It looks like it is the fonts it does not like
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Jan 13 2020
Thank you. The new search is much better.
Successful build - Chance fights ever on the side of the prudent.
Successful build - Chance fights ever on the side of the prudent.
Successful build - Chance fights ever on the side of the prudent.
Successful build - Chance fights ever on the side of the prudent.
Successful build - Chance fights ever on the side of the prudent.
Successful build - Chance fights ever on the side of the prudent.
Successful build - Chance fights ever on the side of the prudent.
Add new property for StatusEffects to disallow XP gain by SE.
Successful build - Chance fights ever on the side of the prudent.
Successful build - Chance fights ever on the side of the prudent.
Successful build - Chance fights ever on the side of the prudent.
Build failure - The Moirai have given mortals hearts that can endure.
Successful build - Chance fights ever on the side of the prudent.
Added misses check.
Successful build - Chance fights ever on the side of the prudent.
Successful build - Chance fights ever on the side of the prudent.
Successful build - Chance fights ever on the side of the prudent.
Remove accidentally added extra space.
Hey! This is already in D2523.
Successful build - Chance fights ever on the side of the prudent.
Successful build - Chance fights ever on the side of the prudent.
Revert IID_Vision change.
rebase
Successful build - Chance fights ever on the side of the prudent.
Build failure - The Moirai have given mortals hearts that can endure.
Successful build - Chance fights ever on the side of the prudent.
Successful build - Chance fights ever on the side of the prudent.
Successful build - Chance fights ever on the side of the prudent.
Successful build - Chance fights ever on the side of the prudent.
Successful build - Chance fights ever on the side of the prudent.
Successful build - Chance fights ever on the side of the prudent.
Successful build - Chance fights ever on the side of the prudent.
refs #5663
Build failure - The Moirai have given mortals hearts that can endure.
Build failure - The Moirai have given mortals hearts that can endure.
Build failure - The Moirai have given mortals hearts that can endure.
Use the owner instead of the identity to pick the rally point template
This would now need a rebase, and it doesn't seem to have much of an impact, so meh.
Successful build - Chance fights ever on the side of the prudent.
Successful build - Chance fights ever on the side of the prudent.
Successful build - Chance fights ever on the side of the prudent.
Reset rotation. Use squared distance for comparison instead.
Fixes bug reported as comment in ticket: https://trac.wildfiregames.com/ticket/5610#comment:2
I can see why that would be wanted for IID_Attack or IID_Heal but IID_Vision should be excluded from this.
In D2563#107181, @Stan wrote:This fixes NVTT build however I still get for some images:
+ rotation of entity needs to be fixed as pointed above
needs rebase
You missed one case, else should be good i ll test tonight.
workspace and premake script updates are correct
workaround explicitly for vs2013 removal is ok
(planed to accept earlier but kind of forgot, sry)
This fixes NVTT build however I still get for some images:
Warning: Cannot convert string "vlines2" to type Pixmap tex_dds.cpp(418): Function call failed: return value was -120102 (Invalid/unsupported texture format) Function call failed: return value was -120102 (Invalid/unsupported texture format) Location: tex_dds.cpp:418 (decode_pf)
Successful build - Chance fights ever on the side of the prudent.
Successful build - Chance fights ever on the side of the prudent.
Successful build - Chance fights ever on the side of the prudent.
Fix tests. Thanks @bb
Successful build - Chance fights ever on the side of the prudent.
Jan 12 2020
Successful build - Chance fights ever on the side of the prudent.
Successful build - Chance fights ever on the side of the prudent.
@Nescio I've tweaked the algorithm. Now it's a bit closer to your understanding. Now words separated by any non-letter characters should present in a name (it doesn't account underscores, so healer_ a equals to healer a because of possible performance).
Tweaks the algorithm and adds an immediate reaction to the checkbox.
Build failure - The Moirai have given mortals hearts that can endure.
Build failure - The Moirai have given mortals hearts that can endure.
Build failure - The Moirai have given mortals hearts that can endure.
Tests will still fail. Fix typo and other notes.
Build failure - The Moirai have given mortals hearts that can endure.
Successful build - Chance fights ever on the side of the prudent.
Test fails (OnGlobalEntityRenamed but also then.`).
And one extra suggestion for a test: when garrisoned visibly and ownership changes, just to be compleat.
Successful build - Chance fights ever on the side of the prudent.
Build failure - The Moirai have given mortals hearts that can endure.
Successful build - Chance fights ever on the side of the prudent.