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Jan 13 2020

Stan added a comment to D2563: NVTT build fixes.

It looks like it is the fonts it does not like

Jan 13 2020, 11:05 PM
Nescio added a comment to D2542: Adds smart search to the Atlas entity list.

Thank you. The new search is much better.

Jan 13 2020, 9:23 PM
Vulcan added a comment to D2567: Splits debug display of frustums.

Successful build - Chance fights ever on the side of the prudent.

Jan 13 2020, 9:20 PM
Vulcan added a comment to D1961: Let animals be able to garrison..

Successful build - Chance fights ever on the side of the prudent.

Jan 13 2020, 9:08 PM
Vulcan added a comment to D2328: Unify GetRange calls in UnitAI..

Successful build - Chance fights ever on the side of the prudent.

Jan 13 2020, 9:03 PM
Vulcan added a comment to D2328: Unify GetRange calls in UnitAI..

Successful build - Chance fights ever on the side of the prudent.

Jan 13 2020, 8:51 PM
Vulcan added a comment to D2281: Status Effects v2 - More cleanup, allow modifiers..

Successful build - Chance fights ever on the side of the prudent.

Jan 13 2020, 8:47 PM
Vulcan added a comment to D1205: Cleanup summary selection from D810 / rP20644.

Successful build - Chance fights ever on the side of the prudent.

Jan 13 2020, 8:45 PM
Vulcan added a comment to D2281: Status Effects v2 - More cleanup, allow modifiers..

Successful build - Chance fights ever on the side of the prudent.

Jan 13 2020, 8:44 PM
Freagarach updated the diff for D2281: Status Effects v2 - More cleanup, allow modifiers..

Add new property for StatusEffects to disallow XP gain by SE.

Jan 13 2020, 8:39 PM
Vulcan added a comment to D2567: Splits debug display of frustums.

Successful build - Chance fights ever on the side of the prudent.

Jan 13 2020, 8:16 PM
Vulcan added a comment to D1961: Let animals be able to garrison..

Successful build - Chance fights ever on the side of the prudent.

Jan 13 2020, 7:57 PM
Vulcan added a comment to D2567: Splits debug display of frustums.

Successful build - Chance fights ever on the side of the prudent.

Jan 13 2020, 7:53 PM
Harbormaster failed remote builds in B10780: Diff 11006 for D2328: Unify GetRange calls in UnitAI.!
Jan 13 2020, 7:52 PM
Vulcan added a comment to D2328: Unify GetRange calls in UnitAI..

Build failure - The Moirai have given mortals hearts that can endure.

Jan 13 2020, 7:52 PM
Stan added inline comments to D2404: Optimize GetIdentityClasses in Templates.js.
Jan 13 2020, 7:50 PM
bb added inline comments to D2404: Optimize GetIdentityClasses in Templates.js.
Jan 13 2020, 7:48 PM
vladislavbelov created D2567: Splits debug display of frustums.
Jan 13 2020, 7:47 PM
Vulcan added a comment to D1961: Let animals be able to garrison..

Successful build - Chance fights ever on the side of the prudent.

Jan 13 2020, 7:45 PM
Freagarach updated the diff for D1961: Let animals be able to garrison..

Added misses check.

Jan 13 2020, 7:43 PM
Vulcan added a comment to D2328: Unify GetRange calls in UnitAI..

Successful build - Chance fights ever on the side of the prudent.

Jan 13 2020, 7:42 PM
Vulcan added a comment to D2328: Unify GetRange calls in UnitAI..

Successful build - Chance fights ever on the side of the prudent.

Jan 13 2020, 7:38 PM
Vulcan added a comment to D1205: Cleanup summary selection from D810 / rP20644.

Successful build - Chance fights ever on the side of the prudent.

Jan 13 2020, 7:37 PM
Freagarach updated the diff for D2328: Unify GetRange calls in UnitAI..

Remove accidentally added extra space.

Jan 13 2020, 7:35 PM
Itms added a comment to D2566: Fixes debug build on macOS.

Hey! This is already in D2523.

Jan 13 2020, 7:35 PM
Vulcan added a comment to D2328: Unify GetRange calls in UnitAI..

Successful build - Chance fights ever on the side of the prudent.

Jan 13 2020, 7:35 PM
bb committed rP23387: Move the credits button on main menu.
Move the credits button on main menu
Jan 13 2020, 7:34 PM
bb closed D2430: [gui] list “Credits” above “Exit”.
Jan 13 2020, 7:33 PM
Vulcan added a comment to D1205: Cleanup summary selection from D810 / rP20644.

Successful build - Chance fights ever on the side of the prudent.

Jan 13 2020, 7:33 PM
Freagarach updated the diff for D2328: Unify GetRange calls in UnitAI..

Revert IID_Vision change.

Jan 13 2020, 7:33 PM
bb updated the diff for D1205: Cleanup summary selection from D810 / rP20644.

rebase

Jan 13 2020, 7:31 PM
Vulcan added a comment to D2566: Fixes debug build on macOS.

Successful build - Chance fights ever on the side of the prudent.

Jan 13 2020, 7:25 PM
Harbormaster failed remote builds in B10776: Diff 11002 for D2566: Fixes debug build on macOS!
Jan 13 2020, 7:22 PM
Vulcan added a comment to D2566: Fixes debug build on macOS.

Build failure - The Moirai have given mortals hearts that can endure.

Jan 13 2020, 7:22 PM
Vulcan added a comment to D2566: Fixes debug build on macOS.

Successful build - Chance fights ever on the side of the prudent.

Jan 13 2020, 7:22 PM
vladislavbelov added inline comments to D2566: Fixes debug build on macOS.
Jan 13 2020, 7:21 PM
vladislavbelov added inline comments to rP22627: Upgrade SpiderMonkey to version 45.0.2, refs #4893..
Jan 13 2020, 7:20 PM
vladislavbelov created D2566: Fixes debug build on macOS.
Jan 13 2020, 7:20 PM
Vulcan added a comment to D2565: Lower number of setdefaultanimation calls in gathering state.

Successful build - Chance fights ever on the side of the prudent.

Jan 13 2020, 6:35 PM
Vulcan added a comment to D2565: Lower number of setdefaultanimation calls in gathering state.

Successful build - Chance fights ever on the side of the prudent.

Jan 13 2020, 6:30 PM
Vulcan added a comment to D2565: Lower number of setdefaultanimation calls in gathering state.

Successful build - Chance fights ever on the side of the prudent.

Jan 13 2020, 6:28 PM
Silier created D2565: Lower number of setdefaultanimation calls in gathering state.
Jan 13 2020, 6:26 PM
Stan added inline comments to D2525: Define auto-gather/-build ranges in template..
Jan 13 2020, 2:19 PM
bb added inline comments to D2525: Define auto-gather/-build ranges in template..
Jan 13 2020, 1:52 PM
bb accepted D2430: [gui] list “Credits” above “Exit”.

change seems same

Jan 13 2020, 1:12 PM
Vulcan added a comment to D2540: Make rallypoints moddable..

Successful build - Chance fights ever on the side of the prudent.

Jan 13 2020, 1:06 PM
Vulcan added a comment to D2540: Make rallypoints moddable..

Successful build - Chance fights ever on the side of the prudent.

Jan 13 2020, 12:50 PM
Vulcan added a comment to D2540: Make rallypoints moddable..

Successful build - Chance fights ever on the side of the prudent.

Jan 13 2020, 12:50 PM
bb added a comment to rP23374: Gamesetup class rewrite, fixes #5322, refs #5387..

refs #5663

Jan 13 2020, 12:49 PM
Stan added a comment to rP23377: Use specific walking variants when approaching gathering.

Jan 13 2020, 12:45 PM
Stan updated the diff for D2540: Make rallypoints moddable..

Fix copypasta

Jan 13 2020, 12:45 PM
Vulcan added a comment to D2540: Make rallypoints moddable..

Build failure - The Moirai have given mortals hearts that can endure.

Jan 13 2020, 12:41 PM
Vulcan added a comment to D2540: Make rallypoints moddable..

Build failure - The Moirai have given mortals hearts that can endure.

Jan 13 2020, 12:38 PM
Harbormaster failed remote builds in B10772: Diff 10998 for D2540: Make rallypoints moddable.!
Jan 13 2020, 12:38 PM
Vulcan added a comment to D2540: Make rallypoints moddable..

Build failure - The Moirai have given mortals hearts that can endure.

Jan 13 2020, 12:38 PM
Stan updated the diff for D2540: Make rallypoints moddable..

Use the owner instead of the identity to pick the rally point template

Jan 13 2020, 12:34 PM
Stan added a comment to D2564: Gamesetup map specific options - Landscape, Daytime.

The combination of those three files (Don't forget to backup) trigger an infinite loop for me.

Jan 13 2020, 12:05 PM
elexis removed 1 auditor(s) for rP22753: Make Promotion.js use the common Transform helper, add resource gatherer and…: elexis.
Jan 13 2020, 10:38 AM
Stan abandoned D1680: Do not hardcode screen ratio in the main menu..

This would now need a rebase, and it doesn't seem to have much of an impact, so meh.

Jan 13 2020, 10:14 AM
Stan added inline comments to D2453: Allow Flying objects to be stationary.
Jan 13 2020, 10:10 AM
Vulcan added a comment to D2453: Allow Flying objects to be stationary.

Successful build - Chance fights ever on the side of the prudent.

Jan 13 2020, 10:09 AM
Vulcan added a comment to D2453: Allow Flying objects to be stationary.

Successful build - Chance fights ever on the side of the prudent.

Jan 13 2020, 10:07 AM
Vulcan added a comment to D2453: Allow Flying objects to be stationary.

Successful build - Chance fights ever on the side of the prudent.

Jan 13 2020, 10:07 AM
Silier added inline comments to D2453: Allow Flying objects to be stationary.
Jan 13 2020, 10:06 AM
Stan updated the diff for D2453: Allow Flying objects to be stationary.

Reset rotation. Use squared distance for comparison instead.

Jan 13 2020, 10:00 AM
Silier added a comment to rP23267: Fix promoted entities not retaining order queue after rP22753..

Fixes bug reported as comment in ticket: https://trac.wildfiregames.com/ticket/5610#comment:2

Jan 13 2020, 9:53 AM
autobuild committed rP23386: [i18n] Updated POT and PO files..
[i18n] Updated POT and PO files.
Jan 13 2020, 9:47 AM
Silier requested changes to D2328: Unify GetRange calls in UnitAI..

I can see why that would be wanted for IID_Attack or IID_Heal but IID_Vision should be excluded from this.

Jan 13 2020, 9:37 AM
Silier added a reviewer for D2328: Unify GetRange calls in UnitAI.: Silier.
Jan 13 2020, 8:54 AM
Itms closed D2524: Drop Visual Studio 2013 support.

No problem, thank you!

Jan 13 2020, 8:49 AM
Itms committed rP23385: Credit Inari in the credits instead of the commit message of rP23383..
Credit Inari in the credits instead of the commit message of rP23383.
Jan 13 2020, 8:48 AM
Itms added a comment to D2563: NVTT build fixes.
In D2563#107181, @Stan wrote:

This fixes NVTT build however I still get for some images:

Jan 13 2020, 8:44 AM
Itms planned changes to D2523: Jenkins scripts and tweaks for OSX.
Jan 13 2020, 8:35 AM · macOS Developers
Silier requested changes to D2453: Allow Flying objects to be stationary.

+ rotation of entity needs to be fixed as pointed above

Jan 13 2020, 8:21 AM
Silier planned changes to D1396: Remove not needed checks and code for VS2015 [VS2013 -> VS2015].

needs rebase

Jan 13 2020, 8:18 AM
Silier requested changes to D1961: Let animals be able to garrison..

You missed one case, else should be good i ll test tonight.

Jan 13 2020, 8:15 AM
Silier accepted D2524: Drop Visual Studio 2013 support.

workspace and premake script updates are correct
workaround explicitly for vs2013 removal is ok
(planed to accept earlier but kind of forgot, sry)

Jan 13 2020, 8:03 AM
autobuild committed rP23384: [Windows] Automated build..
[Windows] Automated build.
Jan 13 2020, 7:38 AM
Stan added a comment to D2563: NVTT build fixes.

This fixes NVTT build however I still get for some images:

Warning: Cannot convert string "vlines2" to type Pixmap
tex_dds.cpp(418): Function call failed: return value was -120102 (Invalid/unsupported texture format)
Function call failed: return value was -120102 (Invalid/unsupported texture format)
Location: tex_dds.cpp:418 (decode_pf)
Jan 13 2020, 12:37 AM
Vulcan added a comment to D2308: Extend the visible garrisoning schema to allow specific units on specific turrets..

Successful build - Chance fights ever on the side of the prudent.

Jan 13 2020, 12:29 AM
Vulcan added a comment to D2308: Extend the visible garrisoning schema to allow specific units on specific turrets..

Successful build - Chance fights ever on the side of the prudent.

Jan 13 2020, 12:29 AM
Vulcan added a comment to D2308: Extend the visible garrisoning schema to allow specific units on specific turrets..

Successful build - Chance fights ever on the side of the prudent.

Jan 13 2020, 12:27 AM
Stan updated the diff for D2308: Extend the visible garrisoning schema to allow specific units on specific turrets..

Fix tests. Thanks @bb

Jan 13 2020, 12:25 AM
Vulcan added a comment to D2542: Adds smart search to the Atlas entity list.

Successful build - Chance fights ever on the side of the prudent.

Jan 13 2020, 12:01 AM

Jan 12 2020

Vulcan added a comment to D2542: Adds smart search to the Atlas entity list.

Successful build - Chance fights ever on the side of the prudent.

Jan 12 2020, 11:58 PM
Vulcan added a comment to D2542: Adds smart search to the Atlas entity list.

Successful build - Chance fights ever on the side of the prudent.

Jan 12 2020, 11:57 PM
vladislavbelov added a comment to D2542: Adds smart search to the Atlas entity list.

@Nescio I've tweaked the algorithm. Now it's a bit closer to your understanding. Now words separated by any non-letter characters should present in a name (it doesn't account underscores, so healer_ a equals to healer a because of possible performance).

Jan 12 2020, 11:56 PM
vladislavbelov updated the diff for D2542: Adds smart search to the Atlas entity list.

Tweaks the algorithm and adds an immediate reaction to the checkbox.

Jan 12 2020, 11:54 PM
Vulcan added a comment to D2308: Extend the visible garrisoning schema to allow specific units on specific turrets..

Build failure - The Moirai have given mortals hearts that can endure.

Jan 12 2020, 11:33 PM
Vulcan added a comment to D2308: Extend the visible garrisoning schema to allow specific units on specific turrets..

Build failure - The Moirai have given mortals hearts that can endure.

Jan 12 2020, 11:32 PM
Harbormaster failed remote builds in B10767: Diff 10994 for D2308: Extend the visible garrisoning schema to allow specific units on specific turrets.!
Jan 12 2020, 11:32 PM
Vulcan added a comment to D2308: Extend the visible garrisoning schema to allow specific units on specific turrets..

Build failure - The Moirai have given mortals hearts that can endure.

Jan 12 2020, 11:32 PM
Stan added inline comments to D2308: Extend the visible garrisoning schema to allow specific units on specific turrets..
Jan 12 2020, 11:31 PM
Stan updated the diff for D2308: Extend the visible garrisoning schema to allow specific units on specific turrets..

Tests will still fail. Fix typo and other notes.

Jan 12 2020, 11:30 PM
Vulcan added a comment to D2308: Extend the visible garrisoning schema to allow specific units on specific turrets..

Build failure - The Moirai have given mortals hearts that can endure.

Jan 12 2020, 10:43 PM
Vulcan added a comment to D2564: Gamesetup map specific options - Landscape, Daytime.

Successful build - Chance fights ever on the side of the prudent.

Jan 12 2020, 10:40 PM
Freagarach added a comment to D2308: Extend the visible garrisoning schema to allow specific units on specific turrets..

Test fails (OnGlobalEntityRenamed but also then.`).
And one extra suggestion for a test: when garrisoned visibly and ownership changes, just to be compleat.

Jan 12 2020, 10:38 PM
Vulcan added a comment to D2519: Add --with-system-premake5 option to update-workspaces.sh.

Successful build - Chance fights ever on the side of the prudent.

Jan 12 2020, 10:09 PM
Vulcan added a comment to D2308: Extend the visible garrisoning schema to allow specific units on specific turrets..

Build failure - The Moirai have given mortals hearts that can endure.

Jan 12 2020, 10:03 PM
Vulcan added a comment to D2564: Gamesetup map specific options - Landscape, Daytime.

Successful build - Chance fights ever on the side of the prudent.

Jan 12 2020, 10:02 PM