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Jun 18 2019

Stan committed rP22388: Remove three unused capes..
Remove three unused capes.
Jun 18 2019, 11:35 AM
Stan added inline comments to D1999: correct Roman specific names.
Jun 18 2019, 8:40 AM
Stan committed rP22387: Improve starting position camera for Oceanside (2).
Improve starting position camera for Oceanside (2)
Jun 18 2019, 12:34 AM
Stan raised a concern with rP22348: Delete old redistributables for VS 2010, and add new ones for VS 2015. Refs….

broke debug build. instant segfault

Jun 18 2019, 12:29 AM

Jun 17 2019

Stan added a comment to D1995: Fix missing "Damage"-node in examples..

Can you fix the capitals I reported as well in this diff ?

Jun 17 2019, 8:28 PM
Stan committed rP22386: 3 New temperate maps by BigTiger..
3 New temperate maps by BigTiger.
Jun 17 2019, 8:24 PM
Stan committed rP22385: New particle actors by BigTiger..
New particle actors by BigTiger.
Jun 17 2019, 8:23 PM
Stan committed rP22384: New terrain textures by BigTiger for the temperate biome..
New terrain textures by BigTiger for the temperate biome.
Jun 17 2019, 8:23 PM
Stan committed rP22383: New bushes, trees (Oaks, firs, Birch) by Big Tiger, as well as new cliffs, and….
New bushes, trees (Oaks, firs, Birch) by Big Tiger, as well as new cliffs, and…
Jun 17 2019, 8:22 PM
Stan added a comment to rP22379: Wrap damage types in a Damage element in XML templates to prepare for….

Yeah new diff. Not good combining fixes with other stuff.

Jun 17 2019, 5:58 PM
Stan awarded D1994: Fix missing slash in common-api a Like token.
Jun 17 2019, 3:37 PM
Stan added inline comments to rP22314: Fix a crash on some system when Alt-tabbing during game setup..
Jun 17 2019, 11:05 AM
Stan added inline comments to rP22314: Fix a crash on some system when Alt-tabbing during game setup..
Jun 17 2019, 10:42 AM
Stan added inline comments to rP22379: Wrap damage types in a Damage element in XML templates to prepare for….
Jun 17 2019, 8:14 AM

Jun 16 2019

Stan raised a concern with rP22314: Fix a crash on some system when Alt-tabbing during game setup..

This breaks sounds for me. I believe that maybe g_SoundManager->IdleTask(); gets called too often ?

Jun 16 2019, 11:54 PM
Stan added a comment to D1945: DamageTypes lowercase..

I'm not really for this. If anything resource should start with a capital instead.

Jun 16 2019, 10:26 PM
Stan added inline comments to D1986: simulation tests: eslint fixes for no-use-before-define.
Jun 16 2019, 10:25 PM
Stan updated the diff for D1718: Decay/regenerate option for resources..
  • Add aura tests.
Jun 16 2019, 8:45 PM
Stan added inline comments to D1986: simulation tests: eslint fixes for no-use-before-define.
Jun 16 2019, 5:14 PM
Stan added inline comments to D1971: Support attack-ground for ranged units..
Jun 16 2019, 1:39 PM
Stan added a comment to D1950: Create "Damage"-container for damage types in templates..
In D1950#82751, @Stan wrote:

I guess you broke the tests :)

Yeah, by removing those spaces?

Jun 16 2019, 12:59 PM
Stan added inline comments to D1989: Allow accessing prop points in the simulation..
Jun 16 2019, 12:59 PM
Stan created D1989: Allow accessing prop points in the simulation..
Jun 16 2019, 12:58 PM
Stan added a comment to D1950: Create "Damage"-container for damage types in templates..

I guess you broke the tests :)

Jun 16 2019, 12:53 PM
Stan added a comment to D1971: Support attack-ground for ranged units..

Just for reference the vector issue might be http://trac.wildfiregames.com/ticket/5376

Jun 16 2019, 9:52 AM

Jun 15 2019

Stan added a reviewer for D1986: simulation tests: eslint fixes for no-use-before-define: Restricted Owners Package.
Jun 15 2019, 11:55 PM
Stan awarded D1986: simulation tests: eslint fixes for no-use-before-define a Like token.
Jun 15 2019, 11:54 PM
Stan added inline comments to D1984: Combine Goal computation logic from MoveToPoint and MoveToTarget.
Jun 15 2019, 11:52 PM
Stan added inline comments to D1982: UnitMotion - make ComputeTargetPosition return a position for point goals.
Jun 15 2019, 11:49 PM
Stan added inline comments to D1974: Tests for D1879 - Fix limit restriction for training units in ProductionQueue.
Jun 15 2019, 11:44 PM
Stan added a comment to D1925: High-DPI screen support.

The bars are somewhat brighter also.

Jun 15 2019, 11:43 PM
Stan added a member for Contributors: Krinkle.
Jun 15 2019, 11:37 PM
Stan added a comment to D1846: Adds a "properties"-property to resources and let mods be able to prevent resources from being bartered, traded and/or tributed..
In D1846#82413, @Stan wrote:

I wonder if we shouln't have

GetTributableCodes, GetBarterableCodes, GetTradableCodes, to avoid hardcoding magic strings all over the place.

That's how it was before... I didn't like that because it means you have to add a whole new function for any new property. I don't think there's much difference between hardcoding strings and hardcoding function names.

Jun 15 2019, 5:17 PM
Stan added a comment to D1976: Remove gamma ramp setting..

I think the patch should be tested on multi-monitor environment and with a custom color space.

Jun 15 2019, 4:47 PM
Stan added inline comments to D1971: Support attack-ground for ranged units..
Jun 15 2019, 4:15 PM
Stan added inline comments to D1971: Support attack-ground for ranged units..
Jun 15 2019, 4:08 PM
Stan added inline comments to D1661: lobby bots systemd service.
Jun 15 2019, 4:03 PM
Stan added a comment to D1846: Adds a "properties"-property to resources and let mods be able to prevent resources from being bartered, traded and/or tributed..

I wonder if we shouln't have

Jun 15 2019, 3:55 PM
Stan updated the diff for D1718: Decay/regenerate option for resources..
  • Do not break the test in the process
Jun 15 2019, 3:39 PM
Stan updated the diff for D1718: Decay/regenerate option for resources..

Fix warnings

Jun 15 2019, 3:36 PM
Stan updated the diff for D1718: Decay/regenerate option for resources..
  • Use function for the tests to remove duplication.
Jun 15 2019, 12:55 PM
Stan added a comment to D1718: Decay/regenerate option for resources..

It seems to me like your tests could be abstracted in a function to remove a lot of redundancy.

Easier to deal with auras and whatnot.

OK, so I guess your position is that you want to enable having a "faster fattening" aura/tech that changes ResourceSupply/Fattening/Value, instead of having a tech that changes ResourceSupply/Alive/Value and only affects items with Identity classes Organic, Domestic for example. That's internally coherent, and I do agree that on the surface it seems more craftier - both systems actually allow the same thing but using identity classes might force one to add arbitrary identity classes to templates, which seems undesirable.
However this doesn't seem obvious from reading the code, nor the tests. I think you should be able to add an Aura in the tests that only affects Fattening, not say Growth, to highlight that.

Didn't we have that discussion already that it was particularly tricky to add auras during the tests ?

I'm not sure where this would be best to document, perhaps in the schema as a a:help or as a comment?

Jun 15 2019, 12:17 PM
Stan added inline comments to D1971: Support attack-ground for ranged units..
Jun 15 2019, 12:10 PM
Stan added a comment to D1973: Support friendly fire for projectile attacks..

On (2), I don't think this should be added to the Ranged attack root. Rather, it should be added to the projectile - because friendly fire for non-ranged attacks makes no sense, and "ranged" attacks only real difference is the presence of a projectile. See rP20676 and rP22184. If you add it to the projectile, the splash damage definition can keep its FriendlyFire attribute, since Melee attacks dealing splash damage with or without friendly fire makes sense. In fact, the splash from ranged attack should probably be moved under projectile but that's out of scope.

Jun 15 2019, 12:00 PM
Stan added inline comments to D281: Transform "Upgrade.js" into an "Abilities.js" that is much more generic..
Jun 15 2019, 11:57 AM
Stan added a comment to D1858: Add a MultiKeyMap helper and tests (+ allow tests in /helpers) - D274 prereq.

Haven't checked performance, but maybe that would be better to do data structures in C++ ? I'm sure boost or the stl have already such containers ?

Jun 15 2019, 11:39 AM
Stan added a comment to D274: Handle modifications of technologies and auras in a system component.

Some more comments, maybe it would be nice to add one test or two in attack.js to show how to use it for test purposes.

Jun 15 2019, 11:38 AM
Stan added inline comments to D1955: Support "phenotype"-tag in VisualActor..
Jun 15 2019, 11:21 AM
Stan added inline comments to D1973: Support friendly fire for projectile attacks..
Jun 15 2019, 11:20 AM
Stan added inline comments to D1971: Support attack-ground for ranged units..
Jun 15 2019, 11:17 AM
Stan added inline comments to D1965: Allow instant-kill for attacks. (And use it for "Slaughter"-attack.).
Jun 15 2019, 11:11 AM
Stan added inline comments to D1955: Support "phenotype"-tag in VisualActor..
Jun 15 2019, 11:10 AM

Jun 14 2019

Stan added a comment to D1718: Decay/regenerate option for resources..

If it wasn't for your reminder that !! Doesn't work with solo tags I wouldn't have noticed the flaw.

Jun 14 2019, 7:00 PM

Jun 13 2019

Stan updated the diff for D1718: Decay/regenerate option for resources..

Should make the linter happy.

Jun 13 2019, 11:21 PM
Stan awarded D1965: Allow instant-kill for attacks. (And use it for "Slaughter"-attack.) a Like token.
Jun 13 2019, 11:19 PM
Stan added inline comments to D1965: Allow instant-kill for attacks. (And use it for "Slaughter"-attack.).
Jun 13 2019, 11:19 PM
Stan updated the diff for D1718: Decay/regenerate option for resources..
  • Tests are only reliable if well written, thanks @Freagarach
  • Simplify code a bit.
Jun 13 2019, 11:15 PM
Stan added inline comments to D1965: Allow instant-kill for attacks. (And use it for "Slaughter"-attack.).
Jun 13 2019, 10:52 PM
Stan added inline comments to D1965: Allow instant-kill for attacks. (And use it for "Slaughter"-attack.).
Jun 13 2019, 10:15 PM
Stan added inline comments to D1965: Allow instant-kill for attacks. (And use it for "Slaughter"-attack.).
Jun 13 2019, 10:14 PM
Stan updated the diff for D1718: Decay/regenerate option for resources..
  • Add more tests.
  • Replace constraints with tags to allow mixing them
  • Rename Limit to changelimit
Jun 13 2019, 9:32 PM
Stan added inline comments to D1965: Allow instant-kill for attacks. (And use it for "Slaughter"-attack.).
Jun 13 2019, 9:06 PM
Stan added a comment to D1965: Allow instant-kill for attacks. (And use it for "Slaughter"-attack.).

Not easy to disable, confusing as people expect to attack and not to capture by default :) But yeah I'm not for removing it either.

Jun 13 2019, 5:56 PM
Stan added a comment to D1965: Allow instant-kill for attacks. (And use it for "Slaughter"-attack.).

Yeah capture is a particularly annoying case.

Jun 13 2019, 5:24 PM

Jun 12 2019

Stan added a comment to D1718: Decay/regenerate option for resources..

I can have Alive1 Alive2 Alive3 Alive4 :) Indeed NotBeingGathered could use an Alive and Dead State

I don't see how having multiple Alive would make any difference than just having one with the combined effects?

Jun 12 2019, 11:06 PM
Stan added a comment to D1718: Decay/regenerate option for resources..
In D1718#82140, @Stan wrote:

So you could have growth , regen, and another doing stuff when the resource alive
And decay, rotting, and burning doing something else when the resource is dead

You can also have the no gatherer decay or grow the resource all at the same time.

Mh, I would say no, unless I've misunderstood something. You can have a constraint for "Alive", a constraint for "Dead", and one for "NotBeingGathered". That can give you up to 4 different rates: Alive / Alive + NotBeing Gathered + Dead / Dead + NotBeing Gathered, but actually Alive / Dead + NotBeingGathered would be tied somewhat since you can't have a different value to NotBeingGathered for both, which seems impractical.

Jun 12 2019, 10:53 PM
Stan awarded D1972: Makes some rendering helpers be available through the developer overlay. a Love token.
Jun 12 2019, 10:41 PM
Stan added a comment to D1718: Decay/regenerate option for resources..
In D1718#82138, @Stan wrote:

See the test, you can combine them all :)

I don't see a test with multiple constraint in the same element?

Jun 12 2019, 10:32 PM
Stan added a comment to D1718: Decay/regenerate option for resources..

Questions:

  • This seems to allow only one constrain at a time. I think we might want to allow "Alive - Not Being Gathered" and "Dead - Not Being Gathered" to be more different than that for example.
Jun 12 2019, 10:23 PM
Stan added a comment to D1628: Reregister game in multiplayer lobby when host disconnects from lobby..

Why not both ? Isn't that what open source is for ? Giving the ability to everyone to adapt code ?

Jun 12 2019, 7:49 PM
Stan added inline comments to D1971: Support attack-ground for ranged units..
Jun 12 2019, 7:44 PM
Stan added inline comments to D1971: Support attack-ground for ranged units..
Jun 12 2019, 5:02 PM
Stan added inline comments to D1971: Support attack-ground for ranged units..
Jun 12 2019, 3:54 PM
Stan added inline comments to D1971: Support attack-ground for ranged units..
Jun 12 2019, 2:24 PM
Stan added inline comments to D1928: Refactors Developer Overlay.
Jun 12 2019, 1:21 PM
Stan added inline comments to D1971: Support attack-ground for ranged units..
Jun 12 2019, 11:16 AM
Stan added inline comments to D1971: Support attack-ground for ranged units..
Jun 12 2019, 10:51 AM
Stan added inline comments to D1971: Support attack-ground for ranged units..
Jun 12 2019, 10:11 AM
Stan awarded D1971: Support attack-ground for ranged units. a Like token.
Jun 12 2019, 9:22 AM

Jun 11 2019

Stan added inline comments to D1955: Support "phenotype"-tag in VisualActor..
Jun 11 2019, 6:11 PM

Jun 10 2019

Stan added a comment to D1958: Turrets and/or sub-units..

Sanderd17 ruled that out in 2577 can't remember why.

Jun 10 2019, 7:38 PM
Stan added a comment to D1935: Anatolian → Lydian; correct Persian specific names.

I meant using simple diacritics :) éèëê and leaving out the rest not to confuse people.

Jun 10 2019, 7:34 PM
Stan added a comment to D1955: Support "phenotype"-tag in VisualActor..

Well some people say no :) Some also never come back :)

Jun 10 2019, 6:38 PM
Stan added inline comments to D1958: Turrets and/or sub-units..
Jun 10 2019, 6:12 PM
Stan added a comment to D1958: Turrets and/or sub-units..

I'd like to showcase tanks for the capitole du libre :)

Jun 10 2019, 5:41 PM
Stan added a comment to D1958: Turrets and/or sub-units..
In D1958#81807, @Stan wrote:

They have to be separate templates because their stats are independent from the holder.

I meant I don't see why they should descend doom a template_turret template, since they are entirely independent entities on their own. You could have an infantry unit as a turret. Possibly we need to apply some template filtering there.

Jun 10 2019, 5:35 PM
Stan added a comment to D1958: Turrets and/or sub-units..

I guess a turret ai is a building ai that can rotate and only has one arrow. Currently building ai is restricted to ranged. So I guess I could remove that restriction if the unit is a turret.

Jun 10 2019, 5:24 PM
Stan added a comment to D1955: Support "phenotype"-tag in VisualActor..

What I meant was to alter the C-cmp to look in a "VisualActor.js" sim-cmp rather than in "Identity.js" so that the replacing of the tag could be done in the former. It seems more logical to look for code related to a VisualActor in "VisualActor.js" and not in "Identity.js". The "VisualActor.js" can then use information from the Identity.js" to use and replace the tag.

Jun 10 2019, 4:38 PM
Stan added a comment to D1958: Turrets and/or sub-units..

Nah I added new things as well. You can see the history since I added all the diffs :)

Jun 10 2019, 4:33 PM
Stan updated subscribers of D1718: Decay/regenerate option for resources..
Jun 10 2019, 3:43 PM
Stan updated the diff for D1718: Decay/regenerate option for resources..
  • Add back decaying when not gathered as @Freagarach asked.
  • Fix a few bugs noticed by the unit tests I just added.
Jun 10 2019, 3:42 PM
Stan added a comment to D1935: Anatolian → Lydian; correct Persian specific names.

Sorry, I didn't get a notification for your answer somehow. I'm still a bit concerned about the diacritics. I personally like them but I can see how it could confuse some people, and I want the game to be an enjoyable experience for everyone.

Jun 10 2019, 12:23 PM
Stan committed rP22359: Fix wrong actor file for persian cavalry javelinist base actor when gathering….
Fix wrong actor file for persian cavalry javelinist base actor when gathering…
Jun 10 2019, 12:13 PM
Stan closed D1967: Fix wrong actor file for persian cavalry javelinist when gathering meat.
Jun 10 2019, 12:13 PM
Stan committed rP22358: Remove duplication of attack variant from Kush hero….
Remove duplication of attack variant from Kush hero…
Jun 10 2019, 12:12 PM
Stan closed D1966: Remove duplication of attack variant from actor file.
Jun 10 2019, 12:11 PM
Stan added inline comments to D1958: Turrets and/or sub-units..
Jun 10 2019, 12:07 PM
Stan updated the diff for D1958: Turrets and/or sub-units..
Jun 10 2019, 12:06 PM
Stan accepted D1966: Remove duplication of attack variant from actor file.
Jun 10 2019, 11:30 AM
Stan added a comment to D1966: Remove duplication of attack variant from actor file.

Doesn't she switch then ?

Jun 10 2019, 10:48 AM