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Tue, Mar 24

Freagarach updated the diff for D1718: Decay/regenerate option for resources..
  • Strings in test.
  • int -> number.
  • Use indexOf directly instead of splitting first.
Tue, Mar 24, 3:15 PM
Freagarach updated the diff for D2661: Get attack effects from JSON..

Use strings in test.

Tue, Mar 24, 2:46 PM
Harbormaster failed remote builds in B11304: Diff 11534 for D2665: Explicitly return "undefined" when requesting Splash data in Attack.js.!
Tue, Mar 24, 2:42 PM
Vulcan added a comment to D2665: Explicitly return "undefined" when requesting Splash data in Attack.js..

Build was aborted.

Tue, Mar 24, 2:42 PM
Freagarach created D2665: Explicitly return "undefined" when requesting Splash data in Attack.js..
Tue, Mar 24, 2:41 PM
Harbormaster failed remote builds in B11303: Diff 11533 for D2540: Make rallypoints moddable.!
Tue, Mar 24, 12:24 PM
Vulcan added a comment to D2540: Make rallypoints moddable..

Build failure - The Moirai have given mortals hearts that can endure.

Tue, Mar 24, 12:24 PM
Stan updated the diff for D2540: Make rallypoints moddable..

Change name from waypoint_flag_{civ} to {civ}_waypoint_flag

Tue, Mar 24, 12:24 PM
Harbormaster failed remote builds in B11302: Diff 11532 for D2664: Commit resources at a target rather than per type.!
Tue, Mar 24, 10:55 AM
Vulcan added a comment to D2664: Commit resources at a target rather than per type..

Build failure - The Moirai have given mortals hearts that can endure.

Tue, Mar 24, 10:55 AM
Freagarach added a comment to D2664: Commit resources at a target rather than per type..

A test can be added (after D2662).

Tue, Mar 24, 10:55 AM
Freagarach created D2664: Commit resources at a target rather than per type..
Tue, Mar 24, 10:55 AM
Vulcan added a comment to D2308: Extend the visible garrisoning schema to allow specific units on specific turrets..

Build failure - The Moirai have given mortals hearts that can endure.

Tue, Mar 24, 9:21 AM
Harbormaster failed remote builds in B11301: Diff 11531 for D2308: Extend the visible garrisoning schema to allow specific units on specific turrets.!
Tue, Mar 24, 9:21 AM
Stan updated the diff for D2308: Extend the visible garrisoning schema to allow specific units on specific turrets..

Fix comments

Tue, Mar 24, 9:20 AM
Freagarach added inline comments to D2308: Extend the visible garrisoning schema to allow specific units on specific turrets..
Tue, Mar 24, 9:12 AM
Freagarach updated subscribers of D2540: Make rallypoints moddable..

Regarding boost: https://code.wildfiregames.com/D1955?id=9184#inline-42118.
But I've got no clue about the reasoning ;) @elexis?

Tue, Mar 24, 8:54 AM
Stan added reviewers for D2540: Make rallypoints moddable.: Restricted Owners Package, Restricted Owners Package.
Tue, Mar 24, 8:47 AM
Stan updated the summary of D2540: Make rallypoints moddable..
Tue, Mar 24, 8:47 AM
Harbormaster failed remote builds in B11300: Diff 11530 for D2662: Gather using ResourceGatherer instead of UnitAI.!
Tue, Mar 24, 8:22 AM
Vulcan added a comment to D2662: Gather using ResourceGatherer instead of UnitAI..

Build failure - The Moirai have given mortals hearts that can endure.

Tue, Mar 24, 8:22 AM
Freagarach updated the diff for D2662: Gather using ResourceGatherer instead of UnitAI..

Remove redundant variables in UnitAI.

Tue, Mar 24, 8:22 AM

Mon, Mar 23

Vulcan added a comment to D2663: Colorize username in chat when is ready and leaves match.

Successful build - Chance fights ever on the side of the prudent.

Mon, Mar 23, 10:20 PM
Angen created D2663: Colorize username in chat when is ready and leaves match.
Mon, Mar 23, 10:15 PM
Angen added inline comments to rP23374: Gamesetup class rewrite, fixes #5322, refs #5387..
Mon, Mar 23, 10:01 PM
Angen committed rP23547: [gameplay-a24] Reduce Blemmye and Nuba camp building time.
[gameplay-a24] Reduce Blemmye and Nuba camp building time
Mon, Mar 23, 7:50 PM
Angen closed D1863: [gameplay] reduce Blemmye and Nuba camp building time.
Mon, Mar 23, 7:50 PM
Angen added inline comments to D2517: React to target death properly when chasing.
Mon, Mar 23, 7:25 PM
Freagarach added inline comments to D2517: React to target death properly when chasing.
Mon, Mar 23, 5:57 PM
Vulcan added a comment to D2015: Add formation CheckTarget-/MoveToTargetRange-functions..

Successful build - Chance fights ever on the side of the prudent.

Mon, Mar 23, 5:16 PM
Freagarach added inline comments to D2015: Add formation CheckTarget-/MoveToTargetRange-functions..
Mon, Mar 23, 4:53 PM
Freagarach updated the diff for D2015: Add formation CheckTarget-/MoveToTargetRange-functions..

Removed unnecessary timer.

Mon, Mar 23, 4:50 PM
Angen requested changes to D2015: Add formation CheckTarget-/MoveToTargetRange-functions..
Mon, Mar 23, 4:20 PM
Angen requested changes to D2296: StatusEffects v3 - More cleanup, allow stackable, upgrades..

moving out of queue

Mon, Mar 23, 4:16 PM
Harbormaster failed remote builds in B11296: Diff 11526 for D2662: Gather using ResourceGatherer instead of UnitAI.!
Mon, Mar 23, 3:31 PM
Vulcan added a comment to D2662: Gather using ResourceGatherer instead of UnitAI..

Build failure - The Moirai have given mortals hearts that can endure.

Mon, Mar 23, 3:31 PM
Freagarach added inline comments to D2662: Gather using ResourceGatherer instead of UnitAI..
Mon, Mar 23, 2:47 PM
Freagarach created D2662: Gather using ResourceGatherer instead of UnitAI..
Mon, Mar 23, 2:19 PM
Vulcan added a comment to D2464: Create a C++ interface for cmpAttack.

Successful build - Chance fights ever on the side of the prudent.

Mon, Mar 23, 11:41 AM
Vulcan added a comment to D2464: Create a C++ interface for cmpAttack.

Successful build - Chance fights ever on the side of the prudent.

Mon, Mar 23, 11:13 AM
autobuild committed rP23546: [i18n] Updated POT and PO files..
[i18n] Updated POT and PO files.
Mon, Mar 23, 10:17 AM
Harbormaster failed remote builds in B11292: Diff 11522 for D2464: Create a C++ interface for cmpAttack!
Mon, Mar 23, 9:19 AM
Vulcan added a comment to D2464: Create a C++ interface for cmpAttack.

Build failure - The Moirai have given mortals hearts that can endure.

Mon, Mar 23, 9:18 AM
Stan updated the diff for D2464: Create a C++ interface for cmpAttack.

Fix last ©

Mon, Mar 23, 9:18 AM
Stan updated the diff for D2464: Create a C++ interface for cmpAttack.

Fix copyright © year. Remove empty newline, add dots and caps to comments I added

Mon, Mar 23, 9:14 AM
Stan updated the diff for D2464: Create a C++ interface for cmpAttack.

Fix tests, thanks to @Freagarach. Correct some little mistakes

Mon, Mar 23, 9:03 AM
Freagarach added inline comments to D2464: Create a C++ interface for cmpAttack.
Mon, Mar 23, 7:04 AM

Sun, Mar 22

Alexandermb committed rP23545: Fix of trader, catafalque and packed siege engines horses being unsync with….
Fix of trader, catafalque and packed siege engines horses being unsync with…
Sun, Mar 22, 10:25 PM
Freagarach updated the Trac tickets for D2464: Create a C++ interface for cmpAttack.
Sun, Mar 22, 7:54 PM
Freagarach added a comment to D1776: Cleanup Timer.js and update documentation.
  • Reusing the function is good.
  • Polishing documentation is nice.
  • No further improvements possible, AFAICS.
Sun, Mar 22, 7:13 PM
Stan added inline comments to D1776: Cleanup Timer.js and update documentation.
Sun, Mar 22, 5:28 PM
Freagarach added inline comments to D1776: Cleanup Timer.js and update documentation.
Sun, Mar 22, 5:23 PM
ValihrAnt accepted D2659: [gameplay] standardize structure loot.

This is a huge improvement over the current inconsistent and quite random structure loot stats.

Sun, Mar 22, 2:35 PM
Freagarach added a comment to D2661: Get attack effects from JSON..

Too bad one still needs to modify Attacking.js in two places to be able to use a new effect,,,

Sun, Mar 22, 2:03 PM
Vulcan added a comment to D2661: Get attack effects from JSON..

Successful build - Chance fights ever on the side of the prudent.

Sun, Mar 22, 1:45 PM
Freagarach created D2661: Get attack effects from JSON..
Sun, Mar 22, 1:41 PM
Vulcan added a comment to D2660: [gameplay] standardize wonder healing.

Successful build - Chance fights ever on the side of the prudent.

Sun, Mar 22, 1:03 PM
Nescio created D2660: [gameplay] standardize wonder healing.
Sun, Mar 22, 12:58 PM
Vulcan added a comment to D2659: [gameplay] standardize structure loot.

Successful build - Chance fights ever on the side of the prudent.

Sun, Mar 22, 12:45 PM
Nescio added inline comments to D2659: [gameplay] standardize structure loot.
Sun, Mar 22, 12:45 PM
Nescio retitled D2659: [gameplay] standardize structure loot from [gameplay] standardize resource loot to [gameplay] standardize structure loot.
Sun, Mar 22, 12:41 PM
Nescio created D2659: [gameplay] standardize structure loot.
Sun, Mar 22, 12:41 PM
Stan added a member for Contributors: nephele.
Sun, Mar 22, 12:30 PM
Nescio retitled D1400: [gameplay] Hero aura revision from Hero aura revision to [gameplay] Hero aura revision.
Sun, Mar 22, 12:00 PM
Feldfeld added a comment to D2648: [gameplay] make Caratacos and Maximus auras local.

Yeah, that's it. It's been a long time, I kinda forgot about it

Sun, Mar 22, 11:45 AM
Stan added a comment to D2648: [gameplay] make Caratacos and Maximus auras local.

D1400 ?

Sun, Mar 22, 11:38 AM
Feldfeld added a comment to D2648: [gameplay] make Caratacos and Maximus auras local.

To be honest I think a lot of work is needed to balance the heroes while keeping their bonus diversified and somewhat accurate historically. I think there was once a patch by @Hannibal_Barca with many of the changes I proposed or agreed on.

Sun, Mar 22, 11:37 AM
Feldfeld accepted D1863: [gameplay] reduce Blemmye and Nuba camp building time.

I agree with the changes now.

Sun, Mar 22, 11:32 AM
Nescio added a comment to D2648: [gameplay] make Caratacos and Maximus auras local.

Ideally all hero auras ought to be more or less equally good.
Maybe Hannibal and Vercingetorix should get a shorter range (e.g. 30, like Scipio), a lower bonus (e.g. 10%), some other penalty (e.g. -1 armour), or an entirely different aura altogether.
That could be included here or done in a separate patch.
There might some other auras that could use tweaking; I didn't check them all. When proposing this patch, I believe I was mostly looking at the global auras.

Sun, Mar 22, 11:16 AM
Vulcan added a comment to D1863: [gameplay] reduce Blemmye and Nuba camp building time.

Successful build - Chance fights ever on the side of the prudent.

Sun, Mar 22, 11:16 AM
Nescio updated the diff for D1863: [gameplay] reduce Blemmye and Nuba camp building time.

150

Sun, Mar 22, 11:10 AM
Nescio removed reviewers for D1863: [gameplay] reduce Blemmye and Nuba camp building time: Feldfeld, Stan.
Sun, Mar 22, 11:09 AM
Stan requested changes to D1863: [gameplay] reduce Blemmye and Nuba camp building time.
Sun, Mar 22, 10:58 AM
Stan removed a reviewer for D1863: [gameplay] reduce Blemmye and Nuba camp building time: Stan.
Sun, Mar 22, 10:58 AM
Stan requested changes to D1863: [gameplay] reduce Blemmye and Nuba camp building time.
Sun, Mar 22, 10:58 AM
Stan committed rP23544: Enable archery tradition for kush. It is historically correct and will buff….
Enable archery tradition for kush. It is historically correct and will buff…
Sun, Mar 22, 10:57 AM
Stan closed D2022: [gameplay] enable archery tradition for kush.
Sun, Mar 22, 10:57 AM
Stan resigned from D2605: [gameplay] Fix loot oversights.
Sun, Mar 22, 10:51 AM
Stan requested changes to D2605: [gameplay] Fix loot oversights.

Requesting changes for palisades so it's not forgotten.

Sun, Mar 22, 10:51 AM

Sat, Mar 21

Angen removed a reviewer for D2104: Unify usage of mouse buttons for preselected action and hotkey modifications: Restricted Owners Package.
Sat, Mar 21, 11:21 PM
Angen committed rP23543: [gameplay-a24] Balance ranged infantry citizen soldiers.
[gameplay-a24] Balance ranged infantry citizen soldiers
Sat, Mar 21, 11:03 PM
Angen closed D2612: [gameplay] Balance ranged infantry citizen soldiers.
Sat, Mar 21, 11:03 PM
Feldfeld added a comment to D2648: [gameplay] make Caratacos and Maximus auras local.

I was thinking of the generic +20% attack heroes (Vercingetorix iirc has radius 60, affects soldiers and maybe siege), Hannibal also has radius 60, affects own and allied units. Compared to them, Scipio, Seleucus and Boudica feel like in a lower tier.

Sat, Mar 21, 10:40 PM
Stan added inline comments to rP23542: New bear model with animations..
Sat, Mar 21, 9:48 PM
Nescio added a comment to rP23542: New bear model with animations..

Great! There are eight different bear species, each with a slightly different size, shape, and behaviour:

Sat, Mar 21, 9:35 PM
Nescio added a comment to rP23541: Experience trickle.

Stable, Elephant Stable, Kennel?

Sat, Mar 21, 9:34 PM
Nescio added a comment to D2648: [gameplay] make Caratacos and Maximus auras local.

I feel that the +20% damage heroes with local are better anyway so making the +1 armor local makes it feel pretty weak for me.

Whilst +20% attack damage is indeed better than +1 armour, what matters is the classes it affects and the area it works on. To keep things balanced there is a trade-off.
Caratacos affects soldiers and siege engines, Maximus humans (i.e. soldiers, heroes, and support units) and structures. Furthermore, a radius of 60 means an area 4× as large as a radius of 30, 2.25× as large as radius of 40, and 1.78× as large as a radius of 45.
For comparison:

  • Scipio gives soldiers and siege engines +20% attack damage, but only within a radius of 30.
  • Seleucus grants +20% attack damage within a radius of 60, but affect only Champion Elephants.
  • Boudica grants Champions +20% attack damage within a radius of 40.

On a side note, antiochus is fine (compared to his counterpart, that one persian hero that gives attack to cavalry) because it allows to micro away the cavalry to save them before they die and heal them which helps them get promoted

Exactly! Cyrus (Cavalry +20% attack damage within a radius of 45) and Antiochus (Cavalry +2 armour within a radius of 45) are counterparts and don't need changing.

Sat, Mar 21, 9:34 PM
Feldfeld added a comment to D2511: [gameplay] give worker elephants an aura instead.

Oh ok i thought it got removed too. Then I think it's ok.

Sat, Mar 21, 9:20 PM
Nescio added a comment to D2511: [gameplay] give worker elephants an aura instead.

Celts have a 20% discount on structure time, which is equivalent to a 25% increase in worker build rate.
Worker Elephants are primarily mobile resource dropsites, though.

Sat, Mar 21, 9:04 PM
Feldfeld added a comment to D2511: [gameplay] give worker elephants an aura instead.

For me a 25% bonus feels kinda low but i could be wrong. As a comparison i wonder by how much celts civilizations build faster than others ?

Sat, Mar 21, 8:06 PM
Feldfeld added a comment to D2648: [gameplay] make Caratacos and Maximus auras local.

I'm not sure about that change. I feel that the +20% damage heroes with local are better anyway so making the +1 armor local makes it feel pretty weak for me.
On a side note, antiochus is fine (compared to his counterpart, that one persian hero that gives attack to cavalry) because it allows to micro away the cavalry to save them before they die and heal them which helps them get promoted

Sat, Mar 21, 7:57 PM
Feldfeld added a comment to D2612: [gameplay] Balance ranged infantry citizen soldiers.

I agree with that change

Sat, Mar 21, 7:49 PM
Feldfeld added a comment to D2605: [gameplay] Fix loot oversights.

I agree with the changes, suggested some of them

Sat, Mar 21, 7:39 PM
Freagarach added a comment to D2104: Unify usage of mouse buttons for preselected action and hotkey modifications.

This is indeed more consistent, but *I* would rather use LEFT for the modified actione. What button is used I do not care though, since it is user preference.
Perhaps it could be set as a user preference?

Sat, Mar 21, 6:44 PM
Vulcan added a comment to D2517: React to target death properly when chasing.

Successful build - Chance fights ever on the side of the prudent.

Sat, Mar 21, 6:16 PM
Angen updated the diff for D2517: React to target death properly when chasing.

remove comments

Sat, Mar 21, 6:11 PM
Stan committed rP23542: New bear model with animations..
New bear model with animations.
Sat, Mar 21, 6:01 PM
Vulcan added a comment to D2658: Allow entities to autoproduce..

Successful build - Chance fights ever on the side of the prudent.

Sat, Mar 21, 5:55 PM
Freagarach created D2658: Allow entities to autoproduce..
Sat, Mar 21, 5:50 PM
Freagarach accepted D2517: React to target death properly when chasing.
In D2517#111843, @Angen wrote:

If you mean a32b (or before this diff), the goal here is to mimic combat.approach not leaking information behaviour. So if player says unit to attack target, attacker will end roughly at the spot of the target even target dies.

Okay :)

Sat, Mar 21, 5:25 PM