In D2972#129777, @asterix wrote:In D2972#129770, @myou5e wrote:Yes, this is a good idea. Alternately use "a secondary attack" such as using the pike as a "lever" ;-)
Subtly implying I really want to see many attacks available ;-)Would not that require https://code.wildfiregames.com/D368, though?
- Queries
- All Stories
- Search
- Advanced Search
- Transactions
- Transaction Logs
Feed Advanced Search
Advanced Search
Advanced Search
Aug 26 2020
Aug 26 2020
Yes, this is a good idea. Alternately use "a secondary attack" such as using the pike as a "lever" ;-)
Subtly implying I really want to see many attacks available ;-)
Aug 20 2020
Aug 20 2020
In D1490#129382, @Freagarach wrote:A little testing:
- Garrisoning is broken.
- Entities can be pushed off the map.
- Entities often stop in their tracks.
- At some point there were three entities that wanted to be close sooo badly that they kept standing/moving on exactly the same spot xD
- You can be pushed by your enemy,,,
Aug 18 2020
Aug 18 2020
In D227#129029, @Freagarach wrote:@myou5e: While I like the idea it would result in a considerable amount of micro. Players having to replant farms continuously and keep checking for which ones are full, to harvest. Something less micro-intensive would be to use a very long build time (200 s @ DelendaEst?) and use that as your "growing season".
Aug 16 2020
Aug 16 2020
Another completely different concept for fields, based on the concept of seasons, which would discourage early use.
Hey guys. I am new here. So I don't know exactly the process of contributing, and i generally use git, not svn. Here is the schema capability I would suggest to add to the templates for generality's sake.
In D2657#113149, @Freagarach wrote:Together with D2658 this could allow forests regrowing. But also things like structure add-ons (cf. Terran in Starcraft).
Wildfire Games ยท Phabricator