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Sat, Nov 30

FeXoR added inline comments to D1630: Add perlin noise generator..
Sat, Nov 30, 2:19 PM
FeXoR added a reviewer for D1630: Add perlin noise generator.: FeXoR.
Sat, Nov 30, 1:29 PM
Stan added a comment to D2353: L3 Ryzen 3000 Bugfix.

I currently have no time to write the patch, sorry. If someone else writes this patch I would test it.
Here are the required information which Imarok got from the AMD forum.
https://community.amd.com/thread/244207

Sat, Nov 30, 1:18 PM
nani updated the diff for D1635: Add DunePainter..
Sat, Nov 30, 1:07 PM
nani updated the diff for D1635: Add DunePainter..
Sat, Nov 30, 12:58 PM
nani added inline comments to D1635: Add DunePainter..
Sat, Nov 30, 12:38 PM
OptimusShepard added a comment to D2353: L3 Ryzen 3000 Bugfix.

I currently have no time to write the patch, sorry. If someone else writes this patch I would test it.
Here are the required information which Imarok got from the AMD forum.

Sat, Nov 30, 12:28 PM
FeXoR added a comment to D1635: Add DunePainter..

Mostly good, please try to make the JSdoc phrases and comments more telling and check that last "type" check.

Sat, Nov 30, 12:26 PM
FeXoR requested changes to D1635: Add DunePainter..
Sat, Nov 30, 12:23 PM
nani updated the diff for D1635: Add DunePainter..
Sat, Nov 30, 12:08 PM
nani added inline comments to D1635: Add DunePainter..
Sat, Nov 30, 12:07 PM
Stan added inline comments to D1635: Add DunePainter..
Sat, Nov 30, 11:49 AM
nani updated the diff for D1635: Add DunePainter..
Sat, Nov 30, 11:18 AM
nani updated the diff for D1635: Add DunePainter..

Fixes (again)

Sat, Nov 30, 10:58 AM
nani updated the diff for D1635: Add DunePainter..

Seems I forgot add the possibility to customize the base height (was always 0 if ELEVATION_SET)

Sat, Nov 30, 10:50 AM
Stan added inline comments to D1635: Add DunePainter..
Sat, Nov 30, 10:49 AM
nani updated the diff for D1635: Add DunePainter..
Sat, Nov 30, 10:43 AM
nani updated the diff for D1635: Add DunePainter..

prototype -> class

Sat, Nov 30, 10:34 AM
Stan added a comment to D1635: Add DunePainter..

Some coding convention notes to keep you wair

Sat, Nov 30, 10:21 AM
nani updated the test plan for D1635: Add DunePainter..
Sat, Nov 30, 10:20 AM

Fri, Nov 29

Vulcan added a comment to D2447: Give a more explicit message when anim mismatches models.

Successful build - Chance fights ever on the side of the prudent.

Fri, Nov 29, 7:30 PM
Vulcan added a comment to D2447: Give a more explicit message when anim mismatches models.

Successful build - Chance fights ever on the side of the prudent.

Fri, Nov 29, 7:26 PM
Stan updated the diff for D2447: Give a more explicit message when anim mismatches models.

Fix verb

Fri, Nov 29, 7:25 PM
Angen added inline comments to D2447: Give a more explicit message when anim mismatches models.
Fri, Nov 29, 7:20 PM
Vulcan added a comment to D2447: Give a more explicit message when anim mismatches models.

Successful build - Chance fights ever on the side of the prudent.

Fri, Nov 29, 7:13 PM
Vulcan added a comment to D2447: Give a more explicit message when anim mismatches models.

Successful build - Chance fights ever on the side of the prudent.

Fri, Nov 29, 7:12 PM
Vulcan added a comment to D2447: Give a more explicit message when anim mismatches models.

Successful build - Chance fights ever on the side of the prudent.

Fri, Nov 29, 7:07 PM
Vulcan added a comment to D2447: Give a more explicit message when anim mismatches models.

Successful build - Chance fights ever on the side of the prudent.

Fri, Nov 29, 7:02 PM
Stan updated the diff for D2447: Give a more explicit message when anim mismatches models.

static_cast

Fri, Nov 29, 6:59 PM
Stan created D2447: Give a more explicit message when anim mismatches models.
Fri, Nov 29, 6:56 PM
Alexandermb committed rP23202: Fix latest warnings mentioned by @Stan with checkref.
Fix latest warnings mentioned by @Stan with checkref
Fri, Nov 29, 2:45 PM
Polakrity added a comment to D2226: Use standarized phrasing and terminology for the Patriot aura description.

I am against the use of the word time, at least alone.
rate is used mainly to talk about money or a
Here we are talking about a movement so the use of the word speed is more appropriate.

Fri, Nov 29, 2:41 PM
Polakrity added inline comments to D2069: Cleanup of GUI-interface and test..
Fri, Nov 29, 2:03 PM
Angen added inline comments to D1727: Update auras when a formation member renames..
Fri, Nov 29, 10:57 AM
Angen added inline comments to rP11934: Stop rearranging formations for orders carried out individually. Fixes #1476..
Fri, Nov 29, 10:54 AM
Angen added a reviewer for D1727: Update auras when a formation member renames.: Angen.
Fri, Nov 29, 10:32 AM
autobuild committed rP23201: [i18n] Updated POT and PO files..
[i18n] Updated POT and PO files.
Fri, Nov 29, 9:29 AM
Angen added inline comments to D2446: [WIP] - Fake physics..
Fri, Nov 29, 8:35 AM
minohaka added a comment to rP23195: Horse actors and variants cleaning..

Was playing and got these errors:
ERROR: Mismatch between model's skeleton and animation's skeleton (46 model bones != 49 animation keys)
ERROR: CCacheLoader failed to find archived or source file for: "art/variants/quadraped/base_horse_trader.xml"
ERROR: Could not open path quadraped/base_horse_trader.xml
ERROR: CCacheLoader failed to find archived or source file for: "art/actors/props/units/helmets/hele_thracian_cart_hero_01.xml"
ERROR: CObjectManager::FindObjectBase(): Cannot find object 'props/units/helmets/hele_thracian_cart_hero_01.xml'
ERROR: Failed to build prop model "props/units/helmets/hele_thracian_cart_hero_01.xml" on actor "hero_elephantry_hannibal_d"

Fixed most of them but i can't recognize the mismatch model. Do you know where the model mismatch happens?

Fri, Nov 29, 7:10 AM
Alexandermb committed rP23200: Ops this didn't belong here..
Ops this didn't belong here.
Fri, Nov 29, 4:01 AM
Alexandermb added a comment to rP23195: Horse actors and variants cleaning..

Was playing and got these errors:
ERROR: Mismatch between model's skeleton and animation's skeleton (46 model bones != 49 animation keys)
ERROR: CCacheLoader failed to find archived or source file for: "art/variants/quadraped/base_horse_trader.xml"
ERROR: Could not open path quadraped/base_horse_trader.xml
ERROR: CCacheLoader failed to find archived or source file for: "art/actors/props/units/helmets/hele_thracian_cart_hero_01.xml"
ERROR: CObjectManager::FindObjectBase(): Cannot find object 'props/units/helmets/hele_thracian_cart_hero_01.xml'
ERROR: Failed to build prop model "props/units/helmets/hele_thracian_cart_hero_01.xml" on actor "hero_elephantry_hannibal_d"

Fri, Nov 29, 2:59 AM
Alexandermb committed rP23199: Sync horse trader death..
Sync horse trader death.
Fri, Nov 29, 2:58 AM
minohaka raised a concern with rP23195: Horse actors and variants cleaning..

Was playing and got these errors:
ERROR: Mismatch between model's skeleton and animation's skeleton (46 model bones != 49 animation keys)
ERROR: CCacheLoader failed to find archived or source file for: "art/variants/quadraped/base_horse_trader.xml"
ERROR: Could not open path quadraped/base_horse_trader.xml
ERROR: CCacheLoader failed to find archived or source file for: "art/actors/props/units/helmets/hele_thracian_cart_hero_01.xml"
ERROR: CObjectManager::FindObjectBase(): Cannot find object 'props/units/helmets/hele_thracian_cart_hero_01.xml'
ERROR: Failed to build prop model "props/units/helmets/hele_thracian_cart_hero_01.xml" on actor "hero_elephantry_hannibal_d"

Fri, Nov 29, 1:59 AM

Thu, Nov 28

Alexandermb committed rP23198: Replace "horse_base" with "base" .
Replace "horse_base" with "base"
Thu, Nov 28, 11:16 PM
Alexandermb committed rP23197: Remove an empty space on some capes..
Remove an empty space on some capes.
Thu, Nov 28, 11:14 PM
Alexandermb committed rP23196: Remove Unused Capes .
Remove Unused Capes
Thu, Nov 28, 10:52 PM
Alexandermb committed rP23195: Horse actors and variants cleaning..
Horse actors and variants cleaning.
Thu, Nov 28, 10:38 PM
Vulcan added a comment to D2446: [WIP] - Fake physics..

Successful build - Chance fights ever on the side of the prudent.

Thu, Nov 28, 8:02 PM
Vulcan added a comment to D2446: [WIP] - Fake physics..

Successful build - Chance fights ever on the side of the prudent.

Thu, Nov 28, 7:58 PM
Freagarach updated subscribers of D2446: [WIP] - Fake physics..

Straight from @wraitii's patch from the ticket.

Thu, Nov 28, 7:56 PM
Freagarach created D2446: [WIP] - Fake physics..
Thu, Nov 28, 7:56 PM
Stan committed rP23194: Add the source files for the featured banner on https://snapcraft.io/0ad/listing.
Add the source files for the featured banner on https://snapcraft.io/0ad/listing
Thu, Nov 28, 5:31 PM
Stan added a member for Contributors: beau.
Thu, Nov 28, 1:29 PM
beau added a watcher for Contributors: beau.
Thu, Nov 28, 10:46 AM
Vulcan added a comment to D2269: Combine attacker data in "attackerData" in attack-related code..

Successful build - Chance fights ever on the side of the prudent.

Thu, Nov 28, 9:46 AM
Vulcan added a comment to D2269: Combine attacker data in "attackerData" in attack-related code..

Successful build - Chance fights ever on the side of the prudent.

Thu, Nov 28, 9:41 AM
Freagarach updated the diff for D2269: Combine attacker data in "attackerData" in attack-related code..
Thu, Nov 28, 9:39 AM
elexis added a comment to D2445: Remove ancient GUI ScriptEvent lowercase struggle.

Current naming cases are heterogenous.
It seems most of the UNDERSCORE_UPPERCASE seems to come from C developers.
We notice that at least in source/gui/ there are no UNDERSCORE_UPPERCASE constants, so the folder is selfconsistent.

Thu, Nov 28, 9:08 AM
Angen added a comment to D1905: Vision Blocking by Terrain while exploring.

hmm yes, i wanted that mainly for player, because petra would have advantage as she see whole map.
but realistically, if you see someone runs on top of hill and then down, you dont see him anymore but you know where he went :)

Thu, Nov 28, 8:51 AM
Freagarach added a comment to D1905: Vision Blocking by Terrain while exploring.

I've been testing this and it is still awesome :)
I really like the feeling when peaking around a corner and what awaits you is a high density of bad guys, it feels so much more like it should.

Thu, Nov 28, 8:43 AM

Wed, Nov 27

Vulcan added a comment to D2021: Fix AtlasUI.dll windows autobuild.

Successful build - Chance fights ever on the side of the prudent.

Wed, Nov 27, 9:47 PM
Harbormaster failed remote builds in B10140: Diff 10431 for D2021: Fix AtlasUI.dll windows autobuild!
Wed, Nov 27, 9:46 PM
Vulcan added a comment to D2021: Fix AtlasUI.dll windows autobuild.

Build failure - The Moirai have given mortals hearts that can endure.

Wed, Nov 27, 9:46 PM
Angen updated the diff for D2021: Fix AtlasUI.dll windows autobuild.

' -> "

Wed, Nov 27, 9:45 PM
Angen added a reviewer for D1905: Vision Blocking by Terrain while exploring: Restricted Owners Package.
Wed, Nov 27, 9:38 PM
Vulcan added a comment to D1905: Vision Blocking by Terrain while exploring.

Successful build - Chance fights ever on the side of the prudent.

Wed, Nov 27, 9:35 PM
Harbormaster failed remote builds in B10139: Diff 10430 for D1905: Vision Blocking by Terrain while exploring!
Wed, Nov 27, 9:29 PM
Vulcan added a comment to D1905: Vision Blocking by Terrain while exploring.

Build failure - The Moirai have given mortals hearts that can endure.

Wed, Nov 27, 9:29 PM
Angen planned changes to D1905: Vision Blocking by Terrain while exploring.

remove debug printf
do profiling

Wed, Nov 27, 9:28 PM
Angen updated the diff for D1905: Vision Blocking by Terrain while exploring.

optional variant, have fun

Wed, Nov 27, 9:27 PM
Vulcan added a comment to D2444: Make profiler2 configurable.

Successful build - Chance fights ever on the side of the prudent.

Wed, Nov 27, 12:54 PM
Vulcan added a comment to D2444: Make profiler2 configurable.

Successful build - Chance fights ever on the side of the prudent.

Wed, Nov 27, 12:27 PM
Stan updated the diff for D2444: Make profiler2 configurable.

Use ints remove the changes.

Wed, Nov 27, 12:19 PM
elexis added inline comments to D2445: Remove ancient GUI ScriptEvent lowercase struggle.
Wed, Nov 27, 12:05 PM
Stan added a comment to D1635: Add DunePainter..

@nani maybe a good occasion to use the new class syntax? VSCode can auto convert it.
Also missing newline at end of file and semicolons :)

Wed, Nov 27, 11:40 AM
vladislavbelov added inline comments to D2445: Remove ancient GUI ScriptEvent lowercase struggle.
Wed, Nov 27, 11:12 AM
vladislavbelov added inline comments to D2444: Make profiler2 configurable.
Wed, Nov 27, 11:09 AM
Angen planned changes to D2021: Fix AtlasUI.dll windows autobuild.
Wed, Nov 27, 10:17 AM

Tue, Nov 26

elexis added inline comments to rP8997: Let exceptions in GUI script events triggered by script setters propagate out….
Tue, Nov 26, 9:50 PM
nani added a comment to D1635: Add DunePainter..
In D1635#102030, @FeXoR wrote:

Could you add a screenshot as a showcase, please?
There was the rectangularSmoothToHight function that took an influence map of surrounding tiles that could also be used to create dunes. (looks like it has been removed in a cleanup frenzy though...)

Tue, Nov 26, 7:20 PM
FeXoR added a reviewer for D1635: Add DunePainter.: FeXoR.

Could you add a screenshot as a showcase, please?
There was the rectangularSmoothToHight function that took an influence map of surrounding tiles that could also be used to create dunes. (looks like it has been removed in a cleanup frenzy though...)

Tue, Nov 26, 7:16 PM
Vulcan added a comment to D2445: Remove ancient GUI ScriptEvent lowercase struggle.

Successful build - Chance fights ever on the side of the prudent.

Tue, Nov 26, 6:57 PM
elexis updated the summary of D2445: Remove ancient GUI ScriptEvent lowercase struggle.
Tue, Nov 26, 6:47 PM
elexis updated the summary of D2445: Remove ancient GUI ScriptEvent lowercase struggle.
Tue, Nov 26, 6:45 PM
nani awarded D2445: Remove ancient GUI ScriptEvent lowercase struggle a Mountain of Wealth token.
Tue, Nov 26, 6:43 PM
Vulcan added a comment to D2445: Remove ancient GUI ScriptEvent lowercase struggle.

Successful build - Chance fights ever on the side of the prudent.

Tue, Nov 26, 6:38 PM
elexis created D2445: Remove ancient GUI ScriptEvent lowercase struggle.
Tue, Nov 26, 6:34 PM
Angen accepted rP23124: Standarize Capes for make them easier to handle..

Fixed in rP23141 and rP23187 also removing similar issue in rP23147

Tue, Nov 26, 6:26 PM
Stan added a comment to rP23124: Standarize Capes for make them easier to handle..

Still broken @Angen?

Tue, Nov 26, 5:47 PM
Stan awarded D2438: Fix formationmember not leaving walking state if offset cannot be reached a 100 token.
Tue, Nov 26, 5:44 PM
Freagarach added a comment to D2438: Fix formationmember not leaving walking state if offset cannot be reached.

I tested it and couldn't break it ;)
Even when obstruction is removed, the formation members go to their correct position.

Tue, Nov 26, 5:42 PM
Stan added inline comments to D2444: Make profiler2 configurable.
Tue, Nov 26, 5:32 PM
vladislavbelov added inline comments to D2444: Make profiler2 configurable.
Tue, Nov 26, 5:30 PM
Stan retitled D2444: Make profiler2 configurable from Make profiler configurable to Make profiler2 configurable.
Tue, Nov 26, 5:28 PM
Vulcan added a comment to D2444: Make profiler2 configurable.

Successful build - Chance fights ever on the side of the prudent.

Tue, Nov 26, 5:18 PM
Vulcan added a comment to D2444: Make profiler2 configurable.

Successful build - Chance fights ever on the side of the prudent.

Tue, Nov 26, 5:12 PM
Stan created D2444: Make profiler2 configurable.
Tue, Nov 26, 5:10 PM
Stan added a comment to D2373: Fix the waiting of the User Reporter worker thread.

This patch also fixes a Profiler2 crash when the userreporter is enabled.

Tue, Nov 26, 4:39 PM
Stan added a comment to D2212: Show system_info.txt path in terminal when it's written.

Was missing Profiler2::SaveToFile() that's writing a file as well.

Tue, Nov 26, 4:18 PM
Nescio added a reviewer for D1042: rename maps/ file names to use underscores (instead of spaces and capitalization): elexis.

Then let's hope another team member (@elexis?) will eventually find time to review this.

Tue, Nov 26, 12:58 PM