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Mar 26 2020

Vulcan added a comment to D2672: [art/actors] move siege tower and ram actors from structures to units.

Build failure - The Moirai have given mortals hearts that can endure.

Mar 26 2020, 4:05 PM
Vulcan added a comment to D2672: [art/actors] move siege tower and ram actors from structures to units.

Build failure - The Moirai have given mortals hearts that can endure.

Mar 26 2020, 4:04 PM
Harbormaster failed remote builds in B11331: Diff 11559 for D2672: [art/actors] move siege tower and ram actors from structures to units!
Mar 26 2020, 4:04 PM
Vulcan added a comment to D2672: [art/actors] move siege tower and ram actors from structures to units.

Build failure - The Moirai have given mortals hearts that can endure.

Mar 26 2020, 4:04 PM
Nescio created D2672: [art/actors] move siege tower and ram actors from structures to units.
Mar 26 2020, 4:03 PM
Vulcan added a comment to D2662: Gather using ResourceGatherer instead of UnitAI..

Successful build - Chance fights ever on the side of the prudent.

Mar 26 2020, 12:16 PM
Freagarach updated the diff for D2662: Gather using ResourceGatherer instead of UnitAI..
  • Linter issues.
  • Handle message in default.
  • Store target as INVALID_ENTITY when unused.
Mar 26 2020, 12:12 PM
Nescio added a comment to D2530: [art/actors] change pers_cavalry_archer_* actor.

No. That was the case in the initial version, but not anymore (patch was updated on 8 March): {civ}_champion_chariot.xml can be recruited at maur and sele fortresses, but not {civ}_chariot.xml.

Mar 26 2020, 11:05 AM
Stan added a comment to D2530: [art/actors] change pers_cavalry_archer_* actor.

@Stan?

(pers_chariot.xml is untrainable, hence this patch does not affect gameplay balance. Horse archer actors are moved to the persians folder, similar to D2636.)

Mar 26 2020, 10:57 AM
Nescio updated subscribers of D2530: [art/actors] change pers_cavalry_archer_* actor.

(pers_chariot.xml is untrainable, hence this patch does not affect gameplay balance. Horse archer actors are moved to the persians folder, similar to D2636.)

Mar 26 2020, 10:44 AM
Vulcan added a comment to D2670: Add simple test for XP trickle..

Successful build - Chance fights ever on the side of the prudent.

Mar 26 2020, 9:14 AM
Freagarach updated the diff for D2670: Add simple test for XP trickle..

Please linter.

Mar 26 2020, 9:08 AM
Vulcan added a comment to D2670: Add simple test for XP trickle..

Successful build - Chance fights ever on the side of the prudent.

Mar 26 2020, 8:45 AM
Freagarach updated the diff for D2670: Add simple test for XP trickle..

Also test promotion itself.

Mar 26 2020, 8:37 AM
ValihrAnt added a comment to D2669: [gameplay] new Gaul team bonus.

Does this require further testing?

It's always best to playtest changes. In general 4v4s are the most played and so 3 players would be getting the bonus. If none of the players decide to be more creative and go for the usual ranged infantry upgrades then the resources saved would be 1800W, 600F, 300S, 630M and 72 seconds. As blacksmith techs are generally researched after reaching Phase 3 then the teambonus doesn't come into play for a while. I suppose if we want to stay more on the side of safety then 15% would be better.

Mar 26 2020, 7:19 AM
Vulcan added a comment to D2671: Build: include libexecinfo on musl system.

Successful build - Chance fights ever on the side of the prudent.

Mar 26 2020, 3:09 AM
nephele created D2671: Build: include libexecinfo on musl system.
Mar 26 2020, 2:59 AM
badosu added a comment to D2669: [gameplay] new Gaul team bonus.
Mar 26 2020, 2:09 AM
Vulcan added a comment to D2613: Updated cppformat.

Build failure - The Moirai have given mortals hearts that can endure.

Mar 26 2020, 1:40 AM
Vulcan added a comment to D2613: Updated cppformat.

Build failure - The Moirai have given mortals hearts that can endure.

Mar 26 2020, 1:38 AM
Harbormaster failed remote builds in B11326: Diff 11554 for D2613: Updated cppformat!
Mar 26 2020, 1:35 AM
Vulcan added a comment to D2613: Updated cppformat.

Build failure - The Moirai have given mortals hearts that can endure.

Mar 26 2020, 1:34 AM
s0600204 updated the diff for D2613: Updated cppformat.

Re-add a couple of files inadvertently missed from earlier update

Mar 26 2020, 1:31 AM
Stan committed rP23552: Move iberian cavalry swordsman actors to the iberian folder..
Move iberian cavalry swordsman actors to the iberian folder.
Mar 26 2020, 12:06 AM
Stan closed D2636: [art/actors] move iberian cavalry swordsman actors.
Mar 26 2020, 12:06 AM
elexis added a comment to D2667: Upgrade engine to handle up to 30 players.

Previous revision D1662.

Mar 26 2020, 12:00 AM

Mar 25 2020

Stan updated subscribers of D2636: [art/actors] move iberian cavalry swordsman actors.

Forgot accept message again (wink @Freagarach) Patch is good, and I agree that iberian units belong to the iberian folder. There is no gameplay change, rather it's an organisational one, therefore it has little impact. Might ping @wowgetoffyourcellphone so he can update his mod accordingly.

Mar 25 2020, 11:59 PM
Stan accepted D2636: [art/actors] move iberian cavalry swordsman actors.
Mar 25 2020, 11:57 PM
Stan added a comment to D2670: Add simple test for XP trickle..

Nice! Might be good to check one can also promote a unit using that. Mayb unify the test dunno.
Maybe TestExperienceTrickle?

Mar 25 2020, 11:56 PM
Stan added a comment to D2669: [gameplay] new Gaul team bonus.

Looking at it from a balancing POV the value of 20% seems to be pretty good. The average blacksmith researches include infantry armor and ranged infantry attack and this teambonus would save 600W, 200F, 100S, 210M and 24 seconds. So overall I think it would be a very useful teambonus, but also not overwhelming.

Mar 25 2020, 11:51 PM
Silier added a comment to D2663: Colorize username in chat when is ready and leaves match.

I wanted to avoid copying the same function to another two classes.
That line was not intentional. I planed to remove it in next update or commit.

Mar 25 2020, 9:47 PM
ValihrAnt added a comment to D2669: [gameplay] new Gaul team bonus.

Looking at it from a balancing POV the value of 20% seems to be pretty good. The average blacksmith researches include infantry armor and ranged infantry attack and this teambonus would save 600W, 200F, 100S, 210M and 24 seconds. So overall I think it would be a very useful teambonus, but also not overwhelming.

Mar 25 2020, 9:11 PM
Silier added a comment to rP23540: Check for UnitMotion component [UnitAI].

Following functions already checked if unitmotion exists.

Mar 25 2020, 8:52 PM
Vulcan added a comment to D2670: Add simple test for XP trickle..

Successful build - Chance fights ever on the side of the prudent.

Mar 25 2020, 8:40 PM
Alexandermb committed rP23551: Adjust helmet mesh to avoid clipping and reduce unnecesary vertex..
Adjust helmet mesh to avoid clipping and reduce unnecesary vertex.
Mar 25 2020, 8:38 PM
Alexandermb committed rP23550: Fix some issues mentioned by @Nescio in the next thread:.
Fix some issues mentioned by @Nescio in the next thread:
Mar 25 2020, 8:37 PM
Freagarach created D2670: Add simple test for XP trickle..
Mar 25 2020, 8:35 PM
Alexandermb awarded D2636: [art/actors] move iberian cavalry swordsman actors a Like token.
Mar 25 2020, 8:17 PM
Alexandermb added a comment to D2636: [art/actors] move iberian cavalry swordsman actors.

Sounds good for me, is the same move i've done with gauls mercenaries before when updated those.

Mar 25 2020, 8:17 PM
Vulcan added a comment to D2669: [gameplay] new Gaul team bonus.

Successful build - Chance fights ever on the side of the prudent.

Mar 25 2020, 7:59 PM
Nescio updated the diff for D2669: [gameplay] new Gaul team bonus.

food, wood, stone, metal

Mar 25 2020, 7:55 PM
Vulcan added a comment to D2669: [gameplay] new Gaul team bonus.

Successful build - Chance fights ever on the side of the prudent.

Mar 25 2020, 7:39 PM
Nescio created D2669: [gameplay] new Gaul team bonus.
Mar 25 2020, 7:33 PM
Nescio added inline comments to D2668: [gameplay] deprecate rotary mill, introduce special gaul farming technology.
Mar 25 2020, 7:18 PM
Vulcan added a comment to D2668: [gameplay] deprecate rotary mill, introduce special gaul farming technology.

Successful build - Chance fights ever on the side of the prudent.

Mar 25 2020, 7:18 PM
Nescio created D2668: [gameplay] deprecate rotary mill, introduce special gaul farming technology.
Mar 25 2020, 7:10 PM
elexis added a comment to rP23540: Check for UnitMotion component [UnitAI].

((Side node Documenting the use case / intention / objectives of the commit allows readers (including future self) to not have to guess that and to become able to search for use cases and find the commits implementing them.
Thats typically done in a summary of a revision proposal - if that is skipped it would be good to mention that briefly in the commit message to yield those benefits.)

Mar 25 2020, 6:57 PM
Nescio added a comment to D1042: rename maps/ file names to use underscores (instead of spaces and capitalization).

@elexis, it would be great if you could continue your review of this patch at some point. Spaces etc. in map file names still cause problems with Vulcan when uploading patches to phabricator.

Mar 25 2020, 6:50 PM
elexis added a comment to D2663: Colorize username in chat when is ready and leaves match.

Thank you for picking up nani's report and writing a patch for it!

Mar 25 2020, 6:35 PM
Nescio added a comment to D2636: [art/actors] move iberian cavalry swordsman actors.

@Stan?

Mar 25 2020, 6:28 PM
Nescio edited reviewers for D2547: [gameplay] allow training barracks champions at any barracks, added: Restricted Owners Package; removed: Restricted Owners Package.
Mar 25 2020, 6:27 PM
Nescio updated subscribers of D2507: [gameplay] allow building palisades in neutral territory.

@borg-, @Feldfeld, @Stockfish0ad, @ValihrAnt, any opinions on this?

Mar 25 2020, 6:25 PM
Nescio added a comment to D2251: [ai/petra] replace Cavalry with new FastMoving class.

@Angen?

Mar 25 2020, 6:24 PM
Nescio added a comment to D2595: separate elephant archer from cavalry templates.

@Angen?

Mar 25 2020, 6:23 PM
Nescio updated subscribers of D2495: [gameplay] disable artillery towers and bolt towers.

@borg-, @Feldfeld, @Stockfish0ad, @ValihrAnt, any opinions on this?

Mar 25 2020, 6:23 PM
Nescio updated subscribers of D2534: [gameplay] allow building Blemmye camp and Nuba village in neutral territory.

@borg-, @Feldfeld, @Stockfish0ad, @ValihrAnt, any opinions on this?

Mar 25 2020, 6:21 PM
Nescio updated subscribers of D2534: [gameplay] allow building Blemmye camp and Nuba village in neutral territory.
Mar 25 2020, 6:20 PM
Stan committed rP23549: Use chariot unit instead of foot soldier for Amanirenas .
Use chariot unit instead of foot soldier for Amanirenas
Mar 25 2020, 4:51 PM
Stan closed D2622: [gameplay] make chariot Amanirenas the default.
Mar 25 2020, 4:51 PM
Vulcan added a comment to D2613: Updated cppformat.

Build failure - The Moirai have given mortals hearts that can endure.

Mar 25 2020, 4:17 PM
Harbormaster failed remote builds in B11316: Diff 11546 for D2613: Updated cppformat!
Mar 25 2020, 4:13 PM
Vulcan added a comment to D2613: Updated cppformat.

Build failure - The Moirai have given mortals hearts that can endure.

Mar 25 2020, 4:13 PM
s0600204 updated the diff for D2613: Updated cppformat.

Re-upload existing patch, with moved files marked as such

Mar 25 2020, 4:09 PM
Stan added inline comments to D2188: Allow Promotion to add arbitrary modifiers when a unit reaches the next rank instead of changing entities..
Mar 25 2020, 3:12 PM
Vulcan added a comment to D2188: Allow Promotion to add arbitrary modifiers when a unit reaches the next rank instead of changing entities..

Successful build - Chance fights ever on the side of the prudent.

Mar 25 2020, 2:46 PM
Freagarach updated the diff for D2188: Allow Promotion to add arbitrary modifiers when a unit reaches the next rank instead of changing entities..

Fix test.

Mar 25 2020, 2:39 PM
Stockfish0ad added a comment to D2622: [gameplay] make chariot Amanirenas the default.

me neither.

Mar 25 2020, 12:49 PM
ValihrAnt accepted D2622: [gameplay] make chariot Amanirenas the default.

Don't have any problems with this.

Mar 25 2020, 12:47 PM
Stan committed rP23548: Display Civic Center before houses.
Display Civic Center before houses
Mar 25 2020, 12:46 PM
Stan closed D2580: display centre before house.
Mar 25 2020, 12:46 PM
Freagarach added a comment to rP21630: Fix UnitAI behaviour inconsistent with its stance for packed units and set….

Refs rP23298. But not enough fixed for a resign, I guess?

Mar 25 2020, 8:39 AM
Freagarach added a comment to rP20393: Move out of world promoted, packed and upgraded entity as they are not….

For the record, not only fleeing is affected, every movement update which bails on msg.likelyFailure.
(rP22526#38783)

Mar 25 2020, 8:29 AM
Freagarach accepted rP13541: Display current/max gatherers or builders when a resource or foundation is….

A tad late, but my concern was fixed by rP23449.

Mar 25 2020, 8:01 AM
Freagarach awarded D2667: Upgrade engine to handle up to 30 players a Yellow Medal token.
Mar 25 2020, 7:15 AM
elexis updated the Trac tickets for D2667: Upgrade engine to handle up to 30 players.
Mar 25 2020, 1:43 AM
nani updated the summary of D2667: Upgrade engine to handle up to 30 players.
Mar 25 2020, 12:47 AM
nani created D2667: Upgrade engine to handle up to 30 players.
Mar 25 2020, 12:44 AM

Mar 24 2020

Freagarach added inline comments to D2666: Allow to update repeat time of running timer..
Mar 24 2020, 9:12 PM
Vulcan added a comment to D2666: Allow to update repeat time of running timer..

Successful build - Chance fights ever on the side of the prudent.

Mar 24 2020, 8:33 PM
Freagarach updated the diff for D2666: Allow to update repeat time of running timer..

Check for timer existence.

Mar 24 2020, 8:29 PM
Vulcan added a comment to D2666: Allow to update repeat time of running timer..

Successful build - Chance fights ever on the side of the prudent.

Mar 24 2020, 8:29 PM
Freagarach created D2666: Allow to update repeat time of running timer..
Mar 24 2020, 8:24 PM
Freagarach updated the summary of D2662: Gather using ResourceGatherer instead of UnitAI..
Mar 24 2020, 8:23 PM
Freagarach added a reviewer for D1639: Rmgen new type constraint DensityConstraint: Restricted Owners Package.
Mar 24 2020, 7:15 PM
Freagarach added a reviewer for D1624: Smoothing Wild Lake: Restricted Owners Package.
Mar 24 2020, 7:00 PM
Freagarach abandoned D1606: Escape the backslash within the in-game manual.

"Fixed" in rP22904.

Mar 24 2020, 6:54 PM
Vulcan added a comment to D2270: Allow area damages to have a minimum range..

Successful build - Chance fights ever on the side of the prudent.

Mar 24 2020, 4:54 PM
Freagarach updated the diff for D2270: Allow area damages to have a minimum range..
  • Rebased.
  • Remove unnecessary spaces in JSDoc in Attacking.js.
Mar 24 2020, 4:49 PM
Vulcan added a comment to D1958: Turrets and/or sub-units..

Successful build - Chance fights ever on the side of the prudent.

Mar 24 2020, 4:45 PM
Vulcan added a comment to D2426: Allow world population..

Successful build - Chance fights ever on the side of the prudent.

Mar 24 2020, 4:36 PM
Vulcan added a comment to D1718: Decay/regenerate option for resources..

Successful build - Chance fights ever on the side of the prudent.

Mar 24 2020, 4:32 PM
Vulcan added a comment to D2540: Make rallypoints moddable..

Successful build - Chance fights ever on the side of the prudent.

Mar 24 2020, 4:27 PM
Vulcan added a comment to D2665: Explicitly return "undefined" when requesting Splash data in Attack.js..

Successful build - Chance fights ever on the side of the prudent.

Mar 24 2020, 4:20 PM
Vulcan added a comment to D2308: Extend the visible garrisoning schema to allow specific units on specific turrets..

Successful build - Chance fights ever on the side of the prudent.

Mar 24 2020, 4:15 PM
Freagarach added inline comments to D1958: Turrets and/or sub-units..
Mar 24 2020, 4:14 PM
Freagarach updated the diff for D1958: Turrets and/or sub-units..
  • CanAnySubUnitPerform.
  • Added @param.
  • Check for order length.
  • Reset speed when have been chasing.
Mar 24 2020, 4:14 PM
Vulcan added a comment to D2664: Commit resources at a target rather than per type..

Successful build - Chance fights ever on the side of the prudent.

Mar 24 2020, 4:10 PM
Vulcan added a comment to D2661: Get attack effects from JSON..

Successful build - Chance fights ever on the side of the prudent.

Mar 24 2020, 4:06 PM
Vulcan added a comment to D2662: Gather using ResourceGatherer instead of UnitAI..

Successful build - Chance fights ever on the side of the prudent.

Mar 24 2020, 4:01 PM
Freagarach updated the diff for D2426: Allow world population..

Update possible values.

Mar 24 2020, 3:49 PM