to D2812: Adds MSAA to anti-aliasing techniques.

@Stan My friend Stan, what do you think of his (Freagarach) question?

Aug 22 2020, 1:07 PM
gameboy added a comment to D2812: Adds MSAA to anti-aliasing techniques.

@Freagarach The Vla seems to have noticed this, right?

Aug 22 2020, 1:05 PM
gameboy added a comment to D2812: Adds MSAA to anti-aliasing techniques.

@Stan Has the problem of water disappearing been solved?

Aug 22 2020, 11:43 AM
gameboy added a comment to D2812: Adds MSAA to anti-aliasing techniques.

Just now, I tested this patch and it doesn't seem to fix the problem. Why aren't trees getting anti-aliasing optimisation? What exactly does it change? Please tell me, thank you!

Aug 22 2020, 10:44 AM
gameboy added a comment to D2812: Adds MSAA to anti-aliasing techniques.

@Stan Then why did he ignore the trees? It's strange? Is this a flight from something?

Aug 22 2020, 10:35 AM

Jun 17 2020

gameboy added a comment to D2216: Adds a LOS mask to Minimap.

@vladislavbelov Please.

Jun 17 2020, 12:31 AM

Jun 16 2020

gameboy added a comment to D2216: Adds a LOS mask to Minimap.

@asterix My friend, have you solved this problem? Is this patch ready to launch?

Jun 16 2020, 2:12 PM

Jun 15 2020

gameboy added a comment to D2812: Adds MSAA to anti-aliasing techniques.

@vladislavbelov My friend, have you finished fixing this patch?

Jun 15 2020, 12:30 PM

Apr 29 2020

gameboy added a comment to D2712: Fixes FXAA for maps with default effects.

@Stan
I tested this patch and it solved the problem, great! This person's patch is ready for formal submission.

Apr 29 2020, 2:19 AM

Apr 28 2020

gameboy added a comment to D2642: Contrast-Adaptiv-Sharpening pass.

Have you fixed it, my friend?

Apr 28 2020, 12:56 AM
gameboy added a comment to D2712: Fixes FXAA for maps with default effects.

Have you fixed it, my friend?

Apr 28 2020, 12:56 AM

Apr 27 2020

gameboy added a comment to D2642: Contrast-Adaptiv-Sharpening pass.

@OptimusShepard Please update it as soon as possible, I will help you test the latest CAS

Apr 27 2020, 12:16 PM

Apr 20 2020

gameboy added a comment to D2642: Contrast-Adaptiv-Sharpening pass.

My friend, would you consider updating something?

Apr 20 2020, 3:19 AM

Apr 17 2020

gameboy added a comment to D14: Thread the pathfinder computations.

@wraitii Please help me!

Apr 17 2020, 5:46 AM

Apr 16 2020

gameboy added a comment to D2699: Fixes FXAA on some platforms.

@vladislavbelov I chose fxaa, the sawtooth is still serious, and I tested the latest svn23587

Apr 16 2020, 6:38 AM

Mar 31 2020

gameboy added a comment to D1190: Allow restoring lost wall turrets.

@Stan' My friend, have those ghost slots been fixed?

Mar 31 2020, 1:46 AM

Feb 24 2020

gameboy added a comment to D2642: Contrast-Adaptiv-Sharpening pass.

I use Intel CPU, and the graphics card USES NVIDIA GTX850M. The operating system is Windows10 64bit. Do you support Intel CPU and NVIDIA series of graphics CARDS in this patch

Feb 24 2020, 1:43 AM

Feb 23 2020

gameboy added a comment to D2642: Contrast-Adaptiv-Sharpening pass.

@OptimusShepard I tested your patch and when I select CAS in the options, the error appears:

Feb 23 2020, 9:49 AM

Jan 28 2020

gameboy added a comment to D2601: Do not create range query with no enemies.

@elexis Yes, it will appear. I have uploaded the file on the forum and you can see it.

Jan 28 2020, 1:48 PM
gameboy added a comment to D2601: Do not create range query with no enemies.

@Angen I tested your patch again, this error has been fixed, but a warning message appears

Jan 28 2020, 10:57 AM

Dec 13 2019

gameboy added a comment to D2459: Play an animation when buildings a researching techs..

@Stan The blacksmith in the blacksmith's shop should be set in the blacksmith's shop. He only needs the action output of forging weapons, for example.

Dec 13 2019, 6:18 AM

Oct 15 2019

gameboy added a comment to D1190: Allow restoring lost wall turrets.

@Stan This patch does not seem to be able to repair the damaged stone walls and arrow towers directly. I have tried several factions, Athens, Macedonia, Carthage, the Indian Peacock Dynasty.

Oct 15 2019, 6:07 AM

Jun 9 2019

gameboy added a comment to rP22345: Move "IsInRange" family of functions to the Obstruction Manager and make the….

@wraitii My friend, my army can't board the warships. Can you let them board the warships?

Jun 9 2019, 3:35 PM

Jun 8 2019

gameboy added a comment to D1954: Do not send Reflection and Refraction matrices to shader when not needed.

@Angen If you can launch this patch that may degrade performance, let me test it. I want to test this patch to help you.

Jun 8 2019, 11:23 AM
gameboy added a comment to D1954: Do not send Reflection and Refraction matrices to shader when not needed.

@Angen When will there be a solution to the water problem?

Jun 8 2019, 11:06 AM
gameboy added a comment to D1954: Do not send Reflection and Refraction matrices to shader when not needed.

@Angen How is this going, my friend? Is there a good solution released? I can test it for you.

Jun 8 2019, 10:17 AM

May 3 2019

gameboy added a comment to D1190: Allow restoring lost wall turrets.

@Angen What other issues need to be addressed with respect to this patch?

May 3 2019, 3:29 PM

May 2 2019

gameboy added a comment to D1190: Allow restoring lost wall turrets.

@Angen I think this problem is very difficult for you. Has this patch been perfected?

May 2 2019, 3:17 PM
gameboy added a comment to D1190: Allow restoring lost wall turrets.
@Angen  You can ask him @wraitii  to solve the problem.
May 2 2019, 2:51 PM

May 1 2019

gameboy added a comment to D1856: Fix UnitMotion calculation of time left to avoid units going ever so slightly too fast..

Can this patch be officially released?

May 1 2019, 2:53 PM

Apr 23 2019

gameboy added a comment to D318: Allow a template-defined clearance around buildings (static obstructions).

@wraitii https://wildfiregames.com/forum/index.php?/topic/25747-this-patch-has-expired%EF%BC%81%EF%BC%81%EF%BC%81/&tab=comments#comment-373505

Apr 23 2019, 4:04 PM

May 4 2018

gameboy added a comment to D1402: Fix and clean up water vertex shader.

My friends, can this patch be officially released?

May 4 2018, 11:28 AM

Apr 29 2018

gameboy added a comment to D1475: Add mod/engine version check workaround for persist-match-settings.

@elexis Can this patch be officially launched?

Apr 29 2018, 2:06 PM

Apr 16 2018

gameboy added a comment to D1402: Fix and clean up water vertex shader.

@aeonios My friend, will you continue to make other modifications? Or directly launch the patch, what is your choice? Well, you choose, my friend.

Apr 16 2018, 4:19 PM

Apr 11 2018

gameboy added a comment to rP17154: fix obstruction of target entity not taken into account in short pathfinder….

@elexis I know how to compile it, but I need to apply your patch to help you test it. I have a problem, I don't know if you have fixed it through this patch: the problem is that the army in the wall can attack the enemy outside the wall from the wall, and they should go out of town to attack the enemy outside the wall. The enemy outside the city wall can attack the army and unit within the walls of the city. The enemy outside the wall should destroy the wall to attack the army and the units in the wall.

Apr 11 2018, 3:16 PM
gameboy added a comment to rP17154: fix obstruction of target entity not taken into account in short pathfinder….

@elexis How can I download this patch? I want to make full use of your patch, maybe there will be no such mistake. Thank you, please tell me.

Apr 11 2018, 2:54 PM
gameboy added a comment to rP17154: fix obstruction of target entity not taken into account in short pathfinder….

@elexis I didn't use any patches. I used SVN.

Apr 11 2018, 2:23 PM
gameboy added a comment to rP17154: fix obstruction of target entity not taken into account in short pathfinder….

@elexis Today, I tested it. When I compiled it with VS2013, there was a mistake:

Apr 11 2018, 11:23 AM

Jan 25 2018

gameboy added a comment to D1201: AuraManager shouldn't serialize the affected classes array directly.

@elexis My friend, have you decided to formally launch this patch? Or do you have a better solution?

Jan 25 2018, 5:33 AM

Jan 21 2018

gameboy added a comment to D318: Allow a template-defined clearance around buildings (static obstructions).

@wraitii My friend, only you can help us to solve this problem, please take a moment to look at this question, thank you again, my old friend.

Jan 21 2018, 11:05 AM
gameboy added a comment to D1201: AuraManager shouldn't serialize the affected classes array directly.

My friend MIMO, do you have a better solution to solve this problem?
@mimo

Jan 21 2018, 10:05 AM

Jan 7 2018

gameboy added a comment to D1201: AuraManager shouldn't serialize the affected classes array directly.

This patch has fixed this mistake. Thank you very much, my friend, elexis.

Jan 7 2018, 9:58 AM

Jan 6 2018

gameboy added a comment to D1201: AuraManager shouldn't serialize the affected classes array directly.

Can you provide a complete patch repair ticket #4924 and [[ https://trac.wildfiregames.com/ticket/4926 | #4926 ]]mentioned in the question, can you upload the patch to SVN?

OK,this pitch, Can this patch and this patch be used at the same time? Perhaps only this patch is used: Superhackylolnopeuneval.patch???

Jan 6 2018, 3:47 AM

Jan 5 2018

gameboy added a comment to rP20737: Replace DataTemplateManager simulation component with a globalscript, refs….

I got a similar mistake:

Jan 5 2018, 10:58 AM
gameboy added a comment to rP20737: Replace DataTemplateManager simulation component with a globalscript, refs….

There is a patch here, and this patch may help us to solve this problem.

Jan 5 2018, 3:40 AM

Jan 4 2018

gameboy added a comment to rP20737: Replace DataTemplateManager simulation component with a globalscript, refs….

As reported by mimo in ​Phab:rP20737, the commit introduced this error when deserializing and resigning a game while some auras were applied:
ERROR: Script message handler OnOwnershipChanged failed
ERROR: Script message handler OnOwnershipChanged failed
ERROR: Script message handler OnOwnershipChanged failed
ERROR: Script message handler OnOwnershipChanged failed
ERROR: Script message handler OnOwnershipChanged failed
ERROR: Script message handler OnGlobalOwnershipChanged failed
ERROR: Script message handler OnGlobalOwnershipChanged failed
ERROR: Script message handler OnGlobalOwnershipChanged failed
ERROR: Script message handler OnGlobalOwnershipChanged failed
ERROR: Script message handler OnGlobalOwnershipChanged failed
ERROR: Script message handler OnGlobalOwnershipChanged failed
ERROR: Script message handler OnGlobalOwnershipChanged failed
ERROR: JavaScript error: simulation/components/AuraManager.js line 184
TypeError: this.templateModificationsCache.get(...).get(...).get(...) is undefined

AuraManager.prototype.RemoveTemplateBonus@simulation/components/AuraManager.js:184:2
Auras.prototype.RemoveTemplateBonus@simulation/components/Auras.js:393:1
Auras.prototype.Clean@simulation/components/Auras.js:222:4
Auras.prototype.OnOwnershipChanged@simulation/components/Auras.js:455:2
Player.prototype.SetState@simulation/components/Player.js:445:1
g_Commands.resign@simulation/helpers/Commands.js:449:3
ProcessCommand@simulation/helpers/Commands.js:47:3
Jan 4 2018, 9:42 AM

Apr 26 2017

gameboy added a comment to D359: Water shader improvements: fix some of the redness, fix edge-of-map showing up, improve entity-under-water, slight improvement to reflection edges..

If you can make a patch file, I will help you test, thank you!

Apr 26 2017, 3:40 PM