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Tue, Jun 11

elexis added inline comments to D1928: Refactors Developer Overlay.
Tue, Jun 11, 9:13 PM
vladislavbelov added a comment to D1928: Refactors Developer Overlay.

@wraitii @elexis I'm going to commit it if you don't have other objections.

Tue, Jun 11, 8:52 PM
wraitii committed rP22365: Fix 'gliding' behaviour at the end of movement by moving the….
Fix 'gliding' behaviour at the end of movement by moving the…
Tue, Jun 11, 8:52 PM
wraitii closed D1898: UnitMotion - move "possibly at destination" checks earlier in Move().
Tue, Jun 11, 8:52 PM
vladislavbelov added inline comments to D1955: Support for phenotype-tag in VisualActor..
Tue, Jun 11, 8:51 PM
Vulcan added a comment to D1899: UnitMotion - Change "Possibly At Destination" logic..

Successful build - Chance fights ever on the side of the prudent.

Tue, Jun 11, 8:49 PM
wraitii updated the diff for D1899: UnitMotion - Change "Possibly At Destination" logic..

Rebased for committing.

Tue, Jun 11, 8:46 PM
Vulcan added a comment to D1898: UnitMotion - move "possibly at destination" checks earlier in Move().

Successful build - Chance fights ever on the side of the prudent.

Tue, Jun 11, 8:05 PM
wraitii updated the diff for D1898: UnitMotion - move "possibly at destination" checks earlier in Move().

Rebased for committing

Tue, Jun 11, 7:30 PM
wraitii committed rP22364: UnitMotion - Split Move() into several functions.
UnitMotion - Split Move() into several functions
Tue, Jun 11, 7:28 PM
wraitii closed D1897: UnitMotion - Split Move() into several functions.
Tue, Jun 11, 7:27 PM
wraitii added a comment to D1960: Let players move owned animals around..

@Freagarach Change reviewers, not subscribed ;)

Ah, so if I want something to be reviewed, I can just add a group as a reviewer? I did not know that! I thought that reviewers picked their own 'projects'? But it is up to me then to invite them? Good to know ;)

Tue, Jun 11, 7:22 PM
Vulcan added a comment to D1846: Adds a "properties"-property to resources and let mods be able to prevent resources from being bartered, traded and/or tributed..

Successful build - Chance fights ever on the side of the prudent.

Tue, Jun 11, 7:01 PM
Freagarach added a reviewer for D1965: Allow instant-kill for attacks and use it for "Slaughter".: Restricted Owners Package.
Tue, Jun 11, 6:52 PM
Freagarach added a comment to D1960: Let players move owned animals around..

@Freagarach Change reviewers, not subscribed ;)

Ah, so if I want something to be reviewed, I can just add a group as a reviewer? I did not know that! I thought that reviewers picked their own 'projects'? But it is up to me then to invite them? Good to know ;)

Tue, Jun 11, 6:46 PM
Freagarach updated the diff for D1846: Adds a "properties"-property to resources and let mods be able to prevent resources from being bartered, traded and/or tributed..

Applied @wraitii's comments.

Tue, Jun 11, 6:39 PM
Freagarach added inline comments to D1846: Adds a "properties"-property to resources and let mods be able to prevent resources from being bartered, traded and/or tributed..
Tue, Jun 11, 6:39 PM
Stan added inline comments to D1955: Support for phenotype-tag in VisualActor..
Tue, Jun 11, 6:11 PM
wraitii added a reviewer for D1961: Let animals be able to garrison.: Restricted Owners Package.
Tue, Jun 11, 5:42 PM
wraitii added a reviewer for D1960: Let players move owned animals around.: Restricted Owners Package.

@Freagarach Change reviewers, not subscribed ;)

Tue, Jun 11, 5:42 PM
Freagarach updated subscribers of D1961: Let animals be able to garrison..
Tue, Jun 11, 5:34 PM
Freagarach updated subscribers of D1960: Let players move owned animals around..
Tue, Jun 11, 5:33 PM
Freagarach updated the summary of D1955: Support for phenotype-tag in VisualActor..
Tue, Jun 11, 5:22 PM
wraitii added a comment to D1661: lobby bots systemd service.
In D1661#81903, @elexis wrote:

If this is deployed on the lobby server, shouldn't we merge it ASAP and then possibly open other diffs to improve it?

For that I would have to make a decision I don't like.

Tue, Jun 11, 4:03 PM
elexis added a comment to D1661: lobby bots systemd service.

If this is deployed on the lobby server, shouldn't we merge it ASAP and then possibly open other diffs to improve it?

Tue, Jun 11, 3:58 PM
wraitii added a comment to D1661: lobby bots systemd service.

If this is deployed on the lobby server, shouldn't we merge it and then possibly open other diffs to improve it?

Tue, Jun 11, 3:45 PM
Vulcan added a comment to D1661: lobby bots systemd service.

Successful build - Chance fights ever on the side of the prudent.

Tue, Jun 11, 3:14 PM
elexis updated the diff for D1661: lobby bots systemd service.

Dunedans script, modified, extended README, updated ejabberd format of the ipstamp module, deployed at the lobby server.

Tue, Jun 11, 3:10 PM
Nescio added inline comments to D1846: Adds a "properties"-property to resources and let mods be able to prevent resources from being bartered, traded and/or tributed..
Tue, Jun 11, 10:22 AM

Mon, Jun 10

Vulcan added a comment to D1897: UnitMotion - Split Move() into several functions.

Successful build - Chance fights ever on the side of the prudent.

Mon, Jun 10, 11:27 PM
Vulcan added a comment to D1781: Fix chat performance issue..

Successful build - Chance fights ever on the side of the prudent.

Mon, Jun 10, 11:04 PM
wraitii added inline comments to D1897: UnitMotion - Split Move() into several functions.
Mon, Jun 10, 9:41 PM
wraitii updated the diff for D1897: UnitMotion - Split Move() into several functions.

Rebased for committing (tomorrow maybe)

Mon, Jun 10, 9:40 PM
wraitii updated the diff for D1781: Fix chat performance issue..

Cleaner diff, without dynamic_cast.

Mon, Jun 10, 9:38 PM
wraitii committed rP22363: UnitMotion - move TryGoingStraight before the core of the 'Move' logic.
UnitMotion - move TryGoingStraight before the core of the 'Move' logic
Mon, Jun 10, 9:35 PM
wraitii closed D1896: UnitMotion - move TryGoingStraight before the core of the 'Move' logic.
Mon, Jun 10, 9:35 PM
wraitii committed rP22362: UnitMotion - Handle obstruction moving flag similarly to m_CurSpeed.
UnitMotion - Handle obstruction moving flag similarly to m_CurSpeed
Mon, Jun 10, 9:33 PM
wraitii closed D1895: UnitMotion - Handle obstruction moving flag similarly to m_CurSpeed.
Mon, Jun 10, 9:33 PM
Vulcan added a comment to D1896: UnitMotion - move TryGoingStraight before the core of the 'Move' logic.

Successful build - Chance fights ever on the side of the prudent.

Mon, Jun 10, 9:10 PM
Vulcan added a comment to D1895: UnitMotion - Handle obstruction moving flag similarly to m_CurSpeed.

Successful build - Chance fights ever on the side of the prudent.

Mon, Jun 10, 9:08 PM
wraitii added a comment to D1846: Adds a "properties"-property to resources and let mods be able to prevent resources from being bartered, traded and/or tributed..

See inlines, but this looks good to me otherwise. Now to actually test it...

Mon, Jun 10, 8:48 PM
wraitii updated the diff for D1896: UnitMotion - move TryGoingStraight before the core of the 'Move' logic.

Rebased for committing.

Mon, Jun 10, 8:34 PM
wraitii updated the diff for D1895: UnitMotion - Handle obstruction moving flag similarly to m_CurSpeed.

Rebased for committing.

Mon, Jun 10, 8:33 PM
wraitii added inline comments to D1968: Fix chasing / Repair-approaching / .
Mon, Jun 10, 8:29 PM
Vulcan added a comment to D1968: Fix chasing / Repair-approaching / .

Successful build - Chance fights ever on the side of the prudent.

Mon, Jun 10, 8:29 PM
wraitii committed rP22361: Unit Motion - update our current speed even when we have not moved..
Unit Motion - update our current speed even when we have not moved.
Mon, Jun 10, 8:28 PM
wraitii closed D1894: Unit Motion - update our current speed even when we have not moved.
Mon, Jun 10, 8:27 PM
wraitii created D1968: Fix chasing / Repair-approaching / .
Mon, Jun 10, 8:24 PM
Vulcan added a comment to D1894: Unit Motion - update our current speed even when we have not moved.

Successful build - Chance fights ever on the side of the prudent.

Mon, Jun 10, 8:11 PM
Nescio added a comment to D1935: Anatolian → Lydian; correct Persian specific names.

Arbitrarily including some diacritics and omitting others would probably make things more confusing, don't you think? Besides, a single symbol can have different meanings in different languages—those four you call “simple” are already used differently in modern European languages, e.g. French cité is equivalent to Italian città.
In Old Persian, accents were not written, so we don't have to worry about those. However, vowel length is indicated and should thus be properly transcribed.

Mon, Jun 10, 8:04 PM
Stan added a comment to D1958: [PATCH] Turrets and/or sub-units.

Sanderd17 ruled that out in 2577 can't remember why.

Mon, Jun 10, 7:38 PM
Stan added a comment to D1935: Anatolian → Lydian; correct Persian specific names.

I meant using simple diacritics :) éèëê and leaving out the rest not to confuse people.

Mon, Jun 10, 7:34 PM
wraitii updated the diff for D1894: Unit Motion - update our current speed even when we have not moved.

Rebased for committing.

Mon, Jun 10, 7:21 PM
wraitii committed rP22360: Drop an indentation level in UnitMotion..
Drop an indentation level in UnitMotion.
Mon, Jun 10, 7:15 PM
wraitii closed D1893: Drop an indentation level in UnitMotion.
Mon, Jun 10, 7:15 PM
wraitii added a comment to D1958: [PATCH] Turrets and/or sub-units.
In D1958#81812, @Stan wrote:
In D1958#81807, @Stan wrote:

They have to be separate templates because their stats are independent from the holder.

I meant I don't see why they should descend doom a template_turret template, since they are entirely independent entities on their own. You could have an infantry unit as a turret. Possibly we need to apply some template filtering there.

Oh yeah. Well you'd still have to strip a few things from the template like selectability, looter, unitmotion etc.

Mon, Jun 10, 7:10 PM
Nescio added a comment to D1935: Anatolian → Lydian; correct Persian specific names.

Yes, I highly value consistency as well, no disagreement here. However, I'm unsure what you meant with your last remark. Currently diacritics are used in at least some of the specific names of cart, kush, maur, pers, and rome, as well as in those of the Greek factions (athen, mace, ptol, sele, spart).
Anyway, let's limit this patch to the Persians only—it's already expanded far beyond the first diff (changing one of occurrence of Anatolian into Lydian).

Mon, Jun 10, 7:02 PM
Freagarach updated subscribers of D1965: Allow instant-kill for attacks and use it for "Slaughter"..
Mon, Jun 10, 6:42 PM
Vulcan added a comment to D1955: Support for phenotype-tag in VisualActor..

Successful build - Chance fights ever on the side of the prudent.

Mon, Jun 10, 6:38 PM
Stan added a comment to D1955: Support for phenotype-tag in VisualActor..

Well some people say no :) Some also never come back :)

Mon, Jun 10, 6:38 PM
Freagarach added a comment to D1955: Support for phenotype-tag in VisualActor..

@Freagarach Are you planning to update the diff based on feedback so far?

< While wondering what would happen if I were to say "no": > Yes ofcourse :)
I was just waiting to where the discussion would lead.

Mon, Jun 10, 6:35 PM
Freagarach updated the diff for D1955: Support for phenotype-tag in VisualActor..

Applied @vladislavbelov's comments.

Mon, Jun 10, 6:34 PM
Stan added inline comments to D1958: [PATCH] Turrets and/or sub-units.
Mon, Jun 10, 6:12 PM
wraitii added inline comments to D1958: [PATCH] Turrets and/or sub-units.
Mon, Jun 10, 6:04 PM
Stan added a comment to D1958: [PATCH] Turrets and/or sub-units.

I'd like to showcase tanks for the capitole du libre :)

Mon, Jun 10, 5:41 PM
wraitii added inline comments to D1958: [PATCH] Turrets and/or sub-units.
Mon, Jun 10, 5:39 PM
Stan added a comment to D1958: [PATCH] Turrets and/or sub-units.
In D1958#81807, @Stan wrote:

They have to be separate templates because their stats are independent from the holder.

I meant I don't see why they should descend doom a template_turret template, since they are entirely independent entities on their own. You could have an infantry unit as a turret. Possibly we need to apply some template filtering there.

Mon, Jun 10, 5:35 PM
wraitii added inline comments to D1958: [PATCH] Turrets and/or sub-units.
Mon, Jun 10, 5:30 PM
wraitii added a comment to D1958: [PATCH] Turrets and/or sub-units.
In D1958#81807, @Stan wrote:

They have to be separate templates because their stats are independent from the holder.

I meant I don't see why they should descend doom a template_turret template, since they are entirely independent entities on their own. You could have an infantry unit as a turret.

Mon, Jun 10, 5:29 PM
Stan added a comment to D1958: [PATCH] Turrets and/or sub-units.

I guess a turret ai is a building ai that can rotate and only has one arrow. Currently building ai is restricted to ranged. So I guess I could remove that restriction if the unit is a turret.

Mon, Jun 10, 5:24 PM
wraitii added a comment to D1958: [PATCH] Turrets and/or sub-units.

As I've said here (staff forum post, sorry):

Mon, Jun 10, 5:19 PM
Stan added a comment to D1955: Support for phenotype-tag in VisualActor..

What I meant was to alter the C-cmp to look in a "VisualActor.js" sim-cmp rather than in "Identity.js" so that the replacing of the tag could be done in the former. It seems more logical to look for code related to a VisualActor in "VisualActor.js" and not in "Identity.js". The "VisualActor.js" can then use information from the Identity.js" to use and replace the tag.

Mon, Jun 10, 4:38 PM
wraitii added a comment to D1955: Support for phenotype-tag in VisualActor..

@Freagarach Are you planning to update the diff based on feedback so far?

Mon, Jun 10, 4:35 PM
Stan added a comment to D1958: [PATCH] Turrets and/or sub-units.

Nah I added new things as well. You can see the history since I added all the diffs :)

Mon, Jun 10, 4:33 PM
wraitii added a comment to D1958: [PATCH] Turrets and/or sub-units.

Just to clarify, this is a rebase of the patch by sanderd17 so far?

Mon, Jun 10, 4:31 PM
Vulcan added a comment to D1718: Decay/regenerate option for resources when not being gathered from.

Successful build - Chance fights ever on the side of the prudent.

Mon, Jun 10, 3:55 PM
Stan updated subscribers of D1718: Decay/regenerate option for resources when not being gathered from.
Mon, Jun 10, 3:43 PM
Stan updated the diff for D1718: Decay/regenerate option for resources when not being gathered from.
  • Add back decaying when not gathered.
  • Fix a few bugs noticed by the unit tests I just added.
Mon, Jun 10, 3:42 PM
Vulcan added a comment to D1893: Drop an indentation level in UnitMotion.

Successful build - Chance fights ever on the side of the prudent.

Mon, Jun 10, 1:43 PM
wraitii updated the diff for D1893: Drop an indentation level in UnitMotion.

This time should apply neatly.

Mon, Jun 10, 1:09 PM
Stan added a comment to D1935: Anatolian → Lydian; correct Persian specific names.

Sorry, I didn't get a notification for your answer somehow. I'm still a bit concerned about the diacritics. I personally like them but I can see how it could confuse some people, and I want the game to be an enjoyable experience for everyone.

Mon, Jun 10, 12:23 PM
Vulcan added a comment to D1958: [PATCH] Turrets and/or sub-units.

Successful build - Chance fights ever on the side of the prudent.

Mon, Jun 10, 12:23 PM
Stan committed rP22359: Fix wrong actor file for persian cavalry javelinist base actor when gathering….
Fix wrong actor file for persian cavalry javelinist base actor when gathering…
Mon, Jun 10, 12:13 PM
Stan closed D1967: Fix wrong actor file for persian cavalry javelinist when gathering meat.
Mon, Jun 10, 12:13 PM
Stan committed rP22358: Remove duplication of attack variant from Kush hero….
Remove duplication of attack variant from Kush hero…
Mon, Jun 10, 12:12 PM
Stan closed D1966: Remove duplication of attack variant from actor file.
Mon, Jun 10, 12:11 PM
Stan added inline comments to D1958: [PATCH] Turrets and/or sub-units.
Mon, Jun 10, 12:07 PM
Stan updated the diff for D1958: [PATCH] Turrets and/or sub-units.
Mon, Jun 10, 12:06 PM
Stan accepted D1966: Remove duplication of attack variant from actor file.
Mon, Jun 10, 11:30 AM
Vulcan added a comment to D1967: Fix wrong actor file for persian cavalry javelinist when gathering meat.

Successful build - Chance fights ever on the side of the prudent.

Mon, Jun 10, 10:48 AM
Stan added a comment to D1966: Remove duplication of attack variant from actor file.

Doesn't she switch then ?

Mon, Jun 10, 10:48 AM
Stan accepted D1967: Fix wrong actor file for persian cavalry javelinist when gathering meat.

Ah yes that's retarded thanks for the fix.

Mon, Jun 10, 10:46 AM
autobuild committed rP22357: [i18n] Updated POT and PO files..
[i18n] Updated POT and PO files.
Mon, Jun 10, 10:20 AM
Angen created D1967: Fix wrong actor file for persian cavalry javelinist when gathering meat.
Mon, Jun 10, 10:10 AM
wraitii added inline comments to D14: Thread the pathfinder computations.
Mon, Jun 10, 9:16 AM
Vulcan added a comment to D1966: Remove duplication of attack variant from actor file.

Successful build - Chance fights ever on the side of the prudent.

Mon, Jun 10, 8:56 AM
Angen retitled D1966: Remove duplication of attack variant from actor file from Remove duplicate of attack variant from actor file to Remove duplication of attack variant from actor file.
Mon, Jun 10, 8:49 AM
Angen created D1966: Remove duplication of attack variant from actor file.
Mon, Jun 10, 8:48 AM
Vulcan added a comment to D1965: Allow instant-kill for attacks and use it for "Slaughter"..

Successful build - Chance fights ever on the side of the prudent.

Mon, Jun 10, 8:45 AM
Freagarach created D1965: Allow instant-kill for attacks and use it for "Slaughter"..
Mon, Jun 10, 7:53 AM