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Jan 20 2020

Stan added a comment to D2583: Saves sidebar/bottombar width/height between Atlas sessions.

Patch works as expected, though it triggers a compilation warning see inline. (Missing WxUnused)

Jan 20 2020, 4:15 PM
ValihrAnt created D2585: [gameplay] Cavalry archer speed adjustment.
Jan 20 2020, 4:10 PM
ValihrAnt updated the diff for D2575: [gameplay] tweak war elephant costs.

Changed war elephant cost to 300F and 200M. So their total cost is the same as in A23, but they are more accessible due to having a lower metal cost. Also adjusted their loot.

Jan 20 2020, 3:34 PM
Stan committed rP23421: Update hero icons and names.
Update hero icons and names
Jan 20 2020, 3:02 PM
Stan closed D2582: update hero icons and names.
Jan 20 2020, 3:02 PM
elexis added inline comments to rP23176: Single Player → single-player.
Jan 20 2020, 2:34 PM
Vulcan added a comment to D2584: Disable QuickLoad during multiplayer.

Successful build - Chance fights ever on the side of the prudent.

Jan 20 2020, 2:01 PM
Stan added a comment to D2584: Disable QuickLoad during multiplayer.

I think it would be nicer to have the MP savegame features, but if it isn't gonna happen soon, I believe this is the next best thing.

Jan 20 2020, 1:49 PM
elexis created D2584: Disable QuickLoad during multiplayer.
Jan 20 2020, 1:44 PM
Stan added a comment to D2567: Splits debug display of frustums.

Feature is good, code looks good to me, and it works as expected.

Jan 20 2020, 12:05 PM
elexis added a comment to D2567: Splits debug display of frustums.

(or posting that you accept it so that he can close the revision proposal since it was committed in rP23395, to avoid ambiguity with an empty review)

Jan 20 2020, 11:57 AM
elexis added a comment to D2567: Splits debug display of frustums.

Please do not forget to post which parts were reviewed, which parts were tested when posting an acceptance.

Jan 20 2020, 11:51 AM
vladislavbelov closed D2567: Splits debug display of frustums.
In D2567#108291, @Stan wrote:

Accepting so you can close.

Jan 20 2020, 11:35 AM
Stan accepted D2567: Splits debug display of frustums.

Accepting so you can close.

Jan 20 2020, 11:25 AM
elexis added a comment to D2568: [gui] remove empty space between logo and buttons.

What do you mean exactly?

This is the patch I uploaded at https://code.wildfiregames.com/rP23387#40853 so it would be correct to credit that.

Jan 20 2020, 11:18 AM
elexis committed rP23420: Show an error message instead of triggering a debug breakpoint if a GUI page….
Show an error message instead of triggering a debug breakpoint if a GUI page…
Jan 20 2020, 10:58 AM
elexis closed D2363: Validate XML directory and file attributes strings when loading..
Jan 20 2020, 10:58 AM
elexis accepted D2363: Validate XML directory and file attributes strings when loading..

The patch results in

ERROR: GUI: Script path gui/pregame is not a directory

while it actually is a directory, just not one recognized by the code.

Jan 20 2020, 10:53 AM
elexis added a comment to rP23419: Rewrite Gamesetup AIConfig page to use class syntax, decouple settings and move….

Also:
Removes the hack to Pop and Push the dialog in order to update it.
Update the gameAttributes instantly when changing an AI dropdown, so that the selection isnt lost when another client changes any game setting, preparing for #3806.

Jan 20 2020, 10:45 AM
elexis abandoned D1777: Move maptype and mapfilter from gui/gamesetup/ to gui/common/settings.js.
  • mapType moved to common/ in rP23374
  • mapFilter move is unwarranted following the decision in rP23413
Jan 20 2020, 10:32 AM
Vulcan added a comment to D2577: Use class syntax for AIConfig page and move it to Gamesetup/Pages subfolder.

Successful build - Chance fights ever on the side of the prudent.

Jan 20 2020, 10:32 AM
elexis committed rP23419: Rewrite Gamesetup AIConfig page to use class syntax, decouple settings and move….
Rewrite Gamesetup AIConfig page to use class syntax, decouple settings and move…
Jan 20 2020, 10:30 AM
elexis closed D2577: Use class syntax for AIConfig page and move it to Gamesetup/Pages subfolder.
Jan 20 2020, 10:30 AM
elexis added a comment to D2577: Use class syntax for AIConfig page and move it to Gamesetup/Pages subfolder.

As mentioned in D2581, it is necessary to run the AIConfig page in the same script context as the GameSetupPage if one wants exclusively that page to be in charge of the AI attributes in g_GameAttributes.settings.PlayerData, since the page can't run code if its closed, but it can if its only hidden.
Not doing it that way would mean there would be a class in the AIConfig page manifesting the AI setting logic and another class in the Gamesetup page coding the same logic.
Second reason to perform this change is as mentioned the existing coupling between the Gamesetup page and subpages, which is a pattern, and thus refactoring this page to become a subpage means the pattern becomes an example of how to implement Gamesetup subpages, not a counterexample, with the new subpages being empowered and encouraged to reuse the existing gamesetup controlers (gameSettingsControl, playerAssignmentsControl, netMessages, mapCache, mapFilters, ...).

Jan 20 2020, 10:18 AM
elexis updated the diff for D2577: Use class syntax for AIConfig page and move it to Gamesetup/Pages subfolder.

Rebase following rP23413 and remove more hardcodings.

Jan 20 2020, 10:10 AM
autobuild committed rP23418: [i18n] Updated POT and PO files..
[i18n] Updated POT and PO files.
Jan 20 2020, 9:41 AM
autobuild committed rP23417: [Windows] Automated build..
[Windows] Automated build.
Jan 20 2020, 7:34 AM

Jan 19 2020

vladislavbelov updated the test plan for D2583: Saves sidebar/bottombar width/height between Atlas sessions.
Jan 19 2020, 10:46 PM
Alexandermb awarded D2583: Saves sidebar/bottombar width/height between Atlas sessions a Love token.
Jan 19 2020, 10:15 PM
Vulcan added a comment to D2583: Saves sidebar/bottombar width/height between Atlas sessions.

Successful build - Chance fights ever on the side of the prudent.

Jan 19 2020, 9:51 PM
vladislavbelov updated the diff for D2583: Saves sidebar/bottombar width/height between Atlas sessions.
Jan 19 2020, 9:47 PM
Silier added inline comments to D2328: Unify GetRange calls in UnitAI..
Jan 19 2020, 9:46 PM
Vulcan added a comment to D2583: Saves sidebar/bottombar width/height between Atlas sessions.

Successful build - Chance fights ever on the side of the prudent.

Jan 19 2020, 9:42 PM
vladislavbelov updated the diff for D2583: Saves sidebar/bottombar width/height between Atlas sessions.

Fixes @Stan notes.

Jan 19 2020, 9:38 PM
Vulcan added a comment to D2583: Saves sidebar/bottombar width/height between Atlas sessions.

Successful build - Chance fights ever on the side of the prudent.

Jan 19 2020, 9:28 PM
Stan added inline comments to D2583: Saves sidebar/bottombar width/height between Atlas sessions.
Jan 19 2020, 9:24 PM
Stan awarded D2583: Saves sidebar/bottombar width/height between Atlas sessions a Love token.
Jan 19 2020, 9:24 PM
vladislavbelov created D2583: Saves sidebar/bottombar width/height between Atlas sessions.
Jan 19 2020, 9:20 PM
Gallaecio accepted D2578: update structure template tooltips.
Jan 19 2020, 8:39 PM
ValihrAnt added a comment to D2575: [gameplay] tweak war elephant costs.

True, there are no Elephant-specific technologies, though e.g. archery tradition does apply to elephant archers.

True, I forgot about it.

Something that could be tried is introducing two technologies, the first upgrades elephant archers from basic (one archer) to advanced (two archers), the second to elite (three archers). I'm not sure it's a good idea, though. And probably beyond the scope of this patch.

It is beyond the scope of this patch, but it's an idea I've thought about. Upon each promotion the elephant has another archer firing off of its back, but even though there are 2 or 3 units firing in the animation only 1 arrow gets shot, so what could also be done is to have the upgrades give them an extra projectile, kind of like the Chukonu in AoE2.
But, overall the patch makes elephant archers more useful in the early game and them falling off as upgrades start kicking in is something that can be addressed in a future patch.

Jan 19 2020, 5:09 PM
Stan added inline comments to D2328: Unify GetRange calls in UnitAI..
Jan 19 2020, 2:34 PM
Stan accepted D2582: update hero icons and names.
Jan 19 2020, 2:29 PM
Silier committed rP23416: Remove not needed checks and code for VS2015 [VS2013 -> VS2015].
Remove not needed checks and code for VS2015 [VS2013 -> VS2015]
Jan 19 2020, 1:44 PM
Silier closed D1396: Remove not needed checks and code for VS2015 [VS2013 -> VS2015].
Jan 19 2020, 1:44 PM
Silier added inline comments to D2328: Unify GetRange calls in UnitAI..
Jan 19 2020, 1:39 PM
Nescio added inline comments to D2582: update hero icons and names.
Jan 19 2020, 1:33 PM
Silier added inline comments to D2360: Fix entities not retaining repair order after target transforms..
Jan 19 2020, 1:32 PM
Stan added inline comments to D2582: update hero icons and names.
Jan 19 2020, 1:16 PM
Vulcan added a comment to D2582: update hero icons and names.

Successful build - Chance fights ever on the side of the prudent.

Jan 19 2020, 12:13 PM
Nescio created D2582: update hero icons and names.
Jan 19 2020, 12:09 PM
Nescio edited reviewers for D2496: tweak soldier footprints, added: Restricted Owners Package; removed: Restricted Owners Package.
Jan 19 2020, 11:27 AM
Nescio added a comment to D2580: display centre before house.

The crannog and colony are fundamentally centres and should thus be listed together.
And it'll only show up to those civs that actually have the template, if that's what you meant.

Jan 19 2020, 11:04 AM
Vulcan added a comment to D2578: update structure template tooltips.

Successful build - Chance fights ever on the side of the prudent.

Jan 19 2020, 10:59 AM
Nescio updated the diff for D2578: update structure template tooltips.

mercenary/ies → Mercenary/ies
recruit → train

Jan 19 2020, 10:53 AM
Nescio added inline comments to D2578: update structure template tooltips.
Jan 19 2020, 10:42 AM
Gallaecio accepted D2579: standardize armor technology tooltips.
Jan 19 2020, 9:46 AM
Gallaecio added a comment to D2578: update structure template tooltips.

I’ve left one more comment, but overall this is an amazing change for the better, great work!

Jan 19 2020, 9:44 AM
Vulcan added a comment to D2176: Give an option to allow multiple controls groups share same entities..

Successful build - Chance fights ever on the side of the prudent.

Jan 19 2020, 9:00 AM
Freagarach edited reviewers for D2176: Give an option to allow multiple controls groups share same entities., added: elexis; removed: wraitii.
Jan 19 2020, 8:48 AM
Freagarach updated the diff for D2176: Give an option to allow multiple controls groups share same entities..

Rebased.

Jan 19 2020, 8:47 AM
Freagarach added a comment to D2496: tweak soldier footprints.

Unit templates don't have a static obstruction defined in their templates, so I assumed their effective target size is based upon their footprint.

The related code (Attacking.js-helper; L137 onwards) shows that footprints are indeed used.

Jan 19 2020, 8:10 AM
Freagarach added a comment to D2580: display centre before house.

I agree that the CC ought to be placed first. Not sure though that the crannog, which is a Briton-specific structure, should be placed in the general build-list.
+1 on the Military Colony.

Jan 19 2020, 8:02 AM
autobuild committed rP23415: [Windows] Automated build..
[Windows] Automated build.
Jan 19 2020, 7:29 AM

Jan 18 2020

elexis committed rP23414: Options page dropdown support for per-value hovered tooltips..
Options page dropdown support for per-value hovered tooltips.
Jan 18 2020, 9:40 PM
elexis closed D2576: Options page to display per-value tooltips.
Jan 18 2020, 9:40 PM
elexis added a comment to D2576: Options page to display per-value tooltips.

(The patch was not tested, see IRC)

Jan 18 2020, 9:39 PM
vladislavbelov accepted D2576: Options page to display per-value tooltips.

Looks ok for me.

Jan 18 2020, 9:16 PM
elexis retitled D2577: Use class syntax for AIConfig page and move it to Gamesetup/Pages subfolder from Use class syntax for AIConfig page and move it to GamesetupPage to Use class syntax for AIConfig page and move it to Gamesetup/Pages subfolder.
Jan 18 2020, 9:13 PM
Nescio added a comment to D2575: [gameplay] tweak war elephant costs.

True, there are no Elephant-specific technologies, though e.g. archery tradition does apply to elephant archers.
Something that could be tried is introducing two technologies, the first upgrades elephant archers from basic (one archer) to advanced (two archers), the second to elite (three archers). I'm not sure it's a good idea, though. And probably beyond the scope of this patch.

Jan 18 2020, 8:59 PM
Nescio added a comment to D2532: [gameplay] train champion cavalry at stable.

Thanks! Now let's hope a team member agrees with the change and is willing to take responsibility for committing it.

Jan 18 2020, 8:53 PM
elexis committed rP23413: Gamesetup subpages support..
Gamesetup subpages support.
Jan 18 2020, 8:43 PM
elexis closed D2581: Refactor gamesetup page to support subpages.
Jan 18 2020, 8:43 PM
elexis added a comment to D2581: Refactor gamesetup page to support subpages.

Discussed with Vladislav on http://irclogs.wildfiregames.com/2020-01/2020-01-18-QuakeNet-%230ad-dev.log and with nani in a PM, concluding preference for running it in the same page.
It is necessary to run it in the same page if there is a requirement to have the setting handler exclusively in one class, and in only one page, see summary.

Jan 18 2020, 7:31 PM
elexis updated the summary of D2581: Refactor gamesetup page to support subpages.
Jan 18 2020, 7:23 PM
vladislavbelov committed rP23412: Reports SDL builtin and runtime versions and video backend in hwdetect report..
Reports SDL builtin and runtime versions and video backend in hwdetect report.
Jan 18 2020, 5:46 PM
vladislavbelov closed D2485: Report SDL2 version and video backend in hwdetect.
Jan 18 2020, 5:46 PM
vladislavbelov accepted D2485: Report SDL2 version and video backend in hwdetect.

I've tested the patch on Windows VS2015, it works and looks good for me.

Jan 18 2020, 5:45 PM
Vulcan added a comment to D2485: Report SDL2 version and video backend in hwdetect.

Successful build - Chance fights ever on the side of the prudent.

Jan 18 2020, 4:53 PM
Vulcan added a comment to D2485: Report SDL2 version and video backend in hwdetect.

Successful build - Chance fights ever on the side of the prudent.

Jan 18 2020, 4:47 PM
Vulcan added a comment to D2485: Report SDL2 version and video backend in hwdetect.

Successful build - Chance fights ever on the side of the prudent.

Jan 18 2020, 4:40 PM
linkmauve updated the diff for D2485: Report SDL2 version and video backend in hwdetect.
  • Rename the sdl2_* keys to sdl_*.
  • Include used CLogger.h.
  • Include useless libsdl.h but that’s part of the project guidelines.
  • Attempt a workaround for MSVC2015.
Jan 18 2020, 4:36 PM
Harbormaster failed remote builds in B10874: Diff 11098 for D2485: Report SDL2 version and video backend in hwdetect!
Jan 18 2020, 4:33 PM
Vulcan added a comment to D2485: Report SDL2 version and video backend in hwdetect.

Build failure - The Moirai have given mortals hearts that can endure.

Jan 18 2020, 4:33 PM
Harbormaster failed remote builds in B10873: Diff 11097 for D2485: Report SDL2 version and video backend in hwdetect!
Jan 18 2020, 4:32 PM
Vulcan added a comment to D2485: Report SDL2 version and video backend in hwdetect.

Build failure - The Moirai have given mortals hearts that can endure.

Jan 18 2020, 4:32 PM
Vulcan added a comment to D2485: Report SDL2 version and video backend in hwdetect.

Build failure - The Moirai have given mortals hearts that can endure.

Jan 18 2020, 4:30 PM
Vulcan added a comment to D2485: Report SDL2 version and video backend in hwdetect.

Successful build - Chance fights ever on the side of the prudent.

Jan 18 2020, 4:26 PM
Vulcan added a comment to D2485: Report SDL2 version and video backend in hwdetect.

Build failure - The Moirai have given mortals hearts that can endure.

Jan 18 2020, 4:25 PM
linkmauve added inline comments to D2485: Report SDL2 version and video backend in hwdetect.
Jan 18 2020, 4:19 PM
vladislavbelov added inline comments to D2485: Report SDL2 version and video backend in hwdetect.
Jan 18 2020, 4:13 PM
Vulcan added a comment to D2485: Report SDL2 version and video backend in hwdetect.

Successful build - Chance fights ever on the side of the prudent.

Jan 18 2020, 4:12 PM
ValihrAnt added a comment to D2575: [gameplay] tweak war elephant costs.

Infantry archers cost 50 food + 50 wood and have 50 health.
Camel archers cost 100 food + 50 wood and have 100 health.
One would expect the elephant archer to cost 200 food + 50 wood (it has 200 health).

200 health is not really a lot, though: worker elephants have 300, champion elephants 750, champion cavalry spearmen 300, and citizen cavalry spearmen 160. So maybe the elephant archer deserves a significant health increase?

Jan 18 2020, 4:12 PM
Vulcan added a comment to D2485: Report SDL2 version and video backend in hwdetect.

Successful build - Chance fights ever on the side of the prudent.

Jan 18 2020, 4:10 PM
linkmauve updated the diff for D2485: Report SDL2 version and video backend in hwdetect.

Fix the copyright year.

Jan 18 2020, 4:05 PM
Vulcan added a comment to D2485: Report SDL2 version and video backend in hwdetect.

Successful build - Chance fights ever on the side of the prudent.

Jan 18 2020, 4:04 PM
Vulcan added a comment to D2485: Report SDL2 version and video backend in hwdetect.

Successful build - Chance fights ever on the side of the prudent.

Jan 18 2020, 3:58 PM
ValihrAnt added a comment to D2532: [gameplay] train champion cavalry at stable.

I support this change. Also, I remember there being a Persian cavalry archer champion in the files somewhere. Wouldn't be bad to include that guy in the stable as well if possible.

Jan 18 2020, 3:53 PM
linkmauve updated the diff for D2485: Report SDL2 version and video backend in hwdetect.

Include "pregenerated.h"

Jan 18 2020, 3:47 PM
Harbormaster failed remote builds in B10872: Diff 11096 for D2485: Report SDL2 version and video backend in hwdetect!
Jan 18 2020, 3:43 PM
Vulcan added a comment to D2485: Report SDL2 version and video backend in hwdetect.

Build failure - The Moirai have given mortals hearts that can endure.

Jan 18 2020, 3:43 PM