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Dec 9 2019

nani added a comment to D2454: Add 2d value noise for rmgen..
In D2454#102824, @FeXoR wrote:

I'm a bit confused about the seemingly random numbers in randomNoiseHashx and randomNoiseHashx.
(Is there a particular reason to chose them like this? Would it be useful to make them optional arguments?)

Dec 9 2019, 11:07 PM
Vulcan added a comment to D2460: Implement placeholder text for input fields and get rid of hack with mod filter.

Successful build - Chance fights ever on the side of the prudent.

Dec 9 2019, 10:57 PM
Vulcan added a comment to D2460: Implement placeholder text for input fields and get rid of hack with mod filter.

Successful build - Chance fights ever on the side of the prudent.

Dec 9 2019, 10:50 PM
Silier added a reviewer for D2460: Implement placeholder text for input fields and get rid of hack with mod filter: Restricted Owners Package.
Dec 9 2019, 10:49 PM
Silier created D2460: Implement placeholder text for input fields and get rid of hack with mod filter.
Dec 9 2019, 10:47 PM
Vulcan added a comment to D2459: Play an animation when buildings a researching techs..

Successful build - Chance fights ever on the side of the prudent.

Dec 9 2019, 10:36 PM
Vulcan added a comment to D2459: Play an animation when buildings a researching techs..

Successful build - Chance fights ever on the side of the prudent.

Dec 9 2019, 10:32 PM
Stan updated the diff for D2459: Play an animation when buildings a researching techs..

Fix notes. Add example.

Dec 9 2019, 10:30 PM
Vulcan added a comment to D2438: Fix formationmember not leaving walking state if offset cannot be reached.

Successful build - Chance fights ever on the side of the prudent.

Dec 9 2019, 9:26 PM
Vulcan added a comment to D2438: Fix formationmember not leaving walking state if offset cannot be reached.

Successful build - Chance fights ever on the side of the prudent.

Dec 9 2019, 9:19 PM
Silier updated the diff for D2438: Fix formationmember not leaving walking state if offset cannot be reached.

simplify and rename

Dec 9 2019, 9:17 PM
Silier added inline comments to D2459: Play an animation when buildings a researching techs..
Dec 9 2019, 8:51 PM
Silier requested changes to D2459: Play an animation when buildings a researching techs..

you missed some cases :)

Dec 9 2019, 8:49 PM
Vulcan added a comment to D2459: Play an animation when buildings a researching techs..

Successful build - Chance fights ever on the side of the prudent.

Dec 9 2019, 8:49 PM
Vulcan added a comment to D2416: Simplify conditions in SetAnimation.

Successful build - Chance fights ever on the side of the prudent.

Dec 9 2019, 8:42 PM
Vulcan added a comment to D2459: Play an animation when buildings a researching techs..

Successful build - Chance fights ever on the side of the prudent.

Dec 9 2019, 8:42 PM
Stan created D2459: Play an animation when buildings a researching techs..
Dec 9 2019, 8:40 PM
Vulcan added a comment to D2416: Simplify conditions in SetAnimation.

Successful build - Chance fights ever on the side of the prudent.

Dec 9 2019, 8:36 PM
Silier updated the diff for D2416: Simplify conditions in SetAnimation.

rebase

Dec 9 2019, 8:32 PM
Silier accepted D1630: Add perlin noise generator..
Dec 9 2019, 8:15 PM
nani updated the diff for D1630: Add perlin noise generator..

Fix safeguard.

Dec 9 2019, 8:13 PM
Silier requested changes to D1630: Add perlin noise generator..
Dec 9 2019, 7:53 PM
nani updated the diff for D1630: Add perlin noise generator..

Move safeguard to top.

Dec 9 2019, 7:45 PM
nani updated the diff for D1630: Add perlin noise generator..

Added safeguard.

Dec 9 2019, 7:44 PM
Vulcan added a comment to D2458: Skinning optimisations..

Successful build - Chance fights ever on the side of the prudent.

Dec 9 2019, 5:51 PM
Vulcan added a comment to D2458: Skinning optimisations..

Successful build - Chance fights ever on the side of the prudent.

Dec 9 2019, 5:32 PM
Stan created D2458: Skinning optimisations..
Dec 9 2019, 5:28 PM
Silier added inline comments to D2416: Simplify conditions in SetAnimation.
Dec 9 2019, 3:55 PM
Silier added inline comments to rP7609: # Unit animation improvements..
Dec 9 2019, 3:48 PM
Silier updated the summary of D2416: Simplify conditions in SetAnimation.
Dec 9 2019, 3:47 PM
Silier planned changes to D2416: Simplify conditions in SetAnimation.

rebase

Dec 9 2019, 3:34 PM
Stan added inline comments to D2438: Fix formationmember not leaving walking state if offset cannot be reached.
Dec 9 2019, 3:34 PM
Stan added inline comments to D2416: Simplify conditions in SetAnimation.
Dec 9 2019, 3:33 PM
Silier planned changes to D1977: Cheer after no enemy entities left in range.

I would prefer to get D1520 in first then i finish this.

Dec 9 2019, 2:18 PM
Silier accepted D2373: Fix the waiting of the User Reporter worker thread.

If enabled, condition

return m_Enabled || m_Shutdown;

is always true.
From specification of std::condition_variable::wait

void wait (unique_lock<mutex>& lck, Predicate pred);
If pred is specified (2), the function only blocks if pred returns false, and notifications can only unblock the thread when it becomes true

in current case mean that code will never enter wait when in state enabled.

Dec 9 2019, 2:02 PM
Silier added a comment to D1630: Add perlin noise generator..

I have no idea about math behind this but code looks good so nice job :)

Dec 9 2019, 12:22 PM
Stan added a comment to D2457: Fix linting errors in UnitMotionFlying.
In D2457#102995, @Angen wrote:

Open question: Should we use class syntax while at it?

possibly yes, ideally we should move this to cpp

Dec 9 2019, 11:58 AM
Silier added a comment to D2457: Fix linting errors in UnitMotionFlying.

Open question: Should we use class syntax while at it?

Dec 9 2019, 11:52 AM
Vulcan added a comment to D2457: Fix linting errors in UnitMotionFlying.

Successful build - Chance fights ever on the side of the prudent.

Dec 9 2019, 11:41 AM
Vulcan added a comment to D2453: Allow Flying objects to be stationary.

Successful build - Chance fights ever on the side of the prudent.

Dec 9 2019, 11:33 AM
Vulcan added a comment to D2457: Fix linting errors in UnitMotionFlying.

Successful build - Chance fights ever on the side of the prudent.

Dec 9 2019, 11:26 AM
Stan created D2457: Fix linting errors in UnitMotionFlying.
Dec 9 2019, 11:24 AM
Vulcan added a comment to D2453: Allow Flying objects to be stationary.

Successful build - Chance fights ever on the side of the prudent.

Dec 9 2019, 11:18 AM
Stan updated the diff for D2453: Allow Flying objects to be stationary.
  • CanBeStationary → StationaryDistance
  • nonNegativeDecimal → positiveDecimal
Dec 9 2019, 11:13 AM
Silier added inline comments to D2453: Allow Flying objects to be stationary.
Dec 9 2019, 9:42 AM
autobuild committed rP23227: [i18n] Updated POT and PO files..
[i18n] Updated POT and PO files.
Dec 9 2019, 9:40 AM
Stan added inline comments to D2453: Allow Flying objects to be stationary.
Dec 9 2019, 9:26 AM
Silier added inline comments to D2453: Allow Flying objects to be stationary.
Dec 9 2019, 9:17 AM
autobuild committed rP23226: [Windows] Automated build..
[Windows] Automated build.
Dec 9 2019, 7:27 AM

Dec 8 2019

Silier requested changes to D2174: Split garrison abort bug noticed in D665..

you changed some logic by deleting this.pickup upon leave in approaching

Dec 8 2019, 8:58 PM
Stan committed rP23225: Add a more explicit message when requested animation rig does not match rigged….
Add a more explicit message when requested animation rig does not match rigged…
Dec 8 2019, 8:51 PM
Stan closed D2447: Give a more explicit message when anim mismatches models.
Dec 8 2019, 8:50 PM
Silier awarded rP23224: Fix missing arrow on top of the action-remove-guard.png icon. a Pterodactyl token.
Dec 8 2019, 8:34 PM
Silier accepted D1727: Update auras when a formation member renames..

Issue with current code is that it does not apply and removes auras when entity is renamed.
I confirmed by testing that this diff is solving that issue and auras are correctly updated upon e.g. promotion.

Dec 8 2019, 8:31 PM
Imarok accepted D2353: L3 Ryzen 3000 Bugfix.

So I think we should commit this workaround.
Pros:

  • It fixes the issue.
  • It gets the correct result at least until zen3 comes out.

Cons:

  • It is not the correct way to get the cache associativity from this CPUs.
Dec 8 2019, 8:29 PM
Stan added a comment to D2285: Inform player that second market is too close to setup trade route and use disabled action.

Disabled cursor. There is a txt file with it. Not sure what the game use it for, but everyother icon has it so... Also don't forget to set EOL Native for that file.

Dec 8 2019, 8:06 PM
Stan committed rP23224: Fix missing arrow on top of the action-remove-guard.png icon..
Fix missing arrow on top of the action-remove-guard.png icon.
Dec 8 2019, 8:04 PM
Vulcan added a comment to D2285: Inform player that second market is too close to setup trade route and use disabled action.

Successful build - Chance fights ever on the side of the prudent.

Dec 8 2019, 7:10 PM
Vulcan added a comment to D2285: Inform player that second market is too close to setup trade route and use disabled action.

Successful build - Chance fights ever on the side of the prudent.

Dec 8 2019, 7:08 PM
Silier updated the diff for D2285: Inform player that second market is too close to setup trade route and use disabled action.

Had some walk so I eliminated something not needed.

Dec 8 2019, 7:06 PM
Stan added a comment to D2353: L3 Ryzen 3000 Bugfix.

If you use windows since the build is not 64 bits you have to pass --large-address-aware to premake. Else it'a limited to 2GB the flag allows it to use up to 4GB. If you play Corinthian Ismuth (4) with too many AIs it will crash after a while anyway...

Dec 8 2019, 7:03 PM
OptimusShepard added a comment to D2353: L3 Ryzen 3000 Bugfix.

I've made a mistake by testing procedure. So I didn't seen that the OOM only occurs when I used a version which I compiled myself. So the bug is related to my Visual Studio settings or something like that. Sorry for that.

Dec 8 2019, 7:00 PM
nani updated the diff for D1630: Add perlin noise generator..
Dec 8 2019, 6:26 PM
nani updated the diff for D1633: PerlinPainter add to rmgen..

Changed to class notation.

Dec 8 2019, 6:25 PM
nani added a comment to D1630: Add perlin noise generator..
In D1630#102908, @FeXoR wrote:

@"let weight = multiplier;":
Shouldn't waight start at 1 and then be reduced each iteration?

Dec 8 2019, 6:09 PM
Vulcan added a comment to D1727: Update auras when a formation member renames..

Successful build - Chance fights ever on the side of the prudent.

Dec 8 2019, 3:12 PM
Vulcan added a comment to D1727: Update auras when a formation member renames..

Successful build - Chance fights ever on the side of the prudent.

Dec 8 2019, 3:10 PM
Freagarach updated the diff for D1727: Update auras when a formation member renames..

Rebased.

Dec 8 2019, 3:08 PM
Silier committed rP23223: ComputeMotionParameters correctly when formation member is added or removed.
ComputeMotionParameters correctly when formation member is added or removed
Dec 8 2019, 3:00 PM
Silier closed D2449: ComputeMotionParameters correctly when formation member is added or removed.
Dec 8 2019, 2:59 PM
Vulcan added a comment to D2353: L3 Ryzen 3000 Bugfix.

Successful build - Chance fights ever on the side of the prudent.

Dec 8 2019, 2:53 PM
Vulcan added a comment to D2353: L3 Ryzen 3000 Bugfix.

Successful build - Chance fights ever on the side of the prudent.

Dec 8 2019, 2:50 PM
OptimusShepard updated the diff for D2353: L3 Ryzen 3000 Bugfix.

Added comment with link.

Dec 8 2019, 2:48 PM
Vulcan added a comment to D2285: Inform player that second market is too close to setup trade route and use disabled action.

Successful build - Chance fights ever on the side of the prudent.

Dec 8 2019, 2:27 PM
Vulcan added a comment to D2285: Inform player that second market is too close to setup trade route and use disabled action.

Successful build - Chance fights ever on the side of the prudent.

Dec 8 2019, 2:25 PM
Silier updated the diff for D2285: Inform player that second market is too close to setup trade route and use disabled action.
Dec 8 2019, 2:23 PM
Stan added inline comments to D2393: Use victory conditions json's in Atlas.
Dec 8 2019, 2:19 PM
Freagarach added a comment to rP23216: Fix idle unit not attacking nearest unit..

Nope, this does not fix #5610. That has to be fixed differently.

Dec 8 2019, 1:52 PM
elexis added a comment to rP23216: Fix idle unit not attacking nearest unit..

Thanks for working on a fix! Does this also happen to fix #5610?

Dec 8 2019, 1:47 PM
elexis awarded rP23219: Remove duplication of code from WaterManager a Like token.
Dec 8 2019, 1:45 PM
elexis awarded rP23217: Fix formation-walking infinite loop introduced in rP22506 a Like token.
Dec 8 2019, 1:45 PM
elexis removed 1 auditor(s) for rP22475: Fix IDLE-related infinite loops by moving stateful calls to IDLE.timer.: elexis.

Thanks for the fix!

Dec 8 2019, 1:45 PM
Freagarach accepted rP22475: Fix IDLE-related infinite loops by moving stateful calls to IDLE.timer..

@elexis I will accept on your behalf, since you raised a concern on my behalf. (If not appropriate, please notify me.)
The concern was fixed in rP23216.

Dec 8 2019, 1:34 PM
Freagarach accepted rP22506: Restore previous formation behaviour of targeting nearby enemies when idle /….

My concern was fixed in rP23217.

Dec 8 2019, 1:19 PM
Silier accepted D2447: Give a more explicit message when anim mismatches models.

This is nice improvement for artists and moders so they get more detailed report about current error.
GetNumBones and GetNumKeys return both size_t what is unsigned int making it safe to convert to unsigned long.

Dec 8 2019, 12:57 PM
FeXoR added a comment to D1630: Add perlin noise generator..

@"let weight = multiplier;":
Shouldn't waight start at 1 and then be reduced each iteration?

Dec 8 2019, 12:25 PM
FeXoR accepted D1630: Add perlin noise generator..

Good to go I guess, thanks for the changes! :)

Dec 8 2019, 12:11 PM
Vulcan added a comment to D1944: Fix mod list filter.

Successful build - Chance fights ever on the side of the prudent.

Dec 8 2019, 11:32 AM
Vulcan added a comment to D1944: Fix mod list filter.

Successful build - Chance fights ever on the side of the prudent.

Dec 8 2019, 11:29 AM
Silier updated the diff for D1944: Fix mod list filter.

fix last note

Dec 8 2019, 11:27 AM
Vulcan added a comment to D1944: Fix mod list filter.

Successful build - Chance fights ever on the side of the prudent.

Dec 8 2019, 11:14 AM
Silier added a comment to D1944: Fix mod list filter.

some notes

Dec 8 2019, 11:11 AM
Vulcan added a comment to D1944: Fix mod list filter.

Successful build - Chance fights ever on the side of the prudent.

Dec 8 2019, 11:10 AM
Vulcan added a comment to D1944: Fix mod list filter.

Successful build - Chance fights ever on the side of the prudent.

Dec 8 2019, 11:10 AM
Silier updated the diff for D1944: Fix mod list filter.

white spaces

Dec 8 2019, 11:07 AM
Vulcan added a comment to D1944: Fix mod list filter.

Successful build - Chance fights ever on the side of the prudent.

Dec 8 2019, 11:07 AM
Silier updated the diff for D1944: Fix mod list filter.

Prevent moving enabled mods up and down (manual sorting) while filters are applied, because user would sort filtered mods and we need to sort not filtered version of them.

Dec 8 2019, 11:05 AM
Silier planned changes to D1944: Fix mod list filter.

so no, still able to break it

Dec 8 2019, 10:19 AM
Vulcan added a comment to D1944: Fix mod list filter.

Successful build - Chance fights ever on the side of the prudent.

Dec 8 2019, 10:13 AM
Vulcan added a comment to D1944: Fix mod list filter.

Successful build - Chance fights ever on the side of the prudent.

Dec 8 2019, 10:08 AM