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Mar 21 2020

Silier added a comment to D2517: React to target death properly when chasing.

Petra does not use Chasing string in her codebase -> ok.

Mar 21 2020, 5:20 PM
Silier updated subscribers of D2511: [gameplay] give worker elephants an aura instead.

@Feldfeld whats your opinion ?

Mar 21 2020, 5:17 PM
Freagarach added inline comments to D2657: Allow modders to let buildings spawn buildings..
Mar 21 2020, 5:02 PM
Silier added a comment to D1245: Experience trickle.

Dunno if we need it in vanilla. It rewards players to not use their units directly?

Only citizen soldiers are able to promote so having them garrisoned for most time will hurt economy of the player. And experience gain is not so fast as in combat.

Mar 21 2020, 4:59 PM
Silier committed rP23541: Experience trickle.
Experience trickle
Mar 21 2020, 4:56 PM
Silier closed D1245: Experience trickle.
Mar 21 2020, 4:55 PM
Silier added a comment to D1245: Experience trickle.

[16:18] <Freagarach> One could perhaps check the timer every time the rate is computed?
[16:19] <Stan`> could be delete this.trickleTimer
[16:20] <Freagarach> That too, and var -> let ;)

(http://irclogs.wildfiregames.com/2020-03/2020-03-21-QuakeNet-%230ad-dev.log)

Mar 21 2020, 4:53 PM
Vulcan added a comment to D2657: Allow modders to let buildings spawn buildings..

Successful build - Chance fights ever on the side of the prudent.

Mar 21 2020, 4:44 PM
Freagarach created D2657: Allow modders to let buildings spawn buildings..
Mar 21 2020, 4:34 PM
Silier updated subscribers of D2612: [gameplay] Balance ranged infantry citizen soldiers.

@Feldfeld any objections ?

Mar 21 2020, 4:03 PM
Stan added a comment to D1863: [gameplay] reduce Blemmye and Nuba camp building time.

You can also request changes :D

Mar 21 2020, 3:53 PM
Feldfeld accepted D2022: [gameplay] enable archery tradition for kush.

If it is historically accurate I have nothing against it. It could help kushite a little bit.

Mar 21 2020, 3:46 PM
Feldfeld added a comment to D1863: [gameplay] reduce Blemmye and Nuba camp building time.

Didn't mean to accept btw

Mar 21 2020, 3:44 PM
Feldfeld accepted D1863: [gameplay] reduce Blemmye and Nuba camp building time.

I agree that the build time needs to be reduced, however not sure if it should be to 100. Carthaginian embassies have 150 build time, too

Mar 21 2020, 3:43 PM
Stan accepted D2580: display centre before house.

I agree with the change as well, and I think this will be an improvement.

Mar 21 2020, 2:53 PM
ValihrAnt added a comment to D2580: display centre before house.

_ CC, Storehouse, Farmhouse, House, Farm, Barrack, Minitower, Vision Tower, Mini CC (if any), Market, Tower, Temple - Armery (i don't know how to order them),..... Stable, Darsena (i try to order them by priority and useness.)

Mar 21 2020, 2:39 PM

Mar 20 2020

Silier committed rP23540: Check for UnitMotion component [UnitAI].
Check for UnitMotion component [UnitAI]
Mar 20 2020, 9:13 PM
Silier added a comment to D2517: React to target death properly when chasing.

the former will stop in its tracks

Mar 20 2020, 8:05 PM
Silier added inline comments to D2015: Add formation CheckTarget-/MoveToTargetRange-functions..
Mar 20 2020, 7:40 PM
Stockfish0ad added a comment to D2580: display centre before house.

@Stan _ CC, Storehouse, Farmhouse, House, Farm, Barrack, Minitower, Vision Tower, Mini CC (if any), Market, Tower, Temple - Armery (i don't know how to order them),..... Stable, Darsena (i try to order them by priority and useness.)

Mar 20 2020, 7:22 PM
Silier planned changes to D2652: Do not allow upgrading when entity is producing and vice versa..

Need to fix tests.

Mar 20 2020, 6:26 PM
Freagarach added a comment to D2652: Do not allow upgrading when entity is producing and vice versa..

Should we disable the button when it cannot be used?

Mar 20 2020, 4:00 PM
Freagarach added inline comments to D1718: Decay/regenerate option for resources..
Mar 20 2020, 3:10 PM
Stan added inline comments to D1718: Decay/regenerate option for resources..
Mar 20 2020, 3:02 PM
Vulcan added a comment to D1718: Decay/regenerate option for resources..

Successful build - Chance fights ever on the side of the prudent.

Mar 20 2020, 2:20 PM
Freagarach updated the diff for D1718: Decay/regenerate option for resources..
  • Remove warns.
  • Fix linter issue.
Mar 20 2020, 2:16 PM
Vulcan added a comment to D1718: Decay/regenerate option for resources..

Successful build - Chance fights ever on the side of the prudent.

Mar 20 2020, 1:43 PM
Freagarach updated the diff for D1718: Decay/regenerate option for resources..

Fix test, thanks @Stan!

Mar 20 2020, 1:37 PM
Freagarach added inline comments to D1718: Decay/regenerate option for resources..
Mar 20 2020, 11:55 AM
Vulcan added a comment to D1718: Decay/regenerate option for resources..

Build failure - The Moirai have given mortals hearts that can endure.

Mar 20 2020, 9:42 AM
Vulcan added a comment to D1718: Decay/regenerate option for resources..

Build failure - The Moirai have given mortals hearts that can endure.

Mar 20 2020, 9:42 AM
Harbormaster failed remote builds in B11275: Diff 11506 for D1718: Decay/regenerate option for resources.!
Mar 20 2020, 9:42 AM
Vulcan added a comment to D1718: Decay/regenerate option for resources..

Build failure - The Moirai have given mortals hearts that can endure.

Mar 20 2020, 9:42 AM
Freagarach updated the diff for D1718: Decay/regenerate option for resources..

Added corral aura.

Mar 20 2020, 9:39 AM
autobuild committed rP23539: [i18n] Updated POT and PO files..
[i18n] Updated POT and PO files.
Mar 20 2020, 9:35 AM
Vulcan added a comment to D1718: Decay/regenerate option for resources..

Build failure - The Moirai have given mortals hearts that can endure.

Mar 20 2020, 9:34 AM
Vulcan added a comment to D1718: Decay/regenerate option for resources..

Build failure - The Moirai have given mortals hearts that can endure.

Mar 20 2020, 9:13 AM
Harbormaster failed remote builds in B11274: Diff 11505 for D1718: Decay/regenerate option for resources.!
Mar 20 2020, 9:12 AM
Vulcan added a comment to D1718: Decay/regenerate option for resources..

Build failure - The Moirai have given mortals hearts that can endure.

Mar 20 2020, 9:12 AM
Freagarach commandeered D1718: Decay/regenerate option for resources..

Thanks for the hard work already done @Stan :D

Mar 20 2020, 9:10 AM
Freagarach updated the diff for D1718: Decay/regenerate option for resources..

Some different approach.
Test fails for now for some unknown reason. Perhaps @elexis can shed their light on that? (Hence the warnings still in place.)

Mar 20 2020, 9:09 AM

Mar 19 2020

Stan added a comment to D2580: display centre before house.

@Stockfish0ad can you elaborate on which one you'd like to change?

Mar 19 2020, 12:23 PM
Stockfish0ad added a comment to D2580: display centre before house.

Hello, yes i think CC, should be colocated in first place, but, following that order, then some more buildings maybe should be changed too.
Greetings

Mar 19 2020, 12:07 PM
Nescio retitled D1349: [gameplay] Enables new military structures from Enables new military structures to [gameplay] Enables new military structures.
Mar 19 2020, 11:33 AM
Nescio retitled D1761: [gameplay] Enable workshops from Enable workshops to [gameplay] Enable workshops.
Mar 19 2020, 11:33 AM
Nescio added a comment to D2640: adjust trader footprints.

Separately, could you create a donkey trader for Athens and Sparta? Southern Greece is rather mountaineous, horses were scarce, and donkeys (and mules!) were used extensively.
Macedon and Seleucids can keep the horse-and-cart trader.

Mar 19 2020, 11:24 AM
Nescio retitled D2585: [gameplay] Cavalry archer speed adjustment from Cavalry archer speed adjustment to [gameplay] Cavalry archer speed adjustment.
Mar 19 2020, 10:55 AM
Nescio retitled D2605: [gameplay] Fix loot oversights from Fix loot oversights to [gameplay] Fix loot oversights.
Mar 19 2020, 10:55 AM
Nescio retitled D2612: [gameplay] Balance ranged infantry citizen soldiers from Balance ranged infantry citizen soldiers to [gameplay] Balance ranged infantry citizen soldiers.
Mar 19 2020, 10:54 AM
Nescio retitled D2575: [gameplay] tweak war elephant costs from Elephant balancing. to [gameplay] Elephant balancing.
Mar 19 2020, 10:54 AM
Nescio retitled D2587: [gameplay] Loom buff from Loom buff to [gameplay] Loom buff.
Mar 19 2020, 10:54 AM
Nescio retitled D2392: [gameplay] Team bonus balancing from Team bonus balancing to [gameplay] Team bonus balancing.
Mar 19 2020, 10:54 AM
Nescio retitled D1351: [gameplay] reduce cavalry gather rate from Reduce cavalry gather rate to [gameplay] Reduce cavalry gather rate.
Mar 19 2020, 10:53 AM
Stan added a comment to D2640: adjust trader footprints.

I can probably center on the compound.

Mar 19 2020, 10:46 AM
Stan abandoned D905: athenian champion unit garrison aura.
Mar 19 2020, 10:38 AM
Nescio added a comment to D905: athenian champion unit garrison aura.

No, I don't think it makes sense that ships packed with champions are faster than empty ships. Or that larger ships (more garrison space) benefit significantly more.

Mar 19 2020, 10:37 AM
Nescio added a comment to D2640: adjust trader footprints.

Is it an either/or situation? Or can you centre on the centre of the donkey + human compound? Or the donkey's head and front legs?

Mar 19 2020, 10:33 AM

Mar 18 2020

user1 updated the diff for D2630: Major improvements to the lobby bots XpartaMuPP and EcheLOn..

The patch was not working properly. I just recopied the files. I'm still not sure why the last attempt produced garbage.

Mar 18 2020, 5:27 PM
Stan committed rP23538: Fix cape going out of sync when approaching resources..
Fix cape going out of sync when approaching resources.
Mar 18 2020, 4:30 PM
Stan abandoned D1773: Move unit stances to a separate file.
Mar 18 2020, 4:12 PM
Stan raised a concern with rP23505: Add GUI events for middle mouse click.

See #5695

Mar 18 2020, 4:11 PM
Stan added a comment to D2630: Major improvements to the lobby bots XpartaMuPP and EcheLOn..

Might be line endings. Depending on your OS, it might or might not strip the special chars

Mar 18 2020, 3:15 PM
user1 added a comment to D2630: Major improvements to the lobby bots XpartaMuPP and EcheLOn..

This patch still isn't working correctly. Please standby; I'm having to figure out why svn diff is producing something unusable. Anybody have any thoughts?

Why don't you generate the patch in the root https://code.wildfiregames.com/source/0ad/browse/ps/trunk/

instead of https://code.wildfiregames.com/source/0ad/browse/ps/trunk/source/tools/lobbybots/

Mar 18 2020, 3:05 PM
Stan added a comment to D2630: Major improvements to the lobby bots XpartaMuPP and EcheLOn..
In D2630#111755, @user1 wrote:

Per elexis' suggestion, this patch doesn't rename or move things anymore.

It should happen that a follow-up revision to this will restructure the directory tree and rename everything as they need to be.

Tests still pass.

Mar 18 2020, 2:27 PM
user1 updated the diff for D2630: Major improvements to the lobby bots XpartaMuPP and EcheLOn..

Per elexis' suggestion, this patch doesn't rename or move things anymore.

Mar 18 2020, 2:17 PM
Stockfish0ad added a comment to D2596: [gameplay] unify Cavalry walk speeds.

In my opinion that cav should be slower than basic cavs, as @Stan said, if we want to make a realistic game that cav should be slower. But is a fact that if we change that, cavalry heavy would be even less used, so maybe we should buff it a bit.

Mar 18 2020, 1:33 PM
Freagarach abandoned D2562: Fix maps with Garrisoned entities (Sicilia Nomad) following rP22991/D2197 and rP16270.

Clone is done in rP23529.

Mar 18 2020, 12:26 PM
Stan added a reviewer for D2648: [gameplay] make Caratacos and Maximus auras local: Restricted Owners Package.
Mar 18 2020, 12:25 PM
Stan edited reviewers for D2596: [gameplay] unify Cavalry walk speeds, added: Restricted Owners Package; removed: Restricted Owners Package, ValihrAnt.
Mar 18 2020, 12:24 PM
Stan retitled D1354: introduce maceman templates from changed kush clubman into a maceman to [gameplay] changed kush clubman into a maceman.
Mar 18 2020, 12:24 PM
Stan added a comment to D905: athenian champion unit garrison aura.

@Nescio is it still something we might want? If so can you commandeer and add it to the list of your patches?

Mar 18 2020, 12:20 PM
Stan added a reviewer for D2645: Fix tests without public mod following globalscripts tests rP22970 and mapscript tests rP23455: Itms.
Mar 18 2020, 12:17 PM
Stan added inline comments to D2652: Do not allow upgrading when entity is producing and vice versa..
Mar 18 2020, 12:15 PM
Stan added a reviewer for D2652: Do not allow upgrading when entity is producing and vice versa.: Restricted Owners Package.
Mar 18 2020, 12:13 PM
Stan added a reviewer for D2622: [gameplay] make chariot Amanirenas the default: Restricted Owners Package.
Mar 18 2020, 12:12 PM
Stan added reviewers for D2649: build-osx-libs: Compare lib version instead of dir mtime: Restricted Owners Package, Itms.
Mar 18 2020, 12:11 PM · macOS Developers
Stan added a comment to D2640: adjust trader footprints.

Notice that donkey traders are centred on the human, not the donkey (@Stan).

Mar 18 2020, 12:10 PM
Stan retitled D2622: [gameplay] make chariot Amanirenas the default from make chariot Amanirenas the default to [gameplay] make chariot Amanirenas the default.
Mar 18 2020, 11:41 AM
Stan abandoned D2572: templates: set svn:mime-type text/xml.

I guess you can abandon this. We generally avoid this kind of patches as it makes SVN blame harder.

Mar 18 2020, 11:38 AM
Stan committed rP23537: Remove the obelisk as it is not historically accurate..
Remove the obelisk as it is not historically accurate.
Mar 18 2020, 11:36 AM
Stan closed D2653: [art/actors] remove obelisk from ptol military colony.
Mar 18 2020, 11:36 AM
Stan accepted D2653: [art/actors] remove obelisk from ptol military colony.

History checks out, so removing the obelisk makes sense. Thanks for the patch.

Mar 18 2020, 11:35 AM
Vulcan added a comment to D2656: Cleanup of create corpse in Health.js..

Successful build - Chance fights ever on the side of the prudent.

Mar 18 2020, 10:03 AM
Freagarach updated the diff for D2656: Cleanup of create corpse in Health.js..

Fix test.

Mar 18 2020, 9:58 AM
Vulcan added a comment to D2656: Cleanup of create corpse in Health.js..

Build failure - The Moirai have given mortals hearts that can endure.

Mar 18 2020, 9:54 AM
Vulcan added a comment to D2656: Cleanup of create corpse in Health.js..

Build failure - The Moirai have given mortals hearts that can endure.

Mar 18 2020, 9:54 AM
Harbormaster failed remote builds in B11270: Diff 11500 for D2656: Cleanup of create corpse in Health.js.!
Mar 18 2020, 9:53 AM
Vulcan added a comment to D2656: Cleanup of create corpse in Health.js..

Build failure - The Moirai have given mortals hearts that can endure.

Mar 18 2020, 9:53 AM
Freagarach created D2656: Cleanup of create corpse in Health.js..
Mar 18 2020, 9:51 AM

Mar 17 2020

Freagarach added inline comments to rP22081: Rome Testudo & Anti-Cavalry formations animations:.
Mar 17 2020, 9:29 PM
Silier committed rP23536: Remove duplication in AttackPlan [Petra].
Remove duplication in AttackPlan [Petra]
Mar 17 2020, 8:30 PM
Silier closed D2655: Remove duplication in AttackPlan [Petra].
Mar 17 2020, 8:30 PM
Vulcan added a comment to D1971: Support attack-ground for ranged units..

Successful build - Chance fights ever on the side of the prudent.

Mar 17 2020, 8:28 PM
Freagarach updated the diff for D1971: Support attack-ground for ranged units..
  • Rebased.
  • Some inlines.
Mar 17 2020, 8:23 PM
Vulcan added a comment to D2655: Remove duplication in AttackPlan [Petra].

Successful build - Chance fights ever on the side of the prudent.

Mar 17 2020, 8:22 PM
Silier updated the diff for D2655: Remove duplication in AttackPlan [Petra].

fix linter comments

Mar 17 2020, 8:17 PM
Vulcan added a comment to D2655: Remove duplication in AttackPlan [Petra].

Successful build - Chance fights ever on the side of the prudent.

Mar 17 2020, 8:08 PM
Silier created D2655: Remove duplication in AttackPlan [Petra].
Mar 17 2020, 8:03 PM
Stan committed rP23535: Fix incorrect color tone for gather-meat icon.
Fix incorrect color tone for gather-meat icon
Mar 17 2020, 7:48 PM
Vulcan added a comment to D2654: Allow free Upgrades and/or Technologies..

Successful build - Chance fights ever on the side of the prudent.

Mar 17 2020, 7:25 PM