In D4697#208774, @chrstgtr wrote:In D4697#208773, @minohaka wrote:In D4697#208673, @Freagarach wrote:In D4697#208585, @minohaka wrote:No longer possible to capture targets, might be related to this line (337 default.cfg):
attackmove = Ctrl ; Modifier to attackmove when clicking on a pointThanks for the report, it was rP27412 and is fixed in rP27419. :)
Yeah, I saw the fix.
I found another scenario, if a building is being captured by the enemy, and you press Ctrl to try to garrison and avoid them taking it, it doesn't work, at that point it becomes a race to capture it while you still own the building. I think the player should still be able to garrison, but since the modifier for capturing and garrison is now the same, capturing takes precedence
Does that mean you can’t garrison if an enemy player starts to try to capture your building? That seems like it would be a pretty huge problem for defensive buildings like forts, towers, and CCs.
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Jan 13 2023
Jan 13 2023
In D4697#208673, @Freagarach wrote:In D4697#208585, @minohaka wrote:No longer possible to capture targets, might be related to this line (337 default.cfg):
attackmove = Ctrl ; Modifier to attackmove when clicking on a pointThanks for the report, it was rP27412 and is fixed in rP27419. :)
Jan 11 2023
Jan 11 2023
In D4697#208133, @Freagarach wrote:In D4697#208094, @asterix wrote:I still agree with this change that for new players it is actually better, what about the linter warnings?
You can help by testing the pach for errors.
- Does patrolling still function?
- Can one attack-move and do units show the expected behaviour?
- Is it still possible to capture targets?
Jan 12 2022
Jan 12 2022
In D4424#189057, @wraitii wrote:This should go green on CI. If so, I'll merge.
Jul 5 2020
Jul 5 2020
minohaka raised a concern with rP23804: [gameplay-a24] differentiate African and Indian war elephants because of their….
Was playing the Mauryas an got these (interestinglog.html):
May 12 2020
May 12 2020
minohaka accepted rP23650: Rename Athen lambda to Athen Alpha Following @wowgetoffyourcellphone suggestion….
Tested it again, seems to be working
May 10 2020
May 10 2020
minohaka raised a concern with rP23650: Rename Athen lambda to Athen Alpha Following @wowgetoffyourcellphone suggestion….
ERROR: Could not load mesh 'art/meshes/props/shield/aspis_02_back.dae' ERROR: CObjectEntry::BuildVariation(): Model art/meshes/props/shield/aspis_02_back.dae failed to load ERROR: Failed to build prop model "props/units/shields/props/aspis_back_bronze_02.xml" on actor "aspis_kart_a"
Mar 7 2020
Mar 7 2020
I haven't experienced the error anymore, this has been fixed for a while now, sorry for the delay
Nov 29 2019
Nov 29 2019
In rP23195#39836, @Alexandermb wrote:In rP23195#39832, @minohaka wrote:Was playing and got these errors:
ERROR: Mismatch between model's skeleton and animation's skeleton (46 model bones != 49 animation keys)
ERROR: CCacheLoader failed to find archived or source file for: "art/variants/quadraped/base_horse_trader.xml"
ERROR: Could not open path quadraped/base_horse_trader.xml
ERROR: CCacheLoader failed to find archived or source file for: "art/actors/props/units/helmets/hele_thracian_cart_hero_01.xml"
ERROR: CObjectManager::FindObjectBase(): Cannot find object 'props/units/helmets/hele_thracian_cart_hero_01.xml'
ERROR: Failed to build prop model "props/units/helmets/hele_thracian_cart_hero_01.xml" on actor "hero_elephantry_hannibal_d"Fixed most of them but i can't recognize the mismatch model. Do you know where the model mismatch happens?
Was playing and got these errors:
ERROR: Mismatch between model's skeleton and animation's skeleton (46 model bones != 49 animation keys)
ERROR: CCacheLoader failed to find archived or source file for: "art/variants/quadraped/base_horse_trader.xml"
ERROR: Could not open path quadraped/base_horse_trader.xml
ERROR: CCacheLoader failed to find archived or source file for: "art/actors/props/units/helmets/hele_thracian_cart_hero_01.xml"
ERROR: CObjectManager::FindObjectBase(): Cannot find object 'props/units/helmets/hele_thracian_cart_hero_01.xml'
ERROR: Failed to build prop model "props/units/helmets/hele_thracian_cart_hero_01.xml" on actor "hero_elephantry_hannibal_d"
Nov 18 2019
Nov 18 2019
minohaka raised a concern with rP23160: Bolt tower and ampitheater commit, updated ptolemaic sentry tower while I was….
Tried a match and got these:
ERROR: CCacheLoader failed to find archived or source file for: "simulation/templates/template_structure_defense_tower_stone.xml"
ERROR: Failed to load parent 'template_structure_defense_tower_stone' of entity template 'structures/union_blockhouse'
ERROR: Failed to load entity template 'structures/union_blockhouse'
Sep 7 2019
Sep 7 2019
minohaka raised a concern with rP22804: Cypresses, maritime pines, emergent teak variant, grasses ptolemaic tower….
ERROR: Failed to find matching prop point called "garrisoned" in model "art/meshes/structural/ptol_temple_helle_2.dae" for actor "temple"
Aug 31 2019
Aug 31 2019
minohaka accepted D2236: Fix modifiers affecting player entity following ModifiersManager component in rP22767.
It works, this fixes the wonder population bonus not taking effect
Aug 16 2019
Aug 16 2019
Was playing and got these errors:
ERROR: Could not load mesh 'art/meshes/skeletal/new/armor/m_tunic_short.dae'
ERROR: CObjectEntry::BuildVariation(): Model art/meshes/skeletal/new/armor/m_tunic_short.dae failed to load
ERROR: Failed to build prop model "units/seleucids/elephantry_c_r.xml" on actor "turret_sele_champ_ele"
ERROR: Could not load mesh 'art/meshes/skeletal/new/armor/m_tunic_short.dae'
ERROR: CObjectEntry::BuildVariation(): Model art/meshes/skeletal/new/armor/m_tunic_short.dae failed to load
ERROR: Failed to build prop model "units/seleucids/elephantry_c_r.xml" on actor "turret_sele_champ_ele"
Jun 24 2019
Jun 24 2019
In D1979#83688, @wraitii wrote:Actually working correctly this time.
Jun 15 2019
Jun 15 2019
After testing the the issue is fixed
Feb 20 2018
Feb 20 2018
minohaka added a comment to D189: Extending rmgen lib's SimpleGroup's place method to avoid collision of included SimpleObjects.
The issue seems to be in the mainland map file.
minohaka added a comment to D189: Extending rmgen lib's SimpleGroup's place method to avoid collision of included SimpleObjects.
Hi I think I found a problem I'm not sure, I couldn't select any appropriate action since the the ticket is closed.
Nov 28 2017
Nov 28 2017
Fixed by rP20548
This should take care of the previous problem. Thanks
minohaka raised a concern with rP20546: Change var -> let and i++ -> ++i in rmgen wall builder and demo map.
ERROR: CMapGeneratorWorker::LoadScripts: Failed to load script 'maps/random/rmgen/wall_builder.js'
Jun 16 2017
Jun 16 2017
minohaka added a comment to D635: Fix game info leak - hide rubble of other players in the fog of war.
In D635#26126, @elexis wrote:Notice the new skirmish map Corinthian Isthmus (4) places rubble, but only a visual actor, so it isn't affected (actor.xml sets Visibility.Corpse to false).
May 6 2017
May 6 2017
Is the build server down or broken, I haven't got any new pyrogenesis.exe and I've seen that a lot has changed lately?
Apr 23 2017
Apr 23 2017
Finally compiled latest version of and it works correctly, thanks
In rP19444#20478, @minohaka wrote:In rP19444#20477, @elexis wrote:In rP19444#20476, @minohaka wrote:In rP19444#20475, @elexis wrote:In rP19444#20472, @minohaka wrote:Hey guys, I'm not sure if this is the right place, but in this revision (19444) file
gui/session/input.js line: 863 is failing when trying to select individual units or structures, click an drag for selecting works correctly double clicking or single click doesn't workDid you compile or use the most recent, outdated exe file?
I use whatever comes down when I update from SVN. I've been testing the game for while every time there are changes I test. I went to the IRC channel and then came over here. I'm glad this is the right place. I didn't compile it the source gonna try to do that now
If you're using the old .exe file, then this will certainly be the cause of the error and might want to wait some days until we have fixed our build systems and committed the new one to svn.
Make sure to accept the commit once you can confirm that it works
Sure thing setting up the environment right now, I'll compile and test. Thanks man you guys rock!
In rP19444#20477, @elexis wrote:In rP19444#20476, @minohaka wrote:In rP19444#20475, @elexis wrote:In rP19444#20472, @minohaka wrote:Hey guys, I'm not sure if this is the right place, but in this revision (19444) file
gui/session/input.js line: 863 is failing when trying to select individual units or structures, click an drag for selecting works correctly double clicking or single click doesn't workDid you compile or use the most recent, outdated exe file?
I use whatever comes down when I update from SVN. I've been testing the game for while every time there are changes I test. I went to the IRC channel and then came over here. I'm glad this is the right place. I didn't compile it the source gonna try to do that now
If you're using the old .exe file, then this will certainly be the cause of the error and might want to wait some days until we have fixed our build systems and committed the new one to svn.
Make sure to accept the commit once you can confirm that it works
In rP19444#20475, @elexis wrote:In rP19444#20472, @minohaka wrote:Hey guys, I'm not sure if this is the right place, but in this revision (19444) file
gui/session/input.js line: 863 is failing when trying to select individual units or structures, click an drag for selecting works correctly double clicking or single click doesn't workDid you compile or use the most recent, outdated exe file?
Hey guys, I'm not sure if this is the right place, but in this revision (19444) file
gui/session/input.js line: 863 is failing when trying to select individual units or structures, click an drag for selecting works correctly double clicking or single click doesn't work
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