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Feb 7 2020

Stan closed D2624: Kushite hero corrections.
Feb 7 2020, 10:26 PM
Vulcan added a comment to D2296: StatusEffects v3 - More cleanup, allow stackable, upgrades..

Successful build - Chance fights ever on the side of the prudent.

Feb 7 2020, 9:29 PM
Vulcan added a comment to D2296: StatusEffects v3 - More cleanup, allow stackable, upgrades..

Successful build - Chance fights ever on the side of the prudent.

Feb 7 2020, 9:25 PM
Freagarach updated the diff for D2296: StatusEffects v3 - More cleanup, allow stackable, upgrades..

Typo.

Feb 7 2020, 9:19 PM
Freagarach updated the diff for D2296: StatusEffects v3 - More cleanup, allow stackable, upgrades..
  • Remove unnecessary braces.
  • Use variable for readability in Attacking.js.
  • Added test for modifications.
Feb 7 2020, 9:19 PM
Stan accepted D2624: Kushite hero corrections.
Feb 7 2020, 8:43 PM
Nescio added inline comments to D2624: Kushite hero corrections.
Feb 7 2020, 8:36 PM
Vulcan added a comment to D2046: Fix GetTerritoryPercentage when changing number of players.

Successful build - Chance fights ever on the side of the prudent.

Feb 7 2020, 8:16 PM
Vulcan added a comment to D2625: Set m_RNG in Ai Deserialisation as last.

Successful build - Chance fights ever on the side of the prudent.

Feb 7 2020, 8:07 PM
Nescio added inline comments to D2624: Kushite hero corrections.
Feb 7 2020, 8:03 PM
Silier updated the diff for D2046: Fix GetTerritoryPercentage when changing number of players.

comment, year, merge conditions

Feb 7 2020, 8:02 PM
Stan added inline comments to D2624: Kushite hero corrections.
Feb 7 2020, 8:00 PM
Vulcan added a comment to D2624: Kushite hero corrections.

Build failure - The Moirai have given mortals hearts that can endure.

Feb 7 2020, 7:49 PM
Silier created D2625: Set m_RNG in Ai Deserialisation as last.
Feb 7 2020, 7:49 PM
Nescio added a comment to D2624: Kushite hero corrections.

And Vulcan failed again because of the map file (D1042).

Feb 7 2020, 7:49 PM
Vulcan added a comment to D2624: Kushite hero corrections.

Build failure - The Moirai have given mortals hearts that can endure.

Feb 7 2020, 7:48 PM
Harbormaster failed remote builds in B11069: Diff 11291 for D2624: Kushite hero corrections!
Feb 7 2020, 7:47 PM
Vulcan added a comment to D2624: Kushite hero corrections.

Build failure - The Moirai have given mortals hearts that can endure.

Feb 7 2020, 7:47 PM
Nescio created D2624: Kushite hero corrections.
Feb 7 2020, 7:47 PM
Stan added a comment to D2492: Allow buildings to autobuild themselves.

Just noticed a great use for this with sockets. One could allow buildings to place autobuilsing foundations on their sockets to create extensions.

Feb 7 2020, 7:18 PM
Stan added inline comments to D2492: Allow buildings to autobuild themselves.
Feb 7 2020, 7:16 PM
Silier added inline comments to D2573: Fix AI OOS on rejoin related to random calls.
Feb 7 2020, 7:06 PM
Silier added a comment to D2381: Allow entities to retain order queue when (un)garrisoning..
19:34 < Angen> Freagarach: D2381 hmm, rally point should behave like player would give any order, so if there is any rally point, I feel like it would be correct to discard previous order queue, but generally I do not see why it would be good to keep queued orders after ungarison , maybe someone could have different opinion
19:35 < Freagarach> It might be specific to the mining diff.
19:36 < Angen> ah i see now
19:37 < elexis> theres also back-to-work when ungarrisoning
19:37 < elexis> use case for town bell garrison / ungarrson for instance
19:38 < elexis> queueing a garrison, then a move order, then ungarrisoning the unit, then that unit following that move order indeed sounds perhaps unexpected
19:38 < elexis> -indeed
19:39 < Freagarach> Yeah, maybe the back to work can just be used, I have to check.
Feb 7 2020, 7:04 PM
Silier added inline comments to D2492: Allow buildings to autobuild themselves.
Feb 7 2020, 7:01 PM
Nescio added a comment to D2623: [gui] increase label space in chat.

See #4252. Engine.GetTextWidth would yield the actual size used, avoiding the issue that a fixed number of pixels may look ugly for english while still being too few for other languages.

Engine.GetTextWidth looks like JavaScript, but the text space is defined in XML? How does that work?

Feb 7 2020, 6:13 PM
elexis added a comment to D2623: [gui] increase label space in chat.

See #4252. Engine.GetTextWidth would yield the actual size used, avoiding the issue that a fixed number of pixels may look ugly for english while still being too few for other languages.

Feb 7 2020, 3:15 PM
Nescio added a comment to D1863: [gameplay] reduce Blemmye and Nuba camp building time.

(If you approve of the changes you can click “Add Action...” → “Accept Revision”; also applies to any other patch here on phabricator.)

Feb 7 2020, 3:00 PM
ValihrAnt added a comment to D1863: [gameplay] reduce Blemmye and Nuba camp building time.

Didn't even realise they take took longer than barracks to build, doesn't make much sense to me. It makes sense for a camp to be built faster than a pretty big stone building. Won't change how often they're used but it will make more logical sense.

Feb 7 2020, 2:55 PM
Nescio updated subscribers of D2536: [gameplay] make embassy mercenaries native.
Feb 7 2020, 2:52 PM
Nescio updated the summary of D2534: [gameplay] allow building Blemmye camp and Nuba village in neutral territory.
Feb 7 2020, 2:51 PM
Nescio removed a reviewer for D1863: [gameplay] reduce Blemmye and Nuba camp building time: borg-.
Feb 7 2020, 2:48 PM
Vulcan added a comment to D2623: [gui] increase label space in chat.

Successful build - Chance fights ever on the side of the prudent.

Feb 7 2020, 2:35 PM
Nescio created D2623: [gui] increase label space in chat.
Feb 7 2020, 2:27 PM
autobuild committed rP23486: [i18n] Updated POT and PO files..
[i18n] Updated POT and PO files.
Feb 7 2020, 9:29 AM

Feb 6 2020

Stan added inline comments to D2492: Allow buildings to autobuild themselves.
Feb 6 2020, 9:43 PM
Silier added inline comments to D2492: Allow buildings to autobuild themselves.
Feb 6 2020, 8:45 PM
Vulcan added a comment to D2622: [gameplay] make chariot Amanirenas the default.

Successful build - Chance fights ever on the side of the prudent.

Feb 6 2020, 6:36 PM
Nescio created D2622: [gameplay] make chariot Amanirenas the default.
Feb 6 2020, 6:30 PM
Stan added inline comments to D2492: Allow buildings to autobuild themselves.
Feb 6 2020, 6:11 PM
Silier added a comment to D2492: Allow buildings to autobuild themselves.

Design question, do you want to allow builders to build entity which can autobuild itself ?

Feb 6 2020, 3:30 PM
vladislavbelov updated the test plan for D2621: Adds GLSL shaders of overlay lines.
Feb 6 2020, 10:51 AM
autobuild committed rP23485: [Windows] Automated build..
[Windows] Automated build.
Feb 6 2020, 7:24 AM

Feb 5 2020

asterix added a comment to rP23459: Adds an option to enable/disable building snapping by a hotkey..

Nope, I mentioned in the original patch, that the ticket isn't directly related to build snapping. In my patch it is an edge snapping, in the ticket it is a grid snapping.

Feb 5 2020, 11:23 PM
vladislavbelov added a comment to rP23459: Adds an option to enable/disable building snapping by a hotkey..
Feb 5 2020, 11:04 PM
asterix added a comment to rP23459: Adds an option to enable/disable building snapping by a hotkey..

@vladislavbelov You forgot to close https://trac.wildfiregames.com/ticket/3920

Feb 5 2020, 10:58 PM
vladislavbelov committed rP23484: Adds anti-aliasing option with FXAA algorithm..
Adds anti-aliasing option with FXAA algorithm.
Feb 5 2020, 10:53 PM
vladislavbelov closed D2537: Adds anti-aliasing option.
Feb 5 2020, 10:53 PM
Vulcan added a comment to D2537: Adds anti-aliasing option.

Successful build - Chance fights ever on the side of the prudent.

Feb 5 2020, 9:48 PM
vladislavbelov added a comment to D2216: Adds a LOS mask to Minimap.

This would be a nice addition. @vladislavbelov have you looked at @nani s mod? Autociv recent version has enlarging minimap that would be a useful addition too.

Feb 5 2020, 9:43 PM
vladislavbelov updated the diff for D2537: Adds anti-aliasing option.
Feb 5 2020, 9:40 PM
asterix awarded D2216: Adds a LOS mask to Minimap a Like token.
Feb 5 2020, 9:33 PM
asterix updated subscribers of D2216: Adds a LOS mask to Minimap.

This would be a nice addition. @vladislavbelov have you looked at @nani s mod? Autociv recent version has enlarging minimap that would be a useful addition too.

Feb 5 2020, 9:33 PM
asterix added a comment to D2500: Adds free camera to developer tools.
In D2500#105009, @Stan wrote:

I fail to see the real use of it but it could be nice to have dunno. One could use that to script camera actions maybe.

The switch between camera is broken though it should at best copy the current camera position.

IDEA: Since it's a special camera maybe it would be nice to have an indication it's being used such as text on the interface?

Feb 5 2020, 9:27 PM
Nescio added inline comments to D2595: separate elephant archer from cavalry templates.
Feb 5 2020, 9:25 PM
asterix awarded D2537: Adds anti-aliasing option a Love token.
Feb 5 2020, 9:21 PM
asterix awarded D2621: Adds GLSL shaders of overlay lines a Love token.
Feb 5 2020, 9:17 PM
Silier added inline comments to D2595: separate elephant archer from cavalry templates.
Feb 5 2020, 8:27 PM
Vulcan added a comment to D2046: Fix GetTerritoryPercentage when changing number of players.

Successful build - Chance fights ever on the side of the prudent.

Feb 5 2020, 7:49 PM
Silier added inline comments to D2046: Fix GetTerritoryPercentage when changing number of players.
Feb 5 2020, 7:44 PM
Silier updated the diff for D2046: Fix GetTerritoryPercentage when changing number of players.

static cast

Feb 5 2020, 7:43 PM
Silier added a comment to D2296: StatusEffects v3 - More cleanup, allow stackable, upgrades..

(will do full review when resistance is done so some minor comments)

Feb 5 2020, 6:45 PM
Stan committed rP23483: Add the source file for the kush hero portrait by @Sundiata. Remove windows….
Add the source file for the kush hero portrait by @Sundiata. Remove windows…
Feb 5 2020, 6:17 PM
Stan committed rP23482: New icon for Nastasen..
New icon for Nastasen.
Feb 5 2020, 6:14 PM
Vulcan added a comment to D2621: Adds GLSL shaders of overlay lines.

Successful build - Chance fights ever on the side of the prudent.

Feb 5 2020, 4:57 PM
vladislavbelov created D2621: Adds GLSL shaders of overlay lines.
Feb 5 2020, 4:52 PM
Harbormaster failed remote builds in B11058: Diff 11281 for D2620: use non-breaking space in 0 A.D.!
Feb 5 2020, 4:22 PM
Vulcan added a comment to D2620: use non-breaking space in 0 A.D..

Build failure - The Moirai have given mortals hearts that can endure.

Feb 5 2020, 4:22 PM
Nescio created D2620: use non-breaking space in 0 A.D..
Feb 5 2020, 4:17 PM
elexis added a comment to D1613: Improve the plural translation of the "<players> have won" string.

(For reference, there is also this bug #5675, where the simulation sends a wrong victory chat notification when ceasefire ended after the only player of the game had won already, showing " and undefined have won". But I guess that victory message should just not be sent, then it probably won't affect this patch.)

Feb 5 2020, 3:27 PM
elexis added inline comments to rP22526: UnitMotion - Send messages to UnitAI when obstructed, to allow stopping early….
Feb 5 2020, 3:16 PM
vladislavbelov committed rP23481: Uses fixed-function pipeline functions only in FFP mode..
Uses fixed-function pipeline functions only in FFP mode.
Feb 5 2020, 3:01 PM
vladislavbelov closed D2619: Uses fixed-function pipeline functions only in FFP mode.
Feb 5 2020, 3:01 PM
elexis planned changes to D2058: FixedVector2D CompareLengthSquared.

Squaring is no fun, because it uses Multiply and Multiply overflows without printing a warning (while warning when overflowing when casting).
Need to use the internal value (u64) for comparison, because fixed can only represent 2*128² at most and one often receives vector lengths an order of magnitude or more greater than 128 that need to be squared.

Feb 5 2020, 1:40 PM
elexis added inline comments to rP22526: UnitMotion - Send messages to UnitAI when obstructed, to allow stopping early….
Feb 5 2020, 1:36 PM
elexis added inline comments to rP22526: UnitMotion - Send messages to UnitAI when obstructed, to allow stopping early….
Feb 5 2020, 1:34 PM
vladislavbelov added a comment to D2619: Uses fixed-function pipeline functions only in FFP mode.
In D2619#109742, @Stan wrote:

Nice then. Have you checked for completeness?

Feb 5 2020, 12:42 PM
Stan added a comment to D2619: Uses fixed-function pipeline functions only in FFP mode.

Nice then. Have you checked for completeness?

Feb 5 2020, 12:19 PM
vladislavbelov added a comment to D2619: Uses fixed-function pipeline functions only in FFP mode.
In D2619#109740, @Stan wrote:

Have the checks always been missing and executing deadcode?

Feb 5 2020, 11:08 AM
Stan added a comment to D2619: Uses fixed-function pipeline functions only in FFP mode.

Have the checks always been missing and executing deadcode?

Feb 5 2020, 11:04 AM
vladislavbelov added a comment to D2619: Uses fixed-function pipeline functions only in FFP mode.
In D2619#109732, @Stan wrote:

I assume one has to play in FFP to test?

Feb 5 2020, 10:21 AM
Stan added a comment to D2619: Uses fixed-function pipeline functions only in FFP mode.

I assume one has to play in FFP to test?

Feb 5 2020, 7:40 AM
autobuild committed rP23480: [Windows] Automated build..
[Windows] Automated build.
Feb 5 2020, 7:26 AM
Vulcan added a comment to D2058: FixedVector2D CompareLengthSquared.

Build failure - The Moirai have given mortals hearts that can endure.

Feb 5 2020, 2:28 AM
Harbormaster failed remote builds in B11055: Diff 11278 for D2058: FixedVector2D CompareLengthSquared!
Feb 5 2020, 2:26 AM
Vulcan added a comment to D2058: FixedVector2D CompareLengthSquared.

Build failure - The Moirai have given mortals hearts that can endure.

Feb 5 2020, 2:26 AM
elexis updated the diff for D2058: FixedVector2D CompareLengthSquared.

Fix rangemanager missing parentheses, add testcases proposed by Vladislav
http://irclogs.wildfiregames.com/2020-02/2020-02-04-QuakeNet-%230ad-dev.log

Feb 5 2020, 2:21 AM
Vulcan added a comment to D2619: Uses fixed-function pipeline functions only in FFP mode.

Successful build - Chance fights ever on the side of the prudent.

Feb 5 2020, 1:28 AM
vladislavbelov created D2619: Uses fixed-function pipeline functions only in FFP mode.
Feb 5 2020, 1:22 AM
Vulcan added a comment to D2618: Remove some false positives from checkrefs --unused options.

Successful build - Chance fights ever on the side of the prudent.

Feb 5 2020, 12:45 AM
Stan created D2618: Remove some false positives from checkrefs --unused options.
Feb 5 2020, 12:40 AM
vladislavbelov committed rP23479: Renames RenderTerrain to RenderTerrainFixed to follow its implementation..
Renames RenderTerrain to RenderTerrainFixed to follow its implementation.
Feb 5 2020, 12:16 AM

Feb 4 2020

Vulcan added a comment to D2563: NVTT build fixes.

Successful build - Chance fights ever on the side of the prudent.

Feb 4 2020, 10:09 PM
Itms updated the diff for D2563: NVTT build fixes.

Fix for GCC.

Feb 4 2020, 10:03 PM
Vulcan added a comment to D2296: StatusEffects v3 - More cleanup, allow stackable, upgrades..

Successful build - Chance fights ever on the side of the prudent.

Feb 4 2020, 9:32 PM
Krinkle awarded D2563: NVTT build fixes a Orange Medal token.
Feb 4 2020, 9:23 PM
Freagarach updated the diff for D2296: StatusEffects v3 - More cleanup, allow stackable, upgrades..
  • Do while.
  • statusIcons.length.
Feb 4 2020, 9:20 PM
Harbormaster failed to build B11048: rP23478: Fix eee to ee in Terms_and_Conditions for rP23478: Fix eee to ee in Terms_and_Conditions!
Feb 4 2020, 9:15 PM
Silier committed rP23478: Fix eee to ee in Terms_and_Conditions.
Fix eee to ee in Terms_and_Conditions
Feb 4 2020, 9:10 PM
Silier closed D2617: eee → ee.
Feb 4 2020, 9:10 PM
Vulcan added a comment to D2597: Store Garrison(Holder) in map file..

Successful build - Chance fights ever on the side of the prudent.

Feb 4 2020, 9:00 PM